Seeing as we're no longer allowed to sell The DCJY Ultimate Collectors Guide, we're now giving it away for free at Sega Europe's request. All we ask is that you pay for the postage/shipping costs via the donate button below. There are limited numbers of these things so as soon as they're all gone, the donate button will be removed.
If you'd like to know more about the outlawing of this totally heinous publication, have a look at the previous articles here and here. Also, massive thanks to Junkyard reader Simon who randomly donated yesterday to help with purchasing of envelopes to send these things out - what a legend. Give him a follow on Twitter if you get a moment (@Stellaking_Si).
Recommended shipping costs depending on your location are as follows:
UK: £3
Europe: £7
USA: £9
Anywhere else: £10
If you'd like to donate more to help us with the DreamPod hosting or Mumble server costs, please feel free - as it is, I pay for it all out of my own pocket (although there's no obligation, naturally). Hit the button below, enter your address details as a message and the book will be shipped. Please allow a few days for me to send it out as I'm in the middle of moving house!
Thanks all, and keep dreaming!
Update
That's it - they're all gone! Done. Finito. Thanks to everyone who donated, your book will be sent out in the next few days. Keep it safe - it's part of a limited run and a piece of history!
If you didn't manage to get a physical version, don't worry as the latest PDF version is also available to download here.
Dreamarena Authentication Cracked, Quake III Arena & Toy Racer To Be Playable Online Via Dial-Up
By
Tom Charnock
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Was it the Bismarck? Couldn't help myself, sorry. |
The DCJY Ultimate Guide Fiasco Continues...
By
Tom Charnock
You may recall in late 2015 we launched the physical version of The Dreamcast Junkyard Ultimate Collectors Guide. It was really well received by members of the Dreamcast community around the world and was seen as a valuable resource for collectors and those who wanted to explore the Japanese library a little further (it has a handy accessibility guide for non-Japanese speakers). Sadly, Sega Europe's legal team requested that we remove the resource from sale because it wasn't an officially licensed product, and naturally we complied.
Since then, we have redesigned the book's cover slightly to include the labels '100% unofficial,' 'fan made' and wording to the effect that it isn't endorsed by Sega in any way. We thought that would be enough to allow us to distribute this book online once again, but apparently not. In the name of transparency, here's the most recent communication from Sega Europe's legal department:
Since then, we have redesigned the book's cover slightly to include the labels '100% unofficial,' 'fan made' and wording to the effect that it isn't endorsed by Sega in any way. We thought that would be enough to allow us to distribute this book online once again, but apparently not. In the name of transparency, here's the most recent communication from Sega Europe's legal department:
Four SD Reader Indie Gems
By
Tom Charnock
None of these games are particularly new, but if you're a recent adopter of a Dreamcast or have only recently decided to dip your toe into the world of homebrew games for Sega's final system, this article may be of interest to you. Possibly even more so if you also happen to own an SD card reader, as these games are all readily availible in ISO format and can be played simply by dropping the files onto the SD card and then executed through the Dreamshell loader interface. The internet is a fast-moving place and people join the Dreamcast community all the time, learning of the many uses for the console that Sega never intended. With this post, I really just wanted to give a mention to the games that are out there, but that rarely get a mention when people discuss this awesome machine.
DreamPod - Episode 29
By
Tom Charnock
iTunes
Stitcher
Buzzsprout
UK Podcast Directory
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The Asahi tweet discussed on the podcast. |
A Quick Look At Railroad Tycoon II
By
Tom Charnock
For the past month I've been working in a town some 35 miles from where I live. It's not a massive distance by any means, and I really didn't think that commuting from one major conurbation on the south coast of England to another would be an issue when I took up the offer of employment. A quick car journey every day - easy right? Well no, actually.
Because the road network in this part of England is an absolute joke and roadworks on the Roman routes that make up the main arteries are an almost constant fixture (and last for months/years at a time), I have been forced to use rail travel for the past five weeks. I initially thought it would be quite good to get the train to and from work because it would give me time I would have otherwise spent stuck in a traffic jam to do other stuff - read a book, play on my Vita or listen to/edit podcasts.
For the most part this has actually been the case, but on many, many occasions the trains have either been late, too crowded to find a seat on, or have been totally cancelled with no explanation. Naturally, this has lead to me grumbling on social media about how pathetic our train services are, but it got me thinking: how hard is it to run a train network and keep everything going smoothly? Thanks to the awesome power of the Dreamcast, I have the very tools at my disposal to find out in a measured and scientific manner. Ladies and gents, the train now approaching platform 3 is Railroad Tycoon II...
Because the road network in this part of England is an absolute joke and roadworks on the Roman routes that make up the main arteries are an almost constant fixture (and last for months/years at a time), I have been forced to use rail travel for the past five weeks. I initially thought it would be quite good to get the train to and from work because it would give me time I would have otherwise spent stuck in a traffic jam to do other stuff - read a book, play on my Vita or listen to/edit podcasts.
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The original Reservoir Dogs. |
Dreamcast 2: Arcade Version - Expanding the Dreamcast Collection: Part 3 - Naomi 2
By
The 1 Ross
The Dreamcast Junkyard is finally breaking its silence on the topic of the Dreamcast 2… well, sort of. The Naomi is often described as the arcade version of the Dreamcast, and the true successor to the Naomi was of course the Naomi 2, thereby making the Naomi 2 the arcade version of the Dreamcast 2! Yes? Get it...? Am I right? AM I RIGHT? Well, OK, that was pretty shameless click bait, but you're here now anyway, so why not let us tell you a bit more about the third system in the Dreamcast arcade family.
In part 3, we’ll be covering one of the other systems in the Dreamcast family, the Naomi 2. Much of the information from part 1 (such as how to play Naomi games) applies, so if you haven’t already, then I suggest reading that before making a start here. In part 2 we took a look at the Hikaru system, and while not essential to understanding this article, feel free to take a look back for a complete perspective of the family.
Part 1 – The Naomi Connection
Part 2 – The Hikaru 7
1. Naomi 2 Overview
2. Some Naomi 2 Exclusives
3. Naomi 2 Home Ports
4. The Dreamcast's Virtua Fighter 4 Passport VF.NET and History/VF4 Disks
5. Naomi 2 Games List
OK, back now? Great let’s get started.
Naomi 2 Overview
It’s often incorrectly stated that the Naomi 2 was released in the year 2000, but this seems to be another mistake brought around by poor translations of Japanese. According to Famitsu magazine, the Naomi 2 was first unveiled at the 38th JAMMA trade show towards the end of September 2000 along with Virtua Fighter 4 (then known as VF-X), Wild Riders, Club Karts, Virtua Striker 3 and the new Naomi/ Naomi 2 GD-ROM drive add-on.
In part 3, we’ll be covering one of the other systems in the Dreamcast family, the Naomi 2. Much of the information from part 1 (such as how to play Naomi games) applies, so if you haven’t already, then I suggest reading that before making a start here. In part 2 we took a look at the Hikaru system, and while not essential to understanding this article, feel free to take a look back for a complete perspective of the family.
Part 1 – The Naomi Connection
Part 2 – The Hikaru 7
1. Naomi 2 Overview
2. Some Naomi 2 Exclusives
3. Naomi 2 Home Ports
4. The Dreamcast's Virtua Fighter 4 Passport VF.NET and History/VF4 Disks
5. Naomi 2 Games List
OK, back now? Great let’s get started.
Naomi 2 Overview
It’s often incorrectly stated that the Naomi 2 was released in the year 2000, but this seems to be another mistake brought around by poor translations of Japanese. According to Famitsu magazine, the Naomi 2 was first unveiled at the 38th JAMMA trade show towards the end of September 2000 along with Virtua Fighter 4 (then known as VF-X), Wild Riders, Club Karts, Virtua Striker 3 and the new Naomi/ Naomi 2 GD-ROM drive add-on.
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