Sadly, it seems that work on Dreamcast Engine has been placed on hiatus as of now, but all is not lost - David has turned his attention to another project. This project is still in the very early stages of development, but judging from the two YouTube clips below the Dreamcast could soon be playing host to it's very own sprite-based, procedurally generated take on either Rad Mobile or F-Zero. Exciting stuff indeed.
Clearly, these videos show off some very early builds of a work in progress, but we can't wait to see where this new racing project goes. Any new Dreamcast software gets us excited and either a traditional car-based racer or a futuristic space-themed one is fine by us, but in the meantime you can view David's other development videos by clicking the links below.
Dreamcast homebrew - winter terrain and light bloom
Dreamcast homebrew - dynamic shadows and lighting
Dreamcast homebrew - depth of field
Special thanks to friend of the 'Yard pcwzrd13 for alerting me to David Webster's impressive work.
2 comments:
Here's a an update from back in february, there are also two more updates from january on his channel.
It seems he's combining features of his 3D engine and the sprite engine, with the seeming goal of making a racer.
Depth of field and advanced lighting on a dreamcast, pretty awesome imo.
https://www.youtube.com/watch?v=TdOd15YcnmM
Here's a an update from back in february, there are also two more updates from january on his channel.
It seems he's combining features of his 3D engine and the sprite engine, with the seeming goal of making a racer.
Depth of field and advanced lighting on a dreamcast, pretty awesome imo.
https://www.youtube.com/watch?v=TdOd15YcnmM
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