Duranik posted a teaser on their Facebook page yesterday hinting that the release may be imminent and I spoke with lead developer Johannes Graf to get some further information. Johannes confirmed that Sturmwind is indeed being re-released and is currently being shipped to several online retailers in the US and Europe including Dragon Box (who handled the recent re-release of Wind and Water: Puzzle Battles) and The Bit Station, a dedicated US retailer which specialises in homebrew and indie games. As far as the game is concerned, nothing has been changed apart from the removal of copy protection and the cover art has been amended to what you see above.
Sturmwind Re-release Imminent
By
Tom Charnock
Duranik posted a teaser on their Facebook page yesterday hinting that the release may be imminent and I spoke with lead developer Johannes Graf to get some further information. Johannes confirmed that Sturmwind is indeed being re-released and is currently being shipped to several online retailers in the US and Europe including Dragon Box (who handled the recent re-release of Wind and Water: Puzzle Battles) and The Bit Station, a dedicated US retailer which specialises in homebrew and indie games. As far as the game is concerned, nothing has been changed apart from the removal of copy protection and the cover art has been amended to what you see above.
A Quick Look At Yu Suzuki Game Works
By
Tom Charnock
Retro compilations on the Dreamcast are a mixed bag. We recently cast a judgemental eye over Namco Museum and came to the conclusion that while the game selection is great, the lack of any kind of extra content made it feel as if the collection was a rush job - especially when compared to the fantastic PlayStation editions. Prior to that, we looked at Atari Anniversary Edition and Sega Smash Pack...but now shit is about to get real. No more messing about - let's take a quick look at Yu Suzuki Game Works Volume 1.
Released exclusively in Japan at the end of 2001, Game Works is a rather excellent collection of classic arcade games created by the eponymous Yu Suzuki. The package comprises a disc containing 5 Sega arcade classics and a commemorative book that explains the history of the games, the development and the cabinets themselves.
Released exclusively in Japan at the end of 2001, Game Works is a rather excellent collection of classic arcade games created by the eponymous Yu Suzuki. The package comprises a disc containing 5 Sega arcade classics and a commemorative book that explains the history of the games, the development and the cabinets themselves.
El Charnock Returns!
By
doceggfan
My continued efforts to get Tom's likeness digitised into a Dreamcast game has been given a huge kick in the pants thanks to the new crowd-funding campaign that started this week. While our chance to shoot Tom in the face in Retro Sumus's game Xenocider was scuppered due to a lack of funds (on both sides), we have a brand new chance to see our Mancunian candidate starring on our favourite little white box of tricks.
Initially, not one, but two of the support tiers for the upcoming indie tactical FPS game In the Line of Fire, gave us the opportunity to see a digitised Tom shoot other people in the face. I was going to focus on the higher tier: Become Gun Cage Manager, which would have seen Mr. Charnock taking a leading role in the game, but some lucky sod has already beat us to it.
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| You sunk my Battleship! |
But fear not, we still have one remaining avenue to get Tom into the game. As of now, there are still 12 spots left for Tom's ugly mug to feature on a support character that will also be available in multi-player. Imagine how cool that would be, we might still get a chance to shoot him in the face...
DreamPod - Episode 44: RadioSEGA WinterFest 2016
By
Tom Charnock
Dreamcast Exclusive Shooter In The Line Of Fire Hits Kickstarter
By
Tom Charnock
A few months ago we shared some brand new images of Militia Studios' awesome Dreamcast exclusive tactical first person shooter In the Line of Fire. We were given access to an early build of the first mission, in which a lone police officer must try to prevent bank robbers from escaping with and contents of the vault, pursuing them through the offices and eventually onto the roof of the bank. It wasn't perfect and it needed work, but as an early demonstration of what Militia Studios were trying to achieve, it was nothing short of breathtaking. With graphics comparable to those seen in officially released games like Headhunter, we knew In the Line of Fire was going to be special. Now we all get the opportunity to make this a reality.
In the Line of Fire has finally hit Kickstarter with a full campaign that details all of the features the team at Militia want to include. A lengthy single player mode, squad-based tactical gameplay elements where you control a team of up to four AI teammates, split screen and online multiplayer modes. Additional third person camera modes allow you to 'tag' enemies and then pop out from behind cover to take shots at them, and the final game promises other features such as hacking CCTV controls and being able to issue on the fly commands to your team...the list goes on.
At this point, I know what you're thinking. Not another Dreamcast Kickstarter?! Wait. This is different. It's different because In the Line of Fire is literally built from the ground up as a Dreamcast game. It is not a stretch goal. It started life a Dreamcast game, and will only ever be a Dreamcast game. And for that reason we cannot champion this project enough.
Megadrive Kickstarter Tanglewood Adds Dreamcast Stretch Goal
By
Tom Charnock
You've probably seen Tanglewood mentioned on various games sites and social media by now. It's a brand new Sega Megadrive platformer from Sheffield-based indie studio Big Evil Corporation. Assuming the role of a fox-like creature called Nymn, players are tasked with traversing the eponymous Tanglewood and safely returning to the pack. From the Kickstarter campaign page:
Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators.
The game looks like a rather interesting platform adventure with visuals that really do invite the ageing Megadrive hardware to do some new tricks, and the team behind Tanglewood has already added some pretty intriguing tiers for backers. One of these is the ability to download a ROM of Tanglewood for use on Everdrives and emulators, which is a really cool thing to do.
The Kickstarter has four days to run at the time of writing, and Big Evil Corporation has today added a new stretch goal - a Dreamcast port. Further to this, a 'Dreamcast HD' port is described as a stretch goal at the £75,000 point, to be developed on a genuine Dreamcast dev kit and with totally reworked and redrawn graphics.
Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. Tanglewood’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators.
- Tanglewood Kickstarter Page
The game looks like a rather interesting platform adventure with visuals that really do invite the ageing Megadrive hardware to do some new tricks, and the team behind Tanglewood has already added some pretty intriguing tiers for backers. One of these is the ability to download a ROM of Tanglewood for use on Everdrives and emulators, which is a really cool thing to do.
The Kickstarter has four days to run at the time of writing, and Big Evil Corporation has today added a new stretch goal - a Dreamcast port. Further to this, a 'Dreamcast HD' port is described as a stretch goal at the £75,000 point, to be developed on a genuine Dreamcast dev kit and with totally reworked and redrawn graphics.
Shenmue III PC Pre-Orders Will Open On 15th December
By
Tom Charnock
It's barely Dreamcast-related, but I spotted this while perusing some 'proper' gaming sites - namely Videogamer and Gamatsu: pre-orders for the PC version of Shenmue III will open on 15th December...which is two days away at the time of writing. We've been closely following the Shenmue III development journey, and take great delight in reporting anything and everything we can on the game's development. Yu Suzuki has a different filling on his sandwiches today? We're there. Somebody gets coffee granules in the sugar pot at Ys Net HQ? On it. Someone tramples mud in through the main entrance and doesn't even attempt to clean it up? We got this. Mainly by stealing content from other sites...but hey - at least we admit it when we do. Here's some other stuff some bloke said about some game or something (also copy and pasted from Gamatsu):
Development is entering the final stage headed towards full-scale production. Early in the new year, I think we’ll be able to show you things such as new videos.
We will continue progressing with development so that our backers and those who experience the world of Shenmue for the first time can do so with pleasure.
Also, at noon on December 15, we will start pre-order sales for the PC version of Shenmue III, which received a lot of requests.
Those interested in Shenmue III, please check the official website.
So yeah. Keep an eye on the Shenmue III official website. And don't get coffee in Yu Suzuki's sugar or there'll be trouble, right? Good.
Development is entering the final stage headed towards full-scale production. Early in the new year, I think we’ll be able to show you things such as new videos.
We will continue progressing with development so that our backers and those who experience the world of Shenmue for the first time can do so with pleasure.
Also, at noon on December 15, we will start pre-order sales for the PC version of Shenmue III, which received a lot of requests.
Those interested in Shenmue III, please check the official website.
-Yu Suzuki
So yeah. Keep an eye on the Shenmue III official website. And don't get coffee in Yu Suzuki's sugar or there'll be trouble, right? Good.
RadioSEGA Winterfest 2016
By
Tom Charnock
RadioSEGA's third annual Winterfest weekend is approaching at a rate of knots, and we're super excited to announce that The Dreamcast Junkyard DreamPod will be kicking things off! If you're not familiar, Winterfest is a weekend long festival celebrating the very best music from the world of SEGA and is comprised of short shows from various content creators and websites. The Winterfest starts at 7pm GMT on Friday 16th December, continues over the whole weekend, and includes shows from sites like SEGA Driven and SEGA Nerds as well as the regular hosts. If you're at a Christmas party next Friday, be sure to tune in at 7pm and turn the volume up for some classic SEGA anthems! Find out more by keeping an eye on RadioSEGA here.
Enter Our 11th Birthday Giveaway!
By
Tom Charnock
Last year we celebrated 10 years of Junkyard glory and gave you lucky lot the opportunity to win one of three awesome Dreamcast Collection vinyl LPs donated by the lovely folk at Sega Europe. Now though, we're celebrating 11 years of being a thing with a giveaway that is almost - almost - as good.
Yep, one of you will get a prized physical copy of the outlawed Dreamcast Junkyard Ultimate Collectors Guide, along with copies of Volgarr the Viking, unreleased beta Hellgate, Mars Matrix and Dreamcast Puzzle Collection. On top of this, six runners up will also get copies of Dreamcast Puzzle Collection; a fan-made compilation that includes Cosmic Smash, Sega Tetris, Namco Museum, Super Magnetic Neo, Former Managing Director Yukawa's Treasure Hunt and a host of other games.
All you need to do to enter is click the button below and then enter your details. It's that simple. No questions, no following on Twitter or liking on Facebook (although you're free to do both if you want). No Sega Rally time attacks or guessing the VMU screens from games. Simply click that red button, enter your details and that's it. You can enter once a day too, so remember to come back here daily to enter. We'll announce the winners on Monday 12th December.
Yep, one of you will get a prized physical copy of the outlawed Dreamcast Junkyard Ultimate Collectors Guide, along with copies of Volgarr the Viking, unreleased beta Hellgate, Mars Matrix and Dreamcast Puzzle Collection. On top of this, six runners up will also get copies of Dreamcast Puzzle Collection; a fan-made compilation that includes Cosmic Smash, Sega Tetris, Namco Museum, Super Magnetic Neo, Former Managing Director Yukawa's Treasure Hunt and a host of other games.
All you need to do to enter is click the button below and then enter your details. It's that simple. No questions, no following on Twitter or liking on Facebook (although you're free to do both if you want). No Sega Rally time attacks or guessing the VMU screens from games. Simply click that red button, enter your details and that's it. You can enter once a day too, so remember to come back here daily to enter. We'll announce the winners on Monday 12th December.
Terms: Even though you can enter multiple times, you can only win one prize. Thanks to Martin Kay for creating and donating the reproduction games we're giving away. If your Dreamcast can't play CD-Rs, these games will not run in your Dreamcast. Competition ends 12th December 2016 at 12:00 midday GMT (that's UK time, for the uninitiated). Anyone can enter, anywhere in the world. As ever, I will ship prizes at my own expense. Keep Dreamcasting.
A Quick Look At Namco Museum
By
Tom Charnock
Namco's output on the Dreamcast is curious. The Japanese arcade masters came out all guns blazing with the launch of Soul Calibur, and the game was never bettered as far as arcade fighting games go. Many tried, but ultimately the likes of Dead or Alive 2, Project Justice et al - while amazing games in their own right - never usurped Soul Calibur as the king of the 3D brawlers on the Dreamcast. After Soul Calibur though, Namco seemed to go a little quiet. The only other games the firm released on Sega's little box were retro compilations or games in that mould.
Mr Driller was a variation on the earlier Dig Dug; while Ms. Pac-Man Maze Madness was an updated version of the classic dot-gobbler with added 3D platforming elements thrown in. Both of these games are of above average quality, that's undeniable, but these were hardly the types of offering many early Dreamcast adopters were hoping for as follow ups after the initial impact made by Soul Calibur. Namco did release another game for the Dreamcast though and - surprise - it too was a retro-themed title: Namco Museum.
Namco Museum was only released in North America and was a continuation in the trend of repackaging older games for a new audience. The Dreamcast played host to a number of these compilations, with things like Atari Anniversary Edition, Midway's Greatest Arcade Hits and Yu Suzuki Game Works representing the higher end of the genre, and Sega Smash Pack occupying the opposite end of the spectrum. Where does Namco Museum fit into this little party? Well...somewhere in the middle to be honest. It's a collection of Namco's most important arcade games repackaged for play on a home system, but it's not perfect by a long shot. Before we delve into the reasons for this though, let's have a look at the games included on this compendium of Namco's rich history...
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