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20 Years of The Dreamcast Junkyard!

I was just going to ask ChatGPT to write me a post about this and add some fuel to the ever-churning AI slop engine that now both powers the internet and pushes RAM prices to cataclysmic levels; but as I was about to click 'generate,' I was visited by a ghastly apparition. The spectre that appeared before my very eyes was a scruffy, hungover urchin uttering barely coherent gibberish about GD-Rom drive emulation, hi-tech VMUs with colour screens, countless new independently developed games, wireless Dreamcast controllers and revitalised online servers. Disgusted by its unkempt appearance, I tried to waft the unspeakable phantom's form away with a swipe of my hand. It was then that I realised that I was actually seeing my own image reflected in my monitor.

Shocked and appalled by what I had witnessed, I promptly closed ChatGPT (other shite slop generators are available) and came to my senses. The 'this' I mention in the opening sentence of this post — and alluded to by the title — is the realisation that yes, we have indeed been here for twenty years. Two decades of Dreamcast-related nonsense here at The Dreamcast Junkyard. And lo, I thought that was worth waffling on about for a bit. Well, waffling in text form. You get the idea.

Before I continue though, just for shits and gigs, I did actually ask a popular AI thing what it knew about this very blog. I know this is super cringe, and the modern day equivalent of Googling yourself or putting yourself on Hot or Not to see if your face does indeed look like a three week old jack-o'-lantern that's been left in the sun...but let's just have a bit of fun here. So, what does...er...Gemini think The Dreamcast Junkyard is? 

Here's what it projectile vomited:

That's a great question! The Dreamcast Junkyard is a well-known, independent, and passionate online collective dedicated to the Sega Dreamcast console.

Here is a breakdown of what they do:

  • Online Hub for Fans: It's considered a leading source for news, reviews, retrospectives, and everything else related to Sega's final console, which was discontinued in 2001 but still enjoys a dedicated fan base.
  • Content Focus: They produce a variety of content, including:
  • Reviews and Articles: Deep dives into both classic Dreamcast games and new, commercially released indie/homebrew titles.
  • The DreamPod Podcast: A podcast that focuses on Dreamcast culture, collecting, the community, and general retro gaming topics.
  • Hardware Coverage: They often look into Dreamcast peripherals, different console variations, and preservation efforts.
  • Passion Project: The site started as a personal blog in 2005 by a fan named Tom Charnock and has grown into a collaborative, not-for-profit effort run by a team of dedicated enthusiasts.

In short, it's a thriving online community that keeps the spirit and excitement for the Sega Dreamcast alive and well!

As if to demonstrate how utterly unhinged these AI models are, and to further illustrate why we absolutely do not need this bullshit, the gushing nature of this response actually makes me feel a bit embarrassed. Also, I'm aware that copying and pasting that garbage back into this blog is only going to add to the ever-decreasing circle of content scraping depravity that these LLMs engage in...but at this point the internet is so far removed from the one that existsed back in 2005 when I started this blog, that its a bit of a moot point.
You can probably tell from this opening gambit that I'm no fan of AI, and I apologise for even using it to try and be funny (I'm not). Interesting that the whole 'It's Thinking' US Dreamcast campaign leaned so hard into the whole 'Dreamcast is so advanced it knows what you're going to do' thing. But I've digressed again...so let's get back on track. It's been twenty years since my first post here at the 'Yard — a blog I started because I was insufferably bored. I'd recently got back into the Dreamcast, and I'd been engrossed by resources such as Dreamcast Scene et al and thought I might take a stab at just making a personal blog about buying all the Dreamcast games I could find now (then) that had become super cheap.

2005 was a very different time in the world of Dreamcast. The console was essentially in the bin; the Xbox and PS2 and GameCube were the stars of the show and Dreamcast games, consoles and peripherals were on sale —at least here in the UK— for literal pence. Nobody wanted or gave a shit about the Dreamcast, outside of those spaces on the internet such as the aforementioned DCS and similar hotspots of the fandom. When I first started this blog, I never intended it to be any more than a personal diary where I recounted buying up all the old games I'd previously owned, while casting an eye over the ones I'd never had the opportunity to experience the first time around. I didn't set out for anyone to read it, I had no expectations at all. It was simply a thing for me to exercise my limited creativity, try to replicate the actual games journalists I'd grown up reading in magazines, and just have a bit of fun. I never for one moment thought I'd be here, twenty years hence, writing this drivel on a blog that has — as surprised as I am to realise it — become something of a cornerstone of the very community I looked up to in the first place. For that, I am truly grateful.


But it was not, and never has been a solo endeavour (well, apart from those first few months where I simply amused myself by writing slightly unhinged posts about stuff only tangentially related to the Dreamcast). Many talented individuals have graced the pages of this blog and not only served the memory of the Dreamcast, but have gone on to be highly successful in other fields. There have been events held in person, I've somehow been invited to write for esteemed magazines and books and launched a podcast (and been a guest on other podcasts) even though I can barely string a coherent sentence together.

What I guess I'm trying to say here, is that this whole thing isn't about me. It's about you — the ones here reading this right now. You, the people with the skills and knowledge and knowhow and enduring curiosity and love for the Dreamcast. The hardware, the software, the endless possibilities when it comes to engineering new limitless solutions which keep this platform alive. The ones who buy the indie games, post online, make YouTube videos, chat about recently discovering the Dreamcast and asking which games you should buy. To you I take my hat off — you keep the dream alive. I have done nothing really, but report on what you do while simultaneously being a spectator and a commentator on what awesome people can achieve with awesome ideas and awesome hardware. I'm just a fan, as it were. 

I've not been alone in keeping The Dreamcast Junkyard going for the last couple of decades; there have been many people who have exhibited their talents on the pages of this blog, on the podcast, on the YouTube channel and on our social media accounts. I'm not going to list them all, but they know who they are. So yeah, here we are, in 2025 still keeping the fires burning and below are some nice comments from people who have either consumed the content produced by the team here over the years, produced the content themselves, or are friends we met along the way. And I might add, if you want to skip the following messages, you might want to scroll down to the bottom to see what we have planned to celebrate this milestone outside of this simple blog post.

Some nice words from real people who are definitely not AI


James Harvey (DCJY): "As someone who read the Junkyard from the very beginning, it was a surreal honor to finally meet Tom and become a part of this wonderful team. Twenty years covering the greatest console ever, and we still have new things to talk about every month!"

Laurence Goodchild (DCJY): "The fact that the Junkyard has been kicking out articles for two decades on a strictly independent and non-profit basis is a huge achievement. No grifting, no clickbait, no shilling, and a messy website that actually maintains some character in a sea of monotony. I bloody love it. Hopefully the DIY ethos and community spirit can be sustained by future generations of volunteers."

Lewis Cox (DCJY):
 "The Junkyard is a pillar of the Dreamcast community, and I think I speak for many fans when I say it's a pivotal stop on anyone's Dreamcast fanboy journey. I was absolutely stoked when Tom asked me to join the site in 2018. Fast-forward a few years and I’m deep into writing deep dives and recording the podcast — and loving every minute of it. I’m honoured to be one of the many people helping to keep this wonderful website alive, and grateful to Tom for allowing me to take on more of an administrative role as he roams the rain-soaked country roads of the United Kingdom on his motorbike. I can’t believe it’s been 20 years, let's make it 20 more!"

Mike Phelan (DCJY Alumni): "Longevity is a rare commodity nowadays. Fads rise and fall, what is ‘hot’ and indeed what is ‘not’ changes on a near daily basis in a world where information bounces around at light speed and ‘trending’ and ‘viral’ have become bywords for our collective inability for things to keep our interest. Against that, a little blog started 20 years ago has stood the test of time. Outlasting Sega’s own time in the home console market, one site has kept the fires burning for a machine that has proven to be a true gaming underdog. What started as one man’s Dreamcast journey has morphed into a hub of information, a community of like-minded nostalgic gamers passionate both about the past and shining a light on a niche, underground scene still brimming with life. In doing so, it differentiated itself from ‘other’ gaming sites — a very British sense of humour, never afraid to tell it how it is and a self-deprecating ability to never take itself too seriously.

"There’s been ups and downs; a podcast listened to by thousands, panels at gaming conventions, exclusive, exciting ‘breaking news’, interviews with DC legends; many have passed through the hallowed halls of the Junkyard, some continue the fight for recognition of the swirl, others now content with the occasional re-emergence and more still faded into the midsts of time. Friends have been made, enemies too I’m sure (the Wild West days of the DCJY Facebook Group certainly were interesting!) but the Junkyard perseveres.

"My own favourite memories of the Junkyard start before I even came on board. It was a site that I discovered not long after getting back into the machine (2007-ish? My memory, unlike the DCJY, has faded with the years); Tom and the early apostles of the DCJY scripture were beacons of a shared love for the little machine of dreams. I watched as it morphed into something bigger than Tom surely ever imagined. I remember recording a podcast dockside in Bristol, interrupted intermittently by the sounds of a train; representing the ‘Yard in the Vegas of the North, myself and Tom sharing a panel with Dreamcast luminaries in a moment that still feels slightly surreal. The chaos of podcast recording, the joy of reading articles ranging from ultra informative to downright anarchic, and of course the infamous Dreamcast Junkyard Ultimate Collectors Guide. I will forever be grateful to Tom for helping to get the first version of the guide out into a physical form; it started with a random email to a site I held as the epitome of the Dreamcast scene and ended with a cease and desist from SEGA.

"Today the Junkyard remains as strong as ever. The captain may have changed — now steered through treacherous waters by Lewis with a fresh crew of Dreamcast zealots (Lewis and the Dreamcastanauts? Would make a great name for a pop-punk band), it continues to present insightful commentary and news in its own way. Here's to 20 years more and beyond of The Dreamcast Junkyard!”

Aaron 'Animated AF!' Foster (DCJY Alumni): "Surely it's not been 20 years, right? Now I think about it, it does feel like quite a while ago since I was walking down to my nearest GameStation to nab a few more two for a fiver Dreamcast games! My memory is pretty fuzzy about how exactly I stumbled upon the Dreamcast Junkyard back then, but when I did I was enamoured to find Tom doing the same GameStation trek and documenting it, so much so that I wanted to join in! This was in a point of my life where I was really starting to find my voice online and the wonders of tech like YouTube meant I could start even showing people silly stuff like playing Virtua Tennis with a fishing controller and talking about how blowy-shitty-uppy Bangai-O was! The Dreamcast console still holds a special place in my heart and most of that is due of the wonderful community that grew from this at-the-time humble little blog! Cheers! *clink*"

James Brown (Shenmue Dojo): "The Dreamcast Junkyard has been my go to retro gaming website and podcast for as long as I can remember now, consistently keeping me connected to the wonderful world that was SEGA’s swan song console. It’s been my main source of news and allows me to keep in touch with all of the inner workings of the Dreamcast community, who are all as passionate (and just as mad) as myself. The Dreamcast has literally shaped my life, and continues to do so, with Shenmue my biggest inspiration. The Junkyard has stood by our side through thick and thin and ‘I await whilst praying’ for many more moons to come!"

Patrick Traynor (Sega Saturn, SHIRO!): "I first encountered the Junkyard back in the Spring of 2015. I just started getting back into Dreamcast collecting after a couple year break, and followed a few retro podcasts prior. Looking for Dreamcast content, I found the DreamPod and fell in love. The podcast had everything I was looking for: an early 2000s aesthetic, an amazing knowledgeable staff, great guests, and recommendations for Dreamcast titles I've missed or overlooked. 

"The podcast was so amazing, it eventually inspired me to start my own about the SEGA Saturn with a few friends, which became SEGA Saturn, SHIRO! Years later, I've gotten to collaborate with the Junkyard, and proud to call many of you involved with the Junkyard friends. Just saying thanks would not even be close to what I owe the Junkyard. Congratulations on 20 years everyone, definitely looking forward to the next 20!"

Derek Pascarella (Hacker/Fan Translator): "Wow... 20 years of The Dreamcast Junkyard! It's hard to put into words just how significant the Junkyard is, and has been, for the Dreamcast scene. For me personally, the DreamPod remains one of my biggest comfort listens. Whenever I hear that "This is a Dreamcast disc, and is for use only in a Dreamcast unit" soundbite play, a warm blanket of SEGA goodness envelopes me from head to toe. I must also say that I adore how strongly The Junkyard supports so many personas in the Dreamcast scene: indie developers, content creators, and even romhackers (like me). 

"The finger is truly on the pulse, and you can always count on The Junkyard being at the forefront of posting about new games, new devices/mods, as well as new patches and hacks. Hell, you can even find amazing retrospective posts on Dreamcast games we've all been playing for over two decades, full of details and insights that somehow manage to make those old games feel like green fields with so much to discover and enjoy. We love you, Junkyard. Thank you for two incredible decades! My life is, without a doubt, better because of Tom's little pick-ups blog that grew into the world's best one-stop-shop for Dreamcast fans.”

KC (The Sega Lounge): “It’s crazy when everyone’s celebrating these big milestone anniversaries and you’re forced to face the fact that you, yourself, are getting older. However, as much as it’s weird that The Dreamcast Junkyard is already 20, it’s also strange that it isn’t older. To me, it feels like it has always been a part of my online life, if that makes sense. The Dreamcast is still, to this day, a big part of my life, and whether I want to be informed or entertained, I know DCJY is the place to be for all my (blue) swirl needs. I can always count on the Junkyard team to stay on top of the happenings around the Dreamcast scene, share their love for a new and promising indie darling coming to SEGA’s box of dreams, or even just find a barber!

“The DreamPod is also a permanent part of my podcast listening rotation and a very enjoyable show that never fails to leave me smiling after each episode. I’ve been fortunate enough to be on the show and privileged to have some of the guys on my own podcast. A delight. 

“When the topic of relevant websites comes up in conversations with friends, DCJY is always mentioned. Frankly, it’s not just a relevant SEGA or video game resource, but also a prime example of how to keep a community alive and well. So here’s to the Junkyard’s 20th anniversary! May you keep us all dreaming for many more years.”

Freakdave (Developer): "I’d come across DCJY before, but things really took off when Luke Benstead (Kazade) and I (Freakdave) released our Tunnels demo into the wild. We ended up with a mention on the DCJY site and a nod in one of their countless Dreampod episodes. Now here we are in 2025, and I’m raising a mug of coffee in my Dreamcast Junkyard cup to wish you a very Happy 20th Anniversary!"

Ross Kilgariff (Developer): "I was contacted by Tom from The Dreamcast Junkyard 8 years ago (!) for an interview on my work-in-progress game project, at the time called "Dungeon Ross". I had no previous experience promoting my games and getting a message from "the press" was a really big deal to me. I told my family members and proudly shared the link to the article and video. The interest that DCJY showed back then gave me confidence and made me want to stick around on the platform. So thanks DCJY for 20 years of service, and here's to 20 more :)"

Dreamcast Enjoyer (YouTube): "Raising a Hassy to celebrate 20 years of the Dreamcast Junkyard — a wonderful community and still my internet homepage to this day. Thanks for keeping the dream alive, lads!"

Adam Koralik (YouTube): "20 years of talking about the Dreamcast, at least you still make me look like the young one. Next year, come to the US for a bit and you'll be old enough for me to get you a beer, that I guess by my own logic I'm not old enough for. Keep dreaming!"

Video Game Esoterica (YouTube): "DCJY is turning 20? One more year and it can legally drink High Life! But seriously...how has it been 20 years? I still remember finding the site forever ago looking up some Dreamcast info and it's been a part of my "Sega Life" since then! I love that a console that had approximately a three year lifespan can make 20 years of engaging content and still not feel old! Here's to another 20 years so we can buy DCJY a '40th birthday' balloon like I got this year!"

PC Wizard (YouTube): "A 20-year accumulation of Dreamcast-related words and phrases that come together in a wonderful tapestry of articles to celebrate the world's best video game console. It brings tears to my eyes! Or maybe that's just the onion I'm cutting as I write this... Either way, happy 20th to the greatest junkyard on the web!"

Adrian O’Neil (DCJY Superfan): “Congratulations on the 20th anniversary of the Junkyard! Genuinely the Junkyard/DreamPod is my favourite Blog site and podcast. All contributors to the Junkyard are amazing. A special thanks has to be reserved for Tom.. Here’s to another 20 years!"

Uncle Clutch (also a DCJY Superfan): "I got caught in the Dreamcast spiral back in ’99, and the Junkyard has kept it spinning in my head ever since. Nostalgia pulled me in at first, but new games, projects, and the friendly community have kept me in its orbit. Congratulations on 20 years!"

What a lovely collection of messages, I'm sure you'll agree. Brings a tear to th'eye, I tell thi.


But wait, there's more!


It would be rather remiss of us to simply post a blog about reaching such a milestone. Back when we reached our 10th anniversary in 2015 we ran a competition in collaboration with SEGA Europe where they gave us a load of Dreamcast Collection limited edition vinyl records to give away. Hands up if you remember that? But I digress (again). This year we have something equally as cool, and we'll be announcing the details in the coming weeks, so keep an eye out!

Look up to see Aaron (Animated AF!)'s amazing tribute to the Junkyard's earliest header design!

For now though, I just wanted to once again thank everyone who comes here to read our articles, listens to our podcast and who just generally has a passion for keeping the Dream alive. To the people who continue to churn out the podcasts and the articles and the social media content. Without all of you out there keeping the Dreamcast relevant, there'd be no point in any of this. So thank you.

With that, I'm off to watch some AI-generated videos of Will Smith eating a Pot Noodle through a fence. Ciao for now!

Is video of the Sega Spud Dive PR events 'lost media'?

Long time readers of the Junkyard will no doubt be aware of my penchant for the obscure, the esoteric and the forgotten. Naturally, due to my obsession with the Dreamcast, there's something of a Venn diagram crossover where all of these ingredients are thrown together - obscure, esoteric, largely forgotten stuff relating to the Dreamcast is my bread and butter. But never Marmite. Yuck.

Take for example, my quest to unearth the actual court documents relating the the City of Milwaukee's failed attempt to probhibit the US release of Jet Set/Grind Radio owing to the conurbation's battle with unauthorised graffitti. Or the (currently dormant) attempt to discover the identity of the female voice artist responsible for the "This is a Dreamcast disc..." warning that PAL Dreamcast owners are undoubtedly familiar with. And who can forget the publication of the Sega internal email that heralded the end of the Dreamcast, but recreated in the style of House of Leaves? There was something about the barber from the European Dreamcast TV adverts too. Another one of these wild flights of fancy was my attempt to document the lesser known Sega Spud Dive PR events - something I was even able to quiz none other than former Sega of America President Peter Moore on when he appeared on episode 100 of our podcast DreamPod.

1998 Spud Dive winner Daniel Aguilar receiving his prize from Peter Moore

I'm not about to retread old ground here though. No, as stated, we've covered the Spud Dive previously. What I'm specifically focusing on now is the fact that while the Sega Spud Dive events were reasonably well documented with photographs in magazines of the time; have seen first person blogs on the event posted online; and were also recapped on some PR focussed websites of the era, there doesn't seem to be any video of either Spud Dive event anywhere online.

Proof that Mark Wahlberg took video of a Spud Dive

To clarify, there were two seperate Spud Dives - one held in 1998 to mark the Japanese launch of the Dreamcast, where the prize was a US launch day console and all of the launch games (later presented by Peter Moore); while the second event was held around Thanksgiving of 2000 to raise awareness of the console during the height of PlayStation 2 launch window fever. The second event also featured two actors dressed as Presidential candidates Al Gore and George W. Bush, to give a 'newsy' angle, apparently.

Source: Retrovolve

That no video exists of either Spud Dive (or indeed a prior similar event held in 1997 to mark the launch of Sonic R) is particularly puzzling, especially because this article from organiser Provoke Media's website claims that several TV crews were in attendence at the 2000 re-run, and the event was featured in a news segment by the Craig Kilborn Show - a US TV show which was hugely popular at the time.

"All coverage of “The Sega Spud Dive” aired the week of Thanksgiving, the busiest shopping time of the year.  More than 82 broadcast results appeared, including the Craig Kilborn Show and the ABC, CBS and Fox affiliates in Los Angeles, Philadelphia, Washington DC, Miami, Atlanta, San Diego, Phoenix, Chicago, Dallas, Boston, Indianapolis, Denver, Cincinnati, Oklahoma City, Milwaukee and many others. 

"Los Angeles Daily News sent a photographer and ran a photo with a large caption featuring Sega Spud Dive.  95% of the results mentioned both Sega and Dreamcast.  Dreamcast sales went up 82% during Thanksgiving weekend, from previous weeks."

- Paul Holmes, Provoke Media

I have searched high and low for some footage from either Sega Spud Dive event, mainly because I want to witness the absurdity of people swimming through cold mashed potatoes in an attempt to win a Dreamcast/Dreamcast related goodies - but to date I have found zero evidence that actual video of the procedings still exists. I've searched for local news channels that focus on the Los Angeles area and also episodes of the Craig Kilborn Show from around the time period, but even these appear to be lost media in themselves. The article linked above also states that:

"After the event, B-roll was hand-delivered to stations that did not send a camera crew and submitted the photo to the Associated Press, Reuters, Entertainment Wire and LA News Wire, which was distributed via satellite and hand-delivered to local network affiliates to increase national exposure."

Where is this B-roll? Where are these news items that were distributed via satellite? Associated Press, Reuters and Entertainment Wire aren't exactly small outlets or organisations, so why can't I find a single trace of any of this online? There's even a camera operator in the background of the image at the top of this page! I realise that 1998 and 2000 were different times, and people didn't walk around with 4K video cameras in their pockets; but there were news camera crews in attendance...where is the video? I clearly have more questions that answers when it comes to video footage or TV news reports of hapless members of the public swimming through mashed potatoes to win a Dreamcast.

To this end, I'd like to know if anyone out there reading this has any more first hand memories of either of the Sega Spud Dives? Did you take part? Do you have video or do you recall seeing video on TV? Hell, are you Daniel Aguilar - the guy who won the original Dreamcast and took delivery from Peter Moore himself? Or are you Levi Buchanan who won the second Spud Dive competition? I know this is a massive long shot and I know that this obsession of mine is ultimatley pointless, but for some reason this bizarre publicity stunt absolutley fascinates me; and it is the relative lack of documentation, outside of a few magazine articles and online snippets (look here and here, and also from the 8:55 mark during the Video Game History Foundation's Dreamcast launch podcast episode) that makes it all the more alluring. Alas, approximately zero videos.

Anyway, that's all I really have to say on the Sega Spud Dive for now (promise!). Maybe video does exist, but I'm either looking in the wrong places or simply using the wrong search terms. Either way, I'm hoping someone will be able to point me in the direction of some video taken of either event, but for now I'm inclined to file Sega Spud Dive video footage under 'lost media.'

An interview with Tom Charnock: Father of the Junkyard and Dreamcast Royalty

There hasn’t been much to celebrate in 2020 thanks in no small part to a global pandemic that has kept us locked up inside like Claire Redfield at the beginning of Resident Evil – Code: Veronica. So when we had the opportunity to celebrate the Junkyard’s 15th birthday earlier this month, we took it with open arms.

We talk about the Dreamcast a lot here at The Dreamcast Junkyard. Of course we do. It’s the reason we’re here (and the clue is in the name). But what we don’t talk about enough is the man who made all of this possible. A man who has spent countless hours researching the most bizarre Dreamcast trivia and interviewing even the most tenuously linked people to our favourite console. I felt it was about time someone put a microphone in front of his face for a change and got a little insight into the history of the Junkyard from a true member of Dreamcast royalty.

Tom is far too humble to reflect on what he’s achieved so far with the Junkyard, and indeed the immeasurable contribution he’s made to the Dreamcast community as a whole. So, if I may, allow me to do it for him. 15th birthday celebrations wouldn't be complete without talking to the man of the moment, so I caught up with him for good old fashioned chinwag.

“Before the Junkyard, I’d created an all-format gaming website on a defunct service called Treeway, where I basically just copied news from other sources and created my own articles about them. Around that time I was quite obsessed with making fanzines as well, and made ‘Cast-Aw@y’ - a Dreamcast magazine”, Tom remembers, keen to point out that he’s very proud of his improper usage of an @ symbol in the title, for full late 90s edginess.
Humble beginnings with "Cast-Aw@y" fanzine.

“I had my Dreamcast about two weeks after the UK launch, but a friend of mine had an imported Japanese system just after it launched there. We would play games like Tokyo Highway Challenge and be absolutely blown away by the graphics. That was my first real experience of the Dreamcast and once I’d saved enough money from my paper round, and sold my N64, I was able to get a console for myself.”

Tom grew his Dreamcast collection throughout its short life, and then he did the unthinkable…

“In 2001, I made the very foolish decision to part-exchange my Dreamcast and all of my games for a PlayStation 2 and the latest NHL game. It was only when I got home and played it that I realised I’d made a big mistake,” says a teary-eyed Tom. Luckily for us, it was not too long until he was a Dreamcast owner once again.

“When I went to university I managed to buy another Dreamcast bundled with Metropolis Street Racer, Jet Set Radio and Virtua Fighter 3TB which was ultimately replaced when I graduated, with a shiny new Xbox and Gamecube. And then in 2005, I’d been to visit my dad and I was standing at a bus stop which was right next to a GameStation store. I was just looking in the window and there was a Dreamcast there for £40 or something with a load of games, which was too good for me not to buy. I took it home and showed all my housemates and they loved it too. So I started buying up all the games again and one day had an epiphany to document my purchases and experiences in general on a blog, and the Junkyard was born.”

A blog which would ultimately turn into one of, if not the biggest Dreamcast fansite on the web.

“I had an affinity with the Dreamcast because it was the last SEGA console and me and my brother had a SEGA childhood with the Mega Drive, Mega CD, 32X and the Saturn - it was always a SEGA household. My love for the system really grew after I set up the Junkyard because I started to explore the more obscure and import titles rather than the games that everyone knew.”
Tom was quickly acknowledged as a "Dreamcast expert".

Tom’s early vision for the Junkyard was purely a blog set up out of boredom.

“There was no real vision in all honesty. It was a case of being bored and wanting to document what I’d bought. I was accepted into the Navy and was waiting to join - which took months - so I was taking on temporary jobs and spending the money I made on Dreamcast games and accessories. In reality, going on day trips to different towns to visit small independent gaming shops and then blogging about it was just my way of killing time.”

“It was a bit like a diary. I didn't expect anyone to read it. I was doing it purely for my own enjoyment and entertainment, and then slowly but surely a couple of people started commenting on the posts. I was completely oblivious to other online gaming communities at the time and so to me, this was all quite new and exciting - I felt like it was all happening inside a bubble.”

As the community started to grow and more and more people commented on Tom’s hard work, he’s in no doubt that this pushed him to keep updating the Junkyard and find new ways to engage with his newfound audience.

“Yeah, it definitely spurred me on. You'll notice that there is a definite turning point in the very early days where it went from just being a blog with random nonsense about the games I’d bought to doing actually researched features and reviews. I don't think anywhere else was really doing that at the time, not for the Dreamcast anyway as it was becoming something of a forgotten console.”

This Is A Dreamcast Disc: The Search For The Voice Of Dreamcast

This is a Dreamcast disc and is for use only on a Dreamcast unit. Playing this disc on a Hi-Fi or other audio equipment can cause serious damage to its speakers. Please stop this disc now.

If you've ever put a Dreamcast game into a device that isn't a Dreamcast, you will instantly recognise that foreboding little passage. It's a pretty simple warning, clearly stating that you risk damaging your audio player's speakers if you continue on that well-trodden path of wanton destruction. For the uninitiated, the message is an audio track recorded on Dreamcast GDs from all regions, and the only real difference is the language that the ominous caution is relayed in.


Naturally, being from the UK, and primarily playing PAL games back in the day, the message I hear in my mind is performed by a well spoken Englishwoman, clearly and concisely, as if she were a stern teacher speaking to her class. Indeed, if you are a listener to our podcast DreamPod, you'll also be familiar with the warning as it forms an integral part of the intro and outro jingles. The warning is also recorded in other European languages on PAL GD-ROM discs, but for the purposes of this article I want to focus on that haunting English language delivery.

It's almost a part of Dreamcast folklore these days, that cold, clipped and commanding voice booming out whenever a curious gamer feels the need to see what would happen if the disc is improperly used. "Please stop this disc now" she orders, and naturally, you do. Because she damn well said so. Indeed, there are plenty of Dreamcast games that have special bonus messages recorded on them, hidden in plain sight on the audio portion of the GD, and there's a list of the known games here at Sega Retro. But they aren't the focus of this particular caper. No, what I want to know is slightly more mundane, dull, esoteric and pointless than that. I want to know who that curt English lady is. What's the story behind that recording? When and where was it recorded? Who is she and did she do any other voice over work?
Before I continue, it's probably worth explaining a little bit about this specific warning track stored on Dreamcast game discs. See, Dreamcast games come on GD-ROMs. and GD-ROMs were intended to be Sega's unbreakable proprietary format for the Dreamcast that would prevent ne'er-do-wells from pirating Dreamcast software (and we all know how well that worked). It does this by partitioning the storage area of the GD-ROM into two areas - a high density and a low density area.
The low density area is the part of the disc closest to the centre and high density area is the area towards the edge, and these areas are separated by a ring embossed with Sega's trademark details. The high density area is where all the game data is stored. The low density area contains two tracks - Track 1 and Track 2. Track 1 contains the stuff you can see if you put a GD-ROM into a PC or a Mac - the Bibliogr.txt, Abstract.txt and Copyright.txt files. Track 2 contains the CDDA file which the Dreamcast converts into the scary audible warnings this whole article is concerned with.
The whole point of the warning is the notion that should the audio player try to play the game data stored on the high density area of the disc, the sound it's converted into would be horrendous and damage the speakers as well as your ear drums. A bit like playing a Nickelback album.

Now the science bit is out of the way, let's get back to Dreamcast lady. Or GD-ROM woman. Or scary warning Dreamcast lady. Whoever she is, those few seconds of her voice at the start of Track 2 on a PAL Dreamcast game are every bit a part of the Dreamcast story as the iconic swirl, the 'VMU with a dead battery' beep and the ADX, MPEG Sofdec, and Duck TrueMotion boot screens. And to be quite frank, the warning voice overs from the other regions just don't cut it when compared to the Iron Lady of the PAL territories.

I won't lie to you, dear reader - this will be a meandering and quite pointless escapade, but just as with the In Search of The Barber series from a few years ago, The Dreamcast Junkyard has always prided itself on documenting even the most trivial and niche aspects of the Dreamcast's evergreen existence. So if you're ready, buckle up, take the red pill and let's see how deep this rabbit hole goes...

Bleemcasting: An Interview With Bleemcast! Developer Randy Linden

As the amount of online articles and Tweets around the recent anniversary of the North American 9.9.99 release date illustrates, the Dreamcast is still very fondly remembered. While the scene continues to grow at a steady rate in terms of bootleg and independent game development, there are still a fascinating number of Dreamcast areas that remain either untouched or that haven't had their rich historical veins fully exposed. One of those areas that myself and others in Dreamcast fandom are fascinated by is the story of bleemcast!.
A bit of a throw forward, I have another article in the works about ‘Why I Dreamcast’ even though it’s fast approaching 2020; and a large part of that is a deeply personal and nostalgia-fuelled longing and sense of clinging to a certain place in time. The Dreamcast, as much as I love it, and despite my role here at The Dreamcast Junkyard is a console I am wilfully ignorant on compared to the other staff members. The main reason for this is that I had only owned the console for a mere 8 months when I packed up and left home for the bright lights of university. The console, therefore, existed for me during a stage of enforced self poverty. New (well, pre-owned) games I still managed to justify occasionally, but instant noodles and supermarket value bread were prioritised over games magazines; and the internet was something I went to the library to check for roughly 1 hour a week when hungover and between lectures (and even then was mainly to email friends who had gone to other universities...and nearly almost always simply to tell them how hungover I was). Anyway, what I am trying to paint a picture of is that my finger during the 2000-2004 era was hardly on the pulse of information about anything...let alone Dreamcast.


So for me, I didn’t learn about bleemcast! until way after the events of the Dreamcast had long transpired, and it was years later still that I actually discovered this had been an actual retail product, and wasn’t like my copy of DreamSnes that had been created and uploaded from some shed somewhere. This was instead a full-fledged and commercially available product release promoting legal emulation that allowed you to load PlayStation game discs on the Dreamcast, adding a load of graphical improvements along the way.
What all this leads up to then, is that I tracked down Randy Linden, a member of the original PC bleem! and Dreamcast bleemcast! team. I fired off some questions and Randy was kind enough to answer. Hopefully you will enjoy reading them as much I did, and will give an interesting insight into the development of one of the most notorious releases on the Dreamcast...

It's Thinking: An Interview With Brian Bacino - The Man Behind The Iconic Dreamcast Slogan

The Dreamcast's North American launch was one of the most successful console launches of all time. It boasted a line up of games that was unmatched in terms of variety and quality, and an air of untouchable swagger and confidence swirled around Sega that hadn't been seen since the days of the Genesis. Key to the success of the Dreamcast's introduction to the lucrative American market was undoubtedly the bombastic and memorable advertising campaign that supported the console.


The iconic 'It's Thinking' TV commercials and the memorable launch date of 9.9.99 were powerful weapons in Sega's arsenal when waging a marketing war against Sony and Nintendo for consumer dollars. However, these two components of marketing collateral did not come about by pure coincidence. They were thoughtfully constructed prongs of the same pincer movement strategy, and arguably helped to propel the Dreamcast into millions of American homes in those first few months post launch.
Here, in an exclusive interview we talk to Brian Bacino, the man behind the North American advertising campaign. As former Creative Director at respected advertising house Foote, Cone & Belding (FCB) of San Francisco, Brian was instrumental in the creation of the Dreamcast brand and the system's early success...

DCJY: Brian, first allow me to thank you for taking the time to answer our questions. The Dreamcast console really was a game-changer when it was released (pun intended!) and still holds a dear place in the hearts of a lot of gamers. To kick things off, could you give us a brief description of what your role was at FCB and specifically with the Sega Dreamcast commercials?

Brian Bacino: Hi Tom – thanks, I’m totally psyched to talk about the Dreamcast launch. It was an epic adventure in advertising, full of drama, plot twists and explosions! I was FCB San Francisco’s SVP Group Creative Director/Writer in charge of the launch and roll out of The Sega Dreamcast. My partner, Steve Fong, and I conceived and created the ‘It’s Thinking’ campaign and the ‘Apocalypse’ launch film – heralded in 1999 by several video game magazines as “the most epic video game commercial ever created!” Steve and I would not argue.

The Beginning of the End? Or the Start of the Dawn of a New Age of Junkyard?

We here at the Junkyard have been doing some serious navel gazing recently. After over 12 years of bringing you all the latest news, reports, stories, interviews, reviews, features, rants, opinions, podcasts, videos, and random inane musings about all things Dreamcast, we've realised two things.
Is that a Dreamcast swirl?

New Subway Commercial Features A Dreamcast

Never let it be said that we here at the Junkyard let any hint of a Dreamcast - no matter how slight - go undocumented. The latest appearance in media approaching 'mainstream' of our beloved console comes in a new web commercial for Subway's latest sandwich - the Reuben:


Keep an eye on the bottom left of the video. Thanks to Facebook group member Preston Weaver for bringing this to our attention!
ICYMI. Is that arrow big enough? Hmm...
Naturally, the Dreamcast appeared in its own series of advertisements, many of which we have documented in the not too distant past.

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The Mr Yukawa Dreamcast TV Commercials Have Been Translated

You. You there, reading this nonsense right now. Yes you! Do you know who Mr Yukawa is? Of course you do - he's the total legend of a bloke who not only ran Sega Japan back in the day (or something), but also had his image festooned across all manner of Dreamcast clobber once upon a time. He was also in the Shenmue bonus disc (read about it here) and even had his own Dreamcast game (read about it here). Mr Yukawa became something of an icon for Sega in his home country, and was the star of a series of TV commercials for the Dreamcast but until very recently these adverts were only available in their native tongue.

Enter Mr Jim M. Ballard, a polyglot with - by his own admission - far too much free time on his hands. The devil, it is said, makes work for these idle hands but we would vehemently disagree - especially since Jim turned said appendages to adding English subtitles to the entire series of Mr Yukawa Dreamcast adverts:


You can find the rest of the series here in Jim's YouTube playlist. Thanks to this dedication, the anglophones in the room can now also share the epic ups and downs of Mr Yukawa's struggle to make Sega great again.

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When Love For The Dreamcast Dies...

We’ve all got our Dreamcast back story. Some of us bought it at launch, having bought every Sega console since the Master System, including the 32X and Mega CD. Some of us were beguiled by the advertising; cinema adverts between big budget movies, featuring “the Dreamcast Barber”, or the classic “Its thinking…” TV commercial, showing the Dreamcast to be a machine so vastly superior to the existing consoles, that purchase was a necessity. It was new, it was sexy, it was enthralling…
But for me, the whole console launch, the killer apps and the must have games, the wacky peripherals and the arcade perfect experiences, completely passed me by. A proud Sega supporter, I was  first a Megadrive, then Saturn owner, but my kids had rebelled against the Saturn as the “family console”, insisting on a Playstation for Christmas 1998. And not too long after that, my desire to game waned; the chief gamers in the house were now my two eldest sons, (aged 7 and 10 at the time)…we simply 'progressed' to a PS2 (with GTA 3 and a DVD player!) The Dreamcast and indeed Sega as a console maker, was finished before I even realised it had been in the race…
I received my first Dreamcast in the summer of 2004. It had belonged to a nephew of mine, and he thought his younger cousins might be interested in it. Being complete PS2 addicts, they didn’t give it a second look, but I, on the other hand, did. I became intrigued by it, beguiled and charmed by it. I started to use my newly acquired home PC to research the failed enigma that was the Dreamcast, finding Planet Dreamcast, all of the IGN reviews and of course, our beloved Dreamcast Junkyard. I felt gutted that I had missed out on it’s launch, it’s short life and it’s untimely demise…I tried to immerse myself into it’s history, in a vain attempt to recapture something that had been all too fleeting…the Dreamcast burning brightly in the consciousness of gamers everywhere...


Cosmic Smash Secret Characters Discovered After 16 Years

Cosmic Smash: simply the finest minimalist squash game where you get on a 'cosmic bus' and whack a glowing ball at neon cubes. No, I haven't been at the vodka again - that's just the best way to describe Sega's 2001 NAOMI and Dreamcast release. The game was only ever released in Japan and has become quite a sought-after title for the Dreamcast, and not least because of the unorthodox packaging - it being one of the only official Dreamcast games to be released in a DVD-style case.
We covered Cosmic Smash quite some time ago here at the Junkyard, and I also heaped praise on it when I wrote a Dreamcast-themed Minority Report for Retro Gamer Magazine a couple of years back (issue 146 if you're interested). One thing I certainly missed in all my time playing the game though, was the inclusion of several secret characters. Secret characters that until now have pretty much never been seen or even mentioned anywhere on the internet.

Enter fellow blogger Jeremy Hobbs, curator of Ribbon Black. As he explains in his excellent article, Jeremy inadvertently unlocked a secret playable character he had never seen before - one of the 'worker' characters seen in the intro sequences. Initially, Jeremy thought he had unlocked the new avatar because he'd followed a certain route through the game, but this wasn't the case.
After going down a rabbit hole to discover just how he did it, Jeremy then learnt (after much internet and forum digging) that there are several other secret characters locked away in that retro-futuristic neon subway system of nightmares. One of them is a bear holding a fish (see above), but I won't spoil the story any further. As someone who knows what it's like to stumble upon something and then become embroiled in trying to find the answers (remember the whole 'Dreamcast Barber' thing?), this topic really piqued my interest; that a game - albeit one as obscure as Cosmic Smash -  can withhold its secrets for almost 16 years is nothing short of staggering to me.

Head over to Ribbon Black here to read the whole fascinating story, and also how you too can unlock the wacky extra characters. Thanks to my Junkyard co-writer Aaron Foster for alerting me to this.

Developer Interview: Senile Team

Senile Team is one of the premier independent studios currently developing games for the Dreamcast. With an impressive portfolio comprising such well-known and critically acclaimed titles as Rush Rush Rally Racing and the ever-popular Beats of Rage, Senile Team has already claimed its seat at the top table. With this in mind, we though it was about time that we got together with one of Senile Team's main men Roel van Mastbergen to find out a little bit more about the history of the outfit, their influences and get some details on the brand new platform adventure heading to PC and Dreamcast very soon - Intrepid Izzy.
DCJY: Hello Roel, thanks very much for agreeing to talk to The Dreamcast Junkyard! We’re big fans of your output on the Dreamcast. Could you tell all those people who may not be familiar a little bit about yourself and the history of Senile Team?

Roel van Mastbergen: Hi Tom, thanks for inviting me to this interview. I’m Roel van Mastbergen, designer, artist and programmer for Senile Team. Senile Team is a small indie developer (currently made up of four people) originally founded in 2003, when we created Beats of Rage. This beat ‘em up based on Streets of Rage proved very popular, and we decided to keep making games, especially for the Dreamcast. Our next release was the Micro Machines-inspired Rush Rush Rally Racing, of which we recently did an updated re-release - Rush Rush Rally Reloaded which we also brought to the Nintendo Wii a few years ago.
It’s very interesting that you mention Beats of Rage - I’m pretty sure that most Dreamcast owners are familiar with it, but possibly don’t know that Senile Team is responsible for the original engine. Before we get to Beats of Rage though, one thing I have to ask - where does the studio's name ‘Senile Team’ actually come from? You don't strike me as being particularly old or decrepit. Much.

Well, back in the day we used to communicate via a mailing list. When creating the mailing list, I found that most names that actually made sense were already taken, so I sort of randomly picked the name 'Senile.' When we completed Beats of Rage, we decided to stick to it. We felt it made sense in a way, because we'd just made an old school game. 'Old' and 'senile' go hand in hand, after all!

The Lost Content Of Soul Calibur (Now Found!)

Man, I love the Internet Archive's Way Back Machine. It's literally a real-life version of the chronoscope as described in Isaac Asimov's short story, The Dead Past. Well, not quite...but you get the idea. In The Dead Past, the chronoscope is designed to view the real world of the past, as opposed to the internet, but the similarities are there. Also, I just wanted a reason to mention Isaac Asimov because the dude was a freaking genius. If the chronoscope ever does become a thing, I'll be hitting him up to write a guest article for the Junkyard. Anyway, the point of all this is that I was browsing the internet of 1999 with Way Back Machine, with a specific mission.
See, I was trawling Namco Japan's old site looking for the fabled special VMU save file that gave players access to a hidden Voldo costume, but I inadvertently found myself looking through the pages of the old Namco US site, too. Naturally, I navigated to the Soul Calibur sub-site and my, what a treasure trove that is. There are tons of downloadable files, images, guides and walkthroughs for the game, but perhaps the most interesting thing was the desktop themes section. Yes, Namco created some official Soul Calibur themes for Windows 95 and while the files themselves are no longer accessible, these screen shots are...and I thought they were worth sharing.

Play Expo Manchester 2016 Show Report

The weekend of the 8th and 9th of October 2016 saw Replay Events' huge Play Expo gaming event return to the north west of England, with Play Expo Manchester. The event has been a staple of the gaming calendar for many people in the UK and European gaming communities for the last few years as it blends retro, current, PC, console and board gaming; and supplements them with cosplay competitions, indie game showcases and more arcade and pinball machines than you can shake a stick at - all set to free play. Oh, and there are hundreds of sellers on hand to offer event goers the opportunity to pick up all kinds of gaming paraphernalia, should their budgets stretch to it.
Naturally, The Dreamcast Junkyard was there and our booth in the community zone was the biggest one we've put on yet, featuring 8 Dreamcast systems of all different flavours and a whole range of games and peripherals for the public to experience. The turn out at Play Expo was stunning and was quite possibly the largest and busiest to date, with thousands upon thousands of gamers and collectors flooding the Event City venue over the course of the two days.
As exhibitors, it was amazing to see so much appreciation and love for the Dreamcast, and our little corner of the event hall was barely ever empty and on more than one occasion it was absolutely teeming with people keen to play on the games we had on offer.

New Dreamcast Game Revealed: In The Line Of Fire

A few months ago we showed off some images of a brand new first person shooter that didn't actually have a name. If you don't know what I'm talking about, cast your mind back to those pictures of the clowns holding invisible guns. If you still don't know what I'm blathering on about, simply cast your peepers downward a few pixels and refresh your memory:
Remember now? Excellent. The guys behind the 'unnamed shooter' have been hard at work behind the scenes, it seems and have finally put together a fully playable build of the game. Oh, and it has a name now too: In The Line Of Fire. I'm not usually one to blow my own trumpet (much), but I thought I should mention that I had a small hand in choosing that name...but this isn't about me. It's about a brand new story-driven first person shooter coming exclusively to the Dreamcast...and we've played the alpha build!