Showing posts sorted by relevance for query rez. Sort by date Show all posts
Showing posts sorted by relevance for query rez. Sort by date Show all posts

Play Expo Manchester 2015 Recap

So Play Expo Manchester came and went in something of a blur. It was fantastic to finally attend an event and bring the Dreamcast to the masses of gaming fans who maybe never owned one or are too young to even remember it. Not only that, it was brilliant to be able to speak to people who listen to the DreamPod and who are active members of the many Dreamcast forums, communities and Facebook groups (including our own!) around the web.
The DCJY Team - Tom, Gaz, Rob and Martin
We didn't have a massive presence at Play Expo - as a relatively small concern we were allotted two tables on the periphery of the Re:Play retro gaming section, but we still managed to attract a lot of traffic. We had two CRT TVs, a giant VGA-enabled LCD and a proper VGA monitor. Hooked up to the LCD we had a powerful sound system that really enhanced the experience for those people who got to try out Rez.

Don't get you hopes up, but... (UPDATED)

From Videogamer.com:

SEGA Corporation has filed a new application to protect the trademark Dreamcast - sparking rumours that the Japanese publisher is planning on making a shock return to the console manufacturing market with the Dreamcast 2.

The application, sent to the United States Patent and Trademark Office's Trademark Applications and Registrations Retrieval (TARR) dated August 13 2007, relates to:

Home video game machines; player-operated electronic controllers for electronic video game machines; video game interactive controller, namely, hand held pads, and floor pads or mats; joysticks for video games; computer cursor control devices, namely, computer mouse; flash memory cards; video game software, computer game programs".

Web chatter suggests the proof is in the detail of the application - the original Dreamcast didn't have a floor mat accessory and the Dreamcast's Visual Memory Unit (VMU) is far from the flash memory cards we know and use today - although we'd say that the VMU is pretty similar to the modern day memory cards.

The filing could, of course, simply be a further effort from SEGA to protect the Dreamcast name. According to the USPTO the original Dreamcast trademark is still active. However, the two descriptions are very different. You can see the original trademark description here.

We've contacted SEGA UK for comment. We'll update you on this potentially megaton story as we get it.

By the sounds of it, Sega is simply updating their trademark of the name Dreamcast so that no one else can use it for something, but when you compare the new trademark to the old one, you'll notice the description is rather different.

What could this be hinting at? It's probably nothing, but Sega could have something up their sleeves involving our favorite little system, or at least it's brand name. There's a possibility that Sega plan to port Dreamcast games to a download service such as the Virtual Console, X-Box Live Arcade (which is already getting REZ, Trigger Heart and Ikaruga) or Playstation Network. Of course this is only the most rationale reason I could think of other than protecting the name, but if we really wanna let our minds wander...

DREAMCAST 2?
(A dreadful mock up I drew in about 2 minutes)

EDIT: According to Gamedaily, It's been confirmed by Sega that they are defiantly not considering going back into the hardware business, saying they are sticking to their guns of being a third party developer, that has so far been better for them then people realize. HOWEVER, it is still unknown, even to the Sega representative who responded, exactly why Sega of Japan has updated their trademark. While a new console is obviously out of the question, there's a small chance they have something up their sleeve. Remember back when they announced they were moving into the multi platform side of things that they had plans to develop the Dreamcast hardware into a single chip which could be used in other devices, such as set top boxes etc? Just a thought.

DreamPod - Episode 31: Shmup Special featuring Dreamcast Hub

iTunes
Stitcher
Buzzsprout
UK Podcast Directory

You can find guest host Stephen at Dreamcast Hub and on both Twitter and Facebook. A minor correction is that Shikigami no Shiro was released on consoles, having received PlayStation 2 and Xbox ports. Even the professionals don't get everything right, so if you'd like to slag us off in the comments please keep that in mind!

The 'Dreamcast VR' video mentioned can be found here, and Ross's video detailing his Rez Infinite PSVR experience can be found here. Music in this episode comes from Sturmwind, Giga Wing and Mars Matrix.

As ever, if you like what you've heard please consider leaving us an iTunes review as it really does help the podcast get noticed and improves our chart position. It only takes a few minutes but means a great deal. Thanks in advance!

A Quick Look At The Dreamcast Twin Stick Controller

The Dreamcast's peripheral lineup offers plenty of oddities for the discerning collector to pore over. From the karaoke unit and maracas, to the fishing rod and the Dreameye there's something for everyone. One peripheral we've never really looked at in any real depth here at the Junkyard is the Dreamcast Twin Stick, an odd looking beast of a controller that always peaks the curiosity of the public whenever we wheel it out at live events and expos. The Twin Stick was never released outside of its native Japan, although that doesn't stop it being compatible with both NTSC-U and PAL Dreamcast systems, but the incredibly small library of games that officially make use of it renders the Twin Stick something of a luxury.
Twinned with the relative high price these controllers command in the current climate, the Twin Stick is a device that still enjoys something of an enigmatic air. Like the Arcade Stick controller, the Twin Stick is one of those peripherals that greatly enhances the experience of playing games that make use of it, but outside that small selection is pretty redundant simply because of its fairly unorthodox design. Let's take a more detailed look at the hardware itself, and some of the games that make use of the Twin Stick before investigating whether or not this is something you should consider adding to your collection...

Developer Interview: Elysian Shadows' Falco Girgis

Elysian Shadows Team hit the gaming headlines in the summer of 2014 when their eponymous indie RPG Elysian Shadows made it's Kickstarter goal in a matter of weeks. Since then, Elysian Shadows Team have been a constant fixture in the gaming press due to the open and entertaining nature in which lead programmer Falco Girgis and his colleagues have kept us involved in the development process via blogs and the popular YouTube series Adventures in Game Development. Often outspoken yet never dull, Falco very kindly agreed to speak openly to The Dreamcast Junkyard and tell us a little bit more about the rest of the development team, the history of his project, his impression of other upcoming indie games, and just how Elysian Shadows has quickly become one of the Dreamcast's most eagerly awaited games...

DCJY: Could you give a little bit of background on the Elysian Shadows team – who you are and what your roles are in developing Elysian Shadows?

Falco Girgis: Right now we’re just four dudes from different countries who work together every day in our underwear via Skype, haha! Falco Girgis and Tyler Rogers are the resident rednecks, from Alabama. Falco is the one behind the fancy tech like the lights and physics. He’s the engine and toolkit developer and the resident graphics guru. Tyler Rogers marries Falco’s tech with the pixel art and audio to achieve the creative vision we’re aiming for through his Lua scripting. He’s focused more on the gameplay experience while Falco is focusing more on the technology powering the game. Patrick Kowalik and Daniel Tindall are our pixel artist and our level designer respectively. Patrick lives in Poland and Dan lives in Britain. We met both of them through our YouTube series, “Adventures in Game Development.” They both messaged us looking to join our cause.

10th Anniversary Competition Part Two: The Results

So the second part of our fantastic giveaway has come to a close, and the 'guess the games' images really seemed to stump a lot of you! There was at least one red herring in there designed to throw you off the scent, and for the most part it seemed to work - the tennis game pictured was neither of the Virtua Tennis titles available for our white box of joy. Without further ado, here are the answers to our little quiz...how many did you get right?

Play Expo Manchester 2016 Show Report

The weekend of the 8th and 9th of October 2016 saw Replay Events' huge Play Expo gaming event return to the north west of England, with Play Expo Manchester. The event has been a staple of the gaming calendar for many people in the UK and European gaming communities for the last few years as it blends retro, current, PC, console and board gaming; and supplements them with cosplay competitions, indie game showcases and more arcade and pinball machines than you can shake a stick at - all set to free play. Oh, and there are hundreds of sellers on hand to offer event goers the opportunity to pick up all kinds of gaming paraphernalia, should their budgets stretch to it.
Naturally, The Dreamcast Junkyard was there and our booth in the community zone was the biggest one we've put on yet, featuring 8 Dreamcast systems of all different flavours and a whole range of games and peripherals for the public to experience. The turn out at Play Expo was stunning and was quite possibly the largest and busiest to date, with thousands upon thousands of gamers and collectors flooding the Event City venue over the course of the two days.
As exhibitors, it was amazing to see so much appreciation and love for the Dreamcast, and our little corner of the event hall was barely ever empty and on more than one occasion it was absolutely teeming with people keen to play on the games we had on offer.

Dreamcast Collection disc release heading to the 360?


Via SEGAbits and Scrawl comes an interesting piece of news! It seems that SEGA of America has a Dreamcast Collection disc release planned for the XBOX 360 (and possibly PS3) for release on February 15th, 2011. While nothing else is known of the title, it would make sense for SEGA to feature the four XBLA Dreamcast re-releases on one disc. Sonic Adventure, Crazy Taxi, Space Channel 5 Part 2 and SEGA Bass Fishing on one disc? Even if I've already downloaded one of the four titles, it does sound tempting. Here's hoping for some kick-ass package art and more Dreamcast Collection releases to come!

I've picked up Qubed a while back, a collection featuring Rez HD, Lumines Live! and E4. These releases are a great value, often cheaper than buying the titles individually, and they save on harddrive space. Plus, who doesn't like holding a physical box?

The Dreamcast Legacy - Jupiter and Mars

There is a hardy breed of gamer that has a special soft spot in their gaming hearts for a certain woe-be-gotten series, and that heart whispers the name Ecco. The games are not obscure by any means, as the majority of Sega aficionados would have at least had a taste of dolphin (eww!) during either the 16-bit golden age or the new millennium reboot on Dreamcast. Only a much smaller subset - the most diligent and committed gamers (read: sado-masochistic gamers) - persisted far enough through the sheer vertical learning curve to be rewarded with one of the most unique gaming experiences of all time. 
I think this is about as far as most people got in the original series
Unfortunately for fans of the series, the full potential of the Ecco saga has always been frustratingly unfulfilled. The original 16-bit games were supposed to be realised as a trilogy, but the third game never materialised. Ecco II: The Tides of Time sadly ends on a sombre note - much like the Empire Strikes Back - but unlike Star Wars, there is no Return of the Jedi to close out the third act.
Unlike Ryo in his cave, it seems Ecco is destined to be forever lost in the tides of time 
The amazing reboot on Dreamcast was handled by a new creative team at Appaloosa Interactive (formerly Novotrade) and did not continue the same story left open by the Mega Drive games. This does not hamper my esteem for the game, in many ways it had to start from a clean slate after a six year hiatus. Defender of the Future is my all time favourite game on Dreamcast, and it should be held in as high esteem and discussed in the same company as games like Metroid Prime for updating a classic 2D game style and successfully refashioning it into a fully realised 3D world. 

Southampton Game Fest 2016 Show Report

Sunday 22nd May saw the second annual Southampton Game Fest, a celebration of all things gaming held in aid of Southampton Hospital Charity. Held at the maritime city's Grand Harbour Hotel and in the shadow of the world's largest cruise liner (no, really - the thing was docked literally across the road from the hotel's main entrance), Game Fest brought a taste of gaming and geek culture to the historic home of the RMS Titanic.
Harmony of the Seas. This picture doesn't convey the sheer size of the vessel.
The Dreamcast Junkyard was there in collaboration with RetroCollect and brought a decidedly old-skool theme to proceedings, decking out the entrance to the event with a number of retro systems. Megadrives, Neo-Geos, Nintendo 64s, PlayStation 2s, Saturns and - of course - Dreamcasts were all laid out for the general public to experience. The event was a total success and raised hundreds of pounds for the charitable cause it was held to support; and there were plenty of non-retro attractions too. A FIFA 16 tournament, a Bomberman tournament held by Games You Loved (from which I was eliminated in the semi final by a 10 year old!), a cosplay masquerade, traders selling all kinds of gaming paraphernalia and a whole host of indie developers showing off their new projects were just some of the things punters could take advantage of.

Promo Vids, ripped just for you!

Now here’s some videos I've gone to the effort to rip for you lot. I had to rip them onto DVD then again onto the computer, and YouTube only allows up to 10 minute files, so 2 of them had to be split (one of them 3 times). They feature a whole lot of footage from games released and unreleased. I guess someone might find them interesting, since the only Dreamcast promo I've seen online is the Dreamcast Mag Issue Zero one.




These two videos above are for "Dreamography 2" released in May 2000, featuring an early version of Jet Set Radio (in the 2nd half) and some twat who mucks about with a broom and sits about thinking about the games until his mates pop over. Yeah, it’s kind of lame, but it's better than the ads they did on telly, because at least they show game footage in this 20-odd minute video. Never found "Dreamography 1" about.





Now the above 3 videos are of the longest Promo video of the lot, and probably the best one too. "The greatest Range on Earth", released around summer 2000, does exactly what video game promos should all do: Just show off the games, and in this one they mainly stick to gooduns and not too many Playstation ports. Some of the trailers, like the Virtua Tennis, really should of been cut down for the TV. Also included are the canceled games Half Life and Black & White.



This final video (above) is very short at only 8 minutes and was released about mid 2001, and isn't quite as well made as the others. However, it does show off Shenmue II, Headhunter, REZ and Virtua Tennis 2, so you can't complain too much. There's also the odd snippet of canceled game Propella Arena at the start, which is nice.

Peripheral Review: Brook Wingman SD

Disclosure: The Brook Wingman SD was sent to us for review.


The Brook Wingman SD is an interesting device, coming from the powerhouse that is Brook Accessory. I’ve got one of their PCBs in my SEGA Virtua Stick High Grade, which permits its use on multiple formats with ease… and no lag. Brook have quite a catalogue of products, and I believe are building a decent brand name for themselves with quality useful products. 


What is the Wingman SD? In short, it’s a dongle, that allows the gamer to connect a multitude of modern peripherals to their Dreamcast as well as the Sega Saturn (check out Brian's article on The Saturn Junkyard for a look at the Saturn functionality). You can connect your 360, PS3, PS4, Xbox One, and Switch Pro controllers to the Dreamcast for some high quality gaming fun.

There was something a touch surreal pairing my PS3 controller to the DC… but it was incredibly easy to do, and worked extremely well, without any perceived lag. Same goes for the Xbox One controller. The Xbox controllers are often regarded as some of the most ergonomic (and I agree), and using them to play Sega Rally 2, Rez (OK I have that on 360 and PS4), Shenmue, Headhunter, Re-Volt, was really great. The device comes into its own with FPS, though, bringing the DC into the 21st Century proper. Some prefer keyboard and mouse, which you can do on DC, but I am a fan of controllers. And now, Quake, Unreal Tournament, etc… have proper dual analogue support. And wireless!! What a revelation! 


The Dreamcast Junkyard's choicest cuts and hottest takes of 2021

We close our eyes, and the world has turned around again. We close eyes and dream, another year has come and gone. So wrote the talented 16th century poet Allister in his priceless first folio. Ancient as these words may seem, they ring true even today, and here we are. It's approximatley 365 days since our last review of the year 2020 and we are back once again for the renegade master with another review of the past twelve months here at The Dreamcast Junkyard. 

Twelve whole months of reviews, news, podcasts and features; and we thought it only right to round them all up for your ease and enjoyment, just in case you missed some of them. We know you have busy lives, San Diego. Personally I'd like to say a huge thanks to the entire team here at the 'Yard, to the developers and community that still endeavours to create really awesome Dreamcast software/news content; and also to you - our readers - for continuing to visit and make what we do here worthwhile. Anyway, here's some curated highlights from 2021...

Reviews

  • Intrepid Izzy - Lewis took a look at Senile Team's awesome action-platformer, declaring it a rather special experience that all Dreamcast owners should own.
  • Xenocider - Tom cast a critical eye over Retro Sumus' years-in-the-making 3D into-the-screen shooter, decreeing it to be the Sin and Punishment homage we all deserve.
  • Drascula: The Vampire Strikes Back - Mike took a look at this less than spectacular release that seemed to slip under many a radar.

Retrospectives

  • Surf Rocket Racers - James dipped his toe into the waters of Crave Entertainment and CRI Middleware's jet-ski racer, and found it to be quite a pleasant experience if not a Wave Race beater.
  • Stunt GP - RC vehicles tearing around locales strangely devoid of any human life? That's Stunt GP and Tom rather liked it.
  • Bang! Gunship Elite - Some see it as Starlancer's poor relation, but Bang! Gunship Elite is a decent space shooter in its own right. Find out why here.
  • Q*Bert - One of gaming's most well-known and foul-mouthed characters made an appearance on the Dreamcast, but was it really worth the effort?
  • Taxi 2 - Derek Pascarella released an English language translation of the French exclusive Taxi 2 earlier in 2021, and James decided it was time to take a fare in this elusive movie tie-in.
  • Wetrix+ - Earthquakes and torrential rain are the name of the game (poetry?) in this Dreamcast remaster of the Nintendo 64 puzzler...but is it worth a punt?
  • European Super League - One of the Dreamcast's numerous PAL-exclusive soccer titles, we thought it was a good time to take a look at Virgin's poor effort in the wake of the collapse of the real-life Super League.
  • F1 World Grand Prix II for Dreamcast - Tom did a few laps with Video System's Dreamcast F1 sequel, and included a potted history of the series too.
  • Sega Extreme Sports - James decided it was high time to catch some radical air with Innerloop's extreme sports title, and found the time to chat with the studio's CEO Henning Rokling, too.
  • UEFA Dream Soccer - At the other end of the footballing spectrum to European Super League, UEFA Dream Soccer is perhaps the finest recreation of the beautiful game on Dreamcast...for now at least.

Features and News

Interviews

  • Out of Print Archive - Andy and Neil, curators of the Out of Print Archive dropped by the Junkyard to discuss all things gaming magazines of yesteryear. In this revealing interview we covered the origins of the Out of Print Archive, the ingestion process and how the team decides which magazines should be preserved digitally.
  • WAVE Game Studios - Daniel from WAVE Game Studios stopped by to tell us about the origins of the newest publisher of indie Dreamcast games, and how they hope to kickstart a renaissance of Dreamcast physical game releases on store shelves.

DreamPod episodes

All of our podcast episodes can be found on your favourite 'podcatcher,' or simply by going to our Buzzsprout site here. Alongside our usual chaos, we did have some great guest epsiodes in 2021 and those are detailed below.

  • DreamPod Episode 87: Caspar Field - Former editor of Dreamcast print magazine DC-UK Caspar Field joined the DreamPod team in January to speak about his memories of the magazine and how it all began; the short lived Mr Dreamcast magazine project; and Caspar also recounted his experiences working in game development.
  • DreamPod Episode 88: Video Game Esoterica - Game preservationist extraordinaire Anthony Bacon, of YouTube Channel Video Game Esoterica, joined the DreamPod to speak about Dreamcast oddities, Kenji Eno's D2, and his own quest to educate the world on the fate of the 3DO M2.
  • DreamPod Episode 90: Dreamcast in 1999 - The Dreamcast Years podcast crew joined the DreamPod for the first of 2021's crossover episodes, this time to talk about the Dreamcast scene in 1999.
  • DreamPod Episode 91: Dreamcast in 2000 - Once again co-hosted by the Dreamcast Years crew, the second crossover episode of the year focussed on Dreamcast and wider pop culture in the year 2000.
  • DreamPod Episode 93: Dreamcast translations - The DreamPod welcomed stalwarts of the Dreamcast fan translation scene Derek Pascarella and Burntends to talk all things Sakura Wars Colmuns 2 and the wider efforts by the translation community.
  • DreamPod Episode 100: Peter Moore & Listener Questions - For the momentous occasion marking 100 episodes of DreamPod, the crew answered listener questions; but also welcomed former SEGA of America president Peter Moore onto the show to talk about his history with the Dreamcast.

Videos

You may already know that we have a YouTube channel, but we also have a Twitch channel too so be sure to check that out. On our YouTube we regularly hold livestreamed discussions (lovingly titled 'bookclubs'), and below you'll find links to some of these Kev-hosted video chats.


Things we were asked not to feature because we're 'content thieves, and everybody in the Dreamcast community knows it'

  • Castlevania Resurrection


Once again, thanks to you for reading, listening to and watching our Dreamcast related nonsense over the past year (well, past 16 years!). If you'd like to support what we do, you can do so at Buy Me a Coffee. Please also feel free to join our Discord and get involved in the chat.

Remember to stay safe, stay cool, keep Dreaming and stay tuned in 2022 for even more of the same.

I called it!

I'm sure many of you remember this article I wrote about Dreamcast games that could be re-worked into motion controlled Wii games. Of course, it didn't take that article for anyone else to think that the maraca rhythm game Samba De Amigo would be a perfect match for the Nintendo system: everyone was thinking it. Luckily, it looks like Sega heard us, as they officially confirmed it today.


SEGA GETS SHAKIN’ WITH SAMBA DE AMIGO

LONDON & SAN FRANCISCO (October 25 2007) - SEGA of America, Inc. and SEGA Europe Ltd. are excited to announce that they are bringing back Samba De Amigo, the Dreamcast classic that helped to create the now-popular rhythm music genre. Created exclusively for the Wii home video game system, this vibrant and addictive new game lets players shake to the beats of a samba-infused soundtrack comprised of popular new songs as well as fan-favorites from the original game.


Playing as the grinning, sombrero-topped monkey, Amigo, players shake the Wii Remote and Nunchuk like maracas, in time with the visual beats of the music on-screen. The perfect party game, Samba De Amigo is packed with lively stages and a host of colorful characters. More details about this exciting new title including a full song listing as well as new special features will be revealed over the next few months.


“The Wii’s controllers enable players to enjoy Samba De Amigo’s unique gameplay without having to purchase an expensive peripheral,” said Rick Naylor, Director of Marketing at SEGA. “Between the music, the quirky art style, and the maraca-shaking players, Samba De Amigo is as much fun to watch as it is to play.”


Developed by acclaimed developer, Gearbox Software, Samba De Amigo will be exclusively available for the Wii in spring 2008. For more information, please visit www.sega.com.

There has been rumors about this spreading like wildfire for a while now, but Sega have finally let the cat (or should I say monkey) out of the bag. The one odd part to it is that the Wii version is being developed by Gearbox, who are mainly known for first person shooters, including the unreleased Dreamcast version of Half-Life, funnily enough. They're also developing another game for Sega based on the Aliens franchise. Hmm.

Still, this is great news for everyone who missed out on the original, rather expensive Dreamcast release (and by everyone I mean 99.99% of the worlds' population) and great news for those who did play it but want more of it!

But there's more! Just a few weeks back another Dreamcast game was reveled to be getting a re-make on the Wii! Sega Bass Fishing! Ha! Looks like Sega is starting to show that they still have som,e brains left and are bringing back the great Dreamcast franchises they left for dead! This along with the upcoming X-Box Live releases of Ikaruga and Rez HD, as well as a follow up to Bangai-O on the DS and Seaman 2 on the PS2, shows just how great the Dreamcast line up was as studios are falling over each other to bring them back to life to excite a new generation of gamers.

(P.S to Sega: Now give us ChuChu Rocket as a Wii Ware title, please!)

Classic Gaming Volume 2 Features The Dreamcast

The latest instalment of Future Publishing's retro gaming bookazine has hit the shops, and this time it features our beloved Dreamcast. Gamesradar Classic Gaming Volume 2 is 144 pages of retro loveliness, and it contains sections focusing on five different consoles plus a selection of the best games for each platform. The Commodore 64, Atari ST, Super Nintendo, Neo Geo AES and (of course) the Dreamcast are all included, and each chapter gives an overview of the hardware, a selection of peripherals and console variants. As a nice extra touch, contemporary magazines covering each platform are also mentioned, meaning classic mags like Commodore Format, Super Play and DC-UK are all given a shout out.
The games sections aren't exhaustive, but they do cover the best titles for each system, most of them with huge full-page images. The Dreamcast section in particular features games such as Sonic Adventure, Shenmue, Rez, Resident Evil Code Veronica and Soul Calibur; and there's a double page feature on the output of Capcom in general. There are a lot of other bookazines of this type also available from rival (well, former rival) publisher Imagine, and of course there's the monthly magazine Retro Gamer which consistently produces high quality articles on a range of retro topics.

A Look Inside The Junkyard

We spend a large part of our time here at the Junkyard bringing all the Dreamers out there the latest news, opinions and articles on our beloved little white box. Whether it be long thought lost games, articles on every element of the Dreamcast that you'd ever wish to have (and some you probably didn't!), collectors guides, an award nominated podcast, interviews with the best DC indie developers out there; you name it, we try to cover it.

But when we're not letting our creative juices flow, the staff here at the 'Yard can often be found building up our own collections. We're a varying bunch, covering 4 continents, and our own collecting goals are somewhat different – whether it be feeding the compulsion to finish a full set, attempting to expand on the Dreamcast family with arcade hardware and software, or just enjoying the thrill of the hunt and finding 10 copies of Spirit of Speed 1937 in a charity shop; we all have different aims and ambitions with our Dreamcast indulgences. And whilst we talk about the console a lot, it's occurred to us that we haven't shared our own collections – at least not for a while. With new members now aboard the Junkyard train, it seems the right time to share our own little corners of Dreamcast heaven.

Oh, and we want to show off a little. There's nothing wrong with that, right?

So without further ado, The Dreamcast Junkyard presents...a look inside the Junkyard!

For Funk’s Sake: A Space Channel 5 VR (Kinda) Review

Let's just rip this Band-Aid off right now: Space Channel 5 VR — developed by Grounding Inc. for the PlayStation VR — is absurdly overpriced and hardly anyone will buy it.

I purchased the original Space Channel 5 for $40 back when it launched on the Dreamcast in 2000. Adjusting for inflation, that translates to $59.85 in 2020 dollars. By that standard — and only by that standard — would most people consider this $40 sequel a decent value. I cracked open a beer while downloading Space Channel 5 VR. That was a little over an hour ago (as I begin writing this). I’ve already blown through its anemic four-stage story mode and dabbled in its repetitive 100-stage marathon mode. I've seen nearly everything the game has to offer and my beer is still cold.

There isn’t a lot to do in this game is what I’m saying.
These are SC5VR's modes...and really only a couple of them are distinct game modes.
Space Channel 5 VR is an improbable sequel to the relatively obscure 20-year-old Dreamcast rhythm series. And damn, does it double down on that obscurity. SC5VR can only be played in virtual reality, and only while standing up, and only by flailing around with a pair of PlayStation Move remotes. It's exactly as niche as it sounds. I’m just trying to imagine the subset of Dreamcast fans who also fondly remember Space Channel 5, and happen to own a PSVR, and also have a pair of working Move controllers, and whose expectations for VR rhythm-based games haven’t been completely spoiled by the amazing Beat Saber and Rez: Infinite.

There are six of us. I’ve done the math.

The game's full title is Space Channel 5 Virtual Reality: Kinda Funky News Flash!, which is more of a synopsis than the name of a video game. We can also abbreviate it to SC5VRKFNF! in case that's any less ridiculous. In a weird hipster way, SC5VR’s commitment to remaining obscure is appropriately on brand for a Dreamcast throwback title and I respect it. However, that also means I won't hold my breath for a physical disc release.

OK. So now that I've railed against the game's profound lack of value and marketability, how is it?
Pretty damn fun, as it turns out.
The best way I can describe Space Channel 5 VR — both in terms of its premise and aesthetics — would be if a Hanna-Barbera crossover went awry. Like if the Scooby-Doo crew did the time travel thing, solved their mystery, and went back home...except Daphne was left stranded in a future space city. After working through that understandably traumatic situation, she briefly dated Judy Jetson, and then paid her way through journalism school with a night gig at a go-go bar. Seeking to reinvent herself, she dyed her hair pink, adopted “Ulala” as a pseudonym, and eventually landed a prestigious career as an intergalactic TV news correspondent.

Chin up, the Dreamcast continues to live on through other consoles!

After hearing that horrible rumour about Gamestation destroying most of their retro stock to make more room for modern games, you may need some cheering up, so here's my crack at it: while you won't be able to buy Dreamcast games in any UK chains anymore (excluding the odd second hand shop you may be lucky enough to live close to), Dreamcast games seem to keep invading the current generation of consoles.


Most recently we've had REZ HD and Ikaruga on Xbox Live Arcade, giving HD gamers the chance to play two of the greatest shooters the Dreamcast ever conceived, and news has been released that Namco plan to release the original Dreamcast Soul Calibur on Live Arcade in anticipation for the upcoming forth installment. Have they really made that many already? It only feels like yesterday that Soul Calibur was rocking my world. Oh wait, that because it was, because it's still arguably the best in the series, and playing it on a 32" TV with a VGA cable is still an absolute wonder to look at, despite not being in HD.

On just about every system most recently we were treated to Sega Superstar Tennis, a Virtua Tennis spin off that salutes Sega's history of great characters (and Shadow), particularly the Dreamcast era that gets a huge representation in it with the inclusion of characters and locations from Jet Set Radio, Space Channel 5, House of the Dead and Samba De Amigo.The game is great fun and already quite cheap to buy if you haven't already. The games developer Sumo Digital seems to know why we love Sega more than Sega itself.

Speaking of Samba De Amigo, the upcoming Wii version of the game was shown off at a recent Nintendo event, along with some wonderful looking screenshots (but sadly no footage yet) and impressions that were mostly positive (except some complaints from people who can't play the game properly). It is looking beautiful and gives you the option to play the game with two remotes instead of a remote and a nunchuck, the first game to even do this on the Wii so far. While there is nothing quite like shaking two big plastic maracas that rattle, this new game will finally give this much over looked classic a second chance and this time it has the potential to be BIG.

Even the handhelds are not safe from the Dreamcast invasion, with a DS sequel to a personal favorite of mine, Bangai-O, on it's way to the DS, and the PSP getting ports of Crazy Taxi and Power Stone.

These alongside Sega Bass Fishing, House of the Dead 2 + 3 Return, Trigger Heart Exelica on Xbox Live and the Milestone Shooting Collection (Chaos Field, Radilgy and Karous) on the Japanese Import Wii, show that the Dreamcast's amazing library of games is spreading across all formats even today, years after the console stopped production. Be happy in the knowledge that those that never played the Dreamcast are only just now catching up with it's greatness, and that we were years ahead of them. =)