Showing posts with label Independent Dreamcast Games. Show all posts
Showing posts with label Independent Dreamcast Games. Show all posts

Simulant - a new game engine for Dreamcast

The name Luke Benstead is, by now, synonymous with the world of online Dreamcast gaming. That's because Luke is the man who created the DreamPi and along with DreamPipe and Dreamcast Live, kickstarted the online gaming revolution we now find ourselves in the midst of. Not content with having this impressive credit on his resume, Luke has now launched his next venture - Simulant. Simulant is a general purpose game engine designed to work with Android, Windows, Mac OS, Linux...and Dreamcast.
As Luke explained on a recent episode of our podcast - see DreamPod episode 80 here - Simulant's development actually precedes DreamPi by several years, with work first starting on it back in 2011. As many reading this will no doubt be aware, a game engine is the foundation of a game and is the toolkit developers use to create the interactive experiences we all know and love. In this case, Luke likens Simulant to something like Unity, however unlike Unity, Simulant doesn't have a graphical user interface and instead relies on the developer to use pure code.
Luke explains in his own words:

Simulant is a general-purpose game engine for multiple platforms: Windows, Linux, OSX, and of course Dreamcast. General-purpose means it can be used to build any style of game. It's similar in concept to Unity but it doesn't come with a pretty user interface - games have to be developed purely in code.

I've been developing Simulant for almost 9 years, I started it well before I got involved in the Dreamcast scene and for the majority of that time I've been the only developer. 

It's really very powerful, and is currently being used to build (at least) two Dreamcast games: Swirling Blades (my chopper game) and another 3D game called Dark Space Pioneer.

It's also spawned a whole community and a number of related projects, including a full OpenGL library called GLdc, which is being used by Summoning Signals, and the nuQuake Quake port to accelerate performance. An OpenAL audio library has also been built, as well as a software profiler for the Dreamcast called dcprof.

Even after all this time, Simulant is still in Alpha state. I'm always on the look out for skilled developers who want to help! I particularly could use help with the Android and OSX versions!

If you want to see what Simulant can do, check out Swirling Blades on itch - it's a fairly basic 3D helicopter shooter, but as a proof of concept that can be burnt to a disc and played on a Dreamcast hardware, it is impressive.
So now you know the basics, why not see if Simulant is something you'd like to try out for yourself? The Simulant project is open source, and released under the LGPL license, and the code can be found at the repository on GitLab here: https://gitlab.com/simulant/simulant

There's also a dedicated website with more information, screenshots and documentation at: https://simulant.dev.
It seems there's already a really active scene springing up around Simulant, with some well known Dreamcast indie developers testing the waters; and the Simulant Discord server has become a popular home for all kinds of Dreamcast developers. There are nearly 200 lurkers there, and about 20 or so active people, and everyone shares their work and helps out where they can. If you want to have a go at writing a game with Simulant, or if you just want to dip into Dreamcast development, then the Simulant Discord server should be your first port of call (after downloading the code, of course!).
So there you have it. A very brief introduction to Simulant. It's worth nothing that to use Simulant you'll need some level of C or C++ development skill , or at least some good experience in another language (and enthusiasm to learn), but hopefully this will bring a whole new wave of indie developers to the Dreamcast scene.

Be sure to follow Luke on Twitter for updates on Simulant. What do you think? Will you be taking your first steps into Dreamcast development with Simulant? Let us know in the comments or on Twitter.

Review: Xeno Crisis

It's hard to know whether even the most optimistic of us would of believed that, more than 15 years after it's inception, the Dreamcast Junkyard would still be reviewing new titles for the console which we all share a passion for. Yet here we are, in a year many of us believed we'd be living on the moon and driving flying cars, still hungering after more releases, and our appetites being sated with a steady supply of some of the finest Indie releases we've ever had. Our childhood fantasies of space-age dwellings and hoverboards, neon lit utopias and colonisation of other planets may not have been met - the steady diet of science fiction fueled expectations of our youth replaced instead with social media, disappointing Sega announcements and a global pandemic - but our consolation prize seems to be an incredibly healthy independent development scene, far removed from the 'yet another Shmup' days of old.
I can only imagine Bitmap Bureau grew up with the same dizzying expectations of our future. For them, the future was clearly 'out there', rather than 'stay at home', and in this new release for the Dreamcast, it seems mankind has indeed ventured away from our terrestrial origins, and made a life for ourselves amongst the stars. Of course, for every Utopian prediction that science-fiction gave us, there was a darker, grimmer dystopia waiting around the corner. For every Star Trek, there's an Aliens, after all. It's safe to say, that the universe that Bitmap Bureau believes mankind will inhabit may have just a touch of the latter - even the title of this new release hints at that. Xeno Crisis - not 'Xeno family picnic' you'll notice, paints a universe in which the Earth's best and brightest must deal with a threat of the extra-terrestrial kind. A distress call is received, and our guys at a research station seem to be dropping like flies due to a serious bit of unwanted alien violence. Step forward Commander Darius and his elite marines, our best hope at beating this off-world menace, now tasked with taking on whatever nasties the galaxy throws at them.


It's a classic sci-fi scenario, one we've probably heard many times before, but there's a reason for it's popularity - we all want to be the saviour of the planet against a horde of ugly, puss-ridden, vomit belching aliens, whilst shooting a completely infeasible amount of ammunition and shouting out Arnie-like quotes in a terrible Austrian accent. It's violent, it's action packed, it's all shouty, sweary and loud, and most of all, it's bloody good fun.
Bitmap Bureau promised to deliver this with Xeno Crisis during a highly successful kickstarter back in 2017, with plans to release the game on various consoles, both current gen and classic, and as well as bringing us glorious 80's action flick silliness, it was going to take a not-inconsiderate amount of inspiration from classic twin stick shooters of old as well. It felt like it was ticking all the right boxes, and now it's the Dreamcast's turn to experience the games delights after various other versions had their time to shine. The important question though, as always, is, well... is it any good?

You're damn right it is...

Review: After the Fall

We first got a glimpse of Quake total conversion After the Fall back in August 2018 when the game's designer Pip Nayler treated us to a very early preview. Since then, we've also been lucky enough to sample a playable demo of the game. Now though, After the Fall is ready to be released for the Dreamcast community to enjoy on their own Dreamcast consoles, and come the end of June 2020 (Friday 26th June to be precise) you'll be able to download After the Fall - for the price of absolutely nothing - and experience this romp through a dystopian future nightmare for yourselves. You can't say fairer than that - dystopia with an entrance price of free. Step right up, folks!


As we've been following the development of After the Fall for a while now, we thought it was only right that we cast a critical cycloptic eye over the final product and give you our verdict on whether you should download it, burn it and give it a go; or leave it well alone and go back to watching the endless repeats of Gordon Ramsey's Kitchen Nightmares you somehow have recorded on your digibox (or maybe that's just me).
First things first. As you will no doubt be able to tell simply by pointing your eyes at the screenshots hither and thither, After the Fall is a total conversion of Quake. The origins of this mod can be traced all the way back to the simpler times of 1997, when it was released for the IBM compatible Personal Computer device. A proof of concept port of After the Fall was started for Dreamcast some time later, but the port was left abandoned like a dog in a hot car. That's where Pip Nayler came in to rescue the abandoned Dreamcast version, like a good samaritan with a hammer and bowl of water. You know, to smash the window and give the hypothetical dog/Dreamcast port a drink of water. Not all heroes wear capes, folks. As he told us back in 2018:

"After The Fall is a total conversion of Quake that was originally released way back in 1997. It's been mentioned on Dreamcast message boards before, but nobody has ever really played it on the console as it doesn't fit in to the Dreamcast's RAM without modification. Also, the Quake community largely considers ATF fun, but hampered by bugs and some low quality artwork. My goal is to help the game gain some new recognition and give the Dreamcast community something new to play, whilst also also allowing me to get reacquainted with Quake modding.

"Lowering the texture resolution has allowed me to fit the game in to memory, and it is now playable from start to finish, but my aim is to build upon the original game and make it something really special for the community. As such, I'll be replacing some of the assets from the original game, bug fixing where possible, writing a new backstory for it, and creating some all new levels to help tell the story and make the game feel more connected."
- Pip Nayler, After the Fall Dreamcast developer

Since we played that initial build, Pip has ironed out over 100 bugs in the code, made a whole host of edits and revisions to the graphics, gameplay and the storyline, and now After the Fall is finally ready to see the light of day, over 20 years after it was originally conceived. The crucial question remains: Is it worth your time? Or has Pip Nayler wasted his precious life energy poring over a dud? I can't stretch that dog/car analogy out any further, so let's abandon that and delve in to After the Fall...

Xeno Crisis for Dreamcast has gone gold!

Bitmap Bureau have announced via a Kickstarter update that the long-awaited Dreamcast version of their 16-bit styled, Alien-inspired shooter has finally gone gold! This means that the game has been finished and production is due to start imminently; and means it will undoubtedly join the line up of Dreamcast games heading our way in 2020. For the uninitiated, Xeno Crisis was a funded on Kickstarter back in 2018 and the Dreamcast version was added as a stretch goal alongside the standard Mega Drive, Switch, PS4 and Xbox releases; with a NEO-Geo port also on the way.
We've kept an eye on Xeno Crisis ever since it was announced, and several members of the team here at the Junkyard have played the game to death on other formats...but the wait for the Dreamcast version is almost finally over.

Mike Tucker of Bitmap Bureau says in his May 2020 update: 

"We’re sorry that this update has been delayed several times, but these updates often take a few days to put together and we thought we’d push on whilst the development of the Dreamcast version was going well, and the good news is that it has gone gold and has been sent for manufacturing! We’ve tested the gold build thoroughly on all of the Dreamcast variations we have, using a range of controllers and peripherals, and everything seems extremely solid - thanks in particular to Tom Charnock and Mike Phelan of The Dreamcast Junkyard for supplying us with various bits for testing."
- Mike Tucker, Bitmap Bureau

In the name of transparency, the various bits mentioned include an Ascii control pad and a Dreamcast Twin Stick controller, the latter of which can be seen in the video Mike posted on Kickstarter and YouTube:


Personally, I've only played the Switch version of Xeno Crisis so far, and it really is a corking retro style shooter. As alluded to earlier, it does lean heavily on the 'space marines kicking alien ass' tropes laid down in popular works of fiction we probably don't need to name check; and for that it should be applauded. It's a no-nonsense nostalgia trip, which takes you back to when games were hard as nails and there were no save points.
The premise is a simple one - enter the infested base, shoot alien scum in the head, rescue civilians and escape with your life. Power-ups and additional weapons can be collected along the way, and the stats of your chosen marine can be boosted between stages to help level the playing field when taking the fight to the xenomorph hoards and their huge end of level overlords. It's rollicking good fun and is tough as old boots...and that's part of the appeal.
The Dreamcast version in particular looks to make great use of the unique features of the system, with VMU screen logos (above), support for VGA monitors and the aforementioned Twin Stick and Ascii pad compatibility. It looks like we won't have long to wait until Xeno Crisis starts landing in GD-ROM trays around the world, and we'll be sure to give it a thorough play test here at the Junkyard when it hits.
Excited for another new Dreamcast title? Have you played Xeno Crisis on other formats? Let us know in the comments or on Twitter.

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Preview: Xenocider

It was in June 2015 that we first learned of Retro Sumus' ambitious Dreamcast exclusive shooter Xenocider. Back then, we didn't really know much about what was to become something of a labour of love for lead programmer Chui and his team based over in Spain, but now, almost five years later were are very close to having the final product in our hands, and - most importantly - in our Dreamcast consoles. Xenocider has undergone several revisions over the years, but here we are privileged to share with you details of the latest beta build, and our overall impressions of what we have played so far.
What was initially pitched as a sort of homage to 'into the screen' shooters of yesteryear such as Space Harrier, Planet Harriers and Sin & Punishment, Xenocider places the player in control of Xara, a cybernetic heroine tasked with travelling from planet to planet, basically wiping out all life and ultimately causing said planet to self destruct. As you do.


If you'll allow me to be a bit wanky for a moment, this does actually bring up some questions of ethics for me. Why is Xara so hellbent on destroying these alien creatures and the very worlds they reside on? If she didn't come blazing through the atmosphere in her ship and then start marauding around the landscapes shooting everything and setting off nukes, surely these innocent lifeforms could just continue going about their daily routine of floating around and minding their own business? I'm sure the answers will be revealed in the final game's story mode, so we'll leave this aspect of Xenocider alone for now. Wanky mode: off.
The similarities with the aforementioned properties from Sega and Nintendo/Treasure are quite clear to see from a visual and gameplay standpoint, but Xenocider does have its own identity too. The aesthetic is very much one of a sort of corrupt artificial life form being directed by a mysterious commander via a communications codec. You travel to various worlds killing stuff, you collect upgrade points that can be spent on your health, armour, weapon strength etc. This is done via a rather excellent between-level hub section aboard Xara's ship - a ship you also get to control in one of the mid-stage bonus areas that reminded me a little of something like Soul Star on the Sega Mega CD, but is actually based on Galaxy Force.

Retro Surge Games announces new Dreamcast title Summoning Signals

Remember the awesome Reaperi Cycle demo we looked at recently? If not, check it out here. Well, after we were wowed by the clever puzzling elements shown in that game we were quickly brought back down to Earth when it was revealed that Reaperi Cycle is actually on hiatus. But all is not lost - the reason for the hiatus is that developer 12db.soft is currently working on another Dreamcast exclusive puzzle game: Summoning Signals.
Summoning Signals is pencilled in for a Winter 2020 release on Dreamcast, and will be released by Retro Surge Games, the publishing arm of online retailer The Bit Station. From the press release:

Summoning Signals is an experimental narrative game. You play as Bertholet, an antique collector with a passion for old technology. As you are making a delivery across the galaxy, your ship starts behaving erratically and crash on an unknown planet. Get to know the planet's strange inhabitant, repair your ship and escape before the fabled Minotaur finds you.

Use your radio to call for help and communicate with the galaxy's inhabitant. Make sure to charge your battery and keep the signal alive! Bertholet will need to find spare parts on this new planet to repair his ship. Break apart old machines and dig for circuits in computers! Make use of your tools to get your ship running again.

The world’s inhabitants like to speak in riddle. Are you wise enough to understand them? Use your wits to find the clues and progress through the game. The game's unique world is made using photogrammetry, a technique used to create 3D models from pictures. The result are unlike anything you have seen on the Dreamcast.
- Summoning Signals press release
The visuals on show are looking quite fabulous even at this stage, and as described in the press release, it will be the first game on the Dreamcast that employs photogrammetry. I suppose the best current analogue to this visualisation technique would be something like Google Maps' ability to turn flat 2D satellite images into fully rendered 3D locations when you zoom down to ground level. Below is a Google Maps 3D mode shot of Manchester, the Greatest City on Earth™to show what I mean:
Imagine if this tech had been available to Shockwave Assault's devs back in the day; those flat pixellated landscapes would've looked so much less like you were flying over a bowl of vegetable soup while blasting alien invaders. Pretty sure my 3DO would have melted into a pile of black plastic though. I'm waffling, let's get back on track. Photogrammetry is certainly an interesting technique and will definitely give Summoning Signals a unique look on Dreamcast.
We'll bring more info on Summoning Signals as we get it, and you can follow 12db.softRetro Surge Games and The Bit Station on Twitter for updates as they happen.

What do you think? Are you intrigued by Summoning Signals? And did you play the super cool (and brain meltingly difficult!) Reaperi Cycle demo? Let us know your thoughts in the comments or on Twitter.

Reaperi Cycle Reappears With A Playable Demo

Remember Reaperi Cycle? We covered it back in 2018 and since then it's all been mysteriously quiet. Until now, that is. I won't lie - I thought Reaperi Cycle was nothing more than vapourware. How many other Dreamcast games have we seen come and go over the years? A flashy announcement, a teaser...then nothing. It's happened multiple times so forgive me if I'm a miserable old cynic. That doesn't appear to be the case with Reaperi Cycle though, as a fantastic playable demo has recently been released on itch.io.
The demo, which allows you to play the opening sequence of Reaperi Cycle casts you as the disembodied soul of the protagonist, mooching around a mysterious study trying to unlock the secrets of a strange floating cube. The demo is offered as a .cdi file that can be played either in an emulator or burnt to a CD and played in an actual Dreamcast console. It's advised that you employ the latter method of sampling this delightfully curious little demo though, as there's nothing better than seeing a brand new game playing on the old warhorse in the year 2020.
Taking the form of a point and click adventure, you initially control the ghostly form of said protagonist, but because you have no physical body you are only able to glance at hints that are already presented to you - no opening of books or sealed scrolls. It's a nice touch. Also, the atmosphere afforded the game through the poignant background music and the incredibly esoteric clues should be applauded. Visually, the world (what I've seen of it) looks lovingly built, full of little details and lots of references to the dark arts and ancient magic - a tone that's right up my street. From the Reaperi Cycle itch.io site:

"Reaperi Cycle is a SEGA Dreamcast game filled with alchemical knowledge, old tales and mystical symbols. It's the hidden path in the forest, seen by very few. Are you one of them?  


"You find yourself as a spirit, devoided of a physical body. As you try to recover your original form, you'll meet with an old magician who is willing to help you, in exchange of a few favors. Don't waste any time! The earth spins around the sun and the phenix will appear, once again, whether you're ready or not!"

The environments appear to be using nicely modelled sprites laid on top of some well drawn 2D backdrops - it creates a visually appealing style, quite reminiscent of SNES-era RPGs. In terms of actually playing the demo, there's very little hand holding and I must admit I was left stumped at times. This is a truly cerebral experience, make no mistake. And to be honest, it's actually quite refreshing in this day and age.
The Reaperi Cycle demo - titled The Guild Hideout - is available via itch.io now, and while there's no set price, you can pay what you like for the developer's work. Going from what I've played so far, Reaperi Cycle could be a really interesting new release for the Dreamcast, and we'll be keeping an eye on it after this stellar playable demo.
Find out more about Reaperi Cycle at itch.io. Have you played the demo? What do you think? Let us know in the comments or on Twitter.

New Dreamcast Games Coming In 2020

It's 2020 - hurrah! We made it all the way to another decade as a fully functioning species on this so very fragile planet we call home. But enough about that communist nonsense. You came here to read about the greatest home console released in 1998 and then again in 1999, and more specifically new vidya gaemz set to be released on said ageing hardware at the dawn of this new decade. I realise that last sentence is really quite cumbersome and uncomfortable to read, and if I were a proper 'games journo' I'd probably restructure it and make it a bit easier to mentally digest. But I'm not a proper games journo, and besides, if I were I wouldn't be writing about something as idiotic as games; I'd be on social media posting the hottest of takes and having arguments with random people about Star Wars and politics. But I digress.
So here we are then. The Dreamcast has celebrated its twentieth year as a thing (or twenty first, if you happen to live in Japan), and yet we are still looking at even more brand new software releases over the next 12 months. Granted, the steady stream of releases is slowing somewhat, but that the Dreamcast community still has new titles to look forward to is nothing short of amazing. And we aren't talking about homebrew releases either (not that there's anything wrong with homebrew, of course). We're talking proper, boxed retail releases with manuals and cases and discs and everything. Will the Dreamcast enjoy more physical releases than the Nintendo Switch this year? Only time will tell, but here's a hint: it won't. But again, I digress.

Enough of this pointless preamble. Here's a brief run down of all the games we know of (so far) that are heading to a Dreamcast GD-ROM drive near you in 2020...

Xeno Crisis (Bitmap Bureau)
Xeno Crisis wowed gamers on both the Mega Drive and modern platforms when it released in late 2019. Bitmap Bureau's successful Kickstarter campaign resulted in this rather brilliant homage to retro shooters like Smash TV bringing some proper old-skool top-down arcade action back to TV (and Switch) screens, and the Dreamcast version was added as a stretch goal. Luckily, enough people wanted a version for Sega's old warhorse that this became a reality and Xeno Crisis is set to hit the Dreamcast some time in early 2020.
There's no definite release date as yet, but Bitmap Bureau assures us that it is coming along nicely and everything is up and running on actual Dreamcast hardware, and there's even going to be support for the Dreamcast Twin Stick. Which is good news for all nine people who own one. I have played the Switch version of the game and I must say that it is a really enjoyable and polished homage to the shooters of yesteryear, with some great humour and nods to the sci-fi movies it clearly takes inspiration from.

Visit the Bitmap Bureau website for more information.

Arcade Racing Legends (PixelHeart)
The second fully 3D indie racing game to hit the Dreamcast after 2017's rather impressive 4x4 Jam, Arcade Racing Legends looks to pay respects to some of the most iconic vehicles from Sega's arcade heritage and bring them all together in one place. It's a nice idea, and one I'm surprised Sega hasn't capitalised on itself. What this means is that you can pit the iconic vehicles from Daytona (Hornet), Sega Rally (Lancia Delta and Toyota Celica), Scud Race (Porsche), Crazy Taxi (Axel's Cadillac) and other well known franchises against each other across a range of original tracks.
Like most of the other titles listed here, Arcade Racing Legends is the result of a successful Kickstarter campaign (my colleague Mike Phelan wrote an impressively detailed article about this here), and while the campaign page states that the game would ship in December 2019, this doesn't appear to have happened just yet. As a big fan of racing games, I'm hopeful that Arcade Racing Legends will live up to the promise, and add a new dimension to the stable of indie titles coming in 2020.

Visit the Arcade Racing Legends Kickstarter campaign for more information.

Intrepid Izzy (Senile Team)
With such iconic titles as Beats of Rage and Rush Rush Rally Racing already in their portfolio, you'd be daft not to have high hopes for Senile Team's latest Dreamcast offering Intrepid Izzy. The action platformer looks like a playable cartoon, with some very clean character designs and inventive gameplay elements. You play as the titular Izzy, ass-kicking her way through a number of 2D platform stages and engaging in light RPG elements. There's also a pretty cool move list implemented, meaning that traditional commands for executing fireballs and special attacks are seamlessly integrated into proceedings.
I've already had the pleasure of playing a demo version of Intrepid Izzy on the Dreamcast, and I really liked what I saw. Tight controls, great visuals, infectious music...all the right ingredients for another Dreamcast success methinks. Senile Team released an update on Kickstarter in late December 2019, in which it was revealed that the game will be entering testing very soon with a PC release to follow. There's no concrete date for the Dreamcast and PS4 versions, but rest assured they will both launch in 2020 and hopefully continue Senile Team's run of excellence on Sega's platform.

Visit the Intrepid Izzy website for more information.

Retro Surge Games - A New Dreamcast Software Publisher


The recent resurgence in the popularity of the Dreamcast shows little sign of slowing down, and a brand new publisher that will deal exclusively in Dreamcast games has recently been launched. Retro Surge Games is a subsidiary of retro game online store The Bit Station, and will be the publisher of upcoming Dreamcast isometric puzzle/RPG title Reaperi Cycle.

"We are so excited to see what this new venture will hold and to have the opportunity to help the Indie Dreamcast community continue to grow and prosper. Over the last 2 years, we have had the opportunity to serve one of the most devoted and friendly communities in the gaming world. If it wasn’t for the support of this community, we wouldn’t be this confident about expanding our involvement with the Dreamcast even further."
- The Bit Station / Retro Surge Games

We looked at the mysterious Reaperi Cycle some time ago, and this new development all but confirms that the Dreamcast will indeed be getting yet another brand new release in the near future. According to the Retro Surge press release, the publisher hopes to start putting out new Dreamcast titles in 2019 so we won't have to wait very long.
This latest addition to the stable of publishers putting out brand new Dreamcast software is encouraging, and alongside Josh Prod, Retroguru and Orion et al we hope Retro Surge Games can continue to breathe new life into the Dreamcast's indie library.

Source: The Bit Station / Retro Surge Games

Play Test: After The Fall

Recently, we broke the news that one of the more elusive Quake total conversions, After The Fall, was finally being ported to the Dreamcast after years in the wilderness. The reasons for this were numerous and included technical limitations related to the Dreamcast's RAM, amongst others. A talented programmer called Pip Nayler stepped forward to resurrect the game however, and we have been lucky enough to sample the fruits of his labour.


If you want to know more about After The Fall's history, please check out our previous article here, but for this play test we'll be focussing on the current build Pip was kind enough to let us experience. First things first - this is still pretty early and as such there are a few rough edges. Also, it's running on Mankrip's Makaqu engine, so it doesn't look like a first party, official Dreamcast game. However, if you can look past the low resolution, occasionally low frame rate and the stock Quake sound effects and gameplay elements, what you'll discover in After The Fall is a very enjoyable and pretty engaging first person shooter.
From the off, you'll feel acquainted with the set up if you're a Quake veteran. After The Fall offers you a familiar hub level that acts as a way to select which difficulty you'd like to play. It's probably worth stating at this point that choosing 'easy' is your best bet initially, as the game is brutally difficult from the off - not that this is a bad thing...just don't accidentally chose the 'nightmare' option by pressing the button by the slipgate!

As mentioned, the Quake engine origins of After The Fall are pretty clear to see, with architecture blatantly taking cues from id's original blueprint. That said, After The Fall does take things to some fairly unorthodox places almost out of the gate...

Review: Battle Crust

There was undoubtedly a period, not too long ago, when the mention of yet another shoot 'em up for the Dreamcast would have brought a deafening sigh from the community. It seemed that for a time, every single post-mortem indie release was another vertical or horizontal shooter (I hasten to add that I'm not a fan of the term 'shmup,' just as I cringe at the term 'Metroidvania'), and even though the majority of them are pleasant, highly competent examples of the genre, overkill set in. This probably came to head in 2015 with the release of Ghost Blade - a game I personally quite enjoyed, but one which also drew derision and ultimately signalled a hiatus for shooters on the system.
Indeed, the reliance on the shoot 'em up has largely vanished from the indie Dreamcast scene, what with JoshProd stepping up to the plate and releasing a bunch of new titles for the Dreamcast with nary a spaceship in sight. That's about to change though, as the latest wave of releases from the French publisher includes a port of Picorinne Soft's well received retro-styled vertical shooter Battle Crust. The game initially launched on Steam back in 2016 and I must admit that prior to learning of the Dreamcast port, I was totally unaware of its existence.
Of all the games to bring to the Dreamcast, it's a curious choice then. Especially when you look at the other titles that are making up this third wave of new releases from JoshProd: Another World, Fade to Black, Bang Bang Busters and The Escapee. However, variety is the spice of life, and if anything JoshProd is proving that Dreamcast gamers are thirsty for a range of experiences from a range of genres; and now that the tsunami of shooters seems to have slowed to a mere trickle, it's actually refreshing to see a new title of this ilk on the Dreamcast.

Hyperbole aside though, games like Battle Crust live and die on the quality of the experience they provide, so enough with the procrastination - let's see if Battle Crust deserves a place in the Dreamcast's ever-growing indie library, and more importantly, in your collection...

After The Fall: A New First Person Shooter For Dreamcast

If you're the type of gamer who prefers a mouse and keyboard to a controller, you're probably pretty au fait with the modding scene. And by extension, you're probably pretty familiar with the Quake engine and the notion of the 'total conversion.' For those not in the know, a total conversion is when you take the base engine of a particular title, and apply a whole new set of graphics over the top. Add new story elements, enemies, weapons and bespoke levels...and you have yourself a brand new adventure to enjoy.
After The Fall is one such example of this, and while the original game was released for the PC way back in 1997, the long mooted Dreamcast port drifted into message board obscurity. The good news is that After The Fall for Dreamcast is back with a bang, with technical obstacles removed and a full on release planned for the near future. The screens in this article are all taken from the Dreamcast version of After The Fall, and were supplied by Pip Nayler, the talented indie developer who has resurrected this long forgotten project.
The initial problem with getting After The Fall to run successfully on Dreamcast hardware came down to an issue with getting the game to fit into the console's RAM. However with work, Nayler has successfully managed to reduce the technical requirements and has the entire game now running on Sega's old warhorse. We spoke to Pip and asked what we can expect from this 'new to us' first person adventure:

"After The Fall is a total conversion of Quake that was originally released way back in 1997. It's been mentioned on Dreamcast message boards before, but nobody has ever really played it on the console as it doesn't fit in to the Dreamcast's RAM without modification. Also, the Quake community largely considers ATF fun, but hampered by bugs and some low quality artwork. My goal is to help the game gain some new recognition and give the Dreamcast community something new to play, whilst also also allowing me to get reacquainted with Quake modding.


"Lowering the texture resolution has allowed me to fit the game in to memory, and it is now playable from start to finish, but my aim is to build upon the original game and make it something really special for the community. As such, I'll be replacing some of the assets from the original game, bug fixing where possible, writing a new backstory for it, and creating some all new levels to help tell the story and make the game feel more connected."
- Pip Nayler, After The Fall Dreamcast developer

It's worth noting that like Rizzo Island, this Dreamcast port wouldn't be possible without the Makaqu engine from mankrip. From the screens we've seen so far, After The Fall looks like it's shaping up to be a pretty interesting shooter, and Pip has hinted that there could also be some online multiplayer aspects built in to the game. What's also worth noting is that After The Fall will be released for free, along with cover art mimicking all three of the main Dreamcast regions.
It's still relatively early days, but we're quite optimistic about this one, especially as the whole game is successfully running on the Dreamcast. As ever, we'll be keeping a close eye on After The Fall and when the time comes for us to take a look at a preview build, we'll let you know how it plays. You can find Pip Nayler on Twitter, so if you'd like to keep abreast of development, drop him a follow.

Does the thought of a new first person shooter for Dreamcast excite you as much as it does us? Let us know your thoughts in the comments, on Twitter or in our Facebook group.