
Super Furry Animals

Super Magnetic Aaaargh!

1) Super
2) Magnetic
3) Neo
You know that old adage about the Devil disguising himself as something nice in order to appear more enticing? Well, meet the Devil. In the form of this little cunt:

Yes, I bought Super Magnetic Neo off eBay for the princely sum of £3.00 or thereabouts, and was expecting a colourful yet slightly childish romp through candy-cane worlds populated by jelly babies. And to a certain degree, I was right. You see, visually, Super Magnetic Neo is like an uber acid trip, helped on it's way by a couple of lines of coke, a bottle of JD and a punnet of magic mushrooms. You play as the titular Neo - a smurf-hued robot with a magnet for a bonce. An evil baddie bloke has taken over the world, or something, and populated it with similarly evil robots (although, I don't remember the Terminator just mincing backwards and forwards, minding his own business like the evil robots do here) and it's up to you to smash them to bits and restore order.
However, to accomplish your mission, you must utilise the aforementioned cranial magnet. How? Well, it has the ability to create positive and negative polarity fields and by creating these fields in certain places you can propel yourself off platforms, grab swinging ropes and, obviously, destroy baddies. And by reading that, and looking at the amazing graphics in the poor quality screen shots here, you be forgiven for thinking that Super Magnetic Neo was a platform fan's wet dream. Which it would be, was it not for the immense difficulty level. A wolf in sheep's clothing if ever there was one. And just to nail it in even further, Super Magnetic Neo makes MDK 2 seem like a walk in the park.
Everywhere you turn there are pits and baddies that kill you instantly with the slightest touch, and in some areas you must jump from swinging rope to swinging rope to platform to platform to swinging rope...where the polarities change and you have to get the right one...or it's game over. Hair tearingly annoying? You bet your ass.

As such, I haven't actually got past the second world at the time of writing this guff. However, seeing as the graphics are so mind-bendingly good and the story so completely off the wall, I'm prepared to stick my neck out and recommend this to neurotics, people with pace-makers and inmates of high-security medical wards only. Have fun!
The Emperor's New Clothes

Dreamcast Games to Play on Halloween.
The theme is "Batman" this year so I managed to grab a burlap sack from a local coffee shop and I am making into a "Scarecrow Mask" for Halloween. It's coming out quite nice.
Here are a few games to play during Halloween.
The new Beats of Rag Mod based on the Splatterhouse series.

I have not played it yet. I am assuming you go around and kill evil stuff in a messy manner (If they stay true to the source material that is...)
Here is the DCEmu article and the LavaLit article for future reference.
http://dreamcast.dcemu.co.uk/splatterhouse-trilogy-openbor-mod-168907.html
http://www.lavalit.com/index.php?topic=2056.0

RE Code Veronica was the first RE game to do away with 2D backgrounds and was the first RE game to debut on a non-Sony console.
I find that the Dreamcast controller is perfect for survival horror games and thus I enjoy playing this game on the Dreamcast rather than the PS2 or Gamecube.
Find a copy of this lovely gem and proceed to have a good time running away from zombies and biological freaks for awhile.

Bats are really annoying. Hold up your lighter to get rid of them. I played through this game once before I learned that trick.

Illbleed is like starring in a B-Horror movie.
Instead of running away from enemies the gameplay drives you to walk slowly through each level looking for traps and steak dinners to gorge yourself on.
It's fun to play a game that doesn't really take itself too seriously but still manages to be very creepy and bloody at times.
Also: Evil Undead Sonic.

And of course the ultimate Halloween party game.

"Suffer like G did?"
"No! Don't Come!"
We have all heard these lines before and we all love them.
You know what I really wanted to do an in depth article about why this game is so fun but come on.

...You can't get more Halloween than that.
Happy Halloween Everyone!
Atari Punk Console, Housed Inside a Dreamcast.
Wikipedia.
(NOTE do not watch this video if you have epilepsy or are sensitive to flashing lights).
Wow.
It's kinda a shame everyone was giving this guy crap for using a Dreamcast. I mean that particular Dreamcast had died already. Why not use the parts for a project like this?
My favorite part is that he installed Furby eyes in the middle control ports.
More photos of this project.
New Sonic Adventure 2 character revealed
What the fuck is an echnida? And all this time I thought Knuckles was an echidna...
HD-Cast





Dreamcast: The Novel
"Wow!" I thought - someone's written a hard hitting novel documenting the rise and meteoric fall of our favourite dead console! Just think - the intrigue! the espionage! the blood, sex and tears played out against a backdrop of hardcore business meetings and mass redundancies! DREAMCAST - A NOVEL!!!*
Alas, upon reading the actual synopsis...
"What really goes on behind the scenes in the mysterious world of community theatre? Dreamcast is a look at the most underpaid volunteers on the planet, those who serve the muse of live theatre in the small towns and suburbs of America."
...I came to the conclusion that it actually sounds like a load of shite.
Shame.
* Once again, I apologise for wanton over-use of apostrophies.
A Gentle Reminder: Dux and Wind and Water Puzzle Battles
Wind and Water.

http://www.wind-water.net/
http://www.redspotgames.com/shop/
Dux.

http://www.hucast.net/
http://www.play-asia.com/paOS-17-71-4-74-1uf-49-en.html
This is a very exciting time for the Dreamcast scene. Possible success for these titles may help usher in a new wave of Dreamcast Independent releases from smaller companies.
Also bear in mind that similar games with limited releases became quite the collectors items once the original run ran dry. So yeah. If you are considering spending some cash on a "current gen" game maybe you should consider investing your cash in one of these instead. It's gonna cost you about the same amount of money.
(And don't forget they still have some copies of Last Hope left at Red Spot Games. I know I am gonna grab one!)
"Dream Trooper" Storm Trooper Head Portable Dreamcast.
Better late than never.
He made this thing out of an old Lazer Doodle! Amazing! All it's lacking is the back cover.
Recession? What you talkin' bout, Willis?








Wind and Water: Puzzle Battles Pre-orders are open!

Samba De Amigo: Wii vs Dreamcast

Well it's certainly not just a straight port. Gearbox hacve reworked the game from the ground up. It's all familiar but at the same time completely different. The graphics have been given a major overhaul and the presentation is far more expansive. Mind you, this should be expected when the game is a whole eight years apart from the Dreamcast one. Either way you can tell they loved what they were doing as the presentation is stunning and does the classic justice. No slapped together rubbish here. They've even included stages where you dance alongside Sonic in Green Hill Zone and Ulala from Space Channel 5, which is a lovely bit of fan service.
They've added quite a bit of new content too. There is at least 20 new songs on top of what was already available before, and every mini game from the first version and version 2000 are intact along with a couple more new ones. They even have downloadable content on the way with song packs of three for 500 Wii points (about £3/$5). So far the only songs that seem to be missing from what I can tell are all the Sega music that you could download 9for free) in the DC one, and a song called S.O.S which I was stuck on in version 2000. Maybe they'll be downloadable in the near future.
So everything appears to be great so far, but there is one area to this remake where it doesn't quite match the original: the controls. While the Wii remote and the DC maracas are both motion controlled devices, they both work entirely differently, and so Gearbox has had to adjust how the game works to play it. While the DC game worked based on the height you were holding the maracas, the Wii can not currently do that, so instead the game relays on a hard-to-describe tilt positioning type system that sadly isn't quite as accurate or as responsive. You have to completely re-wire your brain to play this new version. At first I really struggled to nail certain poses and going from one height to another quickly but after a bit of tinkering with the input settings and playing through the training parts I figured them out, unlike these guys in this video below by game Reactor who are clearly doing it wrong.
Still, it's not as good, and can sometimes be frustrating at it takes a lot more thought and perfection than the DC one did. From what I've read on forums it seems to vary from person to person: some people have nailed it and are beating superhard, while others cannot get the hang of it at all. It's definitely not as intuitive as before. personally, I've just started working on hard mode but keep getting my arse kicked with D's and E's. The Dreamcast maracas were not perfect by any means (especially in superhard where it often couldn't keep up with you), but it seems the Wii version is a lot harder to get good at. Maybe if they had waited until the Motion Plus attachment comes out next year, we could have got a more accurate and enjoyable game. Oh well, if this one sells good enough we might get a sequel that uses it.

So while the new Wii release is worth a look, it's by no means perfect just yet, mainly because as much as Gearbox tried, the Wii remote's technology is currently not quite good enough to recreate what Sega already did all those years ago. Once again proves that they were ahead of their time. Hopefully Sega will do the right thing and give us an update using motion plus in the near future, but that will only happen if people buy this one.
The Import Lucky Dip No.1

One of the earliest rhythm games by Benami (known best for Dance Dance Revolution) and one of four installments on the Dreamcast alone. Currently the series is up to it's 16th installment. Yikes! The 3rd and 4th ones on the DC require the 2nd game as they are appendix discs that add more music. This however is the very first game which is completely pointless if you own the 2nd one, which I don't. Still following me?
Anyway, the game consists of bashing 9 coloured buttons in sync to the little googly eyed things that fall down from the screen to a line. A special controller was built for the Dreamcast to make it identical to the arcade game with huge plastic buttons, but I'm not going out of my way to buy one of those unless i end up loving the game. So how does it play with the standard controller? Well the nine buttons get mapped to the shoulder buttons, all four buttons and every direction on the d-pad. I couldn't get the hang of any of the configuration at all but luckily it let you create your own, so what i did is match the colours on one side with the colours of the DC buttons and put the d-pad lot in the same places. There's also options to play the game in 7 and 5 button modes too to make things easier, which is nice.
I'm slowly getting the hang of it now with my custom set up and it's not that bad of a game once you gather your bearings. I actually prefer it over the DC DDR games which were dismal, with much catchier music (though still mind-numbly cheesy) and cute cartoon graphics. I might consider picking up the superior sequel at some point, but wherever or not I'm willing to invest in the special controller is still up in the air at the moment. Now if only it was playable with the maracas or dance mat..
I've never really like Wrestling games. They always feel like they're playing by themselves and you barely have much input in what's going on. I bought this on the basis that Sega made it and it features three Virtua Fighter characters (wolf, Jeffry and Kage) for some reason. That and of course because it was 25p.
I haven't played much of it but the graphics are quite good, better than any of the WWF games on the Dreamcast and it seems to play alright at first once I figured out how to punch, kick, and defend myself from throws. How I do anything else like tagging however i have no idea, and after a few easy rounds I get my arse kicked inside out by the CPU. Maybe I should read up on it, as it isn't a terrible game by any means.
I pretty much knew this was going to be awful but I bought it anyway to see just how awful. It's was one of many disappointments in the Dreamcast's Japanese launch lineup, and I actually remember being wowed by the screenshots in Sega Saturn magazine when it was first showed off. The actual game however looks barely anything like those shots did: in fact it looks closer to a N64 game but with a few odd building blocks sitting on a flat surface. The game has you as your selected monster (you start with Godzilla or his robot twin at first but can unlock others like the shitty Hollywood Godzilla and his butt-ugly baby son) smashing as many buildings as you can in 12 minutes per stage while trying to not get killed by the tanks and jet fighters that zap away at you.
It's extremely slow to walk around and aiming your attacks like the laser breath is almost impossible. What's more the camera angle changes constantly, presumingly to make things more cinematic, except all this does is makes it very difficult to tell which way you're going or where the tiny enemies chipping away at you are. A lot of the time the camera is more interested in getting a close dramatic shot of your monster than it is letting you see where you're going. The best thing the game offers is in fact a gallery of Godzilla movie trailers, of which you can unlock about 15 of them. Not really worth it when you have to slug your way through the dull game to get them though. Time to whip out the VMUTool to unlock everything, me thinks!
I defiantly like what I've seen so far: the graphics are pretty darn impressive, up there even with Shenmue when it comes to the characters. The combat works nicely and I can see myself far more patience with this than a Resident Evil game what with the unlimited ammo etc. If I can pick myself up a copy of the American version I'd probably replace this with that, but for now this will do me nicely. If anything I love the front cover of the box: it's hard to tell in the photo but it's sort of semi-transparent like the Cosmic Smash one. Well worth it.
One thing I've learned from buying from Japanese based Ebay stores is just how much more well looked after second hand games are over there compared to here. They even put each game in a resealable seal that makes the game look brand new, and none of the games I got were scratched at all. rarely do I find PAL Dreamcast games anymore that are in as good condition as this, the cases are usually always broken and the discs repeatedly sat on, and that's even if they have the right game in the case at all! I did get Aerowings 2 and Toy Commander last week for £3 the pair this weekend which were almost mint though, so i can't complain too much.

Extremely Angry Dreamcast Fan Hates Simon J and Wants Dreamcast 2. Plus More Dreamcast 2 Videos!
Yet the honest feelings of disillusionment and disappointment with Sega really show through. I really don't think that Simon knew what the hell he was getting himself into when he made those remarks about "fanatics" who like the Dreamcast.
Here is some more. A shame really. A bit more editing and it might have fooled more people.
The new Sega "TeraDrive" Dreamcast 2.
I predict a ton of videos like this leading up to 9/9/09.
(I may even make some myself.)
I don't think that most of these people really think that there will be a Dreamcast 2. They are just having some fun.
DCJY Rummage: Rainbow Cotton
I promised I'd try to keep bringing you Rummage videos, and here we are with another new one. Now I have discovered a way to record footage of 60HZ games I will start doing videos of lesser known import titles like this one: Rainbow Cotton, a Japanese only release in which you fly about as a red-head witch hunting for candy with the aid of a bunch of busty fairies.
It's a game that could have been great but is sadly let down a bit but some control flaws. It also perfectly demonstrates how terrible I am at playing at it, as you only get to see three levels and I die a lot. Oh well! Speaking of imports, I today received Mobile Suit Gundam: Federation vs. Zeon DX and it is brilliant, another one of those hidden gems there is next to nothing about on this here Internet. Once I've played it more you'll hear more about it.