Compilation of Late-Stage Dreamcast Trailers (2003-2007) Now Available

Both here in Europe and across the pond in North America, the final official Dreamcast releases arrived in the Spring of 2002, around a year after Sega announced they were halting production of the console. By stark contrast, over in Japan, the final official Dreamcast game didn’t see the light of day until 2007. To put that into context, while the first crop of Dreamcast games in Japan were competing with comparatively puny N64 cartridges and PS1 CD-Roms, the last few were vying for shelf space with the latest PS3 and Xbox 360 multi-million budget behemoths. 

Of course, the release schedule slowed to a trickle towards the end, but the fact that nearly a 100 games were officially released for the Dreamcast in Japan after the PAL and North American markets had shut up shop is something that continues to fascinate me. Why on earth did this happen? Who was behind it? Are there any comparable phenomena in the gaming industry? 

Well, I’m currently scribbling a longer-form piece that will dive into this bizarre period and address some of these questions, but before finishing that up, I wanted to share these trailers which should act as a nice little appetizer. They have been ripped from a set of Sega Press DVDs released between 2003 and 2007, and, as far as I am aware, this is the first time they have been made available online.

The Sega Press DVDs from which these trailers were sourced.
My understanding is that the ‘Sega Press' DVD series was distributed to gaming retailers, journalists and various other industry heads. Though dominated by the newer platforms of the time, Sega were fairly generous in giving space to the otherwise low-key Dreamcast titles of this era. Each DVD was also accompanied by leaflets/information sheets on a few chosen games, and on several occasions, despite the little white box being well into its twilight years, Dreamcast games were amongst the picks.

A typical 'Sega Press' kit, complete with contents sheet, DVD and flyers. 

Now, lastly, I'd like to give fair warning: this trailer compilation is mostly composed of shmups and ‘visual novels’, so will not be to everyone's tastes. Personally, though believing myself to be open minded, I often struggle to see the appeal of the visual novel genre, indeed, lots of the output from this time is, uh, a little off-putting (to put it mildly). Nevertheless, there are undoubtedly some gems, such as Ever 17: The Out of Infinity which features here.

Anyway, that’s enough jibber-jabber. I’ll leave you with the trailer compilation which, for the older heads, may stir memories of pre-ordering these games on Lik-Sang and insisting to your uninterested mates that the Dreamcast is ‘current-gen’.

What are your thoughts on this era of Dreamcast history? Are there any games featured here that are dear to your heart? Or, should Sega have afforded the Dreamcast a swifter demise in Japan, like they did in other markets? Let us know in the comments below.

Revisiting the “Jet Set Radio Future Multiplayer” Fan Game — an Interview with the Developer

In the spring of 2021, in my sun-soaked Seattle, WA apartment, I stumbled upon Jet Set Radio HD on Steam. It had been 20 years since the game’s creation during the dot-com boom, and so I found myself reflecting back on that era — on what we thought the future of the internet could look like compared to where our online worlds were now headed. JSR, in combination with the online-enabled super computer that was the Sega Dreamcast, represented an idea of where technology and games might go next. I was captivated. Maybe I still am.

I played through the game. I liked it — its energy, its vibe, and realized that the game now had a far deeper meaning that the younger me could ever piece together. The original hip-hop, funk and electronic synths —characters in their own right— played supporting role to my avatar, Cube, who cut through a Toyko-to basketball court tagging walls, a police state closing in on her.

Thoughts of data privacy, encryption technology, and artificial intelligence policing came to mind as I watched that deadly force unleashed on my protesting, spray-painting avatar ass. Developed in 1999, I also felt an influence of the pirate music sharing application Napster in my play through; in the JSR logo; in its ethos. I thought about intellectual property laws and how they are designed to re-appropriate property and wealth mostly for corporate entities. Entities like [Rokkaku Group].

I think Jet Set Radio can mean many things to anyone. I think that is one driver of its captivating nature.

Screenshot from Jet Set Radio Multiplayer

Others had taken an interest in Jet Set Radio, too. This led me to Jet Set Radio Future Multiplayer. JSRFMP is a fan-made game that takes Jet Set Radio Future, an original Xbox title and sequel to Jet Set Radio, and turns it into an online multiplayer, free-to-play extreme sport. The game’s character art is respectfully —how should I put this— pirated appropriately in the Jet Set Radio way from the Xbox title.

Before Bomb Rush Cyberfunk, there was 2018's Jet Set Radio Future Multiplayer. And while the game's server is no longer online, the game is still playable today single-player. JSRFMP has a custom soundtrack, and it features music artist 2Mello’s unmistakable sounds. There is fan-made graffiti art, and the game has more to offer than one might expect from a solo venture. There are a number of original characters to play, and expressive anti-fascist dance moves to unleash.

I ended up exchanging a few Discord messages with the solo developer, who goes by the name of screenracer. This is that interview, conducted over Discord messages in the Summer of ‘21.

Screenshot from Jet Set Radio Multiplayer

DCJY: When did you first dive into Jet Set Radio and why? Did you play the original back in the Dreamcast era?

screenracer: I played Future way back when the original Xbox came out. I was really young, and all I really remember was really liking 99th Street and I would always get my dad to complete the game up until 99th Street so I could just roam around since I wasn’t very good at games back then. I remember the game wouldn’t save for me as well, so I’d leave the Xbox on basically all the time haha. I forgot about Jet Set Radio for a while after that, since I was very young around seven or eight.

What got me back into Jet Set Radio was when Jet Set Radio HD came out. I was like, man I remember this game! But when I played it, it was different. I then found out that Future was the sequel. I wasn’t even aware of the Dreamcast version up until that point. So then I got an original Xbox and played Future, and started getting back into the Jet Set Radio series.

Mario Kart 64 is coming to the Sega Dreamcast!

Mario Kart has been dominating discussions in online gaming circles lately, what with the release of Mario Kart World for Nintendo's brand-new Switch 2. Is it good? Is it bad? I couldn’t tell you — I'm still here playing Mario Kart 8 like the peasant I am. Haven't even got the expansion pass for all the courses. Times are tough, bro. Something I do have though, is the godliest console ever forged by mortal hands —the Sega Dreamcast— and it's getting a port of the Nintendo 64 classic Mario Kart 64 very soon. The wizard behind this feat is none other than Jnmartin84, who previously brought exceptional ports of both Doom 64 and Wipeout to the console.

The Dreamcast wasn’t exactly lacking in quality kart racers during its commercial run. Titles like Looney Tunes: Space Race and Wacky Races offered solid alternatives to the Italian plumber's blue-shell-'em-up. But as with everything Dreamcast in the last few years, the boundaries once imposed by the Dreamcast's commercial failings and Sega's position in the console wars are being broken down by the scene's talented homebrew community, who are making ports once thought impossible a reality. We've had Grand Theft Auto 3 and Vice City come to Dreamcast, and now it's Mario Kart 64's turn.

Mario Kart 64 was recently decompiled, and Jnmartin84 wasted no time in getting something running. Last weekend, Falco Girgis announced the project's existence, explaining the technical side of the project in detail, and showcasing early footage of the port running on real hardware.

Only four days later, Falco posted an update on the project, and the progress made in such a short time is frankly staggering. Jnmartin84 sure works fast!

With Jnmartin84's Dreamcast ports of Doom 64 and Wipeout being regarded as the definitive way to play both games on any console, we have no doubt that his port of Mario Kart 64 is going to be nothing short of incredible as well. We look forward to seeing how he will leverage the console's power to add further enhancements to the game. We’ll be keeping a close eye on the project as it develops — in fact, I’m already taking bets on how soon a new update will drop after I hit publish on this news piece.

Are you excited to see Mario and friends race onto Sega Dreamcast? Let us know in the comments below or via our social media. And if you're a Nintendo AI bot out to get this project shut down, just remember — even in the robot world, nobody likes a snitch. Mario and Sonic competed at the Olympic Games together, so there's no reason why Mario Kart 64 can't be on the Dreamcast.