Showing posts with label Racing Games. Show all posts
Showing posts with label Racing Games. Show all posts

5 Dreamcast Racers Which Didn't Quite Make the Podium

There is no shortage of 'best racing games' lists for the Dreamcast - a system which had some of the most critically acclaimed racing games of the early 00’s. Everyone knows just how good Dreamcast classics like Metropolis Street Racer, Daytona USA, Sega Rally and Ferrari F355 Challenge were. Absolutely fantastic driving games that really did move the genre forward in their own way, and games that as a Dreamcast fan reading this article, you’ve probably spent many hours playing.

As you should know by now, here at the Junkyard we like to think outside of the box a little. So here we go, then. In no particular order, I present to you my alternative top five Dreamcast racers that you might not have played yet:

Tokyo Highway Challenge / Tokyo Extreme Racer
Released for the PAL launch (and confusingly called something different in every territory - Tokyo Extreme Racer and Shutokou Battle in the US and Japan respectively), Tokyo Highway Challenge is a game that I rented plenty of times when I was younger and have since put many hours into. I think it’s one of the most underrated racing games on the system and thanks to its evening setting, it still looks fantastic when played today in a smooth 60fps.
Tokyo Highway Challenge sees us buying cars, tuning them up and taking to the Japanese highways to challenge other hoons in a race for cash. Each other driver belongs to a gang, and when you’ve beaten all drivers in a particular gang, you get to face off against their leader.
It’s all a bit like a 'racing fighting game' where all races are 1v1 and you have an energy bar at the top of the screen. Whoever is behind on the road starts to see their energy bar deplete, ticking down faster as the gap between first and second increases. A simple concept but a refreshing one for those who don’t want to race lap after lap.
The biggest criticism of the game is a well noted one - just one 'track,' which itself isn’t particularly big, even though you do get the option of racing in either direction around the highway loop. Nevertheless, the tuning and upgrade system is fantastic and an essential part of the game. As you get further in, your tuning skills will make the difference between winning battles or not, regardless of how well you can drive!

Toy Racer Retrospective: Dreamcast Online Gaming

If you ask most Dreamcast fans what their favourite games are on the system, it’s not unusual to hear things like Soul Calibur, Sonic Adventure, Phantasy Star Online, Crazy Taxi, and so forth. One answer you don’t hear very often is Toy Racer; a budget Toy Commander spin-off focusing primarily on online multiplayer racing.

For me, Toy Racer is one of my favourite and easily most played Dreamcast titles - not because it’s necessarily a fantastic game - but because it genuinely changed the way I enjoyed video games forever by fully opening my eyes to the world of online gaming.
Released in 2000, Toy Racer was developed by No Cliché and published by Sega themselves. It only ever saw the light of day on store shelves in Europe, as a planned US release never ultimately materialised. Toy Racer enjoyed chart topping success in the UK thanks mostly to its insanely budget price of just £5 (approx $6-7 today, but more like $3-4 back then) - the same price as a Dreamcast demo disc - and this was certainly a huge reason why I took a gamble back in the day.
Being a student at the time, new gaming purchases were a rare occurrence. But how could I resist at such a low price for a new racing game promising endless multiplayer fun!  Up until this point, I’d been intrigued by online gaming but had never really invested any significant time into it. I didn’t own a gaming PC and my free copy of Chu Chu Rocket (thanks to being an early sign-up to the Dreamarena) didn’t really have any lasting appeal for me beyond the initial novelty of playing against other real people via the power of the internet...