A Closer Look At Dreameye
The Dream Eye! Oooh.
You get a blue microphone adapter for the controller (just like the one you get with Seaman, Planet Ring etc) and a microphone head set, so you don't have to talk at the controller, which is nice. There's also a stand you can screw the camera into, which is quite heavy and sturdy.
The disc has an excellent photo editor that lets you do all sorts of daft things, and a video creator where you can record a (terribly compressed) 25 second clip and save it to your VMU or e-mail it to someone. You could also chat online with this thing, which is pretty amazing on a console considering it's age. Once again Sega was far too ahead of its time for its own good, and sadly this wasn't used for any other games like the Eye Toy was when that came out years later.
I'm working on videos of both the DreamEye and Visual park at the moment, but for now here'sa video I uploaded a little while ago in case you missed it.
Come Fly(er) With Me - An Exploration of Dreamcast Flyers
For the sake of fitting an awful pun into this article's title, I've decided to call those little bits of paper whose purpose is to crassly shill a product or service, 'flyers'. Around these parts I believe the more commonly used term is 'leaflet', although I suspect folks on either side of the pond (and indeed elsewhere in the Anglosphere) will know what is being referred to regardless of which term is employed. Flyer, leaflet, handbill, pamphlet, handout, circular; why there are so many synonyms beats me.
Regardless of linguistic preferences though, the purpose of these objects in angling for sales is all the same, as is the typical end result. After being thrust into your hand on the street by a weary-eyed distributor, or unceremoniously jammed through your letterbox, most flyers are dumped straight in the (recycling) bin, perhaps after being afforded a brief glance if they are lucky. After all, once they have conveyed their message to the reader their primary purpose has been fulfilled. Fortunately though for geeks like us, a hefty crop of Dreamcast flyers have managed to survive the perils of the last 20 years and are safely tucked away in private collections. Of course, keeping a hold of printed material like this isn't a sign of deviant hoarding instincts. Oh no, this is all about curating a collection and preserving precious artefacts.
Ok, ok, calling a pre-order form for Sega Bass Fishing a precious artefact might be an egregious bastardisation of the English language. However, it wouldn't be unreasonable to presume that flyers may hold some kind of value that makes them worthy of preservation - whether that be to hobby enthusiasts with a penchant for oddities, or folks undertaking more serious research into video game history. Therefore in the interests of appeasing these pressing needs, I've recently scanned and uploaded around 20 or so Dreamcast flyers for your viewing pleasure.
What follows is a full list of the haul, with titles hyperlinked to PDF files hosted over at the virtual Aladdin's den that is Sega Retro. Scribblings on some of the more noteworthy pieces can also be found below the list for our hardier readers…
- @barai Eternal Arcadia (4 pages, Japan, 2000)
- DeeDee Planet (2 pages, Japan, 2000)
- Dreamarena Xtreme Dream competition postcard (double-sided, UK, 2000)
- Dreamcast Karaoke (2 pages, Japan, 2001)
- Dreamcast E3 postcard (double-sided, USA, 1999)
- Dreamcast launch (6 pages, Japan, 1998)
- Dreamcast launch feat. Hidekazu Yukawa (1 page, Japan, 1998)
- Dreamcast launch postcard (double-sided, Spain, 1999)
- Dreamcast-Scene.com and Wind & Water Puzzle Battles (double-sided, Germany, 2008)
- Dreameye (4 pages, Japan, 2000)
- Evolution (quad-fold A4, Japan, 1998)
- Garou: Mark of the Wolves postcard (Japan, 2001)
- Grandia II (quad-fold A4, Japan, 2000)
- Maken X (tri-fold A4, Japan, 1999)
- Phantasy Star Online (tri-fold A4, Japan, 2000)
- Rainbow Six: Rogue Spear competition postcard (double-sided, UK, 2001)
- Record of Lodoss War postcard (double-sided, UK, 2000)
- Roadsters (2 pages, UK, 2000)
- Sega Bass Fishing (2 pages, UK, 1999)
- Shutoko Battle 2 (8 pages, Japan, 2000)
- Space Channel 5 postcard (double-sided, US, 2000)
- Speed Devils (2 pages, Japan, 1999)
- WAO! Sega WAO! (6 pages, Japan, 2000)
Genki Show-off the Goods
That's an awful lot of copy squeezed into a two-page spread! Here Genki seem to be hoping that readers will gaup in awe at the length of their race track and the selection of souped-up cars on offer. |
The marketers at Sega and Genki evidently felt that Shutoko Battle 2 (Tokyo Highway Challenge 2 in PAL regions) warranted more space than usual to flaunt it's red-hot features, shelving the typical flyer format for an 8 page 'Special Guide Book'. As to be expected, the piece delves into hyperbolic detail about the game's graphical improvements, enlarged track and various modes, but also includes an interesting little interview with two of the developers, Tomo Kimura and Tsutomu Hagiwara. Props to Mr Kimura for rocking that mullet in the year 2000 - a brave move that is worthy of our upmost respect.
Wao? Yes, WAO!
Apologies for the bodged centre-fold where two pages meet. Despite this I wanted to exhibit this two-page art piece in all it's glory. The PDF linked to above provides a much higher quality view. |
Given the peculiar font used, at first glance I assumed the 'WAO!' emblazoned all over this flyer was a brand name of some sort. That stylised 'O' is definitely supposed to be something other than just a letter, but I haven't the foggiest what (answers in the comments please). After digging a little further though, I discovered that 'wao' appears to just roughly translate to 'wow', and Sega are suggesting that customers would be 'wowed' by the cornucopia of internet services available via the Dreamcast. Many of the features shown, such as video-chatting via the Dreameye and on-demand downloads of Mega Drive and PC Engine classics, as fleeting as they may have been, did in fact exist. Others, such as the chance to get a medical check-up via your Dreamcast (a horrendous idea with dystopian undertones), never came to pass. In any case, the distinctive art style shown on the inner pages is quite endearing and the flyer shows how ambitious Sega were with their vision for the expansive role that the Dreamcast would play in domestic settings.
High Hopes for @barai
The @barai concept explained via cartoon strip, complete with FAQ. |
@barai was one of many innovative concepts that was put into practice for the Dreamcast. As advertised and explained in this flyer, @barai versions only allowed players to progress part-way through a game, after which point a digital key needed to be purchased to unlock the full game. These editions sold for a much lower price than regular retail releases, thereby allowing customers to try a game without committing to a big outlay of cash. Sega clearly had hopes that @barai would catch-on, touting the likes of Illbleed and House of the Dead 2 as future releases, but that wasn't to be. Aside from Eternal Arcadia, Hundred Swords was the only other title to actually get the @barai treatment.
Xtreme Dreams
Did Sega ever really care about my Xtreme Dreams, or did they just want to lure me onto Dreamarena to inflate my dial-up internet bill even further? |
XTREME! I had been blissfully ignorant of the fact that this iteration of the word 'extreme' had seeped over onto our shores, assuming that it was safely contained over in the United States. Alas, as seen here, it reared its head in the title of the 'Xtreme Dream' competition that Sega was operating for Dreamarena users in the year 2000. To enter, Dreamarena users simply had to explain their dream holiday to Sega who would then stump-up the funds to make it a reality for selected lucky winners. Who actually won this competition? Was their holiday in fact 'Xtreme'? Here lies another mystery that should be thrown onto the heaving in-tray of our in-house private investigator, Tom Charnock.
* * *
I'll mercifully wrap things up my ramblings here, but must close out with an obligatory appeal to readers. Who else has curios like these squirreled away in dusty cupboards? Why not scan and share them before they are 'accidentally' scrapped during a spring clean or perish in a mains water leak? Come on, let's be having you!
CSK Holdings: A Brief History & Connection to the Dreamcast
To give a little background to this article, Tom asked me if I had any knowledge about a variant of the Dreamcast that isn't well documented online. I looked into it and realised that what I'd discovered might make an interesting company profile. So, read on to find out more about the Japanese conglomerate that played a major role in the shaping of not only Sega, but also our beloved Dreamcast - CSK Holdings Corporation.
CSK Holdings Corporation?
CSK Holdings Corporation (株式会社CSKホールディングス Kabushiki-gaisha Shī Esu Kei Hōrudingusu) is a multi-billion dollar Japanese conglomerate with heavy involvement in I.T. industries.
Formed in 1968, they've played a big part in the history of Sega since 1984 when they bought the company and renamed it to 'Sega Enterprises Ltd.' Isao Okawa, a personal friend of David Rosen, became the company's chairman and two years later shares of the company were put on the Tokyo Stock Exchange to be traded.
CSK remained the parent company of Sega until 2004 when they sold their remaining shares to Sammy Corporation which led to the two companies merging to form the one we know today, Sega Sammy Holdings Inc.
A Closer Look At The Dreamcast Internet Starter Kit
Now, the Dreamcast was - as most of you will be aware - the first console to come as standard with a modem and the ability to browse the internet and access multiplayer games right out of the box. Well, unless you lived in Europe for the first few months...but that's a moot point. The fact of the matter is that the Dreamcast was marketed first and foremost as a games machine, but also as a cost-effective way for people to get a taste of the internet without having to buy a computer; and in those heady days of the late 1990s and early 2000s, when flannel shirts, Backstreet Boys and Eiffel 65 were still en vogue, that wasn't something to be sniffed at.
But herein lies the conundrum. Sega probably knew that the pseudo tech-savvy among its target demographic for the Dreamcast would be onboard with this idea of web surfing and online gaming. How then, would the Japanese firm entice the average person? The outliers in this new digital wonderland? The ones who didn't know a byte from a flimflam, or a googolplex from a Yahoo!? Here's how: by devising a 'starter kit' for the unlearned, one that was created with basic and easy to understand instructions and a guide to what this whole 'internet' thingy was all about. And to top it all off, by including an internet guide...for housewives.
A Rough Guide To Dreamcast Express
Marketing the Dreamcast brand was not strictly limited to stamping swirls on tea towels and mouse mats though - in Japan at least, Sega took things a little further by allowing gamers to sign up for a 'partner' service which furnished them with exclusive demo and preview discs. These could be played in their Dreamcasts and offered a sneak peek at future releases and featured exclusive bonus content that wasn't available anywhere else. This series of discs was called Dreamcast Express and seven volumes were released between 1999 and 2000, and they each comprise either a single or double GD set packed full of imaginatively-presented content.
Free Wheelin' With The HKT-7430
A DreamWire. Yesterday. |
Next-gen Dreamcast VMU 'VM2' campaign is now live on Indiegogo
A few months ago we brought you the news that Dreamconn creator Chris Daioglou had turned his attention to the humble Dreamcast VMU. In a scene not too dissimilar to that bit in that documentary where Steve Rogers is enrolled in the Super Soldier program, Chris has embarked on a full-fledged project to completely upgrade and overhaul Sega's diminutive little handheld-cum-memory card and turn it into a device befitting the 21st century.
Titled VM2, the newly redesigned Dreamcast memory card will boast such features as:
- A new monochrome backlit LCD screen
- Higher screen resolution
- Micro-SD storage
- Internal storage of 128KB (200 blocks)
- Embedded High-capacity battery
- USB-C connection
- Original audio support
- DreamEye support
- The ability to stream LCD game images to a PC
Source: VM2 Indiegogo campaign |
DreamPod - Episode 48 Featuring DC Gaga
Some rarities for sale
A Quick Look At The Dreamcast Twin Stick Controller
Twinned with the relative high price these controllers command in the current climate, the Twin Stick is a device that still enjoys something of an enigmatic air. Like the Arcade Stick controller, the Twin Stick is one of those peripherals that greatly enhances the experience of playing games that make use of it, but outside that small selection is pretty redundant simply because of its fairly unorthodox design. Let's take a more detailed look at the hardware itself, and some of the games that make use of the Twin Stick before investigating whether or not this is something you should consider adding to your collection...
Dreameye InsideOut Video
Well here's that Dream Eye video I promised, or should I say the first of two, as this will be followed up with a Rummage video of the Visual Park software. 'InsideOut' is the name for all the unboxing type videos I'll be doing from now on (I guess you could count these Samba De Amigo and Wind and Water videos as 'InsideOut' videos, too).
A Quick Look At Free-DC
Dreamarena went through a flamboyant midlife crisis. |
Garish enough for ya?! |
Dreamcast Collectors Unite! Exploring your collections - Part 2
And so here we are, with part 2 of our 'Dreamcast Collectors Unite!' article series. Last time out, we featured 4 fantastic, passionate Dreamcast fans as they allowed us a glimpse of their cherished possessions, collections that would put many of us to shame. But we also wanted to highlight those collectors who have gone that extra mile in amassing their collections, whether it be through sheer volume, or through dedication to a particular sub-set of the Dreamcast collecting journey. The 'Super Collectors', as we now are going to call them. And today, we feature our first.
Come with us as we take a somewhat mesmerising journey into the console, controller and toy collection of a man called Brian...
A Look Inside The Junkyard
But when we're not letting our creative juices flow, the staff here at the 'Yard can often be found building up our own collections. We're a varying bunch, covering 4 continents, and our own collecting goals are somewhat different – whether it be feeding the compulsion to finish a full set, attempting to expand on the Dreamcast family with arcade hardware and software, or just enjoying the thrill of the hunt and finding 10 copies of Spirit of Speed 1937 in a charity shop; we all have different aims and ambitions with our Dreamcast indulgences. And whilst we talk about the console a lot, it's occurred to us that we haven't shared our own collections – at least not for a while. With new members now aboard the Junkyard train, it seems the right time to share our own little corners of Dreamcast heaven.
I'm Thinking.
Before I begin my introduction I wanted to set a few things straight. First off, I'd like to apologize to Tomleecee for going off on him for hating on the movie Punch-Drunk Love. I can agree, that as an Adam Sandler movie, it is awful. However, as a piece of modern cinema it's excellent. Paul Thomas Anderson is a filmmaking genius and was nice enough to give a Sega Dreamcast some screen time. Secondly, that British Shenmue video was made by me.
My Dreamcast fandom began in September 1999. The Dreamcast was the first Sega system, since the Genesis, that I dived into on day one. As the Dreamcast debuted in September, and my birthday is in November, I had to bide my time with magazine articles and short play sessions at mall kiosks. When my fifteenth birthday hit, in came the cash from the grandparents. Soon I had enough for a new system, a VMU and Sonic Adventure. I remember the store was sold out of the game, so I had to spend a week playing only the bundled Dreamcast Generator demo disc. Sure I could've rented the game, but then I'd never want to return it! Once Sonic Adventure was in my hands, I was a Dreamcast fan through and through. The Official Dreamcast Magazine was my bible, and I picked up as many games as I could in the console's 2 year lifespan.
Upon graduating I moved to Philadelphia where I currently live with my girlfriend. She puts up with me owning all this stuff, so shes a keeper. As school assignments were behind me, and I had a steady income, I turned to ebay to fill in the gaps of my collection.
Since 2007, my Dreamcast collection has doubled, with a few more consoles and lots of wacky accessories joining the pile. Gagaman is to thank for making me want to buy a DreamEye.
I'm missing issues 0, 2 and 3. If you have them and are willing to sell, hit me up in the comments section.
My First Podcast and A Resolution
It's still a bit of a mystery to me! |
I do not know nearly as much about the Dreamcast as I should! Despite having gotten the console near the end of its life time and playing it since then, much of the stuff discussed was stuff I was hearing for the first time. Like, the game "Under Defeat" being the last game released on the system, or the worst game on the system (From our poll, it's Spirit of Speed 1937). Or the fact that the Dreameye was a thing.
Listen to the podcast if you haven't!
Plus, I haven't played the classic Jet Set Radio/Jet Grind Radio! This is a situation I'm trying to remedy even as I type.
Another game on the "Get This" list! |
Therefore, I must resolve to learn more about my Sega consoles in general, and our beloved Dreamcast in particular. What makes it popular today? Why do I still like it after all these years? What other great games haven't I experienced yet? All this and more, next time on Dreamcast Junkyard!
Also, listen to the podcast! :P
Lookin' Like a Fool With Your Swirls On the Ground
Super-fans who would like to see this for themselves can check it out at Radisson Northeast Hotel in Philadelphia. This will be my second swirl sighting in a month, perhaps the Dreamcast is sending me the message that I need to give it more attention. Today I was kind enough to replace the batteries of my Dreameye, so it seems the subliminal swirl messages are working.
ps - Last year I had a video feature planned, but lack of time and the belief that I needed AVGN levels of production quality led that idea to dwindle. Now I've conceded that I need to make a video and quality be damned, hand held camera and unscripted chatter is good enough! Expect the first video by April. Whee!
Adventures in eBay
Aaanyway...as most people occasionally do, I like to browse the virtual auction rooms for bizarre and sometimes affordable pieces of obscure gaming tat. Indeed, most of the 'Yard's stock came from those hallowed pages. However, every now and then a few items appear that are truly special and here for your enjoyment are some of the less ubiquitous offerings (people listing copies of Soldier of Fortune with the phrase 'RARE!' in the heading have automatically been sent a vicious computer virus by the Junkyard's impossibly powerful Dreamcast powered artificial intelligence mainframe.) You have been warned.
Cool - you probably wouldn't be able to use it these days, but it'd be nice to see one of these in the 'Yard. Not gonna happen in the near future though - I need a new coat.
Oh yes...If only these were more readily availible. Problem is - I aint payin £30 for it to get shipped from America.
Play your DC games with a PS pad? Sure! Probably not rare at all in the US, but here in Blightly anything with a blue swirl is as rare as rocking horse shit.
Now, while you are never, ever going to see one of these in any bar (come to think of it, you wouldn't have seen one in a bar when the Dreamcast was still en vogue), I do think it looks pretty good...If only it didn't cost £30 for delivery.
On the subject of ripping out that orange LED and replacing it with a blue one, I went into Maplin yesterday and spent my entire dinner hour trying to explain to the very nice but English languagley challenged Indian gentleman what I wanted. When we finally agreed that I didnt want a solar powered torch or a potato powered alarm clock, it became apparent that they had no LEDs. Blue or otherwise. And this is supposedly Britain's premier electronic component outlet. Typical eh? Therefore, The Dreamcast Junkyard awards Maplin the first entry into the Dreamcast Junkyard Shit Pit of Shame. Be sure to read further nominations in coming posts.
Finally, look here for my review of Crazy Taxi 2. Your comments, as ever, are highly appreciated.