Showing posts with label Grand Theft Auto 2. Show all posts
Showing posts with label Grand Theft Auto 2. Show all posts

Revisiting Grand Theft Auto 2 on Sega Dreamcast

With all the hype around Grand Theft Auto VI at the moment, I thought it was the perfect opportunity to revisit the one game in the series which always seems to get overlooked: Grand Theft Auto 2.

Whilst the much-loved Grand Theft Auto 3 and Grand Theft Auto: Vice City have enjoyed unofficial ports to the Dreamcast in recent times, the series’ first true sequel was the only game which actually received a contemporary port on Sega’s machine.

Released originally in the fall of 1999 on the PC, closely followed by the PlayStation a few months later, the Grand Theft Auto series would eventually make its way onto a Sega console for the first -and only- time in the summer of the new millennium with Rockstar’s GTA 2.

Absolute carnage. It's like Cardiff on a Friday night.

Before GTA became the behemoth franchise it is known as today, it looked very different. The first two games (well, three if you include the “London” expansion that was released after the original title) were not in glorious three-dimensions, and instead all of the action took place from a top-down bird's-eye view perspective. Whilst these games were still pretty vast in size, they were not particularly hardware-intensive; meaning that a Dreamcast port should’ve been a straightforward conversion from the PC game.

Whilst the Dreamcast version of GTA 2 looks the part and runs very smoothly, there is one key aspect that was a little lost in translation which ultimately meant that the port fell a little short of a guaranteed slam dunk; the controls. They’re just a bit rubbish. 

The default controls use the analogue stick to spin your character on the spot, with the A and Y buttons used to make your character walk forward and backwards. There are a number of presets to choose from, but you can’t manually assign buttons and none of the presets allow you to simply use the analogue stick (or d-pad) to move around in all directions freely. Surely that would’ve been much easier?

It just makes moving around a bit of a chore and doesn’t feel natural when you first start playing the game. In their coverage of GTA 2, IGN summed it up:

“The Dreamcast [control] scheme is unforgivable. You're able to choose from among only four preset templates, and your movement can never be controlled by the digital pad. That is a true shame, as the analog movement proves to be too sensitive for its own good and sends you zooming forward in one direction at a pace that defies accuracy.”

Despite the clumsiness of the controls, after half an hour of gameplay, things started to click a little and I was able to move around a bit easier.

The gameplay loop is as you’d expect; it is a GTA game after all. Walk around, find a ringing phone box, listen to the incoming request and then go on your merry way. You can hijack pretty much any vehicle you come across with a simple press of the X button, and its previous occupant will be unceremoniously dumped onto the floor as you hop inside.

Respect is everything and don't you forget it.

It quickly becomes very addictive and before you know it, you’ve just lost multiple hours of your evening. Some of the missions asked of you are brilliant. One particular favourite was the gang member who gets upset that Pizza Cake (the fictitious pizza joint) keeps messing up his favourite order. In a fit of rage, he asks you to destroy one of their restaurants as punishment. Unfortunately the effects of this are so underwhelming, so he orders you to destroy the delivery van instead. Deliveroo drivers beware.

As you proceed through the missions, you will raise your respect with one gang but this in turn lowers it with their rivals. This means they turn hostile against you, so it’s important to balance out your reputation by accepting a range of missions. Each gang has their own territory and with no on-screen map for navigation, as is tradition with classic GTA games, you’re looking at the physical map packaged with the game so you know where to go and where to avoid. 

If you want to take a break from the main missions, there is a whole load of other things that you can do instead. There are multiple hidden tokens to find, dozens of different weapons, secret vehicles to collect and even vehicle modification if you can find the specialised garages. Additionally, if you hijack a taxi or an emergency vehicle, you can take on those roles. As a taxi driver, you can pick up passengers as a way to make some much needed dollars on the side. Who needs Crazy Taxi? With so much content, you could be playing this game for months.

I'm lost already. Time to whip out my physical map.

One of the highlights of playing a GTA game has always been listening to the in-car radio stations. Much like in real life, part of the charm was that the radio is always on when you’re driving around; sometimes you’re listening intently and sometimes you aren’t. In the world of GTA, these radio stations continue to play on a loop regardless of if you’re actually listening to them or not. This loop means whenever you switch channels, it doesn’t start from the beginning but from wherever it was in its “as-live” playthrough. The Dreamcast version lacks this loop, meaning that when you get into a car, the radio station plays from the beginning. It’s not a major deal, but interesting that it’s only the Dreamcast which has this issue. As someone who quite enjoys just jumping in a car and driving around the map aimlessly, maybe I noticed it more than the average person would.

When GTA 2 was released for Dreamcast in 2000, the reviews were generally slightly above average, with a few outlets scoring it a little higher.

GameSpot would award GTA 2 a 6.9 out of 10. They had the following to say:

“If you’re looking to commit some virtual crimes on your Dreamcast, then by all means steal a car, drive it down to your local game retailer, and slap around the owner until he gives you a copy. OK, it might just be easier for you to buy one instead.”

Dreamcast Magazine in the UK seemed to enjoy the game more than most, presenting it with a favourable 81% score.

“It might not be very next-gen, but there's no denying the pleasure that can be derived from the various activities, pleasant or not. Now if you'll excuse me, I've got some money to collect and some people to kill.”

Part of me thinks that a lot of the reviews were a little harsh on GTA 2 because it didn’t “look like a next-gen game”. Indeed, there seemed to be a theme with 2D games back in the early 2000s being labelled as inferior to those in 3D, because they weren't pushing the latest shiny technology to its full potential. I think nowadays we can appreciate good 2D Dreamcast games a lot more than we could back then.

I've no idea who this guy is, but it's my new favourite loading screen.

So, is GTA 2 on Dreamcast still worth playing today? Well, despite the flaws with this particular version which I’ve outlined throughout this article, I’d have to say yes. It’s by no means a great game, but it still has that addictive GTA gameplay loop and does offer you the freedom of moving around and doing what you want that’s so synonymous with the series. The control scheme puts a slight damper on proceedings, but this is an issue experienced with many other retro games when you compare them to modern luxuries like fully customisable controls, dual-sticks and ergonomic controllers. The controls don’t ruin the experience in my opinion, but they do cause slight irritation.

With the surely epic GTA IV on the horizon -now just a few months away- the time is perfect for Dreamcast owners to revisit this oft-forgotten and overlooked entry in the series to whet your appetite for November.

Ending a game session gives you a summary of the chaos caused.

This Is My Dsmbr

Wooo! It's December! Which means it's nearly Christmas. Wooo! Just think - we can all spend hours upon hours walking around shopping centres, battling crowds and wracking our brains on what to buy for that special person, only for them to receive the carefully selected gift on the big day, rip the wrapping paper off and say "...oh, er, that's nice." Well, to that shit I say NAY! For this year, dear reader, I will be buying exactly nothing for exactly no-one. Now, I realise that's a massive double negative and actually infers that I, Tomleecee will actually be buying something for everyone...but you get my drift. Right?

Just as well I'm not buying in to the festivities this year really, as it leaves me with more money to buy firkins of moonshine (which will no doubt be consumed alone, in a cold, bare room on Christmas Day)...and Dreamcast games. The latter of which are things I've been snapping up with alarming regularity of late. The reason it's taken me a week to get around to writing this diatribe though is that I've been patiently waiting for all of these games to be delivered, as they were mostly purchased off of that there popular online auction site...as the BBC may refer to it.

These days I tend to go for the more unusual, harder to find games that were released for the PAL system, and this week I got hold of a game that I've been trying to get my hands on for ages. I realise that there are other, much more highly sought-after titles out there in NTSC-land, but I don't really dabble with the US/Jap side of things - I leave that stuff to the more learned amongst the DCJY team. And speaking of more learned team mates, Happy Birthday to Gagaman! It was his birthday on Monday but he kept it quiet, so feel free offer your condolences via the comments section. Cough. Getting back to the point, I tend to go after the blue boxed rarities rather than the orange ones, and this week's haul has united me with one such gem...but before I get to it, here's a quick run-down of the other stuff that arrived this week. Cheers postie! No more strikes, please!

Grand Theft Auto 2
Yep, long before Tony Whats-his-face or Nico Bellic were mincing about a fully 3D Liberty City, car-jacking and shagging hoes in alleys, GTA was firmly rooted in the realms of the 'top down shooter.' GTA 2 diverts from the original PSX game in that it's set in a sort of semi-futuristic world where several major gangs rule over the city, and you have to please each gang leader in turn to unlock new missions etc.

Let's be honest here - every man and his dog has played GTA in some form or another, so there's little point in me bleating on about how it works. What I will bleat on about though, is just how badly this game seems to have aged. Back when GTA 2 was released, nobody knew that the 3rd installment of the series would lead to a semi-revolution in the way all games were created, and the humble origins of today's titles seem a million miles away from the GTA we know and love.


From the top-down view (I still reckon the DC has enough grunt to handle a fully 3D version of this game, just look at Crazy Taxi for proof) and non-existent storyline, to the slightly bizarre control set up (the button configurations are ker-azy) and the disorientating way the vehicles handle, GTA 2 feels just plain odd to play nowadays. It still holds a lot of charm in a 'this-is-how-it-all-began' kind way, but to be honest I'd much rather play GTA 4 than this anyday.

MTV Skateboarding Feat. Andy McDonald
Hands up if you've ever heard of Andy McDonald? At first I thought this was a skateboarding game featuring that bloke who used to be in Coronation Street (sorry non-UK readers who haven't got a fucking clue what I'm on about), but it transpires that Andy McDonald is a skateboarder! Who'd have thunk it?! Hot on the tail of old war-horse Tony Hawk, Andy McDonald's title tries so, so hard to trump the master at his own game...but sadly (and rather inevitably) falls slightly short of the railing, bails and then smashes his teeth out by landing face-first on the pavement (or as Andy would probably say, sidewalk).

You know, I actually bought a real-life skateboard earlier this year, along with all the relevant gear (helmet, pads, trendy Vans trainers etc) because I somehow got it into my head that I wanted to learn how to do it properly. I went down to the local skate park and it quickly dawned on me that I was the only 27-year-old there...and that I couldn't ride the board for shit. The reason I tell you this slightly embarrassing anecdote is because if you took my skateboarding skills and made a game out of them, MTV Skateboarding is what you'd end up with: it's got the best intentions in the world (brilliant soundtrack, decent graphics, nice front end), but it hasn't got an ounce of the finesse of the professionals.

It actually looks quite good y'know. Shame about the Slow-mo pace.

And by this I mean that the controls suck beyond belief (there's about a 3 second delay between you pressing 'A' and an 'ollie' being performed on-screen), the frame rate makes it look like you're playing the game in half-speed (like on a DVD when you press pause and then play) and the various game-modes are hard as nails to actually get anywhere in. An example: in the 'Collect' mode, you have to collect MTV logos. Collect 10 and you'll open the next skate park. The thing is, if you collect a logo and then fall off your board (which you will - constantly), you lose it and it magically flies off back to where you collected it from! How unfair is that?! Bah - go away Andy McDonald and take your lame-ass Tony Hawk rip-off with you. Leave the soundtrack though, cock munch.

Oh, and just in case you were wondering, I gave the skateboard to a friend's 13 year old son. Kept the Vans for playing Speedball in though.


NBA Hoopz
Basketball. Never really been interested in it to be honest, although I gather it's all the rage in the territories...erm, sorry 'America.' Anyway, before I cause a bigger outrage than that time when half of Liverpool wanted me dead for calling John Lennon a chav, let's get back to the task in hand: NBA Hoopz. Anybody remember NBA Jam? I had it on the Atari Jaguar many, many moons ago and back then - being a person of simpler tastes - I found it quite enjoyable. Well, NBA Hoopz is quite similar in that it features teams of 3 players 'balling' and 'letting rip' with outlandish special moves and dribbling skills. For me, the real life sport offers little because to my eye it just looks like a load of massive, muscly men running back and forth across a badminton court - but NBA Hoopz does offer some entertainment simply because it adds an air of ridiculousness to proceedings.

Reflections, motherfucka! Mr Ronseal's work is done here

The players themselves are slightly super-deformed, so you can pretty much tell from the off it's not going to be another super-serious NBA 2K2-athon - and you'd be right. The action is frantic and sometimes a bit hard to follow as the possession of the ball constantly switches sides and the size of the court leads to shots raining in constantly...which in turn leads to some very high-scoring matches. NBA Hoopz has everything you'd expect from an NBA title - licensed teams, squeaky sound effects and OTT play by play commentary. There's nothing fundamentally wrong with the game...so if you're a fan of the subject matter then you'll probably get a lot of enjoyment out of it. Fair enough?

Aerowings 2: Air Strike
Oh yeah. Now we're talking. Remember 10 minutes ago before you read all that shite about my skateboard and Nico Bellic? Those 10 minutes you'll never get back? Remember? I was on about a game I've been after for ages. This is that game! Aerowings 2! It's even got a cool sub-title: Air Strike. Just rolls off the tongue doesn't it? Don't answer - that was rhetorical. So here we are then, the last great Dreamcast game that I've been searching for. Oh, there are others I don't yet have in my collection, but they can wait; Airstrike appears on ebay but once in a blue moon, so to actually win the auction was quite a momentous occasion for me. Yes, maybe I do need to get out more, but I'VE FINALLY GOT AEROWINGS 2!!! So how does it play? Well...

Watch this space very shortly for a full-scale 'proper' review. Natch*.

*Credit to Amiga Power, circa 1994.