Showing posts with label Xenocider. Show all posts
Showing posts with label Xenocider. Show all posts

Tom is the Enemy

Greetings Junkyard Nation,

As you should all now be well aware, Retro Sumus' Xenocider Kickstarter campaign is well underway, and 3 days in it has so far reached 18% of it's $92,000 funding goal. We hope those pledges continue to roll in and that the community gets behind it, especially when you consider that those stretch goals look particularly tantalising. If you haven't done so yet, you've only got 27 days left to make your pledge and secure your copy of what looks to be one of the most advanced Dreamcast indie games to date. 

In addition, we here at the Junkyard have a proposition for you all. While the $600 pledge tier "YOU ARE THE ENEMY" (which offers the chance for your likeness to be recreated in the game as a secret boss character), is out of the reach of most of us mere mortals, we'd like to take this opportunity to run a mini-donation drive within the broader context of the Kickstarter campaign to get our beloved mascot Tom Charnock into the game as well.
Hurry! There's only 4 spots left!
If everyone reading this donates just 50p to the Dreamcast Junkyard donation box, we'd have more than enough Denaro to get that smug limey face of his on your telly so you can blast it to kingdom come. And as a happy side effect, your donations will go towards helping Retro Sumus reach their Kickstarter funding goal as well...

But, to be honest, it's mainly about shooting Tom in the face.
Artist's impression. Not representative of final version
And when you think about it, that 50p is very good value. It equates to just 0.04p for each article posted in this blog over the last 10 years, or just 0.02p for each minute of scintillating podcast banter we've recorded so far. I'd say that's very good value indeed. Go on, you know you want to. 
And while your at it, leave us an iTunes review as well, it seems to be the only way for us to 
climb higher up the podcast charts where we belong. Cheers.

Xenocider Kickstarter Demo - Thoughts & Impressions

A quick Lets Play style video of the Xenocider demo including my impressions and thoughts. Excuse the random text relating to Rez. It's late here in Japan, gimme a break!


Links to our previous Xenocider articles:

New Dreamcast Game Xenocider Hits Kickstarter With Playable Demo

As if you needed reminding, we've been closely following the development of Space Harrier/Sin & Punishment homage Xenocider for some time now. Coming from Spanish developer Retro Sumus, the game represents something of a leap forward for indie games on the Dreamcast as it features a fully polygonal engine built from the ground up for Sega's hardware. The good news is that the Kickstarter project to fund the final development and physical release of Xenocider has now been approved and gone live so it's up to us - the Dreamcast community - to get behind it and ensure it reaches the funding goal. There are a range of backer tiers, and as is the norm each will yield a different reward depending on the amount of money you pledge.

The goal stands at $92,000 in order to get Xenocider fully funded and the higher backer tiers feature such perks as having your own face transplanted into the game as a stage boss, bespoke models of the main protagonist Xara, and even limited edition customised Dreamcast consoles! Perhaps the most interesting part of this Kickstarter though, is that Retro Sumus isn't happy with simply showing potential backers what the game looks like. No, you can actually download a fully playable demo of Xenocider and play it on either PC, Mac...or Dreamcast.

Xenocider Update From Retro Sumus

A few weeks ago we brought you an exclusive video preview of Retro Sumus' upcoming Space Harrier homage Xenocider. The video was really only a taster of what we can expect from this ambitious indie title, and since then Carlos and his talented team have been slaving away behind the scenes to add even more to the game engine.

The latest video update throws in enemies, more scenery and shows how Xara's main weapon and targeting system will look. Obviously, this is still very early and there'll undoubtedly be many, many changes over the course of development but the video below provides a more accurate depiction of how Xenocider will play when the disc is actually spinning happily inside your trusty old Dreamcast. Here you go:


The Xenocider Kickstarter launches in May 2016 and Retro Sumus hope to be able to offer a downloadable playable demo in the coming weeks. As ever, we'll keep you posted on any further developments on either Xenocider or AMEBA as they come.

New Xenocider Footage Released

The Dreamcast homebrew and indie scenes are exploding right now and Spanish developer Retro Sumus is at the forefront of this wave, working on some very promising titles for our beloved box of tricks. AMEBA is a self-styled 'westernised' visual novel following the investigations of a Madrid-based detective and features some quite brilliant artwork. The other game from Retro Sumus is Xenocider and it is shaping up to be one of the most eagerly anticipated new Dreamcast games.
A clear homage to Sega's epic sci-fi arcade blaster Space Harrier, Xenocider sees you take control of a lone crusader battling all manner of monsters across various alien worlds. Retro Sumus has now released some early footage of its bespoke 3D engine running on genuine Dreamcast hardware and we have the exclusive footage right here.

The game is still very early and doesn't show any enemies or other mechanics, but as a glimpse at what is coming it really is very impressive from a technical standpoint. Fogging is already written in, and other effects will likely be added. Perhaps the important things to take away from this, is that Xenocider is running on genuine Dreamcast hardware, boasts a totally new engine and is running at a stable 60fps. On the basis of this alone, Xenocider looks like a title to keep an eye on.


Thanks to Carlos Oliveros from Retro Sumus for permission to post the video. You can read our interview with Carlos here, or listen to our Retro Sumus special episode of DreamPod here.

DreamPod - Episode 20


iTunes
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Massive thanks to Carlos for taking part in this episode. For further information on Xenocider and AMEBA, be sure to visit Retro Sumus' official website, Twitter and Facebook. You can also check out Dreamcast.es here and read all about Retro Barcelona here. Enjoy amigos!

Developer Interview: Retro Sumus' Carlos Oliveros

Spanish indie developer Retro Sumus came to the fore in late 2014 when new Dreamcast-bound visual novel AMEBA was announced. Since then, work has been progressing steadily behind the scenes and we decided it was about time that we uncovered just what Retro Sumus is all about. In this exclusive interview with lead writer Carlos Oliveros, we find out a little more about the team, AMEBA and discover that there's another extremely promising (and previously unannounced) Dreamcast game on the horizon...

DCJY: Could you tell us a little bit about Retro Sumus? Who makes up the team and what are your roles?

Carlos Oliveros: Retro Sumus is both our name and our tag line, so to speak. It's Latin for "we are back," or "we are retro" which in my humble opinion makes for a nice Twitter hashtag, don't you think?

#Yes

Right now, the team is made up of four fine gentlemen: Daniel aka Chui, Abel, Juanjo and yours truly. Chui is like Cypher from the X-men and understands any computer language you throw at him, or like Cypher from the Matrix now that I think of it, as he seems to see the world in code. Abel is our 3D designer and the owner of the brain behind Project Q (we'll get to that). Juanjo is in charge of the sound department, and I'm the main writer/translator and the communication guy.

For our first announced project AMEBA, we're recruiting a 2D artist and two more screenwriters to help us put everything together, as it's quite a big story for such a small team.
The original AMEBA teaser artwork
But you have known and/or worked with each other for a while now, haven't you?

In short, yes. I was one of the translators for Watermelon's Pier Solar and, after the Mega Drive release and the fans asking for a PC and a Dreamcast conversion, I introduced Chui to Tulio from Watermelon, as they were looking for a capable programmer to port the original Mega Drive code to more modern platforms. Being the awesome fella that he is, and the creator (or co-creator) of so many emulators and tools for the Dreamcast and other machines, he jumped at the chance and has become Tulio's right hand since, as far as I know. I only knew Chui for his emulators and had talked to him a few times before that, but we began working closer and chatting every other day from then on, as he worked on porting the game and I translated all the new content.

I think Chui brought Abel with him to Pier Solar. There was a Mode7 level in the original game which had to be remade from scratch for the conversion, so he did the 3D for that stage. That initial work was in fact the germ for Project Q.

Juanjo had never worked on any videogame related project. He's a piano teacher and producer, and the current keyboardist for spanish bands Efecto Mariposa and Los Aslándticos. When I told him about my ideas for AMEBA, he didn't even let me finish and said he wanted in. I was honoured, as he knew I couldn't possibly pay him (for now anyway) and didn't care at all. He immediately improvised a beautiful piano tune that will become one of the main themes for the game.