Adam Koralik on his YouTube channel and there are entries about it on both Sega Retro and Wikipedia. What I'm doing here is giving my own thoughts and opinions on an item I hadn't previously held in my own two hands. Now, the first thing that surprised me when I furiously ripped open the envelope that Royal Mail had somehow managed to screw into a perfect sphere before stuffing through my letterbox, was that the Dreamcast Memory Card 4X was contained inside a rather lovely luminous orange pouch:
here, here and here for other Dream Point Bank guff), and this VMU pouch appears to have been a fairly low-end prize. Nonetheless, it's a nice item to have and not one I was expecting as it wasn't even mentioned in the eBay listing. Quite why you'd want to attach a VMU holder to your belt is open to debate, but the late 1990s were a weird time. Probably even weirder in Japan. Probably. Weirder than they were for me stuck in shitty Manchester, anyway. Maybe. Definitely Maybe. Cough. Lets move on to the hardware.
The memory card itself shares similar dimensions with the standard VMU, but there is no screen and there are no face buttons. Instead, it features a row of LEDs and some lenses on the top that further indicate which of the four built-in memory cards you are using.
This is a nice touch absent from a lot of other 4x memory cards and makes the thing extra useful if you have it stuck in slot two of the controller with a standard VMU in slot one, as you can then see which card is activated. Speaking of activating the various 'pages,' this is done via a little grey button embedded in the top of the unit. As with the other memory cards of this ilk, you can press this little button while on the memory card screen of the Dreamcast's dashboard and it'll cycle between them as if you were simply removing VMUs.
First, it doesn't have a lid for the business end and as far as I can ascertain, it never did. Even brand new in box Dreamcast Memory Card 4Xs did not ship with a little plastic end capsule to protect the connectors. Even stranger, the ones from a standard VMU will not fit due to an extra bit of plastic moulded to the connector, and the fact that the top of the card is a different shape.
Gamespot article here:
Hite E: White Illumination
Dynamite Cop 2
Air Force Delta
F1 World Grand Prix
Nanatsu No Hikan
Sekai Fushigi Hakken: Trojan
Sakura Momoko Gekijyo: Coji-Coji
Spawn: In The Demon's Hand (thanks CD ageS)
Sega Rally Championship 2
Shenmue Chapter 1
Death Crimson 2
Hello Kitty's Lovely Fruits Pack
Hello Kitty's Garden Panic
Hello Kitty's Magical Block
Undercover 2025 AD Kei
Memories Off: Complete
You'll notice that the list is split into two. The top half of the list contains games that just flat out refuse to recognise the Dreamcast Memory Card 4X, while the bottom half apparently does but only if you choose your card/page before booting the system. I tried Sega Rally 2 and the game tried to access the card (indicated by a flickering of the LED on the card), but it wouldn't recognise it at all. Quite why these games either do not recognise an official Sega memory device or only do so with some tinkering is not clear to me, but if anyone else out there knows the reasons, please be sure to leave a comment. No snark, please.
Conformité Européene or 'CE' marking, indicating that a European release was fully intended before the plug was pulled on the Dreamcast. Another sad reminder of what could have been. Anyway, the Dreamcast Memory Card 4X is a worthy addition to any collection, even with the odd incompatibility with certain games.