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Showing posts with label Re-Volt. Show all posts
Showing posts with label Re-Volt. Show all posts

5 Dreamcast Racers Which Didn't Quite Make the Podium

There is no shortage of 'best racing games' lists for the Dreamcast - a system which had some of the most critically acclaimed racing games of the early 00’s. Everyone knows just how good Dreamcast classics like Metropolis Street Racer, Daytona USA, Sega Rally and Ferrari F355 Challenge were. Absolutely fantastic driving games that really did move the genre forward in their own way, and games that as a Dreamcast fan reading this article, you’ve probably spent many hours playing.

As you should know by now, here at the Junkyard we like to think outside of the box a little. So here we go, then. In no particular order, I present to you my alternative top five Dreamcast racers that you might not have played yet:

Tokyo Highway Challenge / Tokyo Extreme Racer
Released for the PAL launch (and confusingly called something different in every territory - Tokyo Extreme Racer and Shutokou Battle in the US and Japan respectively), Tokyo Highway Challenge is a game that I rented plenty of times when I was younger and have since put many hours into. I think it’s one of the most underrated racing games on the system and thanks to its evening setting, it still looks fantastic when played today in a smooth 60fps.
Tokyo Highway Challenge sees us buying cars, tuning them up and taking to the Japanese highways to challenge other hoons in a race for cash. Each other driver belongs to a gang, and when you’ve beaten all drivers in a particular gang, you get to face off against their leader.
It’s all a bit like a 'racing fighting game' where all races are 1v1 and you have an energy bar at the top of the screen. Whoever is behind on the road starts to see their energy bar deplete, ticking down faster as the gap between first and second increases. A simple concept but a refreshing one for those who don’t want to race lap after lap.
The biggest criticism of the game is a well noted one - just one 'track,' which itself isn’t particularly big, even though you do get the option of racing in either direction around the highway loop. Nevertheless, the tuning and upgrade system is fantastic and an essential part of the game. As you get further in, your tuning skills will make the difference between winning battles or not, regardless of how well you can drive!

Someone is turning the Dreamcast version of Re-Volt into Mario Kart

There's not really much more to add. There's a guy, and he's modding the Dreamcast version of Acclaim's radio controlled racer Re-Volt to look and play like Nintendo's flagship kart 'em up. It's early days at present, and only runs on NullDC thus far but this could be worth keeping an eye on. Thanks must go to our pal Pcwzrd for alerting me to this brilliantly bizarre fan project.


I wonder if this is even worth Nintendo slapping a cease and desist on, as the only people it will likely appeal to is sad sacks like me and you reading this now. Yes you. That said, you only have to look at Pokemon Uranium and the Metroid project from a few months ago to see how Nintendo reacts to even the most harmless of fan projects.

One thing is certain though: Acclaim won't be making any noise.