You may recall that we featured the Dreamcast Arcade stick here at the 'Yard several months ago when Robert showcased his rather excellent self-modded unit (also pictured below). Being relatively blasé about the library of outstanding 2D fighters on the Dreamcast until fairly recently, I never really thought too much about acquiring a stick for my own collection - I saw one at a recent games expo but the seller wanted a small fortune for it so I passed it up (and it was in pretty poor condition, too). Since then though, I have seen the error of my ways and have been amassing a fairly impressive catalogue of Capcom, SNK and Sammy beat 'em ups and so thought it was about time I took the plunge and got hold of an arcade stick with which to fully appreciate these masterpieces of virtual combat.
I looked to eBay first, but was offended by the outrageous prices on display there. I later saw an Arcade Stick advertised as part of a console bundle on a free ads website but the seller wasn't prepared to sell the stick without the console (and had been harassed by several others before me, it turned out). This weekend though, I visited the city of Exeter and happened across a dedicated retro-gaming shop called Critical Mass Games & Manga. Inside, the small but nicely laid-out store was full to the rafters with games, consoles and peripherals from all eras of gaming...and the best bit was that there wasn't an over-inflated eBay price in sight. I found a plastic bucket full of £1 cartridges (from which I salvaged a couple of carts - Afterburner for the Master System and Super Hang-On for the Mega Drive) and also spotted a copy of Power Drift for the NTSC-J Saturn (which cost me the princely sum of £4). The whole point of this post though, is that I also stumbled across this:
Yes, an official Arcade Stick - priced at a very reasonable £34.99 and in fantastic condition. As soon as I saw it, I pretty much knew I wasn't going to be leaving the store without it...so I just bit the bullet and handed over my debit card. As you can see from the shots, it's a totally un-modded standard unit but to be fair that's fine for me. I'm hardly a hardcore 2D fighting fan, but the thing is a revelation when playing King Of Fighters, Guilty Gear, Mark of the Wolves or any of the other fighters I've recently dug up. The stick feels nice and solid (and makes a reassuringly audible 'click' as you move it around) and the large face buttons are perfectly laid out; and there's a slot for a VMU and a start button too. I haven't tried slotting a rumble pack in there yet, and I'm yet to see if the stick actually works with any other types of game (I can't imagine Incoming or UEFA Dream Soccer being much fun with it though!), but for the fighters I've tried it with so far, it's perfect.
Edit: Of course, if you're not lucky enough to find an Arcade Stick for a reasonable price in the wild, you could always just build your own...?
Atari Jaguar Indie Titles Coming to Dreamcast?
By
Tom Charnock
I make no secret of the fact that as well as being something of a Dreamcast fanatic, I also have a soft spot for Atari's much-maligned and under-appreciated Jaguar system. Is it mere coincidence that both of these consoles' failure to penetrate the mass market ultimately lead to their parent companies withdrawing from the hardware manufacturing business (and in Atari's case, any form of business)? I'm starting to wonder if I'm some kind of angel of death - if I am, Sony had better watch out seeing as I recently bought a PS4...
The reason I bring up the Atari Jaguar is that I recently discovered that Orion, the independent developer responsible for several recent Atari Jaguar cartridge and CD-based adventure games is considering porting his wares to the Dreamcast. In a post on both the Dreamcast-Talk and RetroCollect forums, Orion asked whether gamers would be interested in seeing four recent titles make the leap from the Atari to Sega formats:
The reason I bring up the Atari Jaguar is that I recently discovered that Orion, the independent developer responsible for several recent Atari Jaguar cartridge and CD-based adventure games is considering porting his wares to the Dreamcast. In a post on both the Dreamcast-Talk and RetroCollect forums, Orion asked whether gamers would be interested in seeing four recent titles make the leap from the Atari to Sega formats:
Mal Custom Consoles' Amazing Modded Dreamcasts
By
Tom Charnock
As documented here at the 'Yard several months ago, I had one of my Dreamcast consoles painted a lovely shade of blue by the talented guys at Warp Zone Games. I've always been a sucker for modded systems and even something as minor as a different coloured LED excites me more than it probably should. Imagine my slack-jawed joy then, when I stumbled across Mal Custom Consoles' custom Dreamcasts, pads and even mouse and keyboard setups...
The Games of South Park
By
Tom Charnock
South Park, whether you're a fan of the franchise or not, is a bonafide cultural phenomenon. The creation of Trey Parker and Matt Stone, South Park debuted in 1997 and quickly gained a cult following that appreciated the show's adult humour and unique animation style; and it wasn't long before the games industry took notice of the popularity of the series. What better subject matter to turn into a game? With simple stylised visuals, catchphrases and soundbites aplenty, highly-recognisable characters and a fan-base who were champing at the bit to spend money in order to actually be a part of the fictitious world they loved; South Park: The Game wasn't just waiting to happen - it was waiting to be huge.
Ultimately it was the now-defunct outfit Acclaim that managed to bag the rights to South Park, but the highly-anticipated virtual adaptation of the story of four foul-mouthed kids (and the extensive ensemble cast) living in a surreal Colorado backwater turned out to be little more than a massive disappointment.
This is an emulated N64 shot - the original is a lot fuzzier |
"Between the abysmal graphics, bad sound, and horrible gameplay, South Park is definitely one of those games that is bound to come up when you start thinking about the worst game you've ever played. It's a real throwback to the days of completely worthless games with decent licenses - the kind Acclaim used to be infamous for back in the days of 8-bit and 16-bit gaming."
- Gamespot on the PS1 port of South Park
This wasn't the last time Acclaim - unperturbed by an almost universal critical panning - attempted to bring an authentic South Park experience to consoles though, and the N64 wasn't the only platform to play host to licensed offerings rooted in Stone and Parker's odd, snowy little town.
The Dreamcast was treated to two further South Park titles, and here I present them for dissection. Will this trip down to South Park end well? Or will we all end up being dragged to Hell by Satan and forced to eat Mr Hanky over and over again until the end of time? Don your best woolly hat and join me as we attempt to find out...
South Park: Chef's Luv Shack
Taking the form of a party game, Chef's Luv Shack sees the eponymous sex-addicted Chef host his own public access TV gameshow. The show's voice-over actor promises Chef that the contestants will be bikini-clad models and that the grand prize is a night of love-making with the host...but sadly due to the lack of any bikini-clad models in South Park, children from the local elementary school will be standing in. Whether this makes Chef a paedophile, I don't know - but it's the premise for the game so don't shoot the messenger. It's all in good humour and I actually found myself quite enjoying Luv Shack, if only because the styling of the game is spot on and the interaction between Chef and voice over guy is so faithful to the style of the TV show.
The game plays like any standard multi-player party title - each player picks one of the four main characters (that's Kyle, Kenny, Stan and Cartman, should you be one of the three people on Earth who don't know their names) and you are quickly whisked off to play a few rounds of quick-fire questions and 'amusing' mini-games. The questions range from being centred on the South Park universe to being completely unrelated to anything at all, and the mini games range from firing frogs onto lilypads to landing parachutes. These basic mini games do break up the monotony of answering a set of quite tough questions and are often governed by a strict time-limit. Today, the idea of being able to play an interactive episode of South Park is not so unbelievable (the Stick of Truth is just that, after all), but back in 1999 this was pretty much as good as it got. And it isn't half bad to be honest. The TV show is hardly Studio Gibli-esque in production value, so it's quite easy to forget you're playing a game and not just watching an interactive episode of the TV show at times. Luv Shack was never going to set the world on fire when it came out, but it does what it sets out to do, and does it well. A worthy title if you like party games and/or South Park.
South Park Rally
The second South Park title released for the Dreamcast is Rally, and it's not hard to see why Acclaim thought it would be a good idea. The kart racer has always been a firm favourite on consoles and contemporaries like Mario Kart 64, Diddy Kong Racing and Crash Team Racing were all big players of the era. The difference between those games and South Park Rally, however, is that the aforementioned racers are actually fun to play. Rally features a fairly large roster of characters and plenty of tracks, and even though the game lends heavily from the overly-simplistic visual style of the show (it'd be odd if it didn't, to be fair), it still manages to look pretty nice.
The frame-rate is smooth, the tracks have lots going on...but then you'd probably expect that from a game on a 128-bit system. No, the thing that stops Rally from being as good as it should have been is that the structure of the actual races is all messed up. In Mario Kart you race around a track, pick weapons up and generally have fun. In South Park Rally you generally do the same thing...but the tracks are free-roaming (of sorts) and the checkpoints are all in illogical sequence. Furthermore, you actually have to drive over the little patch on the floor in order to activate it and it's too easy to completely miss the checkpoint, think you've hit it and carry on to the next one...before realising you hadn't driven over the last one enough for the game to register it. It gets very confusing, and very annoying very quickly. Add to this the sheer number of obstacles littering and roaming around every course (school buses, snow ploughs, cows etc), all of which will bash you about and send you flying into the nearest piece of scenery...
South Park Rally is not a fun experience for these reasons. It has plenty of inventive (by which I mean crude) weaponry on offer, the karts handle well (although the triggers are not the default acceleration/brake controls, oddly) and there are tonnes of voice clips...but the bizarre set-up of the point-to-point races just doesn't work in a racer of this style. It's weird, but I've also noticed recently that South Park Rally seems to be becoming one of the more expensive racers for the Dreamcast. After playing it for a while in order to write this feature, I just cannot see why.
Conclusion
While both games are clearly aimed at a more mature audience (bot have their fair share of expected vulgarity and expletives), I would have no problem recommending Luv Shack over Rally. The former is an enjoyable quiz that gives a lot of fan service with obscure references and the like. Rally smacks to me of being a cheap cash-in game, designed solely to ride the crest of popularity the 'kart' racer was experiencing at the time. There are superior games on the Dreamcast in this genre (see Wacky Races and Looney Tunes Space Race for more info) so it's hard to recommend. Luv Shack on the other hand doesn't have much in the way of competition when it comes to party games. Planet Ring is redundant and Sonic Shuffle is apparently sleep-inducingly dull (or so I'm told). If I could only have one of these games, it'd be Luv Shack every time.
As a little bonus to end this South Park special, it's worth noting that the Dreamcast was actually featured as a plot device in one particular episode: the Season 4 opener involves Cartman discovering that the tooth fairy pays quite well for pristine pearly whites and deduces that with the cash he could raise from his friends' teeth...he could afford to buy a Dreamcast. Ultimately, Cartman's plan fails and he never gets his hands on a DC (and the console is never actually shown in the episode), but it's a nice little homage to our favourite system.
The Dreamcast Messenger Bag
By
Tom Charnock
By now, you've probably seen or even bought one of those rather nice-looking Dreamcast-themed messenger bags from online retailer Insert Coin. I almost bought one myself a few months ago, but I have seen people carrying them at various gaming conventions and they tend to end up looking a bit battered after a while; not to mention dirty - white stuff always looks pretty grotty after a while, simply because the colour allows all sorts of grime to be visible, even if you are the most mindful person on Earth. If you're not familiar with the bag I refer to, here's a picture:
I resisted the urge to purchase one for the reasons previously explained, but my quest for a Dreamcast-themed bag didn't end with my reluctance to buy that particular item. No, I found something better. Much, much better:
I resisted the urge to purchase one for the reasons previously explained, but my quest for a Dreamcast-themed bag didn't end with my reluctance to buy that particular item. No, I found something better. Much, much better:
An official Dreamcast-branded messenger bag from the launch of the PAL system! The pictures don't really convey just how nice this bag is - it's made from really sturdy material and has a nice comfortable strap. The best thing though, is that it's got loads of really cool little details on it. From the swirls on the buckle tags to the Dreamcast logo text on the zips, this really is a quality item. Inside there's a laptop section and pen holders and one of the side pockets is exactly the right size for a VMU! Not that I'll be carrying one around with me (much), but I couldn't resist seeing if one of the little blighters would fit:
It's a great piece of memorabilia that is not only extremely unusual, but very useful. This will most definitely not be stuffed in a cupboard and forgotten about - I intend to make it my primary work bag and will take great pleasure in showing it off.
New SLaVE Trailer Shows Off Gameplay Footage
By
Tom Charnock
We've featured Jay Townsend/Goat Store/Isotope's interesting-looking SLaVE previously here at the Junkyard, but until now very few details have been available regarding how the game will actually play. Well, wonder no more - a new gameplay trailer has been released showing lots of glorious in-game footage. The 'Robotron meets Doom' description now doesn't seem so far from the truth having viewed the video. The neon-lit stylised visuals remind me a lot of the early PS1 title Assault Rigs and the frame rate looks super-smooth - I'm a big fan of FPSs and the prospect of a new one for the Dreamcast excites me massively. The projected release date for SLaVE is April 2015 and you can place a pre-order a special edition (complete with poster) for the very reasonable price of $20 by going here.
With AMEBA, Elysian Shadows, Hypertension and SLaVE all on the horizon, the future is looking gloriously bright for Dreamcast fans.
With AMEBA, Elysian Shadows, Hypertension and SLaVE all on the horizon, the future is looking gloriously bright for Dreamcast fans.
The Vanishing of Shrapnel: Urban Warfare
By
Tom Charnock
The popularity of military shooters like COD and Battlefield isn't a modern phenomenon. The tactical (or not so tactical) shooter featuring hard-as-nails military types shooting big guns and blowing stuff up is a trope of games as old as the hills, and the Dreamcast also played host to its fair share of similar titles. Soldier of Fortune, Rainbow Six and Spec Ops II: Omega Squad all followed the familiar template of the genre...and for the most part they all did it well. I say 'for the most part,' because Spec Ops was an unfinished mess of a game that could probably have done with another six months of development time before being pressed to GD...but that's another story. Or is it? Spec Ops was developed by Ripcord Games and Zombie Studios and their series of military shooters enjoyed moderate success on the PC and PlayStation, and more recently on the Xbox 360 and PS3 under the Spec Ops: The Line moniker. However, the Spec Ops connection goes slightly further on the Dreamcast...but ultimately leads down one of my favourite avenues - cancelled games.
New Indie Title Announced: AMEBA
By
Tom Charnock
Who would have thought that in 2014 we'd still be writing about exciting new releases coming for the Dreamcast? Shmup fans have The Ghost Blade coming soon from Hucast Games, adding yet another 2D bullet-hell masterpiece to the growing catalogue; and RPG enthusiasts have the fantastic-looking Kickstarter-funded adventure Elysian Shadows to look forward to. Not only those two, but Goat Store’s psychedelic first person shooter SLaVE is looming on the horizon too. So that’s the shmup, RPG and FPS genres covered…but what if you’re into something else entirely. Say, visual novels with a distinctly Western spin on things? Well, you’re in luck - there’s another new Dreamcast title coming: AMEBA.
Coming from the mind of former Games Tribune journalist Carlos Oliveros and his Retro Sumus development team, AMEBA is described as a 'detective adventure' that he first had the idea for whilst translating Pier Solar into Spanish several years ago. Carlos actually left Games Tribune (which for those who don't know, is a games/technology magazine sold in Spain and Spanish-speaking countries of South America) when he embarked on his quest to transform AMEBA from the stuff of dreams into reality, as he didn’t want the burden of having to evaluate other developers’ games while working on his own - a very noble and magnanimous move in our opinion. But enough from me - Carlos tells it in his own words…
“How do you investigate a series of murders that may as well have never existed? Or, how can you be sure you haven't lost it, when you're the only cop in your city who thinks several un-connected deaths were not accidental or natural? These are the questions veteran inspector Hugo asks himself on an everyday basis.
I usually loathe visual novels. With the exception of just a few really good ones, they're too ‘Japanese’ for my tastes, culturally speaking. So we're taking the genre in a new direction: no anime-like art, as the teaser poster shows, obviously a more western take on storytelling and characterization, a serious story. Imagine Davind Fincher's Seven meets Frank Miller's Sin City comic books. Well, that's what I'd like, but I'm not expecting to reach that kind of quality!”
Carlos very kindly furnished us with some concept AMEBA art, and to give a feel for how the game will (hopefully) eventually look, here's an image of an inspirational NTSC-J title, Kara No Shoujo:
This isn't AMEBA - it's just to give a feel for the style of game |
There's no official statement yet on the funding the AMEBA project will need, but Kickstarter is just one of the options being considered at the moment. If it can reach the level of popularity that Falco Girgis’ Elysian Shadows has, we can’t see why won’t be enjoying AMEBA in the not too distant future. Keep an eye on the official website for upcoming announcements and developments on AMEBA.
In the meantime, here's a first look at the AMEBA teaser trailer:
A Tale of Two Cities
By
Tom Charnock
Many of the Dreamcast's finest titles lived on after the console's untimely death. Either through being ported to other systems, or having whole new series spawn. The Soul Calibur series, while not really a Dreamcast exclusive as it's roots are on the PlayStation, has gone on to have great success on subsequent hardware generations. Likewise with Jet Set Radio, Virtua Fighter, Crazy Taxi, Virtua Tennis and a whole load of others. It's true that Shenmue still hasn't been granted the final part of it's intended trilogy...but that's a whole different kettle of fish. The point I'm trying to make here, is that the Dreamcast wasn't just a great machine for all the reasons we've been banging on about for the last (almost) decade here at the 'Yard - it was also a springboard for some of the finest games on today's more contemporary systems.
So now the threadbare segue has been reached and jumped like some rickety stile, let's get down to business: Project Gotham Racing is an absolute beast of a racing series on the Xbox and Xbox 360, and was/is a complete masterpiece. The final PGR game in the saga (PGR4) is one of my favourite games ever. Not just favourite racing games - I mean of any genre. It has looks to die for (I'm yet to see a PS4 racing game that looks as good as PGR4, by the way. Drive Club - I'm looking at you) and the car handling is sublime. Tracks are innumerable, the challenge is immense...and above all, the game is super fun. That said, the previous games were also of exceptional pedigree - PGRs 1-3 are all fantastic racing games too. But before this turns into an Xbox love-in, let's go back to the origins of the series - the Dreamcast's magnificent Metropolis Street Racer. At this juncture, I have a confession to make. While I was thinking about writing this post, it suddenly dawned on me that Project Gotham Racing is so-called as it is a reference to the fictional city in which the caped crusader punches creeps' faces in. How did I come to this realisation? Metropolis Street Racer. Project Gotham Racing. PGR's name is a subtle nod to the city of Metropolis (aka Superman's 'hood)! Yes - it's taken me the best part of 15 years for that in-joke to filter down into the inner-reaches of my brain and initiate 'Eureka Mode.'
So now the threadbare segue has been reached and jumped like some rickety stile, let's get down to business: Project Gotham Racing is an absolute beast of a racing series on the Xbox and Xbox 360, and was/is a complete masterpiece. The final PGR game in the saga (PGR4) is one of my favourite games ever. Not just favourite racing games - I mean of any genre. It has looks to die for (I'm yet to see a PS4 racing game that looks as good as PGR4, by the way. Drive Club - I'm looking at you) and the car handling is sublime. Tracks are innumerable, the challenge is immense...and above all, the game is super fun. That said, the previous games were also of exceptional pedigree - PGRs 1-3 are all fantastic racing games too. But before this turns into an Xbox love-in, let's go back to the origins of the series - the Dreamcast's magnificent Metropolis Street Racer. At this juncture, I have a confession to make. While I was thinking about writing this post, it suddenly dawned on me that Project Gotham Racing is so-called as it is a reference to the fictional city in which the caped crusader punches creeps' faces in. How did I come to this realisation? Metropolis Street Racer. Project Gotham Racing. PGR's name is a subtle nod to the city of Metropolis (aka Superman's 'hood)! Yes - it's taken me the best part of 15 years for that in-joke to filter down into the inner-reaches of my brain and initiate 'Eureka Mode.'
Prometheus Designed
By
Tom Charnock
The nights have begun to draw in as we approach the arse-end of the year. The leaves are falling off the trees, everyone's getting a bit more miserable and the temperature is dropping. It's winter...and it happens around the same time every year. Every single year. But yet we always seem a bit surprised when the clocks go forward and the need to pay our electricity bill in a timely manner takes on a whole new meaning. But what if you cannot my friends? What if you cannot afford to pay your electricity bill? What then? Never ending nights of freezing temperatures and darkness?
There is an answer: Prometheus' gift to us mere mortals. I'm not talking about Promethian Designs' oft promised theft-a-thon Picassio, either (although that would be nice). No, I'm talking about fire. Fire! To light your candles and set a roaring inferno in the fireplace, beating back the darkness and the cold like a righteous boot to the face of...a lack of photons. Um.
How to ignite such a fire though? With this wondrous instrument, naturally:
Yes - the Official Sega Dreamcast Zippo! It can be yours right now if you go here and bid on this eBay auction...which I swear is not mine*, Google. So don't go removing us from your searches again. Please. Have you lost weight, Google?
That's enough ass kissing.
*Google temporarily removed the Junkyard from search results because they accused us of being a spam site or linking to advertising sites or some such crap. I raised a case and we were reinstated in search results.
"I think I can see a release date...oh wait - my mistake" |
How to ignite such a fire though? With this wondrous instrument, naturally:
Yes - the Official Sega Dreamcast Zippo! It can be yours right now if you go here and bid on this eBay auction...which I swear is not mine*, Google. So don't go removing us from your searches again. Please. Have you lost weight, Google?
That's enough ass kissing.
*Google temporarily removed the Junkyard from search results because they accused us of being a spam site or linking to advertising sites or some such crap. I raised a case and we were reinstated in search results.
In the Land of the Giants
By
Tom Charnock
When people talk about the rarest games on the Dreamcast, the same names tend to be bandied around. Friend of the Junkyard Racket Boy published a rather nice article focusing on the Dreamcast's rarest and most valuable titles a while back (click here to reveal it's delights), and we looked at a few of the more expensive PAL games right here at the 'Yard a few weeks ago...but here's the thing - a clear distinction needs to be made right now: 'expensive' and 'rare' are not the same thing.
One game that is forever being listed on eBay as 'rare' and commanding some ridiculous prices is Conker's Bad Fur Day for the Nintendo 64. It is a fantastic title and an example of Rareware of old at their finest, but as any well-read N64 collector will attest, Conker is not a rare game - it is merely desirable. Quite where the horrific price tag came from is anybody's guess (maybe someone saw the Rareware sticker and got a little confused), but the snowball became an avalanche and now Bad Fur Day has become the fodder of the more affluent collectors out there. Unless you own an Everdrive...but we won't go down that particularly grey alley.
Back to the original point - rare Dreamcast games. Games like Rival Schools 2, Bangai-O and Cannon Spike regularly get a mention; as do titles like SegaGaGa and Mars Matrix. Whether it was down to low print runs or low sales figures, all of these are uncommon titles. There is one game however, that never gets mentioned in these 'rare games' lists. A game that I believe is so rare, it transcends the very lists it should proudly sit atop. This game is Giant Killers - a UK exclusive football (soccer) management sim released by Smoking Gun Productions in May 2001.
Before we go any further, I want to address the rather odd name of this particular title. In British football terminology, 'giant killer' is a name afforded to a team from a lower league who manage to create an upset and defeat a team from a much higher division. This generally only happens in either the FA Cup or League Cup and is the cause for much celebration/egg on face when say, a non-league outfit sees off Championship or Premier League opposition. There is a long history of bigger teams slipping up against sides they should easily have beaten (for further info see Manchester United vs Anyone during the current season), and giant killing is an oft-used expression on these shores. So that's the science bit done - anyone from overseas seeing the name Giant Killers would be forgiven for thinking UK Dreamcast owners were privy to some hitherto unknown David vs Goliath simulator...alas, the truth is a little less exciting.
What of the game itself then? Well, I have a little confession to make: I hate football management sims. I've never seen the point of looking at screens of stats and never actually getting to play the beautiful game for real. I love stuff like FIFA and all the behind the scenes tinkering that the career mode in said EA Sports flagship title offers...but if you take away the ability to actually play the game, my interest levels wane. By 'wane,' I mean 'vanishes altogether.'
That said, I had an open mind when I approached Giant Killers. I powered the PAL-exclusive title up and settled down into the manager's chair, ready to get stuck in to the day-to-day running of a full blown professional football club. The first thing I noticed when I started the game was that all of the teams are from the English leagues and the conference - there are no international leagues at all, and this has the rather odd knock-on effect that players cannot be purchased from foreign teams. As previously hinted at, I'm a bit of a novice when it comes to management sims, but Giant Killers has a pretty basic and beginner-friendly menu system. You switch between the different management screens via the icons at the bottom of the screen and follow the button prompts in each sub-area in order to set your starting 11, your substitutes, the rather limited gameplan and tactics, and also read emails from your chairman and board of directors. Compared to something like Championship Manager, this is management lite...which I must admit, is quite commendable on the part of the developer when you consider the rest of the Dreamcast's library and the target market for the system. I picked to play as Manchester City and it quickly dawned on me that this game is also very much a snapshot of the English game in 2001. Names like Shaun Goater and Danny Tiatto loomed out of the mists of time like miss-kicking leviathans...and the Dreamcast sponsoring on the Arsenal shirts in the backgrounds got me all dewy-eyed.
Once you've picked your starting lineup and tinkered with the slightly threadbare team tactics, you are encouraged to start your first game from the dug-out, and I must say that it's about as exciting as you would imagine: text-based commentary scrolls up the screen while crowd sound effects play in the background. There's no Premier Manager 64-style 3D representation of the game here - just text. It's quite detailed to be fair, but you'd have to be a hardened statto to get excited about this aspect of the game...and this is where the action happens.
There's not much more I can say about Giant Killers. It's a competent management sim from what I can tell with my n00b eyes, but it really isn't my cup of tea. The menus look uncluttered and the button prompts are helpful...but the lack of any real excitement or 'game' left me wanting to put King Of Fighters '99 back in my Dreamcast after about 10 minutes. This wasn't helped by the fact that I lost all but one of my first 8 games as the new manager of Manchester City - and that was a draw against Sunderland on the opening day of the new season. The shame.
So Giant Killers then. It stands alone as the only football management game on the Dreamcast (unless you count the Japan-only Let's Make A Soccer Team! as a proper management sim, and not an RPG), and also the only UK-exclusive title. That fact alone makes it pretty special in my eyes...it's just a shame I'm not really into this genre.
Price-wise, I've seen copies of Giant Killers fetch a few hundred pounds on eBay...but I paid £8 for this boxed and complete copy at a recent gaming expo so there's proof that you don't have to pay through the nose for genuinely rare Dreamcast titles.
One game that is forever being listed on eBay as 'rare' and commanding some ridiculous prices is Conker's Bad Fur Day for the Nintendo 64. It is a fantastic title and an example of Rareware of old at their finest, but as any well-read N64 collector will attest, Conker is not a rare game - it is merely desirable. Quite where the horrific price tag came from is anybody's guess (maybe someone saw the Rareware sticker and got a little confused), but the snowball became an avalanche and now Bad Fur Day has become the fodder of the more affluent collectors out there. Unless you own an Everdrive...but we won't go down that particularly grey alley.
Back to the original point - rare Dreamcast games. Games like Rival Schools 2, Bangai-O and Cannon Spike regularly get a mention; as do titles like SegaGaGa and Mars Matrix. Whether it was down to low print runs or low sales figures, all of these are uncommon titles. There is one game however, that never gets mentioned in these 'rare games' lists. A game that I believe is so rare, it transcends the very lists it should proudly sit atop. This game is Giant Killers - a UK exclusive football (soccer) management sim released by Smoking Gun Productions in May 2001.
Before we go any further, I want to address the rather odd name of this particular title. In British football terminology, 'giant killer' is a name afforded to a team from a lower league who manage to create an upset and defeat a team from a much higher division. This generally only happens in either the FA Cup or League Cup and is the cause for much celebration/egg on face when say, a non-league outfit sees off Championship or Premier League opposition. There is a long history of bigger teams slipping up against sides they should easily have beaten (for further info see Manchester United vs Anyone during the current season), and giant killing is an oft-used expression on these shores. So that's the science bit done - anyone from overseas seeing the name Giant Killers would be forgiven for thinking UK Dreamcast owners were privy to some hitherto unknown David vs Goliath simulator...alas, the truth is a little less exciting.
What of the game itself then? Well, I have a little confession to make: I hate football management sims. I've never seen the point of looking at screens of stats and never actually getting to play the beautiful game for real. I love stuff like FIFA and all the behind the scenes tinkering that the career mode in said EA Sports flagship title offers...but if you take away the ability to actually play the game, my interest levels wane. By 'wane,' I mean 'vanishes altogether.'
That said, I had an open mind when I approached Giant Killers. I powered the PAL-exclusive title up and settled down into the manager's chair, ready to get stuck in to the day-to-day running of a full blown professional football club. The first thing I noticed when I started the game was that all of the teams are from the English leagues and the conference - there are no international leagues at all, and this has the rather odd knock-on effect that players cannot be purchased from foreign teams. As previously hinted at, I'm a bit of a novice when it comes to management sims, but Giant Killers has a pretty basic and beginner-friendly menu system. You switch between the different management screens via the icons at the bottom of the screen and follow the button prompts in each sub-area in order to set your starting 11, your substitutes, the rather limited gameplan and tactics, and also read emails from your chairman and board of directors. Compared to something like Championship Manager, this is management lite...which I must admit, is quite commendable on the part of the developer when you consider the rest of the Dreamcast's library and the target market for the system. I picked to play as Manchester City and it quickly dawned on me that this game is also very much a snapshot of the English game in 2001. Names like Shaun Goater and Danny Tiatto loomed out of the mists of time like miss-kicking leviathans...and the Dreamcast sponsoring on the Arsenal shirts in the backgrounds got me all dewy-eyed.
Once you've picked your starting lineup and tinkered with the slightly threadbare team tactics, you are encouraged to start your first game from the dug-out, and I must say that it's about as exciting as you would imagine: text-based commentary scrolls up the screen while crowd sound effects play in the background. There's no Premier Manager 64-style 3D representation of the game here - just text. It's quite detailed to be fair, but you'd have to be a hardened statto to get excited about this aspect of the game...and this is where the action happens.
There's not much more I can say about Giant Killers. It's a competent management sim from what I can tell with my n00b eyes, but it really isn't my cup of tea. The menus look uncluttered and the button prompts are helpful...but the lack of any real excitement or 'game' left me wanting to put King Of Fighters '99 back in my Dreamcast after about 10 minutes. This wasn't helped by the fact that I lost all but one of my first 8 games as the new manager of Manchester City - and that was a draw against Sunderland on the opening day of the new season. The shame.
So Giant Killers then. It stands alone as the only football management game on the Dreamcast (unless you count the Japan-only Let's Make A Soccer Team! as a proper management sim, and not an RPG), and also the only UK-exclusive title. That fact alone makes it pretty special in my eyes...it's just a shame I'm not really into this genre.
Price-wise, I've seen copies of Giant Killers fetch a few hundred pounds on eBay...but I paid £8 for this boxed and complete copy at a recent gaming expo so there's proof that you don't have to pay through the nose for genuinely rare Dreamcast titles.
Dream? More Like Nightmarecast!
Long time, no write, fellow Dreamcast enthusiasts! When I first started writing for the Junkyard, I had assumed it would be easy for me to think up topics for one of my favorite systems of all time.
Apparently not. However, recent events lead me to a (potentially) troubling topic. Well, at least for me.
Emulators. (Disclaimer: Umm... I don't support piracy, emulators are tricky legally, don't steal from the companies, etc...)
They're great fun! I mean, without them, I would never have been able to play most of the Final Fantasy series. Or Earthbound. At one point, I had several programs, spanning from NES all the way to N64. Recently, though, I got a new laptop. Because it was a Mac, I needed to find alternate emulators, which was not as big a problem because I would have done so anyway. Gradually, I moved from generation to generation. NES & SMS --> SNES & Genesis --> N64 (that situation was complicated. Not a topic for this blog, however) --> PS1.
Then I reached a road-block. I obtained emulators for both GameCube and Dreamcast. I'll be the first to acknowledge that my snazzy Mac isn't all about what's under the hood, so to speak. But gosh-darnit I have 2.4 GHz processor and more than enough RAM for older generation emulation! These emulators, though, were still a pain! I'll save you the details from the GameCube one (I only tried a few games, by the dubs. The games are still pretty big to download.)
The offender for the Dreamcast emulator was called "lxdream." On my main source for Mac emulators, it was the only option available. Ech. Naturally (for me) the first game I try on it is Sonic Adventure. And then, because I must have a penchant for misery, Sonic Shuffle. After trying these games for just a few minutes, here's a tip, at least for Mac users considering running the Dreamcast:
Don't.
As I played through Sonic Adventure while writing this article, I had to deal with messed up graphics, choppy music, and controls occasionally sending me to fall into the water. I could understand the graphical and control issues, but the speed? Really? And in previous play-throughs, it locked up partway through the first level. Uggh. Oh, and certain audio samples were missing, or way too loud. Even their own site gave it a poor rating in the compatibility section.
The other game I tried was Sonic Shuffle. I'll admit, I didn't really try playing Shuffle until now. As per usual, it ran slow, but the graphical errors weren't as bad as Adventure's. The sound however, was practically nonexistent in-game. I think at some point it played something, but really softly. In-game was mute. Knuckles got to the first Precious Stone (sp? Not sure, don't care at this point) and the battle screen saw some weird graphical errors. Plus, the slowness of the emulator and having to wait through the CPU's turns made it unbearable to play, even for mere minutes.
Anyway, further play and writing would lead to an obvious conclusion: the Dreamcast emulator kinda works, but is far from finished. As it is, I own a Dreamcast and those games. I can enjoy Sonic Adventure or torture myself with Shuffle whenever I want. It is unfortunate that the emulator doesn't work, though, because of emulator features I appreciate: namely, save-stating and ROM hacks. Like, I dunno, a hack that makes the CPU characters less awful and cheat-y.
That all being said, I haven't tried any of the non-Mac-specific emulators, of which I've found at least 4. Through all these exploits with emulators, from the excellent ones to the mediocre ones, and these OK ones, I've gained more appreciation for console developers. The lesson I learned was that there is more to emulation than just raw processing power. It may seem obvious at first; however, I am one of the people who are disappointed whenever it is announced that a system is not backwards compatible. I'd much rather have a good current gen console than one that plays older games, but at risk to the hardware itself.
TL;DR? Well, the simple point is that a crappy Dreamcast emulator helped me understand that emulation is not always a easy task to accomplish.
B# Major General out!
Apparently not. However, recent events lead me to a (potentially) troubling topic. Well, at least for me.
Emulators. (Disclaimer: Umm... I don't support piracy, emulators are tricky legally, don't steal from the companies, etc...)
They're great fun! I mean, without them, I would never have been able to play most of the Final Fantasy series. Or Earthbound. At one point, I had several programs, spanning from NES all the way to N64. Recently, though, I got a new laptop. Because it was a Mac, I needed to find alternate emulators, which was not as big a problem because I would have done so anyway. Gradually, I moved from generation to generation. NES & SMS --> SNES & Genesis --> N64 (that situation was complicated. Not a topic for this blog, however) --> PS1.
Then I reached a road-block. I obtained emulators for both GameCube and Dreamcast. I'll be the first to acknowledge that my snazzy Mac isn't all about what's under the hood, so to speak. But gosh-darnit I have 2.4 GHz processor and more than enough RAM for older generation emulation! These emulators, though, were still a pain! I'll save you the details from the GameCube one (I only tried a few games, by the dubs. The games are still pretty big to download.)
The offender for the Dreamcast emulator was called "lxdream." On my main source for Mac emulators, it was the only option available. Ech. Naturally (for me) the first game I try on it is Sonic Adventure. And then, because I must have a penchant for misery, Sonic Shuffle. After trying these games for just a few minutes, here's a tip, at least for Mac users considering running the Dreamcast:
Don't.
As I played through Sonic Adventure while writing this article, I had to deal with messed up graphics, choppy music, and controls occasionally sending me to fall into the water. I could understand the graphical and control issues, but the speed? Really? And in previous play-throughs, it locked up partway through the first level. Uggh. Oh, and certain audio samples were missing, or way too loud. Even their own site gave it a poor rating in the compatibility section.
The other game I tried was Sonic Shuffle. I'll admit, I didn't really try playing Shuffle until now. As per usual, it ran slow, but the graphical errors weren't as bad as Adventure's. The sound however, was practically nonexistent in-game. I think at some point it played something, but really softly. In-game was mute. Knuckles got to the first Precious Stone (sp? Not sure, don't care at this point) and the battle screen saw some weird graphical errors. Plus, the slowness of the emulator and having to wait through the CPU's turns made it unbearable to play, even for mere minutes.
Anyway, further play and writing would lead to an obvious conclusion: the Dreamcast emulator kinda works, but is far from finished. As it is, I own a Dreamcast and those games. I can enjoy Sonic Adventure or torture myself with Shuffle whenever I want. It is unfortunate that the emulator doesn't work, though, because of emulator features I appreciate: namely, save-stating and ROM hacks. Like, I dunno, a hack that makes the CPU characters less awful and cheat-y.
That all being said, I haven't tried any of the non-Mac-specific emulators, of which I've found at least 4. Through all these exploits with emulators, from the excellent ones to the mediocre ones, and these OK ones, I've gained more appreciation for console developers. The lesson I learned was that there is more to emulation than just raw processing power. It may seem obvious at first; however, I am one of the people who are disappointed whenever it is announced that a system is not backwards compatible. I'd much rather have a good current gen console than one that plays older games, but at risk to the hardware itself.
TL;DR? Well, the simple point is that a crappy Dreamcast emulator helped me understand that emulation is not always a easy task to accomplish.
B# Major General out!
Dreamcast Notebooks For Everyone!
By
Tom Charnock
Thanks to Sega Nerds for alerting me to this one. It appears that online retailer Yellowbulldog have secured a truckload of cool-looking Dreamcast, Saturn, Megadrive and Playstation-themed notebooks, and are offering them for the princely sum of £5 each, with free postage. These officially licensed notebooks come complete with 96 fully lined pages of 140 gsm papyrus nestled betwixt the highly detailed console-themed covers, and will be the envy of all your classmates/workmates/people you shout at in the street while drinking from a can of value super-strength lager you found in a wheelie bin behind the supermarket. Last Tuesday. This happened. Help.
Before you get too excited, please note (comedy gold!) that the books aren't available until December 7th...but you can place a pre-order and have your desired flavour delivered after the release date. Just in time for the big old commercial, capitalist, disgust-o-thon that occurs every year without fail. Yay!
Click here for further info my fine friends.
Before you get too excited, please note (comedy gold!) that the books aren't available until December 7th...but you can place a pre-order and have your desired flavour delivered after the release date. Just in time for the big old commercial, capitalist, disgust-o-thon that occurs every year without fail. Yay!
Click here for further info my fine friends.
Caution! Weekly Seaman videos!
By
Animated AF
In case you haven't seen them yet, Gaga and Cherry Faff About In.. is a series of let's plays me and my partner in crime CherryTerrier do about weird, bonkers, and just plain daft games, and as most Dreamcast fans should know; games don't get much weirder than Seaman, the talking pet fish game that took Japan by storm and thankfully also received an American release and ranked 31st on our Dreamcast User Top 200.
Starting this week and continuing every Monday, we have recorded an entire playthrough of Seaman which have been cut down to the very best bits, so don't worry, you won't have to watch us upping the temperature and the air vents every single time among some of the other more tedious elements of the game, with roughly two "days" of the game per video. Good thing you can just adjust the day settings on the Dreamcast to play the game faster!
If you wanna keep up with the weekly episodes every Monday along with episodes of other games every Friday, please subscribe to Lucky Hit!
Oh by the way the artwork in the thumbnail is by Cherryterrier and is amazing, isn't it? Here, have a wallpaper of it!
The Dreamcast Suitcase
By
Tom Charnock
Thanks to a tweet by fellow Dreamcast site Dreamcast Gaga, we have been alerted to the existence of a previously unknown item of DC memorabilia. Now, we've all seen the Insert Coin shoulder bag, and the Kawaii back-pack styled in the form of a Dreamcast controller...but what about a wheeled suitcase modelled after our favourite system? It looks like it's only available to Japanese Dreamcast nuts for now, and can be purchased from the Ebten Sega Store website, but I absolutely guaran-damn-tee you would be the coolest person in the terminal if you rocked through Heathrow pulling this bad boy...
Edit: it has been brought to my attention that the case was only availible for 1 day back in March 2013...so unless you have access to a DeLorean with an aftermarket Flux Capacitor fitted, you'll just have to make do with drooling at these images!
Edit: it has been brought to my attention that the case was only availible for 1 day back in March 2013...so unless you have access to a DeLorean with an aftermarket Flux Capacitor fitted, you'll just have to make do with drooling at these images!
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