IO SATVRNALIA, er... I mean Dreamcastalia?

It's the most wonderful time of the year, when we honour the ancient Roman goddess Saturn for her bountiful harvests and superlative 2D software library. Where masters and slaves come together to eat, get drunk, puke, eat some more, puke again and then eat some more. Don't worry about the mess, the slaves only get one day off a year.
She's the reason for the season. No joke.
But I digress. An equally important aspect of this time of year is gift giving, and more importantly, gift receiving. And lucky for you, I've been beavering away on a little surprise for you all, our fantastic community, with a little Dreamcast related gift this year. Note: if you're a Sega lawyer, you can skip to the last couple of paragraphs now.

Dreamcast Magazine Issue 2

The second issue of Paragon Publishing's Dreamcast Magazine went on sale in the UK on 21st October 1999 for the princely sum of £2.95. While the first issue was more of a preview and had practically zero reader participation (for obvious reasons), issue 2 was more fleshed out and had a mail section for reader letters and a high score section to which readers could submit their best attempts at various Dreamcast games. Other new sections introduced for issue 2 included import reviews and the free gift was a Virtua Fighter 3tb solutions booklet.

Dreamcast Magazine Issue 1

Dreamcast Magazine from Paragon Publishing was the UK's best-selling unofficial Dreamcast publication during the system's natural lifespan. I bought it on more regular occasions than I purchased the official Dreamcast magazine because it was a bit cheaper, and was a little bit more tongue in cheek when it came to reviews and commenting on the Dreamcast's performance in the console war of the era. Sure, the official mag had the Dream On demo discs, but Dreamcast Magazine had total freedom to be as honest as possible, and this usually lead to some interesting exchanges between the editorial staff and software publishers which were usually printed in the mag, much to the amusement of readers.

Developer Interview: Duranik

Sturmwind is widely regarded as one of the most impressive independently developed titles on the Dreamcast, and having played it extensively I would be inclined to agree. Published in 2013 by RedSpotGames, Sturmwind was released to almost worldwide critical acclaim and popular website and YouTube/Dailymotion channel Classic Game Room even went as far as naming it as their Game of the Year.

I admit that I came to the party a little late, having only played Sturmwind for the first time earlier in 2015, but I thought it would be cool to catch up with Johannes Graf of developer Duranik to find out a little more about the team, the Atari Jaguar CD origins of Sturmwind and to ask more about the mysterious upcoming title Midsummer.
DCJY: Hi Johannes, thanks for taking the time to answer our questions. First off, could you tell us a little bit about Duranik? Who makes up the team and what are your roles?

Johannes Graf: We are two brothers. Each one is doing a different part, more or less split into coding and graphics/level and game design. For Sturmwind, there were also a couple of other people contributing in different areas. For example 505 did the soundtrack and we were also happy for the help of a very enthusiastic DC fan who did endless testing and a lot of other things.

Sega Marine Fishing Vs Reality

Which is better? Sega Marine Fishing on the Dreamcast, or actual marine fishing? It's a valid question and thankfully my good pal Andy Pryer of Gamesyouloved.com was on hand to find out...

A Quick Look At Real Sound: Winds of Regret

The power of sight. I'd wager that pretty much everyone reading this is using it and is dependant on it; and I am no different. As a gamer, a writer and a movie fan, it is sometimes lost on me just how much I take my sight for granted. Without glasses or contact lenses I can't see further than about 6 feet before everything turns into San Francisco Rush on N64, but if the usage of my peepers was taken from me for whatever reason, I really don't know what I would do.
But what of those of us whom have had this life-changing thing happen to them? Or those who were born without the ability to see? Should they be excluded from a pastime like gaming? Accessibility and gaming for the blind and visually impaired is something I personally find absolutely fascinating, and very recently I learned of a game for the Dreamcast which aimed to allow partially sighted and blind gamers the opportunity to enjoy an adventure in the same manner that a sighted gamer might. That game is Warp's Real Sound: Winds of Regret.