When Nintendo Bought Sega: How A Simple Misunderstanding Caused Stock Market Chaos

In a recent post here at the Junkyard, we looked briefly at a news story that occurred in late 2000, and which eventually lead to both Sega and Nintendo suffering financial losses. What's interesting, is that at the time the story didn't really generate that much interest outside of the gaming press; but if it happened today, the 'fake news' epidemic which is currently gripping mainstream media would no doubt have propelled this particular tale into the stratosphere.
The Dreamcast Junkyard is, first and foremost a blog which exists simply to celebrate the highs and the lows of the Dreamcast; the Dreamcast's history and the contemporary scene which appreciates the wonders of Sega's little box of tricks in the present day. Politics is not something we wish to bring into the mix...however, one cannot escape the fact that over in the United States, the accusations of President Trump levelled against the media for the proliferation of 'fake news' has reached fever pitch. There are comparisons which can be drawn to this tale from the turn of the century, but I'm not one for over dramatics - it's pretty much just games and an honest misunderstanding at heart. But still, it's an interesting story and parallels can be drawn...so lets get on with it.
On the 27th December 2000, the New York Times ran a story which reported that a merger between Nintendo and Sega was imminent. Or rather, that Nintendo was in advanced talks to purchase its rival for a figure in the region of $2 billion. While you may be forgiven for shrugging and thinking "so what?" it's worth remembering that back in 2000 Sega was still in the hardware business. The Dreamcast was still on store shelves and according to various reports Christmas 2000 was a healthy one for Sega and the Dreamcast - in the UK at least, the Dreamcast was the number one console in sales terms over the festive period.

The reason this particular story is of interest is due to the ramifications it had, the way in which the media reacted to such explosive news and ultimately the explanation as to how a simple misunderstanding lead to Nintendo having 4% of its market worth wiped out in a single day.

Dreamcast Magazine Issue 19

Issue 19 of Paragon Publishing Dreamcast Magazine hit the stores on 22 February 2001, just a month before the Dreamcast console went out of production. That didn't stop it being absolutely filled with awesome new games though, and the cover featured Neversoft and Activision's great 3D roaming beat 'em up Spider-Man. Inside the magazine a huge feature on the 2001 ATEI (Amusement Trades Exhibition International) held at Earls Court, London over two days in January, speculated on various Sega arcade IPs that may be heading to the Dreamcast. Of the 12 games featured, only 3 actually made it to the Dreamcast (Cosmic Smash, WWF Royal Rumble and Sports Jam) but the feature hints at what could have been had the console survived another year or two.
The news section gives first details on sequels for Jet Set Radio, Space Channel 5, Mr Driller and Metropolis Street Racer; and conversely also confirms the cancellation of Star Wars Super Bombad Racing. Other titles 'confirmed' for Dreamcast include House of the Dead 3, Virtua Golf and the MMORPG Farnation - a game that was subsequently moved to the Xbox before being canned. News of a PAL 'Mega Drive Compilation' is reported, and this could be linked in some way to the recently discovered official emulator, but I'm just speculating. Speculating wildly, while waving my arms and frothing at the mouth in a way that only a rampant fanboy can.

Alice Dreams Tournament Shipping Very Soon!

It seems like a lifetime ago that many of us put our money down for a copy of Bomberman homage Alice Dreams Tournament, but it appears that we won't have to wait much longer to finally get the opportunity to play it. For those not up to speed, Alice Dreams Tournament is a modern take on the Bomberman style multiplayer battle game, with players moving around various stages, trying to eliminate each other with bombs. After a successful Kickstarter campaign, the developers have been hard at work tweaking and finalising the code and have done plenty of promotion by allowing the public to test the game at a multitude of gaming events across Europe.

The Alice Dreams Tournament team (made up of duo Julien Desquenne and Nicolas Pochet) were in attendance at the RGC - Retrogaming Connexion 2017 event in Meaux, France this past weekend and posted some very interesting pictures on their Facebook page.
On top of this, a Kickstarter update posted on 16th February pretty much confirmed that the PAL, NTSC-U and NTSC-J packaged copies of Alice Dreams Tournament have been delivered and are ready to be shipped to backers:

"A quick news to share our joy with you - we received the games! All versions are here, except the PAL collector's edition where we still lack the front and back covers (they are in production).
As we will be at RGC this Saturday 18th and Sunday 19th February 2017 in Meaux, we will take some photos and share them with you! If you are near Meaux, you can pick up your game and we will gladly dedicate it to you if you wish!"
- Alice Dreams Tournament Kickstarter (paraphrased)

It's really cool to know that we're so close to finally getting our hands on this brilliant looking brand new Dreamcast game; and test audiences at the various gaming events it has been demonstrated at seem to have given nothing but positive feedback. Naturally, we don't know the exact date for shipping, but we'd wager it can't be very long now - a couple of weeks, max? Once it arrives, expect a full review here at The Dreamcast Junkyard.
Were you at the event in Meaux? Did you pick a copy of Alice Dreams Tournament up? If so, tell us what you think of it in the comments or over in our Facebook group!

PS - this isn't the announcement we've been teasing about on social media. For that huge news, you'll have to wait a few more days...

The Games That Never Were: Episode 9

It's been a while, but the latest instalment of Pcwzrd's excellent The Games That Never Were has dropped. Episode 9 continues the popular YouTube series in which unreleased Dreamcast games are examined and the reasons for their cancellation are explored and speculated on. Episode 9 is just as cool as the previous videos in the series, and as ever Pcwzrd goes into great depth describing numerous titles that were promised, but were either never started; or were in full production at the time of  cancellation and have never been leaked.
A lot of the Dreamcast's most promising announced games did actually see the light of day, but only on the PC and episode 9 of The Games That Never Were is heavy on these. Arcatera: The Dark Brotherhood, Independence War 2, Black & White, Dark Eyes and Max Payne are all given a going over and hint at the ease with which Sega intended PC games to be ported to the Dreamcast hardware. Maybe if the Dreamcast had sold the units it deserved and it hadn't dies so prematruely, then we'd have gotten all of these games and more. Here's the video:


If you'd like to see more of Pcwzrd's videos, you can find his YouTube channel here, and he's also the administrator over at Dreamcast Live - the number one source for getting your Dreamcast back online for multiplayer action. His Twitter is here and his Patreon is here. Oh, and you can find all of the previous episodes of The Games That Never Were by clicking here.

Adam Koralik Reviews Akura Dreamcast HDMI Box

We've reported on the Akura from Beharbros a couple of times in the recent past (here and here), but now you don't have to settle for reading my words with your eyes - you can look at Adam Koralik show you just how awesome the Akura while he tells you with his voice! Yes, in his latest video Adam goes into great detail about the different video output signals the Dreamcast kicks out, and also tells us a little bit about his love for the Turkish version of Nutella. Oh, and there's a demonstration of the Akura in action. Here's the video:


Thanks go to Adam for letting me share his video here. Hopefully this will give those people who were considering purchasing the Akura a more practical idea of how it performs, and the features included. Be sure to check out the huge back catalogue of games related content on Adam's YouTube channel here, and you can find more on the Akura at Beharbros website here.

Total Dreamcast: The Magazine That Never Was?

Like any new system before the rise of web-based media, the Dreamcast garnered a whole raft of print-based magazines designed to support the console and help to disseminate news, reviews and hype about upcoming releases. Even though the Dreamcast came equipped with the ability to browse the internet, the online world of the late 1990s was a whole different ballgame to the one we effortlessly surf today. For this reason, for most gamers - including me - magazines were the go to resource for news about the Dreamcast.
Here in the UK, there were plenty of Dreamcast magazines to choose from and we've pored over the majority of them at some point or another here at the Junkyard in the past. There was Official Dreamcast Magazine (known affectionately as ODM) from Dennis Publishing and we featured the alternative 'demo editions' from the pitching process previously. That magazine came with a DreamOn demo disc stuck to the font cover and cost the princely sum of £5 a pop. There were plenty of cheaper alternatives, including DC-UK from Future (the magazine that resulted from the failed pitch for the official license), Dreamcast Magazine from Paragon, Dreamcast Monthly from Quay, and Mr Dreamcast from Magical Media.

Mr Dreamcast is of particular interest to many collectors because it only lasted for two issues and was aimed squarely at a younger audience. Issue 1 came with a Fur Fighters water pistol, and I inadvertently bought it once while waiting for a bus and only realised my mistake when I took my seat and opened the magazine to be confronted with the type of prose usually reserved for a Mr Men book. Just to clarify, my copy didn't have the legendary water pistol stuck on the front, so I'm blaming that for tricking me into a purchase. Cough.
The hallmark of Exeter's finest export
It appears that there was to be another Dreamcast magazine available to discerning readers in the UK though. A magazine that was even advertised and from which review quotes were used to promote certain Dreamcast games. That magazine has become the stuff of legend and I only know about it because of the borderline obsessive work of one tireless collector and expert on the subject. That magazine is Total Dreamcast, a magazine that almost certainly exists somewhere in some form...but never saw the light of newsagents shelves...

A Quick Look At Sonic Adventure 2's Green Hill Zone

I'm just going to admit this straight off the bat: I'm quite a fan of Sonic Adventure 2. It's a massive improvement over the first Sonic Adventure and the level of polish lavished upon the menus, the style and the in-game graphics is commendable. Oh, and the music is terrific. True, there are some slightly iffy aspects to Sonic Adventure 2 - the Tails and Eggman/Robotnik levels in particular have lead to many a night sweat in this household - but overall it's a decent game and a lot of fun can be had.
What a lot of people may not know though, is that Sonic Adventure 2 contains a pretty cool homage to the original Sonic game in the form of a fully 3D recreation of Green Hill Zone. You need to work pretty hard to unlock it by collecting all of the emblems from the main game, but once you do you'll notice that a previously inaccessible island on the level select map screen (see above) suddenly has a question mark hovering over it. Select this question mark, and you're whisked away to a fairly impressive rendition of the opening stage from one of gaming's most iconic titles.