Total Dreamcast: The Magazine That Never Was?

Like any new system before the rise of web-based media, the Dreamcast garnered a whole raft of print-based magazines designed to support the console and help to disseminate news, reviews and hype about upcoming releases. Even though the Dreamcast came equipped with the ability to browse the internet, the online world of the late 1990s was a whole different ballgame to the one we effortlessly surf today. For this reason, for most gamers - including me - magazines were the go to resource for news about the Dreamcast.
Here in the UK, there were plenty of Dreamcast magazines to choose from and we've pored over the majority of them at some point or another here at the Junkyard in the past. There was Official Dreamcast Magazine (known affectionately as ODM) from Dennis Publishing and we featured the alternative 'demo editions' from the pitching process previously. That magazine came with a DreamOn demo disc stuck to the font cover and cost the princely sum of £5 a pop. There were plenty of cheaper alternatives, including DC-UK from Future (the magazine that resulted from the failed pitch for the official license), Dreamcast Magazine from Paragon, Dreamcast Monthly from Quay, and Mr Dreamcast from Magical Media.

Mr Dreamcast is of particular interest to many collectors because it only lasted for two issues and was aimed squarely at a younger audience. Issue 1 came with a Fur Fighters water pistol, and I inadvertently bought it once while waiting for a bus and only realised my mistake when I took my seat and opened the magazine to be confronted with the type of prose usually reserved for a Mr Men book. Just to clarify, my copy didn't have the legendary water pistol stuck on the front, so I'm blaming that for tricking me into a purchase. Cough.
The hallmark of Exeter's finest export
It appears that there was to be another Dreamcast magazine available to discerning readers in the UK though. A magazine that was even advertised and from which review quotes were used to promote certain Dreamcast games. That magazine has become the stuff of legend and I only know about it because of the borderline obsessive work of one tireless collector and expert on the subject. That magazine is Total Dreamcast, a magazine that almost certainly exists somewhere in some form...but never saw the light of newsagents shelves...

A Quick Look At Sonic Adventure 2's Green Hill Zone

I'm just going to admit this straight off the bat: I'm quite a fan of Sonic Adventure 2. It's a massive improvement over the first Sonic Adventure and the level of polish lavished upon the menus, the style and the in-game graphics is commendable. Oh, and the music is terrific. True, there are some slightly iffy aspects to Sonic Adventure 2 - the Tails and Eggman/Robotnik levels in particular have lead to many a night sweat in this household - but overall it's a decent game and a lot of fun can be had.
What a lot of people may not know though, is that Sonic Adventure 2 contains a pretty cool homage to the original Sonic game in the form of a fully 3D recreation of Green Hill Zone. You need to work pretty hard to unlock it by collecting all of the emblems from the main game, but once you do you'll notice that a previously inaccessible island on the level select map screen (see above) suddenly has a question mark hovering over it. Select this question mark, and you're whisked away to a fairly impressive rendition of the opening stage from one of gaming's most iconic titles.

Sturmwind Throwback Edition Will Feature Exclusive T-Shirt

We revealed the Sturmwind Throwback Edition a few weeks ago, and until now further information has been a bit thin on the ground. Happily though, we can now announce that the special edition available exclusively through US indie game retailer The Bit Station will also include a bespoke Sturmwind T-shirt. The Bit Station assure us that the reason for the lack of further info has been down to the overwhelming demand for the standard issue version, but the Throwback Edition (which also includes the highly sought-after Kraken plushie and exclusive Sturmwind stickers) will be available from late February 2017.
The good news is that the shirt will also be available as a standalone item, so keep checking The Bit Station's site for your chance to secure one of these awesome-looking shirts. Note that the artwork has not yet been finalised; but if it's anything like the cool distressed design shown above, then we're totally behind them.
The Bit Station are selling a host of other Dreamcast indie titles too, so be sure to check them out.

Life, the Universe and Silver

I think it's pretty safe to say that the Dreamcast's library isn't exactly bursting with legendary role playing games. Naturally, there are some well regarded titles like Skies of Arcadia, Time Stalkers and Grandia II but in the grand scheme of major console releases, the Dreamcast's meagre selection pales in comparison to contemporary systems like the PlayStation; and even more so when pitched against the might of the Super Nintendo. To be brutally honest, this doesn't really bother me because my affinity with RPGs is negligible. I'm not overly enamoured with the genre and much prefer to spend my game time playing racers, shooters and the occasional soccer game.

In recent times though, the vast majority of my free time has been spent guiding one Geralt of Rivia through the trials and tribulations of The Witcher III: Wild Hunt, and so my hard and fast opinion of role players has softened somewhat. And while I realise that The Witcher III is probably more of an action RPG than a hardcore, turn-based affair, I think it is testament to the quality of CD Projekt Red's game that someone who doesn't generally dabble in that type of experience has become fully absorbed in the adventure. Also, according to this Eurogamer article, the voice of Geralt lives just up the road from me so the experience is now extra special. I must also stress at this juncture, that the rumours of me camping outside his house and digging through his bins for discarded banana peels and samples of hair and/or skin are wholly unsubstantiated.
"Get away from my bins!"
So yeah, the point I'm failing to make here is that the Dreamcast doesn't have many traditional RPGs. The ones I have mentioned are considered as the cream of the crop, and then there's Shenmue...but is that really an RPG? I guess it does have all the hallmarks of an RPG, and I'd personally be inclined to class it as such but I already get enough grief about these articles from the folk who just see the titles on social media, let alone the ones who actually take the time to click through and read the shite I write; so I'm just going to hold my hands up and say that I both agree and disagree that Shenmue is an RPG. It's both. It neither is nor isn't an RPG, at the same time. It's Shroedingermue. There's also Record of Lodoss War...which is alright I guess. But I've played that one for about 20 minutes in total and that was back in 2006 if memory serves, so I'm hardly qualified to say just how shit it is. Come at me, internet pettifoggers.
Let's get back on track though. You came here because you saw some bollocks on Twitter or Facebook about Silver, and that is what I'm going to give you. Silver, is an action-RPG developed by Spiral House and published by Infogrames in both Europe and the United States (but not Japan) which represents something of an oddity on the Dreamcast; what with its real-time combat and profanity-ridden script. Not that that's a bad thing when coupled with the glorious accents and intonation of northern England - a sacred part of the world from which the author of this piece hails. A land of milk and honey, a rich tapestry of dialects, patchwork fields and dark satanic mills that would put Tolkien's image of Middle Earth to shame. And by 'milk and honey' I mean 'late trains and broken gas mains,' by the way. Oh, and wider social decay and misery than has ever been described in a George Orwell penned, semi-biographical tome...but you get the idea.

Akura HDMI Box Now Available For Pre-order

We recently reported on the Akura VGA to HDMI converter box here at the Junkyard, and true to form the fine gentlemen over at Beharbros have now opened pre-orders for the unit. Weighing in at $85 with free shipping, the unit isn't exactly what we'd call cheap, but for the asking price you do get the typical outstanding build quality and lifetime guarantee that the other display boxes from Beharbros have been privy to.
Personally, I think this unit looks the dog's bollocks. I've seen various comments on social media about it being expensive or there being other alternatives for a lower price...but lets be honest here. The Akura doesn't need an external power supply or any additional cables in order for the user to connect a Dreamcast - an system knocking on the the door of 20 years old - to a HDMI-equipped display.

Simply plug the Akura into a Dreamcast, and then plug a HDMI cable into the Akura. I'm not going to argue with that. The Akura is more than just a converter though - it also adds scan lines and some other lovely features:

  • 480p video output via HDMI
  • RGB/VGA switch to select the 15khz RGB mode or the 31khz VGA mode
  • HDMI connector for plugging to your TV/monitor
  • Headphone audio output jack for plugging to a Hi-Fi or TV
  • Scanliner ON/OFF switch to turn it on or off
  • Scanliner Even/Odd switch for selecting even or odd scan lines
  • Scanliner Width switch for selecting thin or thick scan lines
  • Luminosity adjustment as a bonus feature
  • High quality custom made Dreamcast audio/video cable
For the record, I do own a VGA to HMDI converter (see above), it cost me a grand total of £7 off eBay...and I must say that it works just fine. That said, I'm still totally behind the introduction of the Akura because I know that it will still be working in another 8 to 10 years, and beyond. The converter I have already has a weird buzzing noise coming out of it, the connectors are constantly falling out, and the stench of burning flesh emanates from the thing whenever I plug it in. And then there are the demonic apparitions that appear in the mirror whenever electricity is pulsing through the tiny device...but I've learned to live with them. Joking aside, the Akura looks like a decent bit of kit and the addition of the scan line generator should help people decide if its a device they'd like to own.

The Akura is due to ship from March 2017, and you can go here to pre-order. Or simply head to our Facebook group or Twitter to comment on how much you hate the fact that the Akura exists! You can also find a video discussing the Akura by Sega Scream here.

Midnight Diner: Tokyo Stories Depicts Harsh Truth of Dreamcast Ownership

Midnight Diner: Tokyo Stories is a series I'd never heard of before being alerted to its existence by Twitter user Decider-VT. After a little bit of research (via a mysterious and arcane tool known as Google), I deduced that Tokyo Diner is a well-regarded but still fairly obscure Netflix exclusive series that focuses on the neon-soaked, nocturnal eating habits of the denizens of the Japanese capital.

Episode 7 of Midnight Diner is of particular interest here though, not least because it paints an unforgiving image of the destiny of a person who is just the right age to have been a gamer at the launch of the Dreamcast, but who's life has spiralled out of control. The scenes in question unfold in the following manner:
I can identify with this unknown and unnamed bum. I'm almost 40 myself. I was there at the launch of the Dreamcast and my life is a bit of a car crash. I'm certainly not a bum living in my auntie's house, freeloading and falling asleep in my own squalor; but I'm definitely living from shit paycheque to shit paycheque writing utter bollocks about a console that's about as dead as my zest for life.

I'm pretty sure that one day I'll wake up in a dumpster/mold-ridden bedsit, surrounded by broken Dreamcasts and empty beer cans. Until then though, I'm quite happy to look upon the mystery Dreamcast bum and offer my support and respect. This legend might be in his 40s and jobless, but he has impeccable taste in retro video game consoles. Also, he should probably change the aspect ratio on that screen before the internet finds out...

The Official Sega Dreamcast EU Service Manual

Look, I'm not going to pretend this will interest everyone who stumbles across this hallowed repository of Dreamcast-related guff. We take the rough with the smooth here, as part of our service-level agreement with nobody in particular. So for every amazing escapade though the neon-hued worlds of our favourite Dreamcast games, equilibrium must be restored with a fairly mundane trip through the pages of a Dreamcast service manual. I don't make the rules - I merely enforce them. So with that said, allow me to present...the official Sega Dreamcast EU service manual! Huzzah!
This document was uploaded to the internet by fellow Dreamcast enthusiast Comby Laurent - the same guy without whom we would never have sampled the delights of the recently discovered official Dreamcast Megadrive emulator. While I'm sure this document won't be new to many people who were (and still are) involved in the service of Dreamcasts back in the day, I certainly hadn't seen an official service manual before so I thought it was worth sharing.

Nonsensical Dreamcast Shirts Now Available At Urban Outfitters

I really don't know where to begin with this. I started seeing these long-sleeved pullovers popping up on eBay several years ago, and I thought they looked awful. The thin, cheaply made material and the garish screen-printed (nonsensical) decal featuring a PAL Dreamcast swirl with a load of Japanese text just turned me off. I noted that the same sellers were also listing similar Sega Saturn, N64 and PlayStation-branded shirts, and various other items of apparel with console logos all over them. Back then, they were on sale for around £10 each if memory serves. Personally, I thought they looked a bit shit so didn't even bother entertaining the idea of buying one.
Photo credit: Jan Swidan
In the intervening years, it appears that someone has tapped up Sega Europe, acquired official licensing and now these dreadful garments have found their way onto the racks of high street fashion outlet Urban Outfitters. Several people on Twitter have asked me if I'd seen these shirts and so I thought I'd write this article to say that yes, I have seen them. Yes, I saw them years ago on eBay. I thought they looked shit in 2015 and I still think they look shit now - even more so because they now cost £35.

Dreamcast On The Go With PlayStation Vita

The PlayStation Vita is quite easily one of my favourite handheld systems. I've owned plenty of other portable gaming devices - and still do - but for me the PS Vita blends console-quality gaming with the types of games you'd expect on a handheld. Currently in my collection I have an Atari Lynx, Neo Geo Pocket, Nintendo DS, Game Gear, PSP Go, Gameboy Micro and Gameboy Pocket. I appreciate them all, but not as much as the Vita. I wouldn't go as far as saying it is my all time favourite pocket-sized gaming device, for that title would undoubtedly go the the Gameboy Advance SP AGS 101 (the one with the sexy backlit screen), but it is definitely up there at the top of the pile.
Regardless of the way Sony has handled the business side of things when it comes to the PS Vita, the fact remains that it is a great bit of gaming tech and a worthy successor to the PSP in terms of features and technology. Much like the Dreamcast with Sega, the PS Vita does represent something of a missed opportunity for Sony as there are so many things that could have been done with the hardware; but ultimatley the system is now being kept alive by third parties and indie devs. Now, you'd be forgiven for asking yourself why the hell I'm praising the Vita on a Dreamcast site? This is The Dreamcast Junkyard, not The Vita Lounge dammit!

Calm down, dear - I'll tell you for why. But before I do, let me just say that after having more than a passing interest in the Dreamcast for the best part of 20 years, I'm well aware of actual portable Dreamcasts. Oh, and Treamcasts. Now that's out of the way, on with the show...!

Unsung Dreamcast Heroes: Captain Onishima

In the first of a new series here at The Dreamcast Junkyard, we thought it was about time we took a deeper, more humanistic look at some of the unsung and lesser celebrated players in the great library of Dreamcast-related characters and creations. The personas we all know, but who we don't necessarily love. The title 'Unsung Dreamcast Heroes' is a bit of a misnomer because it won't exclusively feature protagonists - indeed, this inaugural instalment actually profiles an antagonist of sorts - but hopefully we'll do it justice by bringing some of the lesser-known but equally important supporting cast into the spotlight. Right then - on with the show!
Jet Set Radio is easily one of the Dreamcast's most iconic titles. The premise is a relatively simple one, involving gangs of youths on motorised roller blades tagging turf and trying to evade the cops in the process. However, the cel-shaded visuals mask a fairly deep and involving yarn in which some pretty sobering themes are covered. These include the corporate censorship of freedom of expression; and an almost Orwellian vision of a near-future dystopia where everything seems fine on the surface, but once the scab of uniformity is lifted a whole underclass of festering all-out gangland warfare is revealed. Maybe I'm reading way, way too far between the lines when it comes to Smilebit's seminal skate and graffiti 'em up, but the fact remains that the city of Milwaukee tried to get the game banned back in 2000 due to the negative connotations of spray painting gang tags on urban street furniture. This is all academic in the grand scheme of this article though. The reason I'm writing all of this is because we need to examine one central character in particular...

Dreamcast Shmup Ghost Blade Heading To Steam, PS4, Xbox One & Wii U

Hucast's Ghost Blade hit the Dreamcast in 2015 and was met with some fairly mixed reviews. Personally, I quite enjoyed the simplistic shooting action; while others derided the lack of options and fairly easy difficulty level. Until now, the only way to play Ghost Blade has been on Sega's final system but now the game is heading to current gen consoles with a new lick of HD paint. Here's the teaser trailer:


Slated for digital release on February 28th on PlayStation 4, Xbox One, Steam and Wii U, Ghost Blade HD promises new visuals, online leader boards and two player modes. Apart from the new visuals and artwork though, the only other new feature I can see is the addition of trophies and achievements. That said, if you never played the original Dreamcast version the $9.99 price tag might be enough to convince you to give Ghost Blade a whirl.
Did you play the original Ghost Blade? Does a new version with HD graphics and new features interest you? Let us know in the comments!

Be sure to keep an eye on Hucast's dedicated Ghost Blade website for updates.

A Quick Look At The Dreamcast Twin Stick Controller

The Dreamcast's peripheral lineup offers plenty of oddities for the discerning collector to pore over. From the karaoke unit and maracas, to the fishing rod and the Dreameye there's something for everyone. One peripheral we've never really looked at in any real depth here at the Junkyard is the Dreamcast Twin Stick, an odd looking beast of a controller that always peaks the curiosity of the public whenever we wheel it out at live events and expos. The Twin Stick was never released outside of its native Japan, although that doesn't stop it being compatible with both NTSC-U and PAL Dreamcast systems, but the incredibly small library of games that officially make use of it renders the Twin Stick something of a luxury.
Twinned with the relative high price these controllers command in the current climate, the Twin Stick is a device that still enjoys something of an enigmatic air. Like the Arcade Stick controller, the Twin Stick is one of those peripherals that greatly enhances the experience of playing games that make use of it, but outside that small selection is pretty redundant simply because of its fairly unorthodox design. Let's take a more detailed look at the hardware itself, and some of the games that make use of the Twin Stick before investigating whether or not this is something you should consider adding to your collection...

DreamPod - Episode 46 Featuring Dreamcast Hub

[iTunes][Stitcher][Buzzsprout][UK Podcast Directory][YouTube]

Music in this episode comes from Wind & Water, MSR, Sturmwind and the live Shenmue orchestra. The interview about Blue Stinger and Illbleed is here at Gamasutra and it's pretty heart-wrenching so be warned if you read the whole thing (I doubt anyone will, but it's worth it). You are the people we do this for, so thanks for listening. If you have any feedback please don't hesitate to leave it in the comments or at the Facebook group - we read them all. You can find our guest host Stephen Robinson at the Facebook group Dreamcast Hub.

Feel free to leave a review on iTunes and if you want to chuck us your change on Patreon we're here.

A Quick Look At Headhunter

You are Jack Wade. You were once the ACN's top Headhunter, rounding up the most fearsome criminals on the mean streets of near-future California and bringing organised crime to its knees. However, something went horribly wrong. Waking up in an operating theatre with no memory of who you are or how you got there, you break out of the restraints and hazily escape from the mysterious facility before collapsing in an alleyway.

Once again being brought around in a hospital, you learn of your past glories as the most feared Headhunter around - a type of government funded bounty hunter - the death of your boss and the rise of crime in your absence. You're an angry man with a beard, you want answers, and you want your memory back...but first you need to re-enrol as a freelance Headhunter, get your license, your gun and your motorbike. Somebody will pay for this, but who and why? That's down to you, Wade.
Headhunter is one of the oddest games on the Dreamcast. I don't mean that in a derogatory way - I mean it from a totally bemused standpoint. That's because it is easily one of the best titles ever released for Sega's machine, but due to the incredibly late launch in November 2001 Headhunter was only given a PAL release. It sits squarely amongst games like Evil Twin and Stunt GP that were fantastic games in their own right, but for mainly financial reasons never made the leap across the pond to the United States or Japan.

Amuze, the Sweden-based developer of Headhunter only ever made two games - Headhunter (and the later PlayStation 2 port) and the PlayStation 2/Xbox sequel Headhunter: Redemption - but it's clear from the quality seeping from every pore of Jack Wade's adventure that the development team had a real grasp of the Dreamcast hardware.

Crafti: A Homebrew Minecraft Clone For Dreamcast

Minecraft. A game which looks so simple on the surface due to its basic geometric visuals and fairly relaxed gameplay, but in reality is actually incredibly complex and even lends itself to being used as an educational tool. Yes, Minecraft is a true cultural phenomenon. It also made its creator disgustingly rich when Microsoft bought the franchise from Markus 'Notch' Persson in 2014 for $2.5 billion, and the game has gone on to become the second best selling game of all time. Not bad, I'm sure you'll agree.
There are ports of Minecraft available for a multitude of different systems and they all offer the similar gameplay and mechanics found in the PC original, and many people have carved out a career simply streaming gameplay online. The power of Minecraft knowns no bounds it seems, and now the game has come to the Dreamcast. Well...sort of. Crafti is a Minecraft clone developed by DCEmulation forum member gameblabla and is now free to download and burn to a CD-R for playing in a Dreamcast. Naturally, that's exactly what I did...

HDTV Compatible Wireless Dreamcast Gun Enters Production

You may remember the LightConn wireless gun we revealed recently. It comes from hardware modder Chris Diaoglou (the man behind the other wireless peripherals currently available for the Dreamcast), and since the last update the device has undergone a rather impressive overhaul. The LightConn uses the same Bluetooth technology as the DreamConn wireless controller and the KeybConn wireless keyboard, and incorporates a pair of virtual VMUs.
Not only this, it works with modern flatscreen TVs through a reverse-engineered Wii controller which has been incorporated into the chassis of the gun, along with a Wii sensor bar which has been adapted to work with the Dreamcast. The best bit is, the new LightConn does away with the visible portion of the Nintendo hardware seen in the prototype and also adds new functionality, such as PC connectivity for save file transfer. New LightConn specs:

  • Two internal virtual VMUs
  • Support for VMU in-game screen indications
  • Support for Rumble Pak
  • PC connectivity
  • Region-Free : Can be used with any game including NTSC "locked" games
  • Support for any TV (including HDTVs)
  • Embedded VMU menu for calibration
  • Auto-reload feature

In the Line of Fire Kickstarter Cancelled

In the Line of Fire was possibly the most ambitious Kickstarter we've yet seen for the Dreamcast, with a bespoke 3D engine designed from the ground up for Sega's hardware. Not only this, it wasn't a stretch goal for an existing project. A full-on 3D shooter with tactical gameplay elements and multiplayer options specifically created for the Dreamcast. We covered it several times here at the Junkyard, from the first teaser shots to the Kickstarter launch, and we got to preview an early build, and it looked like such a promising game. Sadly, the project didn't get the backing it deserved on Kickstarter and the team appear to have cancelled the game. An update from Wilson Guerrero of Militia Studios was posted on the project page which reads:

"Hello everyone, first I want to thank you all, you are one amazing and generous group of people. 
Sadly I'm quitting the team right now and the sound designer is gone too so basically there is no team now. Best regards."
- Wilson Guerrero, Militia Studios

It's a real shame because In the Line of Fire represented - to me at least - a move away from the myriad 2D shooters and platformers that have come to the Dreamcast. It represented something of a turning point for crowd-funded games and maybe a glimmer that there was a bright future for Dreamcast indie development - even more so when you consider Militia was looking to release the engine to other developers. The level of detail in the enemy character models, and environment in the stage I got to sample was almost on a par with commercially-related software.
However, the failure of something as impressive as In the Line of Fire to gain backing will no doubt make other potential developers question if the Dreamcast is a financially viable platform to put their games out on. Last year the impressive looking Xenocider from Retro Sumus also failed to hit its target, although that game was was resurrected through pre-orders. There are still plenty of games coming - at least at the time of writing - for the Dreamcast, but that In the Line of Fire was so criminally ignored could potentially have repercussions for future development on the system.