New Xenocider Gameplay Running On Dreamcast Hardware

Work on Retro Sumus' debut Dreamcast release Xenocider continues apace behind the scenes, and the Spanish developer has given The Dreamcast Junkyard an exclusive first look at a brand new stage...which we're honoured to share with you lucky lot! This new environment is called Sakura's Realm, and as communications lead Carlos Oliveros explains, is heavily influenced by Sega classic Shinobi:

"Colourful, beautiful, and deadly. Sakura's Realm is the next planet in Xara's way and features lots of enemies and lots of transparencies. And we're not even trying to hide what an obvious influence the Shinobi series had on us growing up..."
- Carlos Oliveros

As you can see from the video below, Sakura's Realm - and Xenocider in general - is coming on leaps and bounds and features aesthetics which borrow heavily from Japanese culture. The most notable thing about this news is that the video is recorded directly from actual Dreamcast hardware, not an emulator, and shows some impressive fogging and scrolling effects:


This new glimpse at the progress being made by Retro Sumus comes quick on the heels of a redesigned box art reveal, with illustrations by renowned DC Comics artist Agustín Padilla.
Xenocider is shaping up to be one of the most eagerly awaited indie games for the Dreamcast and we can't wait to give this promising Space Harrier style shooter a damn good play test. Be sure to check out the Retro Sumus website, where Xenocider can be pre-ordered as either a standard, collector's or steel box edition. You can also follow Retro Sumus on both Facebook and Twitter for updates.

3 comments:

DCGX said...

I'm really digging that music.

Bob said...

It still looks a little lacklustre to me. Very little replay value....learn whether to move left or right fire and progress. Hmmm.

FlorreW said...

Looking forward to this !