In recent times, the rise of online gaming has all but phased out the local multi-player experiences of yore. I'm sure I'm not alone when I reminisce about hours spent playing Golden Eye or Mario Kart 64 on the Nintendo 64; or long periods taking turns on PGA Tour Golf on the Mega Drive. As a kid growing up through the 16, 32 and 64-bit eras, multi-player gaming was all about getting together with a group of friends or siblings and battling it out in front of one TV with a single console and multiple controllers plugged in.
The Dreamcast represents one of the last major consoles to feature four controller ports as standard, and the inclusion of a modem makes it a system that truly straddled the eras where playing with others became an oxymoronic experience with gamers connected via the internet as opposed to being sat on the same couch. Obviously, there are still plenty of games that offer local multi-player play modes but these days it's seen as a unique selling point or gimmick rather than a standard feature. Enter Alice Dreams Tournament, an independently developed Dreamcast exclusive that borrows heavily from the Bomberman series and is all about recreating the local multi-player sessions of old, but with a modern twist.
 |
The final look of Alice Dreams Tournament. |
Alice Dreams Tournament has a pretty interesting development history, so we'll start there. The game we see today actually started life as an end of level mini-game in a totally different project, titled simply
Alice Dreams. Entering development back in 2003, Alice Dreams was a 2D side scrolling platformer based loosely on the Lewis Carrol novel Alice in Wonderland, and at the end of each stage the player could unlock a short bonus game if certain parameters were met. One of these bonus stages involved a simple Bomberman-like multi-player stage that was only ever intended to be a hidden extra, but it quickly proved popular and was turned into its own game - Dynamite Dreams.
It was with this blueprint that developers Julien Desquenne and Nicolas Pochet launched a Kickstarter to get Alice Dreams Tournament turned into a reality; and the project quickly reached its meagre €8,000 target, finishing with a total of €28,000 from 374 backers (full disclosure - one of those 374 backers was me, along with several others from the Junkyard team).
 |
How the earlier Alice Dreams game looked. |
It's a great story and you can read the full
history of the game here and the find the
Kickstarter project page here; but let's get down to business. Alice Dreams Tournament is finally finished and many backers now have the game in their hands, so how does the Dreamcast's latest new release measure up? Let's go through the looking glass and find out...