Showing posts with label Rolly. Show all posts
Showing posts with label Rolly. Show all posts

The Dreamcast Directory: Websites We Love in 2024

Late last year, in a gratuitous act of procrastination, I authored a piece for the Junkyard that surveyed the hefty range of Dreamcast websites that had sprung up in the console’s “post-Sega” era but which had sadly since bit the dust. In reality that piece was an excuse to indulge in some nostalgic daydreaming about the period when I first came across the console as a nerdy teen: a bizarre time when the burgeoning unofficial world (Goat Store, Beats of Rage, Treamcasts) sat alongside the last vestiges of Sega’s official involvement (idiosyncratic Japan-only shmups and surprisingly resilient online game servers).

As this list of deceased Dreamcast websites was pretty lengthy—and could have been even lengthier if not for a couple of oversights—readers could be forgiven for assuming that the hobby of maintaining websites dedicated to a 25-year old console was fading away. Fortunately though, they would be badly mistaken, and therein lies the purpose of this follow-up: to shine a light on the plethora of websites that are alive, kicking, and proudly serving the Dreamcast scene in 2024.

In no particular order, I present to you the Junkyard’s comrades-in-arms:

Dreamcast-talk (https://www.dreamcast-talk.com

Founded in 2004, and thereby pre-dating the Dreamcast Junkyard by a year, Dreamcast-talk is undoubtedly the lodestar of the scene. The website’s founders set out to establish a forum where DC-heads of various stripes could converge to chew the fat, sans what was perceived to be the overly restrictive administrative practices of certain prior forums. Dreamcast-talk quickly achieved that goal, and has continued to do so persistently and reliably for two decades now. Theoretically it's a fairly easy gig: set out a bunch of themed boards where relevant topics can be discussed, weed out spam or egregious flaming, and undertake technical maintenance from time to time. In practice though, maintaining a forum can be a bloody nightmare, and the fact that a day rarely goes by without fresh posts being made or a new member signing up is a testament to how important Dreamcast-Talk remains. 165,348 posts made and not out: as solid an innings as you are likely to see from an internet forum. When the gold anniversary hits in 2054 I promise I’ll deliver a better present than a couple of paragraphs in a rambling blog post…

DCEmulation (https://dcemulation.org

DCEmulation is another of the scene’s OGs that is still trucking in 2024. Actually, screw that. Given that it was founded in September 2000 (!), and is by my estimation the oldest Dreamcast-focused website to grace the worldwide web today, it would only be fair to say that DCEmulation is the OG of the scene. When the historians finally turn their academic gaze to our beloved little white box, DCEmulation will probably be mentioned in every other footnote. 

As the name suggests, DCEmulation’s initial focus was on documenting and discussing the development of emulators designed to run on the Dreamcast. Naturally, due to the type of audience and contributors that flocked to it, this focus quite quickly broadened out to cover Dreamcast homebrew development in its entirety. A few years in, spats between admins resulted in some splitting (which is succinctly summarised by our German brethren at Sega-DC.de), but thankfully this behaviour wasn’t endemic. In fact, efforts turned from splitting to amalgamation in 2010, when DCEmulation incorporated the forum for the unofficial Phantasy Star Online server, Sylverant.

Although the DCEmulation Wiki has now been mothballed, the forum, which alongside the Simulant Discord server is home to some of the most knowledgeable Dreamcast coders out there, is still in active service after 729,068 posts. Props to [darc], Bluecrab, and the whole DCEmulation community for keeping the show on the road all these years. 

Witching Hour: Indie Horror on the Dreamcast?

I could hear the wind and rain lashing at my bedroom window, like a cruel temptress in the night, wailing its cries of anguish through the tempest. I hunkered down, my hands shivering with cold and the fear of the evil lurking outside; my face dimly lit by the pale light of the television screen in front of me. Below it sat the white Sega machine, which I had turned on in a feeble attempt to distract myself from the nightmares swirling around my head, but I just found myself sitting there, staring mindlessly at the screen, unable to focus my attention long enough to decide which of the discs in front of me would be my attempt to escape the maelstrom. 

And then, a knock. At least, it sounded like a knock. The thunder rumbled in the distance, a flash of blue in the sky accompanying it, but I'm sure there was a knock. A timid, almost distant, tapping on the glass of the front door. I waited, anxiously, my mind tripping between scenarios - a visitor? At this hour? No. No one would be brave enough to face the violent storm battering the town tonight, surely? A creature, seeking shelter from the weather, perhaps? Nonsense. What type of creature would gently rap on my front door? No, it was definitely my imagination running wild. I was just hearing things in the dark. I needed to focus. Needed to find something to distract from the nightmares. The discs in front of me gave me portals to untold worlds of mystery, if I just picked one, I could have some relief.

The tapping again. Stronger this time, loud enough to jolt me to attention, audible over the howling wind and piercing rain on the window. There was no doubt this time. There was something, someone, at the front door. Fear very nearly overtook me, but somehow I managed to muster enough courage to investigate just what manner of visitor was calling upon me. As I walked, trembling with every slow, careful step, down the dark stairs, the room lit up with the furious bright light and cracking roar of another strike of lightning. My heart must have skipped a beat - or two - but in that momentary illumination, I saw something on the floor. A package? What ungodly courier would deliver me a package, at this hour, in this storm? I moved as slowly as I could, fearful of my nocturnal visitor still being present, but there seemed to be nothing there. Dare I open the door and seek the stranger? Nay, thought I. Besides, the presence of this mysterious package now occupied more of my thoughts. The brown paper of the parcel was shimmering wet, no doubt a result of the weather outside... although, in the dark, I momentarily thought I could see a tinge of red sprinkling this most unwelcome of deliveries. I needed to get this into the light, and quickly.

I hurried back up the stairs, another flash of lightning and whip crack of thunder punctuating my ascent, and into the relative safety of the bedroom, still dimly lit by that television screen. I no doubt could have turned the main light on, giving some warmth to my surroundings, but my desire to see what was in this parcel overwhelmed me. I sat down in front of the screen, and for the first time could make out the package clearly. The brown paper was wet, but not from the rain as I had thought. My throat dried, my heart beat faster, for it was now obvious that upon this unrequested bundle delivered to my door, was the unquestionable imprint of a bloodied hand. Blood. On a parcel delivered to me in the middle of the night, in a storm like this. I froze, my mind not quite capable of grasping the reasons why. Was it really blood? Maybe not. Maybe, this was a joke, played on me by an unseen trickster in the night. It couldn't be blood, I tried to reason.

It felt like an age, just sitting there, staring at the brown paper and that bloodied handprint. I had played out reasons why in mind, but every attempt at explanation just took me down more darker trails of thought. One thing was for certain though - I had to open this. I had to see what horrors - for horrors they surely were - lurked inside that parcel. My hands were sweating and my lips were dry as I carefully tore at the paper, being careful not to destroy what was in front of me. As the paper peeled away, its contents became clear. A plastic case, cold to the touch, was the first thing that caught my eye. A game? There was no doubt, the red quarter circle with a white swirl contained within caught my eye immediately. A Dreamcast game. A new world to explore. There was another crack of thunder in the distance, but by this point, the skipping of my heart beat was solely due to the possibilities that this game now presented me. The strange skeletal features on its front cover, the title written in blood. What unthinkable horrors could be contained within this disc? In the still dimly lit darkness, I peered at the cover - “Witching Hour” seemed to be the name of this new arrival, and its entrance into my life heralded dark things. 

That was not all, though. Underneath the cold plastic, there was a piece of card, no doubt a message to me from my unknown benefactor. I held it up, illuminating it in the light of the TV screen in front of me. What words would it contain? 

"Mike. No luck with that creative writing course, then."

How dare they.

---

There's nothing quite like the arrival of a new Dreamcast game. Sure, the sheer number we're currently receiving may make the unique specialness of such an arrival a slightly less exciting experience than it once was, but for those of us involved with the Dreamcast community at large, it's still a heart warming feeling when you tear open the plastic, open that case and start up a brand new title for the little console that won't die. Sega's zombie box of dreams had a great 2022, and one offering in particular promised to bring some horrified first-person gaming to the system - something which is particularly close to my heart. Step forward Witching Hour

RUN=DIM as Black Soul is now Translated into English!

Despite being a Dreamcast super nerd, I must admit I wasn't aware of the Japanese-exclusive "RUN=DIM as Black Soul" until community stalwart Rolly announced that an English fan translation was in the works for it. Today, I am reminded of this game yet again, because late yesterday we learned that that very translation patch had finally been released.

For those unaware, Rolly (along with frequent collaborator RafaMGam) has been involved in many translation projects for some really cool Dreamcast games, such as The Lost Golem, Karous, L.O.L.: Lack of Love, and probably most notably, Blue Submarine No. 6: Time And Tide. Rolly has also been responsible for some translations of DC games into Polish too.

So, back to RUN=DIM as Black Soul. Peculiar name, but it's essentially a turn-based strategy RPG with mechs. It was developed by Yuki Enterprise and published by Idea Factory in 2001. It appears to be part of a wider franchise (Run=DIM) which includes an anime series, as well as titles for the PlayStation 2 and the WonderSwan Color. Those who worked on the translation recommend the game to fans of Front Mission, Rayblade or Super Robot Wars.

Writing about Run=Dim as Black Soul in his A to Z of Dreamcast games guide, fellow Junkyarder Mike explains that the game "has a fairly large amount of Japanese text interspersed with its stat heavy presentation, which is rather daunting, and it's not exactly clear what is going on to anyone who can't understand the language." He finishes his blurb by saying "I just wish I knew what was going on." Well, Mike, today's your lucky day! With this translation patch, Run=Dim is now penetrable for English speakers. I will definitely be giving it a go. 

Anyway, enough from me, you can download the translation patch here. The translation is playable on real hardware, ODEs (GDEMU/MODE) and emulation. Thank you to Rolly, RafaMGam and EsperKnight for their hard work and dedication bringing this to us.