Hardware Review: GD-ROM & Compact Flash Modded Dreamcast

Technology fails. It's as simple as that. With the passage of time, and daily wear and tear, eventually even the most robust equipment will suffer a breakdown. We can do plenty to prevent this atrophy, but inevitably, anything that employs moving parts will break. As Dreamcast owners, we're probably all too aware of the various failures that can besiege our favourite console, and the list of potential faults is long. Power boards, main boards, controller boards...pretty much everything in a Dreamcast is prone to the ravages of time, and public enemy number one is undoubtedly the GD-ROM drive. More than any other component as the Dreamcast rapidly approaches its twentieth anniversary, the main, bespoke optical drive that is a key component to enjoying those brightly hued games of yore is becoming a weak link. Raise your hand if you've ever put a game in a Dreamcast only to be met with the dreaded 'please insert game disc' message.
The catalyst for many a clenched fist and jaw
To remedy this, there are several devices on the market that allow users to negate the need for a GD-ROM drive; and in many cases they allow for the complete surgical removal of the optical drive in favour of solid state storage for games and other applications. The two most popular variants currently available are the GDEMU and the USB-GDROM.
GDEMU
USB-GDROM
These two devices require complete removal of a Dreamcast's optical drive and offer the option of using either an SD card or USB flash drive respectively from which to boot Dreamcast ISO files. There are also further alternatives that employ the use of a traditional hard drive, but these are not as popular or widespread as either of the two options mentioned above.
Internal HDD mod (courtesy of Pcwzrd)
Both GDEMU and USB-GDROM are great alternatives to the ailing GD-ROM drive - with both offering minimal loading times and enhanced curation of game files. Both also employ proprietary software for operation and boast almost 100% compatibility with games in the Dreamcast library. With the Compact Flash and other alternatives, DreamShell (the open source OS created by DC-SWAT) is employed, and while this benefits from being customisable, it doesn't offer the near full compatibiltiy enjoyed by GDEMU and USB-GDROM. That said, DreamShell is in a constant state of flux, with new updates always being worked on, so in the future full library compatibility is more than possible. In the meantime, here's a handy list of Dreamcast games that will work with DreamShell, courtesy of Pcwzrd of Dreamcast Live fame. The crux of the matter is this though: all of the other options for eschewing optical media listed here require the removal of the GD-ROM drive.
So, what to do? How can you have the best of both worlds? The solution is combining the convenience and enhancements that come with solid state storage, with the ability to still use a standard game GD (or CD) if the need arises. Enter the latest modification on the market that hits both these targets with quite some accuracy: the Compact Flash Dreamcast. Coming from Austrian modder Jan, this Dreamcast keeps the standard GD-ROM drive intact and perfectly functional, but also adds a fairly discreet CF card slot on the right hand side and a BIOS switch on the rear. This switch allows for the console to be booted in either 'standard' mode where the console is just a normal retail unit able to read disc-based games; or to be booted in DreamShell mode, where the CF card is interrogated and any game files on the card are presented in a rather nice menu using aesthetically appealing icons. There's plenty of other functionality too, but first, let's take a look at the hardware and just why Jan chose to use Compact Flash in this modification...

The Great MSR Missing Persons Poster Hunt

Once again, I start this post with an apology. Mere days ago I wrote about the hidden delights in Bizarre Creations' fantastic Dreamcast-exclusive racing game Metropolis Street Racer; but I thought that this new discovery needed its own post. That's because it's never previously been discussed online, and also because I need the help of the community in solving this particular mystery. So, at the risk of this turning into an MSR overload, let's go.
A while back, I was contacted by a member of the Dreamcast Junkyard Facebook group who claimed to have been photographed (along with his brother and a friend) and had his image hidden inside MSR's game world. I have to admit I was skeptical, until this gentleman - known as Grant - offered photographic evidence and an explanation of why he and his sibling were secreted away inside one of the Dreamcast's greatest games. Grant...over to you.

Hi Tom,

The back story is that one of my best mates 'back in the day,' was a guy called Mark Sharratt. He was working for Bizarre Creations and was one of the lead artists for Metropolis Street Racer and even got to travel to San Francisco and Tokyo as part of research for the game. He took photos of my friend, brother and myself and then secretly scanned them into the game, uploading them into the game as 'missing persons' posters, of which two were hidden in San Francisco and one in Tokyo (if I remember correctly). 

As it is with most people, friends move and lose contact over time, so unfortunately I cannot get the exact locations of the posters. I think you would be the first person to point out the missing posters if you did include them in your story, as they have been a secret between friends ever since the game came out all those years ago.
- Grant

Pretty amazing right? This is the first time these missing persons posters have ever been covered online, representing yet another surprise in the storied history of the Dreamcast. They were literally sneaked into the game without Bizarre Creations knowing about them, which is inconceivable in this day and age. These posters have literally remained a secret for 17 years, and they still kind of are...

Some Metropolis Street Racer Details You May Have Missed

Yes, I'm writing another post about Metropolis Street Racer. I simply refuse to apologise for it, and that's because this is a game I adore. The world of MSR just feels so tangible, so credible and so authentic, and not least because Bizarre Creations spent hundreds of hours accurately modelling the three cities in which the vehicular challenges and races take place. However, there's a little bit more to the sterile, simulated reality of Metropolis Street Racer than first meets the eye.
While London's Horse Guard Parade and San Francisco's Fisherman's Wharf may look very close to the real thing as you whizz around in your sports car, if you stop to take a closer look you'll discover some rather interesting - and sometimes suprising - extra details that you may have otherwise missed.

With this in mind, let's buckle up and go for a little joy ride, and investigate some of the finer details you may have overlooked scattered throughout the world of Metropolis Street Racer...

Monaco Grand Prix Online Is Back...Online!

Racing Simulation 2: Monaco Grand Prix Online is a mouthful, and is a title you may not be familiar with. It was a PAL only re-release of the Dreamcast launch title Racing Simulation 2: Monaco Grand Prix, and it allowed - as the name suggests - players to race each other online using the Dreamcast's internet connection. We featured it here at the Junkyard a while back and looked at the way in which it differs from the original version, but now we're revisiting it...because it's back online.

As reported by our good friend Pcwzrd over at Dreamcast Live, Monaco Online (as I'm going to call it from now on because the actual title is ridiculously long) has been resurrected by Shuouma, a programmer far more intelligent than I could ever hope to be. Races can host a maximum of 6 racers at once and there are also online leaderboards just begging to be dominated...but probably not by yours truly. Because I'm shit at games, period.


You'll need a DreamPi to get involved in this whole Monaco Online thing, but you can head over to Dreamcast Live here for the full story, details on how to create or buy a DreamPi and also a handy Dreamcast internet connection guide.

Source: Dreamcast Live

6 Dreamcast Games That Would Perfectly Suit Nintendo Switch

Earlier in 2017 we pulled off a fairly ridiculous April Fools prank that garnered far more attention than we ever intended, or expected. Remember the whole 'DreamStream' thing? It got picked up by a fair few groups on social media and it fooled more people than I'm comfortable admitting, but that's probably just down to my amazing skills of internet tomfoolery. As awesome as it would be to stream Dreamcast games onto a Switch via an internet connection, the very premise is as daft as a brush - that is, why wouldn't Sega just release the games as downloadable ports, as opposed to stream them and require the user to have a WiFi connection? Tsk!
Anyway, this got me thinking. After Damon's rather excellent recent post about Splatoon 2 being the Dreamcast game we never knew we wanted; and after recently purchasing a Switch myself, I started to think about the other jewels in the Dreamcast's library that would make great additions to the Switch's steadily growing software suite. Sega has been a strong supporter of Nintendo hardware ever since the Gamecube and there's been a big enough length of time since the Dreamcast graced us with its presence that there are bound to be millions of Switch owners who have never played many of the system's greatest titles. Surely, with the almost mythical status the Dreamcast has garnered over the past few years, it would be a license to print money for Sega to release - either as budget downloadable games; or as a 'best of' multi-pack - a selection of the finest software ever to grace the little white box of tricks?
With this in mind, here are my picks for the best first party Sega games that would fit right in on the Switch. Please bear in mind that this is just first party stuff, so unfortunately it doesn't include a Switch port of the amazing Spirit of Speed 1937 - a game that was clearly passed down from heaven by the hand of God him/herself (delete as applicable). They'd mostly have to be re-worked with an aspect ratio more in keeping with the Switch screen too, but this is all just wishful thinking in the first place so don't go all keyboard warrior on us. Anyway, here we go...

Sega Dreamcast: Collected Works Hits Kickstarter

We all love a good book, especially if said tome features a glut of previously unseen Dreamcast-related photos, interviews and concept art. It looks like our dreams are about to come true, as journalist Simon Parkin has launched a Kickstarter campaign for just such an item of merchandise - Sega Dreamcast: Collected Works.

Working in collaboration with veteran publisher Read-Only Memory (who previously released the incredible Sega Mega Drive/Genesis: Collected Works), and also Sega, this new Dreamcast-flavoured release looks set to really delve into the history of our favourite console and the finest games to grace the system.
As detailed in the press release, Sega Dreamcast: Collected Works will feature the following:

  • Production artwork, design documents and game artwork from pop hits such as Crazy Taxi and Sonic Adventure to arcane curiosities like Space Channel 5 and Segagaga.
  • Hardware manufacturing drawings, concept paintings and original photographs.
  • An in-depth, interview-led editorial piece by New Yorker writer Simon Parkin. Assembling voices from late 1990s Sega boardrooms around the globe, as well as the game developers who helped to define the platform, this revealing retrospective will chronicle the rise and fall of this lauded videogame console.
  • Directory of stand-alone developer interviews and Sega team members including: Masayoshi Kikuchi (Jet Set Radio), Yuji Naka (Sonic Adventure, Phantasy Star Online, ChuChu Rocket!), Naoto Ohshima (Sonic Adventure).

The Kickstarter project at the time of writing has already garnered nearly £60,000 of its £68,000 target (update - it has reached its funding goal with 28 days to go), and naturally we here at the Junkyard have already pledged our support. Quite how different the book will be compared to the soon-to-be-released Dreamcast book from Pix N'Love remains to be seen. However, if you'd like to back Sega Dreamcast: Collected Works on Kickstarter, then follow this link and give generously!

Thanks to Darren Wall at Read-Only Memory for the assets used here, and also to all the other Sega sites for reporting on this while I was away on holiday in Bulgaria with no access to a computer!

DreamPod - Episode 52


Feel free to join our Facebook group, like our Facebook page and follow us on Twitter; and if you’re feeling flush and/or generous our Patreon is here. Oh, and one last thing - give us an iTunes review if you can be bothered. Cheers!

Related articles to peruse while you're listening to this: