Showing posts with label Falco Girgis. Show all posts
Showing posts with label Falco Girgis. Show all posts

ElysianVMU - A Brand New VMU Emulator From Elysian Shadows

Elysian Shadows burst on to the Dreamcast radar in 2014 with little more than a dream and a Kickstarter pitch for a revolutionary new role playing game. The project was funded in less than a week and since then lead developer Falco Girgis and his team have been working away behind the scenes to bring what is perhaps the single most ambitious independent title yet to Sega's system. Featuring graphical techniques not yet seen on the Dreamcast, and an adventure that promises to engage players for hours upon hours, Elysian Shadows is easily one of the most exciting upcoming prospects for many Dreamcast gamers.
The game is also launching on PC and Mac however, and due to the game's reliance on the humble VMU for certain aspects of the adventure, Falco took it upon himself to develop a brand new and totally bespoke VMU emulator for Elysian Shadows; thus allowing computer-based players to get the full experience. Not only that, the emulator - titled ElysianVMU - will allow gamers to take the myriad mini-games away from their computer and play them on Android and iOS devices. To this end, I'm extremely excited to allow Falco Girgis himself to explain in his own words what this new VMU emulator is all about and what it means for the Dreamcast indie dev community going forward. Falco, over to you...

Developer Interview: Elysian Shadows' Falco Girgis

Elysian Shadows Team hit the gaming headlines in the summer of 2014 when their eponymous indie RPG Elysian Shadows made it's Kickstarter goal in a matter of weeks. Since then, Elysian Shadows Team have been a constant fixture in the gaming press due to the open and entertaining nature in which lead programmer Falco Girgis and his colleagues have kept us involved in the development process via blogs and the popular YouTube series Adventures in Game Development. Often outspoken yet never dull, Falco very kindly agreed to speak openly to The Dreamcast Junkyard and tell us a little bit more about the rest of the development team, the history of his project, his impression of other upcoming indie games, and just how Elysian Shadows has quickly become one of the Dreamcast's most eagerly awaited games...

DCJY: Could you give a little bit of background on the Elysian Shadows team – who you are and what your roles are in developing Elysian Shadows?

Falco Girgis: Right now we’re just four dudes from different countries who work together every day in our underwear via Skype, haha! Falco Girgis and Tyler Rogers are the resident rednecks, from Alabama. Falco is the one behind the fancy tech like the lights and physics. He’s the engine and toolkit developer and the resident graphics guru. Tyler Rogers marries Falco’s tech with the pixel art and audio to achieve the creative vision we’re aiming for through his Lua scripting. He’s focused more on the gameplay experience while Falco is focusing more on the technology powering the game. Patrick Kowalik and Daniel Tindall are our pixel artist and our level designer respectively. Patrick lives in Poland and Dan lives in Britain. We met both of them through our YouTube series, “Adventures in Game Development.” They both messaged us looking to join our cause.