Showing posts sorted by relevance for query rez. Sort by date Show all posts
Showing posts sorted by relevance for query rez. Sort by date Show all posts

DreamPod - Episode 28: Bonus Features - 'Ghost Host' Textual Commentary

Bear with me while I draw a long bow...

You know how DVDs and Blu-rays often come with audio commentary that you can listen to while you're watching the film? You can get further insight into what's happening on screen or interesting behind the scenes anecdotes. Well, what if I could do an audio commentary for a podcast? That would be silly wouldn't it? You can't listen to both at once, unless you spliced more then one audio source together into an extended podcast (Tom from the Future says Hi!), but that's not really the same, is it? So how about a textual commentary? Wouldn't that be cool? It's like we've dropped two levels from a second order derivative back to the original equation (Video > Audio > Screenplay, or TV > Radio Play > Book). See? It totally makes sense.
Ooooh, a maths analogy, this must be a classy blog

Dreamageddon - The Aftermath


I think every Dreamcast fan can tell you exactly where they were and how they learned of Sega's decision to discontinue the Dreamcast and go third party. I remember my dad called me over to the TV where X-Play was making the announcement, and moments later I was on the floor in pain. Three weeks of recovery later, I began to formulate my post-Dreamcast plans. I had read that Sega planned to support all platforms (even the new Nintendo Dolphin?! Unthinkable!) and that the plan was to have the internal dev teams divided among the three consoles. If you liked Sonic Team, your best bet was the family friendly Nintendo. If you liked trippy Japanese games, Sony was the way to go. And if you wanted graphical beasts, that PC makin' Microsoft could offer some pretty Sega games.

So here we are, a little over nine years later (the official announcement of "third party" was January 31, 2001) and we have since made our post-Dreamcast decisions. Some of us are now flag waving Sony fans, while others signed allegiance with the Nintendo empire. Still, there are others who couldn't give a crap about which company makes which system and just enjoy good games.

Before I get into the meat of this posting, my question to you is this: After the Dreamcast, where did YOU go? Feel free to answer this in the comments section.


A non-Sonic game from Sonic Team on a Nintendo console??


I should probably start by sharing where I went. Post Dreamcast I had a very difficult decision to make: PS2, XBOX or Gamecube. I wasn't the type of kid with deep pockets, so it really came down to the Christmas of 2001. At that time, the Playstation 2 looked to offer a bevvy of Dreamcast ports that didn't make it stateside, including Headhunter, Space Channel 5 Part 2 and Rez as well as arcade releases such as Virtua Fighter 4. There was also the unique looking GunGrave, which at the time looked to have the promise of Jet Set Radio meets Streets of Rage.


Shame it didn't play as well as it looked


Another strong contender for my next console was the XBOX. A part of me really liked the system as it, in my opinion at the time, did not kill the Dreamcast. *coughsony!* I also appreciated Microsoft's kindness towards Sega in their time of transition. Yeah, yeah, I know it's all business but still. In terms of games, the XBOX actually didn't seem to offer as much as the PS2 for Sega fans, but the promise of new SmileBit games was a major plus. Edit: Oh, and Crazy Taxi 3.

Last, and unfortunately least (IMO, please don't flame me!!! :P), was the Nintendo Gamecube. My opinions towards the system were, at the time, low. The design seemed to badly mimic the Dreamcast and the promise of online was severely lacking. Sega-wise, I really didn't know what to expect on the system, but the announcement of Sonic Adventure 2 being rereleased didn't excite me.

I assumed (and was correct in doing so) that Sonic Team would simply port what they had already done on the Dreamcast and any original Sonic games would surly be multi-platform. The one thing that really had my attention was Billy Hatcher. Remember, at the time Sonic Team seemed to do no wrong in developing a non-Sonic game; PSO, Chu Chu Rocket, NiGHTS and Burning Rangers. Still, I decided to wait until the Gamecube offered more games that caught my interest.

STILL WANT

So Chritsmas 2001 rolled around and I made my decision: I was getting a PS2. The major reasons were the many Dreamcast games I had missed out on, as well as the idea that I was saving money on a standalone DVD player by getting the one included with the system. In 2002 I caved and bought an XBOX as life just didn't seem complete without JSRF. Since then, I have not bought a GameCube and don't regret it. Besides missing out on new versions of PSO, all worthwhile Sega games found on Nintendo's system became available for the PS2 and XBOX. I believe Super Monkey Ball Deluxe and Sonic Mega Collection Plus trump their GameCube counterparts.

Now my favorite part: IN RETROSPECT

Do I regret my post-Dreamcast decisions? A little. I wish I had bought a XBOX before the PS2, and imported Rez, Headhunter and SC5 Part 2 for the Dreamcast. I also feel that a majority of the original Sega games released for the PS2 were not as great as I had hoped.

I had bought the XBOX in hopes of getting Shenmue 3, but obviously that didn't happen. Thankfully, the XBOX brought two of the greatest third party Sega games of the sixth generation: Panzer Dragoon Orta and JSRF.

I still don't regret not owning a GameCube. ;)

Event: Play Expo Manchester 2016

Play Expo Manchester is one of the largest events in the UK gaming calendar, and once again The Dreamcast Junkyard will be in attendance. Last year's event was absolutely brilliant, and the Junkyard team got to speak to hundreds of gamers, cosplayers and subscribers to the church of geek over the course of the two-day bash. You can read the show report and see some photos here, but you're probably more interested to know what we'll have in store this year should you be lucky enough to be attending the show.
Nerds, as far as the eye can see...and it's glorious!
Play Expo, first and foremost is about the games. The various events held around the UK by organiser Replay Events are a celebration of games both new and old and this is reflected by the sheer number of freeplay arcade cabinets, pinball tables, boardgames, and consoles and computers from all eras and generations. On top of this, there are talks from industry figures, cosplay parades and competitions, and movie memorabilia displays. Oh, and there are usually hundreds of traders selling all kinds of gaming paraphernalia. It really is a fantastic carnival celebrating everything great about gaming, and this year The Dreamcast Junkyard will be located in the Community Zone, along with a range of Dreamcast consoles, peripherals and games for the general public to experience. You can find out more about the Community Zone by visiting the official Play Expo website, but we'll be there rubbing shoulders with the likes of RetroCollect, GamesYouLoved and Bordersdown.

My collection as of now...200 games you say?

Well, roughly 200 games anyway. If you start to get technical and don't count games I own in multiple regions, don't count discs like Visual park, What's Shenmue etc etc it varies, plus I actually forgot to include a couple games that were in PAL cases and a couple Japanese games I'm considering selling. Either way to celebrate this milestone here's a bunch of photos showing most of them. The ones with spine cards are not sealed by the way; rather they have sleeves over them to make them look that way. I know, sad..

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Capcom vs SNK, Capcom vs SNK 2, Marvel vs Capcom, Marvel vs Capcom 2, Power Stone,
 Street Fighter Zero 3, Street Fighter III W Impact, Street Fighter III 3rd Strike, Star Gladiator 2, Vampire Chronicles,
 Last Blade 2, Garou: Mark of the Wolves, King of Fighters Dream Match 1999, Evolution '99, 2000,
 2001, Guilty Gear X, Dead or Alive 2, Fighting Vipers 2, Virtua Fighter 3tb.

18 Wheeler, Cyberteam in Akihabara Pita Pies, Bikkuriman 2000, Blue Stinger, Cardcaptor Sakura: Tomoyo's Video War,
Blue Submarine No.6, Cool Boarders Burrrn!, Cool Cool Toon, Crazy Taxi 2, D2,
Daisessen, Dance Dance Revolution 2nd Mix, Daytona USA 2001, Death Crimson OX, Expendable,
F355 Challenge, Fish Eyes Wild, Frame Gride, Get! Colonies, Get Bass.

Gigawing, Godzilla Generations, The Lost Golem, Mobile Suit Gundam E.F.F Vs Zeon & DX, Jet Set Radio,
Hanagumi Taisen Columns 2, Lack of Love, Mr.Driller, Napple Tale, Net De Tennis,
Netto Golf, Pro Yakyu Team de Asobonet!, Pop n' Music 2, 3, 4,
Power Jet Racing 2001, Psychic Force 2012, Plus Plum, Puyo Puyo 4, Puyo Puyo DA!

 Puyo Puyo Fever, Puzzle Bobble 4, Rainbow Cotton, Radilgy, Rayman the Great Escape,
Rent-a-Hero No.1, Rez, Roommania #203, Samba De Amigo, Samba De Amigo Ver.2000,
Sakura Wars, Sakura Wars 3, Sega Rally 2, Sega Tetris, Sengoku Turb,
Sengoku Turb Fanfan I Love me Dunce-Doubletendre, Silent Scope, Shenmue, What's Shenmue, Sonic Adventure 2.

Space Channel 5, Spawn in the Demons Hand, Sports Jam, Tako No Marine, Tetris 4D,
Tokyo Bus Guide, Treasure Strike, Trizeal, Virtual On Oratorio Tangram, Virtua Striker 2 Ver.2000.1,
Visual Park, Zombie Revenge, Zusar Vasar, Last Hope, Wind & water Puzzle Battles,
Rush Rush Rally Racing DX, Cosmic Smash, Segagaga, Last Hope Pink Bullets, DUX.

Dreamcast Express Vol. 4, Vol. 7, Armada, Gauntlet Legends, I Spy Operational Espionage,
Maken X, MDK 2, Pen pen Triicelon, Power Stone, Resident Ecil CODE: Veronica,
Space Channel 5, Speed Devils, Super Magnetic Neo, Sword of the Berserk: Gut's Rage, Tony Hawk's Pro Skater,
TrickStyle, Wacky Races, 4X4 Evo, Alien Front Online, Atari Anniversary.

Bang! Gunship Elite, Bomberman Online, Charge N Blast, Coaster Works, Demolition Racer No Exit,
Floigan Bros, Frogger 2, Gigawing 2, Illbleed, Jet Grind Radio,
Kao the Kangaroo, Looney Tunes Space Race, Mars Matrix, Maximum Pool, Metropolis Street Racer,
Midway's Greatest Arcade Hits 2, Ooga Booga, Outrigger, Phantasy Star Online Ver.2, Power Stone 2.

Q*Bert, Quake III Arena, Ready 2 Rumble Round 2, Sega Smash Pack, Samba De Amigo,
Seaman, Sega GT, Sega Marine Fishing, Shenmue, Skies of Arcadia,
Sonic Shuffle, Starlancer, Test Drive Le Mans, Tokyo Extreme Racer 2, Tony Hawk's Pro Skater 2,
Typing of the Dead, Ultimate Fighting Championship, Unreal Tournament, Vanishing Point, Xtreme Sports.

4 Wheel Thunder, Aerowings 2, Bangai-O, Chicken Run, Chu Chu Roket,
Confidential Mission, Crazy Taxi, Deadly Skies, Donald Duck's Quack Attack, Dynamite Cop,
Ecco the Dolphin, F1 World Grand Prix II, Fur Fighters, Gunbird 2, Heavy Metal Geomatrix,
House of the Dead 2, Hydro Thunder, Jet Set Radio, Jojo's Bizarre Adventure, Mortal Kombat Gold.

Pod 2, Project Justice, Pro Pinball Trilogy, Rayman 2, Re-Volt,
Rush 2049, Samba De Amigo, Shenmue II, Solider of Fortune, Sonic Adventure,
Soul Calibur, South Park Rally, Chef's Luv Shack, Stunt GP, Super Runabout,
Suzuki Alstare Extreme Racing, Stupid Invaders, Tech Romancer, Toy Commander, Virtua Tennis
Virtua Tennis 2, V-Rally 2.

Retroachievements Now Supports Dreamcast Games

It’s been a while since I’ve written for the yard, so apologies to the rest of the team for barging in like this unannounced but I recently realised a fantastic development in the scene had slipped through the cracks of the global Junkyard news network. Since February 2022 RetroAchievements has supported a selection of Dreamcast games!

Wait! Retro... what?

What is RetroAchievements?
RetroAchievements is a reward system much like XBOX Achievements or Sony’s Trophy system, integrated into the software emulation frontend, RetroArch allowing users to earn points for their favourite retro games by tracking game progress and recording it to their account.
Total accumulated points are calculated and displayed on users' profile pages, and if every achievement for a given game is unlocked, they receive a badge of honour for their profile.
My RetroAchievements profile page
Each set of achievements has a total of %200; %100 for getting them all and another %100 for doing it with hardcore mode enabled. Hardcore mode turns off save states, rewinds, fast forwarding etc, forcing you to play as you would have back in the day. So, if you want to get the full %200 of points, you’ll have to do it as they originally intended without any of the quality-of-life perks afforded to us by modern emulators. For example, in Headhunter, getting every achievement with hardcore set as ‘off’, will reward you with 700 points, but doing it set to ‘on’ will earn you a cool 1400 points. Finally, clear every achievement in a set on hardcore mode and you'll also receive a gold frame around your honorary badge (don’t worry though, you can still use regular VMU saves).
A snapshot of the Headhunter page
The second big component of the service is online leaderboards for retro games. These can take the form of high scores, speed runs or even something like number of enemies killed in a certain level, and are a fantastic way to bring players back to games from their past.
Some of the Crazy Taxi leaderboards can be seen on the right
These features are implemented, by a community of absolute heroes in my estimation, completely free of charge and without any advertising. While I’m no expert, I believe the way it works is that a dev searches memory addresses in a game's code to find variables that they can track, then set conditions using a single or even multiple of these variables which translate to achievements.

Trapped on Dreamcast: 10 exclusives that never left

In the dog days of the Dreamcast's reign, it became somewhat obvious and inevitable that Sega would take many of its most beloved franchises and port them to other systems. The pivot into becoming a major third party publisher was pretty much written in the stars, and Sega had the catalogue to pull off such a previously unthinkable task. The Sega of 2001 had a glittering array of first party gems that were screaming out to be unleashed onto the PlayStation 2, Xbox and Gamecube (and beyond), and nobody can deny that those first few years after the Dreamcast bit the dust were truly epic for Sega, as it left the hardware business and forged ahead as a major publisher.

"Sega is a company that has always dared to innovate and push this industry forward. Sega will continue to do so with its new strategy, and the result for consumers will be what you would always expect from a 'rules-breaker' like Sega - a library of pioneering, jaw-dropping content now available any way you want to play."

- Peter Moore speaking to IGN, February 2001

As well as arcade ports and first party games that were originally destined for the little white box, Sega took many of the Dreamcast's most iconic titles and either ported them to other platforms in-house, or farmed out responsibility to third parties. For the most part, this worked out pretty well for Sega and the games that made the leap often ended up having extra features imbued upon them. Sonic Adventure and its sequel, Skies of Arcadia, Ferrari F355, Crazy Taxi, Sega GT, Shenmue II, Rez, The House of the Dead, Space Channel 5...the list reads like a veritable smorgasbord of 'triple A' (Jim Sterling voice optional) experiences and franchises. Of course, this could also be said of the myriad third party releases that debuted on the Dreamcast; with esteemed titles such as Dead or Alive 2, Soul Calibur, MDK2, Headhunter and Resident Evil Code: Veronica all being ported. In the case of the latter, ported to death...which is ironic.

What I'm getting at is this - if you were a Dreamcast owner when the power cord was pulled from the console on that fateful day back in early 2001, you could quite easily have gone and bought a competing platform from any of the other major manufacturers and continued the Dreamcast party like it was 1999 (or 1998 if you were, y'know, in Japan). But what about the Dreamcast titles not only from Sega, but from third parties, that never made the leap from the sinking ship like so many digital rats? The titles that still to this day have never been ported to alternative platforms and can still only really be played on a Dreamcast, or an emulated Dreamcast, at the very least? Let's take a little look at 10 titles (in no particular order) that are effectively trapped on the Dreamcast, and never left for pastures new...


1. Seventh Cross: Evolution

We covered this little oddity a while back here at the Junkyard, so if you'd like to read a more in-depth analysis please feel free to check it out here. For brevity though, Seventh Cross is a game quite unlike anything else on the Dreamcast, in that you begin the game as a helpless organism that must adapt to survive the harsh alien landscape it is born into. 

From slopping about in a primordial pool trying not to become lunch for other lifeforms, to escaping the aquatic cradle and embracing a more land-lubber-esque (yep, just made that term up) approach to this crazy little thing called life, Seventh Cross is a truly bizarre experience. The game was localised in English but never received a PAL release, and it's not really very difficult to see why. I can't imagine many people would have been champing at the bit to give this a go during the early years of the Dreamcast's life when stuff like Pen Pen TriIcelon was vying for attention on store shelves. Um.


2. Gundam Side Story 0079: Rise from the Ashes

The Dreamcast isn't lacking when it comes to games featuring mechs head butting each other after spilling each other's pints, and Gundam Side Story is one of the better 'simulation' style offerings. Unlike the arcade brawlers like Tech Romancer, and the battle arena shenanigans of Virtual On and Frame Gride (see below), Gundam Side Story allows the player to slip inside the cockpit of a building-sized mech and take part in a first person tactical battle against enemy units on sprawling maps.

Cast your mind back to stuff like Iron Soldier on the Atari Jaguar, but add vastly superior graphics and a really quite engaging storyline and you're on the right track. While Gundam Side Story may look like a pretty basic military shooter, there's a huge amount of tactical play involved, and giving orders to your fellow mechs on the battlefield is an integral part of proceedings. Add to the mix a healthy dose of ranged combat and hand-to-hand mech fisticuffs and this is about as close to Pacific Rim as you can get on Dreamcast. Sort of.


3. Armada

Armada is a game that's quite difficult to categorise. In some ways it's an arcade shoot 'em up, in other ways it's almost an RPG, while in others it could be classed as a multiplayer couch co-op experience. Either way, it is an intriguing title that never experienced much in the way of success due to the fact that it was only released in the United States. A PAL release was scheduled and cancelled, as was the planned sequel. We have looked at Armada briefly in the past, check out our article featuring it here.

Essentially a top down space opera style adventure, in Armada you spend your time traversing the vast distances of the cosmos, plotting courses with co-ordinates and battling marauding alien fleets on the way. You can hire allies to help you fight off the alien threats you encounter throughout your journey and the game is playable by up to four people on one Dreamcast. It's almost like a couch co-op forerunner to stuff like Helldivers, where having some human comrades to assist you will make the game much more manageable (and enjoyable). It's also worth mentioning that Armada was originally conceived as an online multiplayer experience, but that option appears to have been removed during development. Still, it's an interesting and ambitious title that could have been way more popular had it been released with an online component as originally intended.


Book Review: Sega Dreamcast: Collected Works

Full disclosure before I delve betwixt the pages of this Dreamcast-flavoured slab of goodness: I - along with several other members of the Junkyard team - backed Sega Dreamcast: Collected Works on Kickstarter. Now that's out of the way, let's begin.
320 pages of Dreamcast loveliness
Sega Dreamcast: Collected Works is the latest book release from Read-Only Memory, the outfit responsible for such highly regarded tomes as 2014's Sega Megadrive/Genesis: Collected Works and 2016's The Bitmap Brothers: Universe. The Dreamcast-themed wad of paper we have here was originally funded on Kickstarter back in 2017, and was slated to be delivered to backers in November 2018, but for various reasons was delayed for the best part of a year. If you'd rather watch a video and listen to my horrendous voice instead of read my words, you can do so here:


Regardless, Sega Dreamcast: Collected Works has started shipping to backers across the globe (as of December 2019), and we decided it was only right and proper that we cast a critical eye over what those cool dudes Darren Wall and Simon Parkin have delivered for Dreamcast fans who love a good read/like to gawp at pictures.
The cover has a real air of quality
The version being looked at in this article is the standard backer's edition of Sega Dreamcast: Collected Works, but there are some fancier iterations, such as the Jet Set Radio, Phantasy Star Online and Shenmue themed ones; along with copies signed by Sega and Dreamcast visionaries such as Naoto Ohshima (Sonic), Tetsuya Mizuguchi (Rez) and Yu Suzuki (the kitchen sink). These were available at higher tiers than I could realistically afford to spend, but I'm sure whoever got them will be very happy with their purchases. That's not to say that the standard backer's edition is anything other than top drawer in terms of quality and content though - far from it, in fact.
Naturally, Shenmue features heavily
This standard edition comes with a solid, white hardback cover, complete with embossed lettering and a fantastic Dreamcast swirl hidden beneath a rather nice holofoil sleeve (emblazoned with a Dreamcast console, naturally). The book just oozes quality, and from the moment you peel off the shrink wrap you know you're holding a premium product. The book weighs in at 320 pages, and the hard cover and thick, glossy sheets of papyrus contained within are hallmarks of Read-Only Memory's consistently top notch offerings...

A Tribute Documentary about D2 Creator Kenji Eno is on the way

A documentary about 90s gaming visionary Kenji Eno is on the way from documentary maker Archipel.

For those unaware, Kenji Eno was a maverick game developer and musician who founded WARP game studios. With WARP, Eno most famously brought us the excellent D trilogy: D, Enemy Zero and D2, the last of which was on the Dreamcast. All three games pushed the boundaries of what people at the time considered a "video game", the latter two of the trilogy in particular experimenting with multiple genres. Eno sadly passed away on February the 20th, 2013, due to heart failure brought on by hypertension.

On the tenth anniversary of Eno's passing, Archipel, a documentary maker that specialises in documentaries "about Japan's creative minds and culture" on YouTube, plan to honour him with a tribute documentary.

Back in October of last year, Archipel announced the documentary was being worked on, saying they'd recieved some "moving testimonials" about Eno, presumably from those who worked with him in the industry. They followed this up seven days ago, when they provided an update, saying they'd wrapped up shooting and that a teaser trailer will be released soon.

Update: On the 20th of February - the anniversary of Eno's death - Archipel finally released their teaser for this documentary. This very sombre clip shows the faces of Eno's friends, colleagues, and family who will be providing testimonials. Many highly regarded creatives from the Japanese video game industry are shown, including Hideo Kojima (Metal Gear Solid), Tetsuya Mizuguchi (Rez, Space Channel 5), Yoot Saito (Seaman), Kenichi Nishi (L.O.L.: Lack of Love), and Fumito Ueda (Ico, Shadow of the Colossus). The teaser ends confirming that the documentary will be out in 2023. Check out the teaser below.

As a huge fan of Eno's work, I'm really excited for this upcoming documentary. Will you give it a watch when it's released? Let us know via our social media channels, or simply by dropping us a comment below.

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Night(mare)s Into Dreams

This how sad/pathetic/gay my subconscious is: last night I dreamt that I went into a charity shop and found a massive stack of mint condition Dreamcast games hidden in a corner. There were copies of Rez and Resident Evil 3 (?) as well as bizarre games in PAL boxes that I'm certain don't actually exist. I bought a shit-load of them and then got into a faded red bubble car, drove to a factory and then got locked in said factory by an old lady who wanted to see my security pass. That I'd conveniently misplaced earlier in the dream. But I digress. What I actually meant to tell you is that I've got a new game! Well, new-ish. I actually got it a few weeks ago - at roughly the same time that Imperial Star Destroyer towed the McLaren joypad across the galaxy and dropped it off in orbit over Sub-Saharan Africa.

Lock up your daughters, it's Jeremy McGrath Supercross 2000! Yeehaw!

Motorbikes! With big spiky tires and blokes called 'Chad' or 'Cory' riding them! RADI-FUCKING-CAL! Yes, Supercross 2000 is one of ill-fated Acclaim's final games and it's based on the real-life sport of rich Americans riding pimped-up scooters over mounds of mud, shit and human entrails. Other titles that have tried to emulate this intriguing past-time include Motocross Madness on the PC and Excitebike on the good old '64...but the similarities between those two games and Supercross 2000 begin and end with the subject matter.


You see, dear and appreciated reader, where Motocross Madness and Excitebike are the shining beacons at the very pinnacle of the motocross genre, Supercross 2000 surely represents the decimated basecamp that has been over-run by a shape-shifting alien that not even a beardy Kurt Russell can stop. A game of truly bargain-basecamp proportions (snigger!).


Now, lets not get too ahead of ourselves comrades: in time honoured fashion, I'll gladly slice open the bowel of this particular cadaver and spread the contents across your grandma's finest tablecloth in an attempt to sift through the shite and half-digested kebab and give you low-down on the features of the game:

  • Music by The Offspring (surely the most DC-featured band of all time?)
  • Clothing by No Fear
  • 16 Tracks (8 indoor, 8 outdoor)
  • 8 Riders
  • 125 and 250cc modes
  • Erm...
So, there's a fair bit to JMSC2000 then. Lots of options, a decent number of tracks, a track editor, rider creator, suitable soundtrack...surely it's a recipe for greatness? Yes. A great steaming turd, that is. Why? Well, just like in Roadsters it seems like the developers had a whole host of great ideas and had this brilliant game planned and then they forgot to code it properly. It looks like a PS1 game. The animation of the riders isn't actually in the game code (I'd imagine). The frame rate is worse than one of those Disney cartoons from 1903 (or whenever). Basically, it stinks like a dead sheep that's been used (for several summer months) as a sexual plaything by Sloth from Goonies. In fact, going back to the Atari Jaguar, Supercross 2000 kind of reminds me of this:



Now compare it to this:



There are some definite similarities if you ask me, and even though the Supercross 2000 video is of the N64 version, the DC one is identical in every way.

Not a great game, then - but still a damn sight better than that reverse bowel movement more commonly known as Ducati World. If you want two-wheeled action on your DC, your best bet is Suzuki Alstare/Redline Racer...and even the bike sections from Head Hunter are better. Still, imagine if Sega had released a port of Manx TT or a Hang On reboot. Now that's a dream worth having...

Hands on with C-Smash VRS

You may recall a recent post here at the Junkyard in which I was somewhat apathetic towards Cosmic Smash, the painfully stylish retro-futuristic squash-cum-Breakout NAOMI port that graced the Dreamcast during its final days as a living, breathing platform. The point of that post wasn't to bash Cosmic Smash though; it was to point out that a reimagining of Sega Rosso's quirky, super-niche bat-and-ball 'em up was being worked on for the impending Sony PlayStation VR2. Since then I have been lucky enough to be invited to sample this title - C-Smash VRS - for myself. 

While my lukewarm opinion of the inspiration for C-Smash VRS hasn't really changed (indeed even contemporary reviews - of which there are precious few - weren't overly gushing), I would now like to explain why this pseudo sequel to Cosmic Smash is probably about as close to a next-gen Dreamcast game as we're likely to see for some time.

The fridge had backup.

In order to sample C-Smash VRS, I travelled to the fair city of London and to a rather nice venue called Icetank in the trendy Covent Garden district. In retrospect, the venue couldn't have been more appropriate, with its minimalist whitewashed rooms and open spaces plastered with the familiar lurid orange concentric 'C' motif. 

If a venue was ever going to be perfect for showing off a game like C-Smash VRS, Icetank is surely it. Well, unless there's a retro-futuristic space station available for hire somewhere. The open plan nature of the venue lent itself well the multiple PS VR2 systems set up; I can only imagine the carnage which could have ensued if there had been tables full of drinks and food dotted about the place as idiots like me jumped and waved their arms and hands around while wearing a VR headset. 

Her Converse are better than mine.

Fittingly, an original Cosmic Smash arcade cabinet was positioned out of harm's way in a corner - a cabinet I naturally had to play on and which belongs to C-Smash VRS game director Jörg Tittel. I understand this particular cabinet was originally housed at Sega World in London's long lost Trocadero entertainment centre, and the story goes that if you listen closely to the speaker grill at night you can still hear the frantic pulse rifle fire and screams of the colonial marines from Alien War, trapped forever like tormented, ethereal echos of the past. Actually, I just made that up. Hudson, run a bypass. What? Where am I?

A Cosmic Smash arcade cabinet sat quietly in the corner, minding its own business...
So I played on it. Note my inferior Converse.

Props must go the PR agency 4media group for their running of the C-Smash VRS preview event, and also to Lost in Cult for their production of the rather nice Cosmic Smash themed press kits that were handed to attendees. Full disclosure here though - I was invited to the event by my Dreamcast Junkyard colleague Andrew Dickinson, who also heads up the gaming periodical [Lock-On]...which is produced by Lost in Cult. So yeah, now that little disclaimer is out of the way, let's get down to business: C-Smash VRS is a fucking disaster of a game. What were they thinking?! Of course, I jest.

I can't believe Edge is £6.50 now. It was 75p last time I bought it. Inflation in action, folks.

No, from the small snippet I played of RapidEyeMovers and Wolf & Wood's reimagining of Toshiaki Miida et al's original vision, I can honestly say I was left thoroughly impressed by the experience. This is in no small part due to the fact that the Sony PlayStation VR2 is undoubtedly one of the most impressive pieces of consumer hardware I've ever had the pleasure of sampling; but then that's probably to be expected considering the price of the thing. I've already moaned about that though, so I'll spare you the sob story again here.

Why won't they...play with me?

As this was a preview event, only two modes (three if you count the two player versus mode) were available from the C-Smash VRS main menu - a tutorial and a practice mode. Both in theory make sense in the modern era, especially since VR controls do take a bit of getting used to if you're unfamiliar with how they generally work. After a fairly intuitive calibration (where you're invited to reach out and grasp a small cuboid doodad), you get into the game. 

Revival Solstice 2016 Show Report

The weekend of the 30th-31st July saw Revival Retro Events' Solstice take over Walsall's Bescott football stadium for the UK's largest dedicated retro gaming event. The Dreamcast Junkyard was there to spread some love for Sega's final console and the event was an outstanding success. It wasn't all about the Dreamcast though, as pretty much every retro system imaginable was on display in the large gaming hall - all fully accessible and available to play. Even extremely rare systems such as the Pippin Atmark and NUON were on offer, and I took the opportunity to experience Marathon on the Bandai/Apple console and Tempest 3000 on the VM Labs hardware.
On the subject of Marathon on the Pippin, it ran way better than I was expecting and had a silky frame rate - far better than Saturn Doom, for example. Those two games were probably the (non-Dreamcast) highlight for me, but there were plenty of arcade machines and pinball machines on offer, and retro consoles going back to the very dawn of gaming were on show.

Space Channel 5 Coming To VR Devices

This article has been updated in light of new information becoming available. We already know about Rez being given the VR treatment in preparation for the PS VR launch in October...but how about Space Channel 5? You may notice that question mark in the title to this post (article was originally titled 'Space Channel 5 Coming To PlayStation VR?'), and that's because we're not totally sure if this is a hoax, so please take this with a pinch of salt. According to this NeoGAF thread, a Space Channel 5 VR demo will be shown at Tokyo Game Show 2016 (running from 15th to 17th September) and a link takes you to a fairly convincing teaser site.

Top Tens?



It's an endless exercise in naval gazing, and completely subjective to boot, but I've recently been hit with three different 'top ten' Dreamcast software lists and in my humble opinion none of them quite actually hit the spot....

I'll tell you about each of them, and then await your own personal input and fave lists. I actually can't give a comprehensive favourite list, because I actually haven't played all titles yet... Maybe Alone In The Dark, Silver, MDK II or Slave Zero could actually be fabulous... I wouldn't know.

OK: List one, perhaps the most controversial, came from Games TM Magazine (Issue 77.) You may remember I bigged up this particular publication (justifiably) as it gave massive column space to our lovely Dreamcast in the closing overs of 2008...

But here's the top ten from them... They actually sensibly put in a disclaimer, which reads thus:

"Games TM runs lists all the time, but this has been one of the most difficult to compile. Dreamcast has so many essential titles we could probably fill a top 20 with those published by Sega alone. As such, you will notice some inevitable omissions from this rundown. Please don't hate us. We haven't the space to fit them all in."

That's a great cop out, and the sort of thing I'd say whilst hot footing it from a situation where someone had just glassed Mrs. K and I was too weak/fat to fight.

So OK here's the list: (And it's in no particular order)

1.) Shenmue I/II
2.) PSO
3.) JSR
4.) Outtirgger (?????) Not bad, but in the TOP TEN????
5.) Samba De Amigo
6.) Space Channel 5
7.) Crazy Taxi
8.) Chu Chu Rocket (?????) I've always found it pants...
9.) Powerstone (Presumably 1 & 2) Again, I can see it as a good game, but I was always shit at it, so I'm saying hell no!!!
10.) Metropolis Street Racer... OK now I look at it it's actually not that bad... *Cough!*

But!? Ahem??? Exqueeze me??? Where is Soul Calibur? DOA2? Marvel Vs. Capcom? Headhunter? RE: Code Veronica?

OK, now, here's the Retro Gamer 'Dreamcast Special' Top Ten: (And this is in order...)

1.) Soul Calibur
2.) Samba De Amigo
3.) Resident Evil: Code Veronica
4.) Ikaruga
5.) MSR
6.) Shenmue I/II
7.) Caution Seaman
8.) PSO
9.) Skies Of Arcadia
10.) REZ

Apart from the order, and it's not THAT wrong, I'm not gonna grumble about this list... Obviously there's no Blue Stinger in there, no Sonic Adventure, no Headhunter, no House Of The Dead 2, Virtua Tennis or Crazy Taxi, but it seems a more... in keeping with Father K's list, so I'll let it go...

And now the list from Gagaman(n)'s fabulous video post, from G4TV... (and again it's closer to my list so I'm letting it go without a scathing comment...)

10.) Virtua Tennis
9.) HOTD2
8.) Powerstone 1 & 2
7.) Skies Of Arcadia
6.) JSR
5.) PSO Online
4.) Crazy Taxi 1 & 2
3.) Shenmue 1&2
2.) Sonic Adventure 1&2
1.) Soul Calibur

OK! It's there! And I'll sneak back to the first and most controversial list's disclaimer and state that it's virtually impossible to boil down that list to ten essential Dreamcast games.

For me it goes like this...

10.) Blue Stinger... Not 'cos it's great, but perhaps (or because) it's NOT that good, but along with Ecco 2, it was the game that I got bundled with my first Dreamcast... (This was in 2004 peeps, and ashamedly a good two years after I bought my kids a PS2.... But I fucking love Blue Stinger... It's a Dreamcast classic!!!)


9.) Headhunter. Have I ever completed it? NO... Is it a completely gratifying game? NO! But look at the gaming world it furnishes you with... Look at the graphics! Look at the fake advertisements that build the game up in it's alternative fascist America! I t's a master-piece! And it's always got me wondering about how great GTA could have been on the Dreamcast....


8.) Sword Of The Beserk: Gut's Rage. Well the graphics aren't that great, the story is somewhat erratic, but the sum of the experience puts it in at number 8... It was the last Dreamcast game I completed ( I think in Autumn 2008). I enjoyed it immensely! This was a period when I barred myself from current gen consoles, forced myself to bask in the glory of the Dreamcast and enjoyed completing a game that had languished in my DC collection for far too long.


7.) Crazy Taxi 1&2! Well, whilst I love this game and have played it many times on the Dreamcast and indeed in the arcades, the simple and crushing truth is that I'm not that good at it. My desire to hold a class 'A' license and make pots of money have never been realised...
I now whore it out to the kids at my school as this Check it out and enjoy!!!
  • 6.) Caution Seaman! Although many websites will advise you that this is not a 'game', I'd defy you not to know and love this as one of the most essential Dreamcast experiences out there...
Apart from anything else, you get to plug in the Dreamcast microphone into your controller and talk to your human/fish like progenyBulleted List for weeks at a time... What other console would furnish you with the opportunity to raise a anthropomorphic amphibian, from birth till death, and have him remember your vocation, birthday and gaming preferences???? It's a man-fish, that talks back to you... Come on!!!




5.) Sega Rally 2.... OK, maybe I stand alone in thinking this was one of the most essential driving games on the Dreamcast, but after spending years (right up until this one) playing Sega Rally on the Saturn, it might come as no surprise that I loved it's successor. Not as good as it's Saturn dad, and far inferior to it's 360 son, it's still a great driving game that deserves it's place in my top ten...

And now we get down to the big Dreamcast faves...


4.) Sonic Adventure 1&2 : OK, let's be honest! I never completed either of these two titles, but I spent many happy hours titting around with my Chaos on my VMU! And let's face it, Sonic never looked so good as he did running away from the whale that he was determined to escape in the eary stages of SA1...


3.) Resident Evil: Code Veronica: If I had to sum up this game, I'd say it made me beam and cry in equal measure. Beam with joy at the story-line, graphics and game-play and cry at the... erm... story-line, graphics and gameplay. Having picked this up, just after playing RE4 on the PS2, I found this title both enthralling and frustrating. I could wax lyrical on the subject for hours, but as anyone who's been around here for a while will know, I never finished it, watched the closing sequences on Youtube and have been bitter about it until this day.... *COUGH!*



2.) Soul Calibur: Surely the best ever fighting game on any console ever!!! Soul Calibur brought home the magnificence of the Dreamcast to me, not only in how great it looked, but how easy it was to kick the ass of any 'pro' who dared to step up to the plate... I'm still aroused by Ivy's assets to this day and the 'Mission Mode' kept me hooked and collecting art cards and collectibles' for weeks....

1.) No surprises here for anyone that knows me. It's Shenmue I and II. Surely the greatest videogame of all time. I've spent weeks and months in Ryo's world, and hanker for it to this day.
When I first got the 360, this was the second game I played. Having sadly never owned an Xbox, I had even sadlier bought the Xbox version. (BTW I made the word 'sadlier' up to describe how sad I am/was...) It had been sitting there with it's lovely Shenmue 'catch up' DVD.

I could not resist re-living my Dreamcast glory days through on my new 'next gen' console. I'm even thinking of resetting my Dreamcast's date and time so I can wander into Dobuita and bump into Father Christmas....

Anyway, the long forgotten purpose of this post was to invite you all to name your favoutite Dreamcast top ten... I'm intrigued to know your answers!!!