Cowboy Bebop Homebrew Shmup Coming Soon To Dreamcast

Not going to lie in an attempt to look more learned than I am - I've never seen an episode of Cowboy Bebop. I know that it's an animation and that it's highly regarded...but that's about as far as my knowledge goes. Ask me about branch lines closed by Dr Beeching's infamous restructure of the British rail network in the 1960s instead though, and boy you're in for a treat.
But back to the main point. There's a homebrew shmup heading to the Dreamcast that's based on the Cowboy Bebop franchise and it actually looks pretty decent. Programmed using the BennuGD language, this new shooter from indie developer Rolando Fernandez (aka folken) reminds me a little of Trevor McFur in the Crescent Galaxy in terms of visuals - and I hope that doesn't sound like an insult, as Trevor McFur, for all its shortcomings was a pretty good looking game.
From what I can gather this isn't a totally new game, but instead is an updated version of an existing homebrew, but using BennuGD it'll offer improvements in terms of smoother gameplay and some extra options. That said, I'd never heard of the original either, so this is a moot point. There's not really much more to say for now, but we'll be keeping an eye on this one and will update you when we have more information and/or a release date.
Thanks to our good friends at Sega Saturno for sharing this with us, head over there for the original reveal article in Spanish. Once you've read that, go here and read all about the Beeching Axe, and then leave a comment about your favourite closed branch line and/or station.

New Shenmue III Trailer & Logo Divides Opinion

Yeah, yeah. It's not really related to the Dreamcast anymore but here it is. Shenmue III's latest trailer. Apparently this is showing off some actual in engine footage which is...interesting. I mean, the locations look excellent - lots of lovely lighting effects, shadows and architecture as you'd expect. The music, too is as rousing and spine tingling as it ever has been. However, those character models look a bit basic don't you think? After two years of development time?


Again, these are early renders but the comments on the Shenmue III Kickstarter page show that people are divided not only by Ryo's altered look, but also the new logo. Some of the more negative include this from Phillip Zamora:

"While I can see your going for a somewhat cartoon look, the bad guy's face looks ridiculous & unrealistic for a human being. As well the new Shenmue logo looks less cool or professional than the original handwritten one."

And this from François Mahieu:

"The best decision now would probably be to cancel the project. Please leave us with our memories from the original Shenmue."

Although it's not all bad - far from it in fact - and lots of positive comments echo what Riled Up had to say on the progress thus far:

"The game really looks good. But you need an inteligent mind to see that. You could easily say no facial expression blabla. But that trailer is not intended to show that it is final."

Personally, I couldn't give a flying toss about either as long as it plays well when it lands in my PS4, and going off Yu Suzuki's back catalogue I don't think we have anything to worry about on that front. But what do you think about this new trailer and logo change? Sound off in the comments or in our Facebook group.

Previous Shenmue related posts:

Some Thoughts On Sonic Mania

So Sonic Mania has finally landed, and it's every bit as good as we hoped it would be. The last time I bought a Sonic game for a contemporary console was probably when I got Sonic Adventure 2 for the Dreamcast way back when, and since then I've pretty much given the franchise a bit of a wide berth; the negative press subsequent releases have garnered always putting me off investigating them.

For some weird reason, the post-Adventure 3D games (with the exception of Sonic Generations and - reportedly - Sonic Colours) have been...misguided in their attempts to keep the spiky blue one in the public eye. Or rather, they've kept him in the public eye for all the wrong reasons. But this most definitely isn't a review; and it isn't meant to be one of those 'Sonic is crap' think pieces usually written by games journalists too young to even remember Sonic's first game on the Mega Drive. No, these are my random and meandering thoughts on the awesomeness of Sonic Mania and why it is such an important release for Sega's flagship series.
I remember when Sonic 2 came out and my brother asked for it for his birthday. As we're twins, it was my birthday too. That would have been March 1993, so my 11th birthday. Do you know what I asked for? A toy coach. A fucking coach. A die cast toy coach with luggage compartments that opened and a door that opened and little rubber tires that you could peel off the metal wheels. I still have no idea why I asked for - and got - a toy coach. Meanwhile, my brother had Sonic 2. One of the greatest platform games of all time.

The reason I bring this up is that I vividly remember the differing levels of enjoyment we gleaned from our respective gifts. My coach was all but redundant after a few minutes pushing it around the carpet and smashing it against a wall simulating an horrific road traffic accident. Sonic 2 though...well that cartridge stayed firmly implanted in our Mega Drive for weeks (in between sessions of European Club Soccer), and I still hold the game in the highest regard now, 20-odd years later. Why? because it's a masterclass in platforming and added just enough to the original Sonic template to be considered a completely new, yet wholly familiar experience.
That's kind of how I feel about Sonic Mania. The familiar levels and visual style, and the outrageously good music that harks back to the original 2D side scrollers. It all just reeks of old-skool Sonic yet somehow manages to be brand new, shoehorning in new visual effects and graphics techniques that wouldn't have been possible on the 16-bit system the Sonic series was born on. If you haven't already, I recommend watching Digital Foundry's video on Sonic Mania because it goes into detail on how the game came about and the tricks employed in the visuals that you probably wouldn't notice unless they were pointed out.

Review: Hermes

2017 is fast becoming a bumper year for new Dreamcast releases, and may well take the crown for most productive year for commercially released indie titles since the demise of the platform we all love so much. Not only do we have JoshProd porting classics to the console, Orion bringing us Escape 2042 and several highly anticipated titles on the horizon, but we now also have the second Dreamcast offering from Retroguru (who released the fun puzzler Fruit'Y a couple of years ago) and Dragon Box Shop. Hermes is a little 8/16-bit inspired run and jumper that opened for pre-orders a couple of months ago, and has now been received without much fanfare by those who purchased it.

Hermes sees you play the role of the title character, a French chef who has an almost unhealthy appetite for some grilled chicken. But rather than take a trip down to the nearest supermarket (which wouldn't have made a very good game - let's be honest. Bit short. Still more fun than Spirit of Speed though...); our Gallic hero does what every red-blooded meat eater who values good food would do, and that's slaughter the chicken himself.
If video games have taught me anything, it's that the slaughtering of animals usually involves jumping on platforms, avoiding snails and risking agonising death all in pursuit of the ultimate nutritious goal, and that is exactly what happens in Hermes. The chicken, unsurprisingly not keen on becoming the next gastronomic experience for our eponymous hero, decides to leg it, leading Hermes on a merry dance to chase down what is fast becoming a poorly chosen source of nourishment.

Playable Demo Of Cancelled Dreamcast Game Agartha Discovered

Here's a turn up for the books. It seems that No Cliché's long-lost Dreamcast adventure game Agartha does indeed exist in playable form...and below you'll find some video of it running. The video was posted to the Assembler forums recently and upon asking about the origins of the demo, it appears to have been discovered in a bundle of GDs purchased on eBay some time ago. The most important takeaway here though, is that the footage shown in the video below confirms the existence of a fully playable section of one of the most enigmatic games ever teased for the Dreamcast:


The story of Agartha is an interesting one, and up until now it was thought that the game never actually got past the concept stage, with various rumours swirling around the internet that the images released to the press back in the day weren't actually from a build of the game running on genuine Dreamcast hardware. Happily, we can now report that yes, there is a playable version of No Cliché's long-lost snow-bound adventure out there.
The game was to be No Cliché's second major foray into the Dreamcast library after Toy Commander, and is set in 1920s Romania. The main theme is supernatural in design, and the search for the entrance to the mysterious titular city of Agartha is a key plot thread. The video gives a glimpse at the interactions players could expect with card-playing villagers, a look at the menu screens and items, and some of the snow-covered outdoor areas. There's also a (fairly gruesome) demonstration of the real-time lighting used in the engine. Sadly, the promising title was cancelled and promptly vanished after Sega announced discontinuation of the Dreamcast.
Naturally, the Agartha shown in the video is very early, but the fact that a playable version exists is pretty incredible. The footage here (and the image below) is taken from an emulator, but the GD does run in a Dreamcast too according to the owner. It's slightly annoying that all we're allowed to see is this video (but hell - it's better than nothing!), and we're hopeful that at some point the owner will release it for everyone to have a good look at.
In the meantime, why not check out this previous article exploring Agartha's cameo in Toy Racer?

Splatoon 2 Is The Dreamcast Game I Never Knew I Wanted

I am loath to make comparisons between the commercial flop Sega Dreamcast and the commercial darling Nintendo Switch but the latest first-party offering from Nintendo on its home/portable console hybrid might as well be the home of DJ Professor K. I’m comparing, of course, the paint-splattering Splatoon 2 with the flashy Jet Grind Radio on the Dreamcast.

I could give you a surface level analysis and discuss how both games involve a metric-ton of paint sloshing but at the ‘Yard we like to go a little bit deeper. Splatoon 2 is a vibrant online shooter with compressed matches that resemble the rhythm and pointedness of Dreamcast’s library of competitive games and not just the amazing Jet Grind Radio. Ooga Booga. Outtrigger. Power Stone. Hydro Thunder. The Dreamcast is home to a healthy supply of arcade-style games that require minimal investment and an honest desire for amusement. Journalists in the ‘90s categorized the Dreamcast as the last 'hobby' console, i.e., a fun little box that - not obsessive types that like to achievement hunt and spend hundreds of hours gawking at Geralt’s platinum hair - could enjoy. The Dreamcast represented the end of an era. Its games were a testament to the hobbyist philosophy.
But let’s get back to Jet Grind Radio for a moment. In Jet Grind Radio you play as a variety of rollerblading hoodlums (as I’m sure President Trump would call them, I like to call them artists) who skate around the streets of Tokyo-to looking for areas to spraypaint their tags. In order to achieve this, you must battle a crescendo of Tokyo-to police forces up to and including a damn tank. Apparently vandalism is punishable by tank in the streets of Tokyo-to. The spraying and skating is accompanied by a funky soundtrack from DJ Professor K. Poppy hip-hop and female Japanese chanting fills your ears while you race around the cell-shaded environment.

Sonic Mania Is Here...Anyone For Sonic Adventure?

Sonic Mania has finally landed on consoles and the reviews have been overwhelmingly positive - hurrah! We think now is a great time to celebrate this with the first YouTube upload from our new video maestro James Jarvis, and what better game than Sonic Adventure? James is a bit of a veteran when it comes to creating videos focusing on the Dreamcast, having been producing similar content for his own channel ItsMuchMore since 2013; and now we're thrilled that he's come on board at the Junkyard to continue the great work that Aaron 'The Gagaman' Foster started all those years ago! We'll be sharing all of the latest videos from our YouTube channel here anyway, but be sure to head over there to subscribe, like, share, comment and all that other stuff the cool kids are doing these days! Please enjoy this cool lets play along with James' commentary...