Showing posts with label Nakoruru. Show all posts
Showing posts with label Nakoruru. Show all posts

Nakoruru: The Gift She Gave Me - Samurai Shodown Spin-Off for Dreamcast Translated into English!

After nearly two years of hard work, I am absolutely elated to inform you that a team consisting of Derek Pascarella, Duralumin, Marshal Wong and myself have completed our English translation of Nakoruru: Ano Hito kara no Okurimono for the Sega Dreamcast, and today you will be able to play it.

Being a fan favourite character of SNK’s beloved Samurai Shodown fighting franchise (known as Samurai Spirits in Japan), it’s only natural that Nakoruru would get her own spin-off game. SNK granted developer Inter-Let's the privilege of crafting a story that explored her character in finer detail, with the result being Nakoruru: The Gift She Gave Me (as we’ve decided to dub it), a Japan-exclusive visual novel game released for Windows in 2001, with an improved Dreamcast version releasing a year later in 2002. To take a source material known for its intense arcade fighting thrills and adapt it into a quiet, heartfelt text-based adventure was definitely intriguing, so much so that it made us want to produce an English translation almost two decades later! 

To translate the game into English was no small feat, however. With over 12,000 lines of text, our translation of Nakoruru was going to take us more than a year to produce. But it honestly feels like that time has flown by, because the more we worked on translating the scripts, the more we fell in love with the game's plot and characters.

Mikato meets Nakoruru for the first time.

The game’s story is told from the perspective of seven-year-old Mikato, an orphan who is taken in by the people of the snowy village Kamui Kotan. She is selected by the village's chief to serve as assistant to the shrine maiden Nakoruru, somebody the people of Kamui Kotan admire for her strength, dependability, and outward positivity. Mikato soon realises, however, that deep down, Nakoruru is harbouring an intense sorrow. 

While Nakoruru is based in the world of Samurai Shodown, it can be played without any prior knowledge of the franchise, but if you are a Shodown fan, there are quite a few playful references to other characters in the franchise sprinkled throughout the game's script.

Nakoruru's childhood friends Yantamu and Manari.

The gameplay of Nakoruru is simple, and familiar to those who have played a visual novel before. Advance the story with a button press, and occasionally make choices, some of which greatly affect the game’s narrative.

Also included throughout the story are several basic but charming mini-games. These include quizzes, fishing, dodging enemy attacks, playing music, and more. 

While Nakoruru may lack the 3D graphics and arcade action many associate with the Dreamcast, it still boasts gorgeous, crisp, hand-drawn 2D artwork, and its beautiful coming-of-age storyline will pull at your heart strings as it deals with topics of friendship, loss and insecurity. The Dreamcast received over 100 visual novel titles in Japan, and in terms of quality, Nakoruru is up there with the best the system has to offer. For those new to the visual novel genre, you can learn more about them in this fantastic video by Bowl of Lentils.

Combat training mini-game where you dodge left or right to escape attacks.

We adopted an assembly line process to translate the game’s script. First, dialogue for an individual scene would be translated by Marshal and Duralumin, then the editors - both myself and Derek, would check over the translations for any spelling or grammatical errors, but primarily to ensure they read as naturally as possible in English. Once the script edits were complete, Derek would insert them back into the game. Working together and seeing the story come to life, and by our own making, was incredibly rewarding. 

Making an important decision in the heat of combat.  
But our translation would have been for nothing if it wasn’t for Derek’s hacking wizardry. The Dreamcast is still in an immature state when it comes to debugging and hacking, unlike other systems, such as PlayStation, which is more streamlined. A project like this for the Dreamcast required a slew of different tools to achieve. Along the way, Derek had to make many tweaks to the game so it worked with our translation, such as modifying mini-games, ensuring the character’s voice audio persisted across multiple textboxes, reallocating where RAM data was written to make room for larger text data, and more. But the biggest challenge Derek faced was implementing a half-width font (as Japanese characters are wider than English ones), which took him months, but felt incredible when he finally pulled it off. The end result of Derek's hard work is fantastic-looking English text displayed in game.

Demo Discs, Indie Releases, Translations, Bed Covers and Mega Ducks? - Dreamcast news round-up April 2022

A lot has happened recently. Twitter is considering adding an edit button, NFTs seem to have retreated back into obscurity (phew), Will Smith slapped Chris Rock, and of course, the Dreamcast scene continues to keep our beloved (supposedly dead) console relevant. As the team are busy counting the votes for the The Dreamcast Junkyard Top 200 Dreamcast Games 2022, I thought I'd give y'all a Dreamcast news round up. Hold on to your VMUs, because I'm rounding up a lot of things today.

A tidal WAVE of Dreamcast indie activity

You should all know WAVE Game Studios by now, but if you don't, check out our interview with them to get the scoop on why they're the one to watch in the Dreamcast indie release scene! Then, if reading all about all their previous endeavours wasn't evidence enough, here's all the stuff they've just done recently:

- The first Dreamcast demo disc in 21 Years!

This one's really damn cool. If you're not in the know, SEGA Powered is a cracking Sega-focused magazine that launched earlier this year off the back of a successful Kickstarter campaign. Helmed by Sega gaming mag veterans, every issue that has been released so far have been widely praised by Sega fans everywhere. We had a look at the first issue on the blog a while back, so check that out if you want to learn more.

So we've got a cool new Sega magazine to sink our teeth into, but you know something about the old gaming magazines that we really wish would come back? Cover discs filled to the brim with exciting demos! Well, seeing as the Dreamcast is getting so many new games released for it these days (making it a modern gen console - will box anyone who disagrees), it's only right that an issue of this modern Sega mag would eventually come bundled with some kind of free demo disc featuring tasters of the latest and greatest Dreamcast indie games! The disc will exclusively feature demos of WAVE titles, and will be released with issue 5 of SEGA Powered, due June 2022. It will be be the first Dreamcast demo disc to be released in 21 years! We recommend following the magazine's Twitter account to learn more details as the release gets closer.

- Shadow Gangs is getting a WAVE release!

After a somewhat rocky Kickstarter campaign (that involved the original campaign being cancelled to make way for another with a more reasonable goal), JKM Corp's Shadow Gangs was eventually fully funded. As the game was known to be pretty much near completion, many scratched their heads and asked why Shadow Gangs couldn't just work out a deal with a distributor like WAVE or JoshProd, and skip the Kickstarter all together, but the developers stuck by their campaign.

Well, looks like WAVE are now going to be distributing the game anyway, as announced in a Twitter post posted by WAVE on the 4th of April. This means WAVE will be manufacturing the Kickstarter copies and any future copies that will be sold through WAVE's web store. They've also confirmed that backers will be getting some "super cool extras" with their games, so that's something to look forward to!

- Postal will have local co-op!

WAVE are still on track to release the officially-sanctioned Dreamcast port of Postal on the 2nd of June, and you can still pre-order a copy on their web store. Dan Redfield, the gent responsible for porting the game, revealed at the end of March that he's successfully implemented a 4-player co-op mode into the game's campaign. It's only right that a port of Postal to a console known for its excellent party games would have such a mode!

Translations

Other than the bustling indie scene, another reason for the second wind the Dreamcast is experiencing (at least for us English speakers) are the many translations of Japanese games that have previously been inaccessible to us due to the language barrier. Here's some more! 

- Former Managing Director Yukawa's Treasure Hunt has been translated into English!

The Dreamcast game we never knew needed an English translation has finally been translated, thanks to the talents of SnowyAria (who previously translated Seven Mansions: Ghastly Smile). This simple promotional game has you play as former Sega of Japan head Yukawa Hidekazu as he digs up various pieces of Dreamcast-related memorabilia, with the idea being that for a month in 1999, you could submit your victory online to be entered into a raffle to win said memorabilia in real life. Obviously, you can no longer win any prizes, but you can at least experience this odd morsel of Dreamcast history in English now. Go here to get the translation patch, and for some further reading, check out Tom's article on the game here.

Me after playing Spirit of Speed 1937 for five minutes 

- New gameplay footage of the Nakoruru translation!

Derek Pascarella's project to translate the visual novel Nakoruru: The Gift She Gave Me into English started in August of last year. I am working as an editor on the project and all I'll say is that it has been a blast to work on so far! Anyway, Derek has put together a great preview video showcasing a test-build of the translation, which you can find here. You can find out more about everything Derek does by visiting DreamcastForever.com. Watch this space!

The odd stuff!

This is the part of our news round-up where we take a look at some things that verge on the side of kooky or obscure. These are the Dreamcast equivalent of those lighthearted cutaway reports on the real news that show you a Pug that can do a pop shove-it on a skateboard or something. Anyhow...

- The Mega Duck is now playable on the Dreamcast..?

Mega Duck... that's like Rubberduckzilla from that old Oasis advert, right? Nope. It was actually a Game Boy rip off from Hong Kong. It was also released in South America with the equally ludicrous name "Cougar Boy"... You can't make this shit up.

Anyway, the Mega Duck had a not-so-mega library of games (quantity-wise) and the majority of them were developed by Taiwanese company Sachen. When the Mega Duck could no longer be kept afloat (geddit?), Sachen ported a load of its Mega Duck games onto the Game Boy in the form of unlicensed multicarts, presumably to recoup some of their losses. Well, veteran Dreamcast homebrew coder Ian Michael has stripped each individual game from their respective multicarts and packed them all together as a bootable ISO (you need to use DreamShell to boot it) that uses a Game Boy emulator Gnuboy to emulate them. The package contains a total of 21 playable titles. Sadly, Snake Roy is not one of them... Maybe one day.

That is game art only a Mother could love...

Go to this Dreamcast-Talk forum thread for more information and a link to download the Mega Duck ISO. Edit: since I published this article, Derek Pascarella has converted the ISO into a .cdi image, meaning it can now be booted up on ODEs like GDEMU and MODE. The link for this is also in the Dreamcast-Talk forum thread. Thanks Derek! 

Now, go fourth and play some Mega Duck on your Dreamcast! Now there's a sentence I never thought I'd say...

- You can now cast dreams from the comfort of your very own Dreamcast bed...

Yeah, some company called "MoonLambo" is selling Dreamcast-themed bedding. The company predominately sells clothing featuring a lot of cyberpunk and vaporwave designs, but it looks like they've also branched out into selling home goods. Their trademark infringement-avoiding "Dreams Last" range includes a console duvet cover, VMU pillow cases, and a controller cushion. It's all a bit pricey, with the duvet cover ranging from £73 all the way up to £113 depending on the size you want. I also have no idea if it would even be good quality, as the site looks worryingly similar to one of those dropshipping clothing stores you'd get advertised to you through Instagram-ads, who steal people's designs and print them on crap shirts that shrink after one wash. But if you're a bachelor with a lot of disposable income who thinks a Dreamcast bed would look cool in your pad, then purchase at your own risk.

That's all for now, folks! Which of these news items excites you the most? It's the Mega Duck on Dreamcast, isn't it? Fair enough. Anyway, let us know your second favourite in the comments below!

Paprium, Tunnels, Intrepid Izzy, Nakoruru, Shadow Gangs, SEGA Powered - Dreamcast news round-up November 2021

Oh hi there. It's been a bit of a busy few weeks hasn't it? The petrol thing seems to be over (for now) but that hasn't stopped all manner of interesting things occuring in the world of Dreamcast...and as you'll no doubt be able to tell from the title of this post, I thought it would be convenient to simply put all of these news snippets together into one post here at the Junkyard, so here it is. A bit like that infoburst you used to get at the end of Bad Influence, but in text form. Bad Influence? No? Never mind. So what's been cracking then? Quite a bit actually...


Oh 'eck, Paprium is coming to Dreamcast!

Yes, everyone's favourite 16-bit Kickstarted ode to Streets of Rage, Paprium, is now coming to Dreamcast thanks to a new stretch goal reached as part of the 'next gen' campaign. Developed by Dreamcast stalwarts Watermelon, Paprium was released for the Mega Drive / Genesis back in 2020 to much critical acclaim and an equal amount of backlash for various reasons I won't delve into here. As a side note, I always thought it a bit odd that there was no Dreamcast version as part of the original campaign, synonymous with the console as Watermelon is after the success of Pier Solar. 

That puzzlement has now been put to bed though, with the Dreamcast being lovingly included as a stretch goal in the latest resurrection of the original Kickstarter campaign to bring the game to...er...modern consoles. The Dreamcast version will apparently be a little unique according to the blurb on the campaign page, which is never a bad thing:

NEW ADD-ON! PAPRIUM is also coming to the SEGA Dreamcast! 6 years after Pier Solar HD, this is to be the second Dreamcast Release by WM! This version of the game is different, in-between the 16-BIT release and the STEAM/PS4/5 release, it boast some exclusive things and take full advantage of the Dreamcast features such as VMU and a 3 player mode without the need for a multitap (of course)! Please note the game is in 4/3 ratio (just like the 16-BIT edition of the game). 

- Paprium Kickstarter

Will Watermelon shit the bed once again with this new release? I really do hope so - we all love a bit of drama. And since I've backed the Dreamcast version, it'll give me something to moan about when it inevitably ships late or gets cancelled. Anyway, check out the Kickstarter campaign here, and get ready to pap. Not even sure what that means. Onwards!


DreamPi creator Luke Benstead is digging Tunnels!

Not actual tunnels, you understand. But I'm sure Luke (aka Kazade) and his development partner David Reichelt are at least as handy with a shovel or a JCB as they are with a Dreamcast. What am I blathering about? You may recall we recently featured news about Simulant, a game engine created with Dreamcast indie development as its raison d'être. As a timely Halloween treat, Luke and David have released a promising Simulant-based demo titled Tunnels which sees players traverse a network of dingy caverns (or, um, tunnels) brandishing what looks like Gordon Freeman's property for protection. Here's a video:

Tunnels is fully playable on stock Dreamcast hardware and it looks like a promising little demo considering how quickly it was put together. From the Simulant development blog: 

Tunnels is a mini-demo of the Simulant engine. It's been written over the past three weeks as a demonstration of what Simulant allows you to do in very little time. Both Luke and David have day jobs, and this has been developed in their spare time - probably an hour a day each at most - and a good majority of that time was spent improving Simulant itself!

Along the way flaws were discovered in Simulant and many were fixed, others will be fixed later. Some planned features were dropped due to limited time, but may reappear at some point. In the future we'll use Tunnels as a test bed for new Simulant features, and as a regression test.

- Simulant Dev Blog

You can grab the demo from the Tunnels itch.io page here and follow the development of Simulant on the blog. Oh, and listen to DreamPod episode 80 if you want to know more about Simulant and the history of the engine.


Intrepid Izzy: Special Edition is now available to order!

We now turn our attention to another Kickstarter-funded title - Intrepid Izzy from Senile Team. If you missed our review of the exquisite platform-cum-beat 'em up, be sure to check it out here. In short, Lewis thought it was a stellar addition to the Dreamcast's stable of indie titles, and easily one of the best to hit the console, even going as far as to label Izzy as "The King (or Queen?) of Dreamcast indie platformers" - they even put that quote on the back of the box for good measure!

The good (better?) news is that a Special Edition of Intrepid Izzy is now available to pre-order from WAVE Game Studios, and comes with a soundtrack CD and a choice of region (PAL, NTSC-U, NTSC-J) packaging styles. 

The initial print run of 750 units [of Intrepid Izzy] sold out almost immediately, prompting a reprint just 28 days after release. The fastest known for an independently released Dreamcast title.

In response to considerable demand for both the game and the music featured therein, WAVE announced that a limited run two-disc Special Edition will be released on November 20, 2021. This version includes an audio CD with the full official soundtrack, and is available in European, North American, and Japanese cover art variants.

- WAVE Game Studios

The fastest selling out indie Dreamcast game, eh? Who knew? Not I. Did you? You do now! Intrepid Izzy: Special Edition launches 20 November 2021. Head over to the WAVE Game Studios website to pre-order it for £34.99. There's also a cool vinyl figure available too, if that's your bag. Actually, buy two and make them fight; with the loser being burned with a magnifying glass.


A new Dreamcast fan translation project - Nakoruru!

Some say he can translate a Japanese Dreamcast game manual without even reading it. Others say he can detect an obscure NTSC-J dating sim hidden at the back of a retro game store from a distance of 40 miles. All we know, is his name is Derek Pascarella. And if you've never seen Top Gear, that reference will go right over your head. If you've been following the Dreamcast fan translation scene for any amount of time, you'll be familiar with the work of Mr Pascarella, who has previously worked on English translations of Dreamcast titles such as Sakura Wars Columns 2 and Neon Genesis Evangelion Typing Project Advanced.

Now he's back with another translation project, Nakoruru: The Gift She Gave Me, which is a visual novel title set in the Samurai Shodown universe. This isn't actually new news per se, with both MegaVisions and SegaXtreme sharing the original Dreamcast Talk thread back in August 2021. What is new news though, is that our very own Lewis Cox has joined the Nakoruru team as an English language editor, and for this reason alone I wanted to refresh some mention of this intriguing translation project. If you'd like to know more about Derek's past translation efforts, check out DreamPod episode 93 here.


Those pesky Shadow Gangs are kicking bountiful handfuls of ass on Dreamcast!

Oh Shadow Gangs, where for art though Shadow Gangs? Shall I compare thee to a 1990s Sega arcade game featuring a ninja that was then ported to home consoles? So wrote Chaucer, rather anachronistically, back in the mid 1970s after a particularly heavy session on the old crack pipe. Which is quite fitting, seeing as Shadow Gangs is a 1980s themed/inspired side scrolling beat 'em up that people have likened to Shinobi. I haven't played Shadow Gangs myself, but I do recall it being mooted to be heading to the Dreamcast at least as far back as 2016 - possibly even earlier (thanks Dreamcast Today - I knew I hadn't imagined that). The game was released on Steam and other consoles in the fairly recent past however - to generally positive reviews - and now a video has surfaced of a port running on the creaking old Dreamcast. Here you go:

Looks like a fairly accurate rendition to me, and it seems pretty much identical to the video on the Steam page. It appears that another Kickstarter to get Shadow Gangs fully up and running on Dreamcast is on the cards, and we'll no doubt share the news once that project is launched.


SEGA Powered brings SEGA Power back from the dead, with the (unofficial) Power of Sega!

Not exclusively Dreamcast related this one, but I just needed an excuse to type that subheading. Back when I was a wee lad, SEGA Power was one of a number of physical mags I would regularly purchase, and so it was a bit of a no brainer that I would back one-time editor Dean Mortlock's love letter to such an iconic tome. Dean is assisted by Niel Randall (DC-UK), Paul Monaghan (Maximum Power Up) and Marc Jowett (SegaMags), so the knowledge and pedigree is assured. 

The teaser issue of SEGA Powered looks like it will hit all the right marks for fans of the magazines of yesteryear, and I for one will be intrigued to see what kind of Dreamcast-related content is included. Check out the Kickstarter campaign and bag a copy of the mag here. Update - the Kickstarter for SEGA Powered has now ended but I am reliably informed that a website for the magazine will be launched so you can buy a copy/subscription even if you missed the campaign.

There's plenty of other Dreamcast related stuff going on around the internet but I thought I would leave it there for the sake of brevity. Oh, and I got a bit sick of typing the word 'Kickstarter,' but I digress. Be sure to check out all of the other wonderful Dreamcast news repositories dotted around the information superhighway for even more interesting little projects bubbling happily away.

We plan to do these round-ups more regularly from now on as it's just a bit more concise than having multiple posts about stuff, so if there's anything you spot that you think we should include in future news posts, let us know in the comments. Cheers!