Showing posts sorted by relevance for query rez. Sort by date Show all posts
Showing posts sorted by relevance for query rez. Sort by date Show all posts

DreamPod - Episode 28: Bonus Features - 'Ghost Host' Textual Commentary

Bear with me while I draw a long bow...

You know how DVDs and Blu-rays often come with audio commentary that you can listen to while you're watching the film? You can get further insight into what's happening on screen or interesting behind the scenes anecdotes. Well, what if I could do an audio commentary for a podcast? That would be silly wouldn't it? You can't listen to both at once, unless you spliced more then one audio source together into an extended podcast (Tom from the Future says Hi!), but that's not really the same, is it? So how about a textual commentary? Wouldn't that be cool? It's like we've dropped two levels from a second order derivative back to the original equation (Video > Audio > Screenplay, or TV > Radio Play > Book). See? It totally makes sense.
Ooooh, a maths analogy, this must be a classy blog

Dreamageddon - The Aftermath


I think every Dreamcast fan can tell you exactly where they were and how they learned of Sega's decision to discontinue the Dreamcast and go third party. I remember my dad called me over to the TV where X-Play was making the announcement, and moments later I was on the floor in pain. Three weeks of recovery later, I began to formulate my post-Dreamcast plans. I had read that Sega planned to support all platforms (even the new Nintendo Dolphin?! Unthinkable!) and that the plan was to have the internal dev teams divided among the three consoles. If you liked Sonic Team, your best bet was the family friendly Nintendo. If you liked trippy Japanese games, Sony was the way to go. And if you wanted graphical beasts, that PC makin' Microsoft could offer some pretty Sega games.

So here we are, a little over nine years later (the official announcement of "third party" was January 31, 2001) and we have since made our post-Dreamcast decisions. Some of us are now flag waving Sony fans, while others signed allegiance with the Nintendo empire. Still, there are others who couldn't give a crap about which company makes which system and just enjoy good games.

Before I get into the meat of this posting, my question to you is this: After the Dreamcast, where did YOU go? Feel free to answer this in the comments section.


A non-Sonic game from Sonic Team on a Nintendo console??


I should probably start by sharing where I went. Post Dreamcast I had a very difficult decision to make: PS2, XBOX or Gamecube. I wasn't the type of kid with deep pockets, so it really came down to the Christmas of 2001. At that time, the Playstation 2 looked to offer a bevvy of Dreamcast ports that didn't make it stateside, including Headhunter, Space Channel 5 Part 2 and Rez as well as arcade releases such as Virtua Fighter 4. There was also the unique looking GunGrave, which at the time looked to have the promise of Jet Set Radio meets Streets of Rage.


Shame it didn't play as well as it looked


Another strong contender for my next console was the XBOX. A part of me really liked the system as it, in my opinion at the time, did not kill the Dreamcast. *coughsony!* I also appreciated Microsoft's kindness towards Sega in their time of transition. Yeah, yeah, I know it's all business but still. In terms of games, the XBOX actually didn't seem to offer as much as the PS2 for Sega fans, but the promise of new SmileBit games was a major plus. Edit: Oh, and Crazy Taxi 3.

Last, and unfortunately least (IMO, please don't flame me!!! :P), was the Nintendo Gamecube. My opinions towards the system were, at the time, low. The design seemed to badly mimic the Dreamcast and the promise of online was severely lacking. Sega-wise, I really didn't know what to expect on the system, but the announcement of Sonic Adventure 2 being rereleased didn't excite me.

I assumed (and was correct in doing so) that Sonic Team would simply port what they had already done on the Dreamcast and any original Sonic games would surly be multi-platform. The one thing that really had my attention was Billy Hatcher. Remember, at the time Sonic Team seemed to do no wrong in developing a non-Sonic game; PSO, Chu Chu Rocket, NiGHTS and Burning Rangers. Still, I decided to wait until the Gamecube offered more games that caught my interest.

STILL WANT

So Chritsmas 2001 rolled around and I made my decision: I was getting a PS2. The major reasons were the many Dreamcast games I had missed out on, as well as the idea that I was saving money on a standalone DVD player by getting the one included with the system. In 2002 I caved and bought an XBOX as life just didn't seem complete without JSRF. Since then, I have not bought a GameCube and don't regret it. Besides missing out on new versions of PSO, all worthwhile Sega games found on Nintendo's system became available for the PS2 and XBOX. I believe Super Monkey Ball Deluxe and Sonic Mega Collection Plus trump their GameCube counterparts.

Now my favorite part: IN RETROSPECT

Do I regret my post-Dreamcast decisions? A little. I wish I had bought a XBOX before the PS2, and imported Rez, Headhunter and SC5 Part 2 for the Dreamcast. I also feel that a majority of the original Sega games released for the PS2 were not as great as I had hoped.

I had bought the XBOX in hopes of getting Shenmue 3, but obviously that didn't happen. Thankfully, the XBOX brought two of the greatest third party Sega games of the sixth generation: Panzer Dragoon Orta and JSRF.

I still don't regret not owning a GameCube. ;)

The Dreamcast Junkyard's choicest cuts and hottest takes of 2020

OK so I basically nicked this idea from Eurogamer, but I thought it would be good to do a sort of festive wrap up (geddit?) of our most interesting posts, podcast episodes and YouTube videos from the past 12 months. 2020 has been a disgusting year for reasons you really don't need me to spell out here, and for me personally one of great loss, but having this place to spew my creativity out onto has been a huge help when things haven't been so positive.

I'm sure I'm not alone in that sentiment either, as everyone here at the Junkyard has experienced ups and downs throughout 2020, as I'm sure you have dear reader. At this point I must admit to having forgotten about all the minor hits we scored here at the Junkyard throughout the year, and just how much cool stuff happened within the wider Dreamcast community. From new game releases, to unreleased games being discovered, and all the stuff that went in between. Anyway, cast your eyes below to find links and summaries to some of our choicest cuts from the last 12 months...


Articles

  • The Dreamcast games of 2020 - we kicked things off with a look at the plentiful bounty of new titles heading to Sega's final console during 2020. Some of them materialised, some of them have slipped to 2021...but that just means we can rehash this in a few weeks time!
  • Fun with Dreamcast Flags - Mike goes all Sheldon Cooper, and takes a look at the ways real world flags are treated when transplanted into Dreamcast games. It's an excellently researched article written with real humour and is actually quite educational.
  • Using Google Translate to play NTSC-J games - this was more of an exercise in trying to find something to entertain myself with during a period of intense boredom. Using the Google Translate phone app to play Japanese Dreamcast games. Yep, hard hitting stuff!
  • The Mystery of Real Racer IX - Lewis went on a fascinating deep dive trying to uncover the origins of the mysterious Real Racer IX, a game that was shown in a solitary photograph taken at the Tokyo Game Show in 2001. Never heard of Real Racer IX? I suggest you read this excellent article.
  • Dreamcast: Year One - we finally took delivery of Andrew Dickinson's Dreamcast: Year One, a book successfully funded on Kickstarter. Featuring retrospective reviews, a breakdown of the Dreamcast's history and interviews with such industry titans as Bernie Stolar, it was worth the wait.
  • Dreamcast racers that didn't make the podium - the Dreamcast plays host to some stellar racers, but what about the also-rans? James took a look at some of the Dreamcast's best 'tier 2' racing games in this superb article.
  • Heroes of Might & Magic III - earlier in 2020 a playable build of Heroes of Might & Magic III for Dreamcast was finally released from it's prison in the hands of a private collector, thanks to a community fundraiser. Follow up article here
  • This is a Dreamcast Disc - Tom embarked on another wild goose chase trying to discover the identity of the actor who utters the immortal words you hear when you place a PAL game disc into a stereo. This is part one, with part two to (hopefully) come in 2021.
  • All the times a Toyota Celica appeared in a Dreamcast game - believe it or not, the Toyota Celica appears in quite a few Dreamcast games. Tom only realised this after getting one in real life. Here is the fruit of his utterly pointless labour.
  • Dreamcast Printer discovered - yes, you realised this was an April Fools...but for a brief period, James' prank bamboozled at least a few of you. Here we look at the 'lost' printer prototype that would have theoretically allowed you to print off your Dreamarena emails and documents stored on a Zip disc.
  • Dreamcast Collectors Unite! - a multi-post endeavour from Mike looking at the wondrous and magical Dreamcast items held in the collections of community members. There's some really cool stuff here, be sure to check out part 2, part 3 and part 4 too!
  • Punk albums featuring Dreamcast music - Another banger from Mike, during which he takes us on a magical mystery tour of his favourite punk albums which also feature music or samples used in various Dreamcast games. 
  • 10 times rappers have referenced the Dreamcast - Lewis dons his massive collection of gold chains and goes for a trip to the shops in his low rider, while simultaneously demonstrating 10 times rappers have referenced Sega's little white box in their slapping tunes.
  • EMAP's lost Official Dreamcast Magazine - Andrew delves between the hypothetical pages of the pitched but never produced Official Dreamcast Magazine that was shown to Sega by EMAP. Dennis Publishing famously won the battle to provide the UK's Official Dreamcast Magazine, but this interview with Dave Kelsall of the production team is a fascinating look at what could have been.
  • A Dreamcast launch retrospectacle - Brian took a look at all of the Dreamcast's US launch titles in this superb listicle, eventually distilling the list down to reveal his favourite of the bunch.
  • The musical excellence of Rez - Martin looks into the audio splendour of Rez, one of the Dreamcast's most iconic yet unusual titles. The music and the visuals combine to create a truly out of this world experience, and this article explores this relationship.
  • Atomiswave games come to Dreamcast - anyone who spends enough time wrapped up in the online Dreamcast community will have heard that recent developments have allowed the Dreamcast to run Atomiswave arcade games. Here Tom takes a look at the story, with a follow up article on the games themselves here.
  • Simpson's Bug Squad discovered - you already know what this is. A lost Simpson's tech demo was discovered on an old Red Lemon Studios dev kit. We take no credit - that all goes to the lovely folks at Dreamcast Talk. It was nice of Eurogamer, VG247, Engadget, Kotaku et al to give us a mention and a link though!
  • After the Fall review - a Quake total conversion that had been in development for an inordinate amount of time, After the Fall was finally delivered by Pip Nayler in 2020. Tom grabbed his super shotgun and went in search of alien scum in this review.
  • Xenocider preview - originally slated to release in 2020, Retro Sumus' debut Dreamcast title now looks set to release early in 2021. It looks set to become the first heavy hitter of the year, and our review will be coming soon. For now, check out our preview.
  • Xeno Crisis review - Bitmap Bureau's excellent top down indie shooter finally hit the Dreamcast in 2020 and Mike was wowed by the quality of the experience, proclaiming it to be one of the best indie games to grace the platform. Read his comprehensive review here!
  • Arcade Racing Legends review - Another comprehensive review from Mike, this time looking at the lastest offering from JoshProd - Arcade Racing Legends. Did it live up to the hype or roll into the pits with a flat tire? Check out the review to find out.
  • Flea! a new Dreamcast game appears - a bit of a stealth release for the Dreamcast, this. 2020 saw Flea!, a retro-themed platformer come to the Dreamcast. Mike took a look at this charming game.
  • An interview with Tom Charnock - yes, an interview with me, about this blog. We're 15 years old this year, so James thought it would be a good idea to ask me about how it all began. Give it a read if you want.


Podcast episodes & YouTube highlights

Did you know we have a podcast? Well, we do! It's called DreamPod and you can find it on all the major podcatchers. Each episode we shoot the breeze on all things Dreamcast related, and quite often veer way off track, and there's always some lighthearted ribbing involved. Unless your name is James Harvey, where the insults are genuine. We've released quite a few episodes in 2020, no doubt thanks to the enthusiasm to the show exhibited by Andrew, coupled with Lewis's undying devotion to editing. Check them out below!
We also have a YouTube Channel, which was set up in the mists of time by Aaron 'the Gagaman' Foster, but is now curated by James Jarvis. We've posted quite a few videos up there this year, with some selected highlights listed below for your enjoyment!

So there we have it. It's not an exhaustive list of content we've put out this year, and if you search the archives you'll find even more content created simply for the love of the game. It's surprising how much we've actually put out in all honesty, and I'd like to thank all of the team here at The Dreamcast Junkyard for their efforts - Mike Phelan, Lewis Cox, Martin Irwin, James Harvey, Andrew Dickinson, Kev Mason, Mark Williams, James Jarvis, Brian Vines; and of course Jon and the rest of the the long-suffering moderation team over in our Facebook group.
Also a huge thanks to all of you who continue to read, listen to and watch what we create here on our little corner of the internet, and engage with us on Twitter. There's more to come in 2021, including some changes to the way we do certain things, so keep an eye out for those. For now though (sorry DreamcastGuy), keep dreaming!

The Dreamcast Junkyard's choicest cuts and hottest takes of 2021

We close our eyes, and the world has turned around again. We close eyes and dream, another year has come and gone. So wrote the talented 16th century poet Allister in his priceless first folio. Ancient as these words may seem, they ring true even today, and here we are. It's approximatley 365 days since our last review of the year 2020 and we are back once again for the renegade master with another review of the past twelve months here at The Dreamcast Junkyard. 

Twelve whole months of reviews, news, podcasts and features; and we thought it only right to round them all up for your ease and enjoyment, just in case you missed some of them. We know you have busy lives, San Diego. Personally I'd like to say a huge thanks to the entire team here at the 'Yard, to the developers and community that still endeavours to create really awesome Dreamcast software/news content; and also to you - our readers - for continuing to visit and make what we do here worthwhile. Anyway, here's some curated highlights from 2021...

Reviews

  • Intrepid Izzy - Lewis took a look at Senile Team's awesome action-platformer, declaring it a rather special experience that all Dreamcast owners should own.
  • Xenocider - Tom cast a critical eye over Retro Sumus' years-in-the-making 3D into-the-screen shooter, decreeing it to be the Sin and Punishment homage we all deserve.
  • Drascula: The Vampire Strikes Back - Mike took a look at this less than spectacular release that seemed to slip under many a radar.

Retrospectives

  • Surf Rocket Racers - James dipped his toe into the waters of Crave Entertainment and CRI Middleware's jet-ski racer, and found it to be quite a pleasant experience if not a Wave Race beater.
  • Stunt GP - RC vehicles tearing around locales strangely devoid of any human life? That's Stunt GP and Tom rather liked it.
  • Bang! Gunship Elite - Some see it as Starlancer's poor relation, but Bang! Gunship Elite is a decent space shooter in its own right. Find out why here.
  • Q*Bert - One of gaming's most well-known and foul-mouthed characters made an appearance on the Dreamcast, but was it really worth the effort?
  • Taxi 2 - Derek Pascarella released an English language translation of the French exclusive Taxi 2 earlier in 2021, and James decided it was time to take a fare in this elusive movie tie-in.
  • Wetrix+ - Earthquakes and torrential rain are the name of the game (poetry?) in this Dreamcast remaster of the Nintendo 64 puzzler...but is it worth a punt?
  • European Super League - One of the Dreamcast's numerous PAL-exclusive soccer titles, we thought it was a good time to take a look at Virgin's poor effort in the wake of the collapse of the real-life Super League.
  • F1 World Grand Prix II for Dreamcast - Tom did a few laps with Video System's Dreamcast F1 sequel, and included a potted history of the series too.
  • Sega Extreme Sports - James decided it was high time to catch some radical air with Innerloop's extreme sports title, and found the time to chat with the studio's CEO Henning Rokling, too.
  • UEFA Dream Soccer - At the other end of the footballing spectrum to European Super League, UEFA Dream Soccer is perhaps the finest recreation of the beautiful game on Dreamcast...for now at least.

Features and News

Interviews

  • Out of Print Archive - Andy and Neil, curators of the Out of Print Archive dropped by the Junkyard to discuss all things gaming magazines of yesteryear. In this revealing interview we covered the origins of the Out of Print Archive, the ingestion process and how the team decides which magazines should be preserved digitally.
  • WAVE Game Studios - Daniel from WAVE Game Studios stopped by to tell us about the origins of the newest publisher of indie Dreamcast games, and how they hope to kickstart a renaissance of Dreamcast physical game releases on store shelves.

DreamPod episodes

All of our podcast episodes can be found on your favourite 'podcatcher,' or simply by going to our Buzzsprout site here. Alongside our usual chaos, we did have some great guest epsiodes in 2021 and those are detailed below.

  • DreamPod Episode 87: Caspar Field - Former editor of Dreamcast print magazine DC-UK Caspar Field joined the DreamPod team in January to speak about his memories of the magazine and how it all began; the short lived Mr Dreamcast magazine project; and Caspar also recounted his experiences working in game development.
  • DreamPod Episode 88: Video Game Esoterica - Game preservationist extraordinaire Anthony Bacon, of YouTube Channel Video Game Esoterica, joined the DreamPod to speak about Dreamcast oddities, Kenji Eno's D2, and his own quest to educate the world on the fate of the 3DO M2.
  • DreamPod Episode 90: Dreamcast in 1999 - The Dreamcast Years podcast crew joined the DreamPod for the first of 2021's crossover episodes, this time to talk about the Dreamcast scene in 1999.
  • DreamPod Episode 91: Dreamcast in 2000 - Once again co-hosted by the Dreamcast Years crew, the second crossover episode of the year focussed on Dreamcast and wider pop culture in the year 2000.
  • DreamPod Episode 93: Dreamcast translations - The DreamPod welcomed stalwarts of the Dreamcast fan translation scene Derek Pascarella and Burntends to talk all things Sakura Wars Colmuns 2 and the wider efforts by the translation community.
  • DreamPod Episode 100: Peter Moore & Listener Questions - For the momentous occasion marking 100 episodes of DreamPod, the crew answered listener questions; but also welcomed former SEGA of America president Peter Moore onto the show to talk about his history with the Dreamcast.

Videos

You may already know that we have a YouTube channel, but we also have a Twitch channel too so be sure to check that out. On our YouTube we regularly hold livestreamed discussions (lovingly titled 'bookclubs'), and below you'll find links to some of these Kev-hosted video chats.


Things we were asked not to feature because we're 'content thieves, and everybody in the Dreamcast community knows it'

  • Castlevania Resurrection


Once again, thanks to you for reading, listening to and watching our Dreamcast related nonsense over the past year (well, past 16 years!). If you'd like to support what we do, you can do so at Buy Me a Coffee. Please also feel free to join our Discord and get involved in the chat.

Remember to stay safe, stay cool, keep Dreaming and stay tuned in 2022 for even more of the same.

Samba De Amigo: Inside Out

After days of bouncing off the walls since I forked out £75 for it, the Samba De Amigo box set arrived this morning, and what a wonderful box set it is. The previous owner of the game had only played it a couple times, so everything was in next to perfect condition. The game itself is, as expected, a real blast and makes the DDR games and it's mat look rather old-hat (although the mat and Space Channel 5 is still a brilliant combination) but rather then just state the obvious with a review and screenshots, I'm going to give you a full run down of what exactly you get in the box.

First thing you notice is the beautiful artwork on the box itself. Unlike most of the Dreamcast boxes which are a minimalist (but still rather cool) blue with huge white text, this box has the characters plastered all over the front and really looks something up on your shelf. I certainly won't be stuffing this in the loft in a hurry.

Open the box up and all this stuff is found inside. All nicely bubble wrapped it was, and everything is pristine, which is nice.

The bright red maracas are the first thing you see upon opening the box. To my surprise they even have a rattle in them, which you can remove with a screwdriver if you wish, and replace in-game with SFX, of which there are loads to unlock. They both have a yellow button on them for menu hopping, but shaking is what these babies are all about.

Now this is the piece which makes the set cost an arm and a leg. This is the sensor device that sits in front of your feet and registers how high the maracas you are holding are. The maracas plug into the back of this, and the whole device plugs into the controller port.

The sensor has Velcro underneath it so it can attach itself to this rather funky mat. Unlike the DDR mat this isn't used for any of the controls, but as a guide of the standing range. It also makes it feel just that more like owning the arcade cabinet.

And here are all the pieces of the controller linked up. It looks a lot more complex than it is, and the wires don't get in the way like you would think they would.

Then of course there's the game itself. The PAL version of the game was, unlike the Japanese and American versions, not released separately from the controller, so you won't find this on it's own. The box art is more minimalist than the NTSC versions too, and for the small case it works better than trying to cram all the characters into such a small space plus, like the PAL Crazy Taxi art, the yellow goes well with the blue case.

Even the controller instruction manual is full of happiness and joy. Just look as this crazy little guy featured in it. His so happy his smile is bigger than his feet.

Ok, so the sombrero, modelled here by a Sonic doll isn't included in he package, but I've owned this sombrero for a while now and I got it back out of the loft for such an occasion. I originally purchased it for a few quid out of a party junk shop for an animation I made once, but since then it's become my official party hat. Along with Afros, I have a funnyobsession with Sombrero's. Plus with this I'm just one step closer to being the mirror of the dancing monkey on the screen. All I need now is more body hair and some daft clothes.

Now, there are many reasons why this is quite possibly the happiest video game ever invented, and if it was released on a current-gen console would be a Blue Skies winner, but here's a short list:

* Music that really makes you want to boogie. No dreary trance pap here.
* Downloadable music from Sonic, NiGHTS, Burning Rangers, Outrun, Fantasy Zone and After Burner (nab 'em off VMUTool)
* A dancing freaking monkey, who if you play well goes ape-shit bonkers with glee.
* More colours on the screen at any one time then looking through a rainbow.
* A Leopard duo with the names Chumba and Wumba.
* A Reel Big Fish cover of Take on Me.
* Sega trademark engrish up there with Marine Fishing's. SERECT A MUSIIIKK.
* Did I mention the dancing monkey?
* Unlike DDR, it's actually easy to get into.
* Unlike DDR, it's actually fun even if you can't dance for toffee.
* It's exercise that isn't laborious.
* DANCING MONKEY.

This game is in simple terms everything I love about gaming, and everything I love about Sega. They had better make a sequel for the Nintendo Wii, seeing as all you would need is to of the remotes, although even that wouldn't be quite as fun as shaking two blight red plastic rattles. If you have the money to splash out on this (thanks to some successful boot sales a little while back, I did), make sure you do. Put the purchase of this game on your list of things to do before you die. Unless you're a hermit who is too obese to stand up and doesn‘t have a happy cell in your body, you will enjoy every minute of this game.

One last thing: as I always like to do when I get a new piece of kit to use for my Dreamcast, I tested it out on a few other games it wasn't made for to see if I can find some little jewels of gaming. It's happened before. I found out at DCemu forums that Mr. Driller and REZ were supposed to work well for it (as well as Soul Calibur although I still don't have a new copy of that) so those were the first I tried.

Mr. Driller
This game does in fact pretty well with the Maracas. Shaking in the direction you want makes the little pink bloke on the screen drill in that direction, although you have to pretty much do the exact same thing with both maracas to do so, over wise he gets confused and drills in the wrong direction. Takes some getting used to.
MARACA TEST STATUS: Worth a go, I guess.

REZ
I don't own a proper copy of this just yet (you seen how much it goes for on Ebay?), but I used my pirate copy (it's a rare game, so shut it) and unfortunately this game didn't work with it too well at all. For starters you can't navigate through the menu's at all, and in-game even though you can move the cursor about fine, using the maracas to do so is just too slow, plus you can't hold a shake as such to shoot multiple enemies, so it's pretty pointless.
MARACA TEST STATUS: Pedestrian pace, not worth it.

Space Channel 5
Maybe I was expecting too much for this game to work well with the maracas as well, after the grand success of playing the game with a DDR mat, but I had a go anyway. You could shoot fine, but the directions don't work at all.
MARACA TEST STATUS: Ulala had fallen to sleep at the job.

DDR 2nd Mix
Seeing as DDR is just up-down-left-right movement, I had a go at this, seeing as I would have a better chance at the game using my arms then my feet. You can't navigate the menu's with it, and while the down and right can be pulled off perfectly enough, the up and left just don't register at all. Bah, almost had it.
MARACA TEST STATUS: Terrance is missing two legs.

So saly not much success there, although I might try more tomorrow. I'll leave you with this link of a homebrew maraca project I found by accident while searching for Samba De Amigo images the other day: Viva La Samba.

The Dreamcast Legacy - Jupiter and Mars

There is a hardy breed of gamer that has a special soft spot in their gaming hearts for a certain woe-be-gotten series, and that heart whispers the name Ecco. The games are not obscure by any means, as the majority of Sega aficionados would have at least had a taste of dolphin (eww!) during either the 16-bit golden age or the new millennium reboot on Dreamcast. Only a much smaller subset - the most diligent and committed gamers (read: sado-masochistic gamers) - persisted far enough through the sheer vertical learning curve to be rewarded with one of the most unique gaming experiences of all time. 
I think this is about as far as most people got in the original series
Unfortunately for fans of the series, the full potential of the Ecco saga has always been frustratingly unfulfilled. The original 16-bit games were supposed to be realised as a trilogy, but the third game never materialised. Ecco II: The Tides of Time sadly ends on a sombre note - much like the Empire Strikes Back - but unlike Star Wars, there is no Return of the Jedi to close out the third act.
Unlike Ryo in his cave, it seems Ecco is destined to be forever lost in the tides of time 
The amazing reboot on Dreamcast was handled by a new creative team at Appaloosa Interactive (formerly Novotrade) and did not continue the same story left open by the Mega Drive games. This does not hamper my esteem for the game, in many ways it had to start from a clean slate after a six year hiatus. Defender of the Future is my all time favourite game on Dreamcast, and it should be held in as high esteem and discussed in the same company as games like Metroid Prime for updating a classic 2D game style and successfully refashioning it into a fully realised 3D world. 

Dreamcast Covers that Go Hard (and Some More that Can Go Straight in the Bin)

Like the greatest album covers in the world, some games make a great impression even when sitting on a shelf. Whilst previews in the media, video trailers and word of mouth are vitally important, it would be wise not to underestimate the immediate impact a game’s cover can have on those with more impressionable minds. Generic artwork or uninspiring stylistic choices may be fine if the game has loads of pre-release hype or a big name license, but stick some glorious artwork from a talented artist on the cover and you're near enough guaranteed some extra interest.

The Dreamcast's small but beautiful library of games is jam-packed with turn-of-the-millennium style and innovation, and this is present in some of the artwork which adorned gaming shelves worldwide. Some are of course, iconic - Ulala's presence on the Space Channel 5 artwork, the striking simplicity of the PAL/Japanese covers of Crazy Taxi, Shenmue's epicness - but there are some that deserve more attention. These are works of art - they deserve to be blown up to a larger size, framed and hung in the finest of art galleries. So it's time to put my best gallery curator hat on and showcase why I think these fifteen choice cuts of Dreamcast cover art glory are examples worthy of so much praise, followed by five duds that deserve the complete opposite...

All covers used in this article come from Sega Retro, unless stated otherwise. Let's get into them...


The Dreamcast covers that go hard...

Spawn: In The Demon's Hand

I could have picked any of the cover variations of this release, as they are all absolutely epic in nature, but I've chosen the standard Japanese cover. Looking more like some great, unknown fantasy war metal album cover, this puts Todd McFarlane's comic masterpiece centre stage with a swirling mass of metal, cloak and spikes. Spawn is the ultimate badass antihero, an imposing demonic hellspawn, and a character that is designed to be visually interesting in whatever angle, pose or situation he is depicted in. As a game, In the Demon's Hand falls a little short, but the cover art surely must have led to a few extra sales.

The artwork for the standard Japanese version, as well as that used on other examples of the game, seem to have been taken from Spawn issue 95. The limited first print edition of the game released in Japan came with a cardboard slipcase with artwork similar to the US and PAL releases - all of which are based on the cover of 95.

The Japanese limited first print edition slipcase artwork (Credit: PlayAsia)

The US cover has the same artwork as both the Japanese slipcase and the PAL release. It's a bit cleaner than the standard Japanese cover, and not as impactful.

The cover art for Spawn issue 95, the artwork of which was the basis for the game covers above.

Mars Matrix (Japanese cover)

Takumi's underrated shooter delivers a depth to the genre that's unrivaled on the console, and has the best cover of any shooter on the system (particularly the Japanese version's cover). I will take no criticism of that viewpoint! This cover is a dynamic, colourful burst of energy which breaks away from the usual clichés seen on the covers of other shoot 'em ups, whilst never going so far out there that you'd be confused as to what genre of game it actually is. Taken as a whole, it's a piece of art; from the fonts used for the title (to continue with the metal references of this article, this text wouldn't look out of place as the logo for some sort of cosmic math metal band), to the colour gradation, to the sleek sci-fi lines and shapes in the background. The US cover (below) isn't awful either, but it lacks the eye-punching appeal that the Japanese release displays.

The US version does many things the Japanese version did, but the change of colours diminishes the appeal somewhat. Still, a decent attempt.