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Dreamcast Vs Wii U: Which Failed Harder?
By
Tom Charnock
Nintendo has finally revealed that the successor to the Wii U will be released worldwide in March 2017. This is good for two reasons. The first is that my birthday is in March so I might try to coerce my nearest and dearest to contribute some cash towards an NX as a present. That said, I usually don't get much more than a card written in feces/blood and a voicemail reminding me that I owe somebody a tenner when the anniversary of my birth rolls around, so I won't get my hopes up too much.
Update: we now know this console will be called Switch, so probably ignore the NX logo below. Ta.
The other good thing about this announcement is that finally, the Wii U has been handed a respite and the agonisingly slow death of the console looks to be coming to an end - euthanised, even. Let's not beat around the bush here - the Wii U has been a bit of a disaster for Nintendo in comparison to past hardware releases, and while the system does play host to some fantastic games that simply ooze typical Nintendo quality, no-one can deny that the thing clearly occupies the 'also-ran' spot in both of the console generations it straddles.
For me, the Wii U was cursed from the start simply because it confused the fuck out of the casual market Nintendo was aiming it at; those people who bought the original Wii thought it was an add-on, and those who had Xbox 360s and PS3s were shown a system with a dinner tray for a controller and a bunch of launch titles that were already available (for the most part) on the console they already owned. Now though, Nintendo has pretty much signalled its intent by announcing the NX (or whatever it ends up being called) and so, just four years after introduction the Wii U looks like it'll be put out to pasture quite soon. Inevitably this has lead to forum threads such as this one, where the question is asked: which system enjoyed a better time during it's contemporary lifespan - the Sega Dreamcast or the Nintendo Wii U?
The news came out recently that it took the Wii U nearly 3 years to match the 10 million Dreamcasts Sega flogged in 18 months, and there have been many, many comparisons drawn between these two glorious console failures. However, we wanted to go step further and take a more in-depth look at the Dreamcast vs Wii U topic. While it's obvious that the Wii U hasn't really made a dent in Nintendo's $10 billion fortune (whereas the Dreamcast pretty much killed Sega), the question remains: which console pushed more boundaries, had a better games and excited the gaming world the most?
Update: we now know this console will be called Switch, so probably ignore the NX logo below. Ta.
The other good thing about this announcement is that finally, the Wii U has been handed a respite and the agonisingly slow death of the console looks to be coming to an end - euthanised, even. Let's not beat around the bush here - the Wii U has been a bit of a disaster for Nintendo in comparison to past hardware releases, and while the system does play host to some fantastic games that simply ooze typical Nintendo quality, no-one can deny that the thing clearly occupies the 'also-ran' spot in both of the console generations it straddles.
For me, the Wii U was cursed from the start simply because it confused the fuck out of the casual market Nintendo was aiming it at; those people who bought the original Wii thought it was an add-on, and those who had Xbox 360s and PS3s were shown a system with a dinner tray for a controller and a bunch of launch titles that were already available (for the most part) on the console they already owned. Now though, Nintendo has pretty much signalled its intent by announcing the NX (or whatever it ends up being called) and so, just four years after introduction the Wii U looks like it'll be put out to pasture quite soon. Inevitably this has lead to forum threads such as this one, where the question is asked: which system enjoyed a better time during it's contemporary lifespan - the Sega Dreamcast or the Nintendo Wii U?
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Source: ZhugeEX Blog |
New Dreamcast Game Zia and the Goddesses of Magic Announced
By
Tom Charnock
Another week, another new Dreamcast game is announced! To be fair that title is a teeny tiny bit misleading as Zia and the Goddesses of Magic was technically announced a few weeks ago; but now there's some artwork (above) and a brand new teaser trailer that shows actual gameplay footage (below). Coming from French indie developer Orion (previously of Elansar, Philia and Alice's Mom's Rescue fame) Zia and the Goddesses of Magic is a traditional top-down RPG in which players are tasked with rescuing the eponymous goddesses and restoring peace, harmony and free love to the fantasy land in which the adventure is set. Well maybe not the free love, but we can hope. Here's the blurb from Orion's website:
In a fantasy world, where the goddesses of magic are the guardians of the good, a powerful evil demon captures all the goddesses and jails them in different places where they cannot use their magic powers. Evil creatures start populating the surrounding villages and threaten the inhabitants.
Zia is a little girl who lives in a mountain village with her beloving parents. One day, she discovers a book of magic and starts training to learn how to use magic spells. During her journey, Zia will find out about the imprisoned goddesses, and will try to free them from the evil creatures using the magic spells she will learn.
Join Zia in a Journey around this mystic world, help her find the imprisoned goddesses and try to free them from the evil creatures!
In a fantasy world, where the goddesses of magic are the guardians of the good, a powerful evil demon captures all the goddesses and jails them in different places where they cannot use their magic powers. Evil creatures start populating the surrounding villages and threaten the inhabitants.
Zia is a little girl who lives in a mountain village with her beloving parents. One day, she discovers a book of magic and starts training to learn how to use magic spells. During her journey, Zia will find out about the imprisoned goddesses, and will try to free them from the evil creatures using the magic spells she will learn.
Join Zia in a Journey around this mystic world, help her find the imprisoned goddesses and try to free them from the evil creatures!
- Orionsoft website
Here's the accompanying YouTube announcement trailer:
According to the Orionsoft website, Zia and the Goddesses of Magic is pencilled in for a September 2016 release and is also planned for both Steam and the Playstation. We'll be keeping an eye on the development of this interesting RPG and you can too by visiting Orion's Twitch channel.
Source: Pcwzrd
Source: Pcwzrd
Shenmue III Kickstarter Update Discusses Voice Acting & Logo Design
By
Tom Charnock
I know it's not really Dreamcast-related, but I thought it was worth sharing the news that Ys Net has updated its Shenmue III Kickstarter page. That said, pretty much all of us here at the 'Yard backed the Shenmue III project and we're sure many people who regularly visit this blog did too. Also, Shenmue is synonymous with the Dreamcast so I'm using that tenuous link to validate me sharing this here. The April 2016 update addresses some of the issues Shenmue fans have been vocal about, namely the design of the Shenmue III logo and the ability to switch between English and Japanese voice acting on the fly:
Before getting into the main part of the update, we would like to respond to two issues brought up by the community—the Shenmue III logo and voice audio options.
First for the Shenmue III logo. There have been many comments from Shenmue fans wanting the logo to match the original logos from Shenmue 1& 2. We have heard your calls and will of course put it on the to-do list. This particular issue will take some time, however, as game development is currently taking a front seat to other design issues. Designers and other parties will also need to be consulted with, so before we can give a more definite answer, we would ask you please give us some time.
The second issue receiving a lot of attention concerns the voice audio options. Many people have asked for there to be an option to switch between Japanese and English voicing. We understand how strongly people feel about this feature, and it is something we would like to include as well, but the inclusion of a dual audio option will ultimately come down to budgetary limitations. Whether it will be added or not, will need to be decided as development progresses.
Before getting into the main part of the update, we would like to respond to two issues brought up by the community—the Shenmue III logo and voice audio options.
First for the Shenmue III logo. There have been many comments from Shenmue fans wanting the logo to match the original logos from Shenmue 1& 2. We have heard your calls and will of course put it on the to-do list. This particular issue will take some time, however, as game development is currently taking a front seat to other design issues. Designers and other parties will also need to be consulted with, so before we can give a more definite answer, we would ask you please give us some time.
The second issue receiving a lot of attention concerns the voice audio options. Many people have asked for there to be an option to switch between Japanese and English voicing. We understand how strongly people feel about this feature, and it is something we would like to include as well, but the inclusion of a dual audio option will ultimately come down to budgetary limitations. Whether it will be added or not, will need to be decided as development progresses.
- Shenmue III April 2016 Kickstarter Update
The rest of the update introduces Shenmue III's environment and architecture designer Manabu Takimoto, and shares some images of him at work with Yu Suzuki.
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"Stay inside the lines!" |
As mentioned above this isn't strictly Dreamcast news, but as so many people who are fans of Shenmue have a history with/are still Dreamcast fans, we felt this was worth documenting here. Furthermore, we spoke to Shenmue super-fan Adam Koralik and the voice of Ryo Hazuki Corey Marshall on our podcast recently, so there's another tenuous link and a shameless plug for the DreamPod!
Source: Kickstarter
A Quick Look At Radirgy
By
Tom Charnock
You say Radilgy, I say Radirgy...let's call the whole thing off. Is what Fred Astaire was really getting at when he sang that song that time. The proper title of this slightly unorthodox vertically scrolling shmup is Radio Allergy...so I guess either is technically correct. Just don't call it Radallergy, at least not in my presence anyway.
So Radirgy then. Not a game I was overly familiar with until quite recently, simply because it usually fetches quite high prices when listed on eBay and because I like a bargain I was unwilling to shell out for such a frivolous item. That changed when I noticed the game on sale for a rather decent price over at Games World and decided that my life needed more cell-shaded, 2006 Dreamcast shooting in it. Nary a day later, Radirgy was sat spinning in my NTSC-J Dreamcast and now I've had time to play the thing properly I'm going to share my thoughts on it.
As mentioned in the previous paragraph, Radirgy was released on the Dreamcast in 2006 after being ported from its native NAOMI by developer Milestone. A stalwart of the shmup genre, Milestone were also the same outfit behind those other well-known NAOMI/Dreamcast games Chaos Field and Karous - the latter of which I have never played, again due to its rarity and high price. Before acquiring Radirgy I was aware of its existence but really didn't take much interest because it's a game I never thought I'd own, and as alluded to several times in my Ghost Blade review, I'm not a massive fan of the shmup genre in general. That said, upon playing Radirgy quite a bit since I got it, I can now comfortably say that it hasn't really changed my opinion on vertical shmups: that they're fun and mildly diverting for a while, but ultimately a bit repetitive and they get boring quickly.
So Radirgy then. Not a game I was overly familiar with until quite recently, simply because it usually fetches quite high prices when listed on eBay and because I like a bargain I was unwilling to shell out for such a frivolous item. That changed when I noticed the game on sale for a rather decent price over at Games World and decided that my life needed more cell-shaded, 2006 Dreamcast shooting in it. Nary a day later, Radirgy was sat spinning in my NTSC-J Dreamcast and now I've had time to play the thing properly I'm going to share my thoughts on it.
As mentioned in the previous paragraph, Radirgy was released on the Dreamcast in 2006 after being ported from its native NAOMI by developer Milestone. A stalwart of the shmup genre, Milestone were also the same outfit behind those other well-known NAOMI/Dreamcast games Chaos Field and Karous - the latter of which I have never played, again due to its rarity and high price. Before acquiring Radirgy I was aware of its existence but really didn't take much interest because it's a game I never thought I'd own, and as alluded to several times in my Ghost Blade review, I'm not a massive fan of the shmup genre in general. That said, upon playing Radirgy quite a bit since I got it, I can now comfortably say that it hasn't really changed my opinion on vertical shmups: that they're fun and mildly diverting for a while, but ultimately a bit repetitive and they get boring quickly.
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That time already? |
Three Indie Games I'd Love to See on the Dreamcast
By
Tom Charnock
The other day I read an interesting article over on Kotaku (yes, yes I know) that documents the creation of a new football (soccer) game by an indie developer who has never played a football game. Furthermore, he doesn't even know the rules of the sport and has pretty much guessed how football 'works' through hearsay and supposition. It's a really interesting concept, and the resulting interpretation of the beautiful game - now titled Behold the Kickmen - looks like it's shaping up to be the best thing to happen to the football genre since Konami thought Goal Storm was worth reinvestigating.
The developer's name is Dan Marshall, and he's a BAFTA-winning indie developer. Earlier today I cheekily asked him via Twitter when a Dreamcast version of Behold the Kickmen was coming:
He didn't give a definitive answer (although I'll settle for the 'like' he graciously afforded my stupid tweet), but this got me thinking. Since Volgarr the Viking suddenly appeared out of nowhere in 2015, what other cool indie games would it be amazing to see make the leap to the Dreamcast? Obviously, a lot of indie games these days are built to run on modern platforms and so some of them probably wouldn't be possible on the Dreamcast (stuff like Broforce makes even a PS4 shudder, for example), but this is just a fun little look at some of the titles I'd give my right arm to have ported onto Sega's little box. Well, maybe not my right arm as I'd then have difficulty holding the controller...but you get the idea.
The developer's name is Dan Marshall, and he's a BAFTA-winning indie developer. Earlier today I cheekily asked him via Twitter when a Dreamcast version of Behold the Kickmen was coming:
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Kickmen for Dreamcast: confirmed. |
Back to Black: Restoring a Sega Sports or Regulation 7 Dreamcast
By
Tom Charnock
Last year we revealed how you can brighten up your standard white Dreamcast using nothing more than a fairly cheap hair serum and a bit of sunshine. Granted, the sunshine might be a problem if (like me) you live in the UK and the sun appears only once every 16 years after a drawn out ritual and sacrifice; but if you managed to try it on a rare day that it stopped raining and the clouds parted, you'll find it worked a treat at banishing the dreaded yellowing. As a side note, all of the systems I treated back then are still bone white to this day, so the fears that the yellowing would return with a vengeance have not been realised as yet.
This is all well and good if you have a standard Dreamcast, but what if you have a Dreamcast that's a different colour? Black, for example? While black Dreamcasts such as the Sega Sports and Regulation 7 special editions don't suffer from yellowing, they can get scuffed and light surface scratches show up clear as day. I know this because recently I was lucky enough to take delivery of two such systems:
The seller did list them as not being in 'showroom condition' so I expected them to be a little beat up, but when they arrived the only thing I really noticed was the surface scuffing all over them. It's not overly noticeable from a distance - and both systems work flawlessly - but up close and from a certain angle the light catches the scuffs and the marks are quite visible. So, I wondered how I could go about removing these scuffs and return these rare beasts to their former glory. Turns out the answer is actually rather simple...
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