Tetsuya Mizuguchi was talking about Rez HD and he was asked about Space Channel 5.
"(Laughter.) If I had a reason to remake Space Channel 5 on the new platforms, I will do that."
Ok. It would be interesting to see a space reporter dance in HD.
There you have a reason. Get to the remaking...
But really. I dunno. I haven't finished the ORIGINAL Space Channel 5 yet. AND I got the PS2 remake.
A remake would be cool though...
Sega Nerds just reported there IS going to be a remake on the Wii.
Gagaman is batting about 100 right now for his Wii-remake predictions. Give him a hand everyone!
They got this info from the Magic Box
Well, hopefully Tetsuya Mizuguchi will be involved somehow. From what I have read he did an awesome job of remaking Rez.
And hopefully we will see more girls cosplay as Ulala...
In the second of a series of videos requested by DCJY correspondents, it is with a massive degree of trepidation that I post the above video... I'll do it, because long term commentor and Planet Dreamcast forum chum, Nick944 has requested it. And I'll take whatever (inevitable) flack comes my way for doing so.
What relevence does this have to the DCJY then? Well apparently this is the video journal of two guys who are producing a Dreamcast Homebrew title called (possibly) Chaos Rift... (Well that's what the developers website is called...) From what I can gather it's an RPG featuring... erm a crudely drawn massive knob, and an even cruder representation, of a ladies... erm... "Lady Garden"...
Apart from being a rather poorly made video, with bad sound, it is also, dare I say it rather tedious... And this is just one snippet of a vast catalogue of diary-type videos on Youtube, based on enlightening us all on what it takes to develop a homebrew title. Now I know some of you tech-types might marvel at the ins and outs of 'coding' and 'sprites' and the like, but I would rather pour red hot salt in my eyes, and wash it out with rancid horse piss, than watch any more of these two chickless dweebs, showing off their homebrew adventures.
So there you have it! my genuine apologies to my friend Nick for not sharing his enthusiasm about this project, for I will NEVER, EVER play this game even if Sega announce they are launching The Dreamcast 2 bundled with the title!
For those of us who love the Dreamcast Junkyard, Sega's final console never died. But for those gamers in the mainstream, the Dreamcast was written off as a failure, when Sony's PS2 outstripped it in sales and became the dominant console of it's generation.
However, there seems to be a resurgence of interest in our beloved console of late, largely due to it's most comparable current gen system, the Wii. Why comparable? Well, a quick scroll down these very pages will reveal the Gagaman(n)'s most recent post about how the Wii's motion sensor controls were actually pioneered on the Dreamcast, even though Nintendo are loathe to admit it. This post simply serves to show some video of, and links to, the topics Gagaman(n) has already so eloquently flagged up...
Sega are currently referencing some of it's finest Dreamcast games in new releases or actual straight ports of it's back catalogue. Take Sega Superstar Tennis, running on the Virtua Tennis engine, Dreamcast favourites Ulala (from Space Channel 5) Beat (from Jet Set Radio) and Amigo (from Samba De Amigo) will all be playable characters within the game. Lovely! Look at the intro scene for the game in the video above and weep tears of joy.
But Amigo's star continues to rise with the inevitable re-release of Samba De Amigo for the Wii... As suggested some time ago by DCJY's G-Man, this was a no brainer for the Wii, with the Nunchuck and the Wiimote replacing the maracas. Official Nintendo Magazine had the bloody cheek to gush recently (and I quote...) "It's as if this game was made for the Wii!" Deluded fools! Nintendo have no plans to release maraca peripherals either! BAH!
Oh and by the way, did you receive any royalties for this Gagaman(n)? You bloody should have!
Then there's the Wii release of Sega Bass Fishing. According to the most excellent Sega Nerds blog:
"The game will feature four modes - arcade, tournament practice and nature trip; 15 stages, seven of which are brand new with four from the arcade and Dreamcast versions; and finally, you’ll be hunting down four different types of bass - Florida Large Mouth, Red Eye, Small Mouth and Northern Spike Large Mouth." Fishtastic!
Then for all those Wii Zapper fanatics we see the release of House Of The Dead 2 for the Wii with the imaginatively titled "House Of The Dead 2 & 3 Return" (finally I mention something Gagaman(n) hasn't already!) I've got a couple of copies of the original which I still play regularly... I've never completed the game, maybe I'll have more luck with the Wii version!
Apart from recycling my good friend's posts and (hopefully providing you all with some nice video and links) my point is this... The Dreamcast lives on... And who knows? Maybe some of the Wii generation will be inspired to grab themselves a Dreamcast themselves, to see where all these classics came from and experience some of the 200+ other games that graced the little white box... Any publicity for Sega's finest creation must be good!
Now! What if I were to tell you that Sega were (finally) showing some love for the Dreamcast, after cruelly stopping GD-Rom production, closing down the PSO servers and withdrawing technical support... Well according to Sega Nerds, Sega want to make Border Down an official 2008 Dreamcast release! Read on...
"Earlier today we reported that the Sega Mega Drive/Genesis isn’t quite dead yet all these years later a new game will release on our beloved old friend console. Well I’m happy to report that Sega doesn’t think the Dreamcast is dead yet either!
That’s right, Sega have decided that they want to rerelease Border Down on the Dreamcast, The game which is a Shmup (shoot em up) developed by G-rev was originally released on the Sega NAOMI Arcade board and later ported to the Dreamcast.
It appears the game will be available on the Dreamcasts GD-Rom disks and I assume will come in a DVD style case. It will probably be available from Sega Direct and other Japanese Import websites.
The game will be available from January 17th, 2008. At the price of 7,140 yen."
Big thanks to Sega Nerds and The Gagaman(n) for all the information that I so shamelessly plagiarised in this post!
So it's single player with Counterstrike weapons and bots. I assume that multiplayer would be almost impossible. Still pretty cool. I have played single player Half Life mods with Counterstrike weapons before and they were fun.
This is actually more of a technological step for the Dreamcast than anything else.
If any Dreamcast or Half Life coders are out there listening please considering making this playable on the Dreamcast:
They Hunger. The sweetest single player mod for Half Life EVER. It would be AWESOME to play this on the Dreamcast!
Or as a close second:
If either of these mods was playable on the Dreamcast I would be able to die a happy death.
They both feature zombies.
The future of the Dreamcast looks pretty good if people can get more Half Life mods to work on it.
As we already know, the Dreamcast already had a motion controller in 1999 with the Fishing controller, which unlike this idea was actually put out on the market but it's technology was never really emphasized on, with the exception of some hidden compatibility with Virtua Tennis and Soul Calibur. In late 2000 Sega also developed the Samba De Amigo maracas, which used a unique height detection sensor bar, kind of (but not exactly like) the senor bar the Wii used to detect where the remote is pointing at the screen.
He probably doesn't have much of a case, as his device seen here is not a first, if mightily similar. Nintendo have stated that they have never heard of this guy or this old concept. My guess is we have had multiple studios all working on similar concept at the same time, much like the whole analogue stick fiasco of the mid 90's when Nintendo, Sega and Sony all came out with analogue concepts at roughly the same time.,
But hang on! Wasn't a new Ready 2 Rumble game announced for the Wii a few months ago? It's not being developed by Midway, but there's a good chance it'll play a lot like this controller does for the Dreamcast game. Maybe hearing of a Wii R2R has convinced Goschy to finally speak up about his idea. Also, just about all of the games that are now known to have motion controls have had installments on the Wii: Samba De Amigo is being bought over to the Wii by Gearbox, Soul Calibur Legends turned out to be a bit shite and nothing like SC1 with with the fisher, and Sega also have a Sega Bass Fishing for the Wii in the works, as well as Sega Supestar Tennis, running on the Virtua Tennis engine! How bizarre!
This is further evidence that the Dreamcast sure had a lot of interesting development happening behind the scenes which has ended up becoming finally implemented in modern systems. Remember, Sega also had their own equivalent of the Virtual Console in the works, but of course we all know Sega simply didn't have the money or power anymore to carry on taking such risks. It's amazing to think what the Dreamcast could have been had things been different.
UPDATE! The Fox news report about this guy suing Nintendo is now online for all to see! Make of it what you will!
Anyone seen Eragon? You know, that shit Lord of the Rings wannabe? I have – and it’s poo. Malkovich – you know where the door is. Anyway, Eragon and Dragon Riders could quite easily been separated at birth. I realize that they’re both based on books by totally different authors before some green-toothed librarian comes on here to engage in some pathetic argument, but the fact remains. But back to Dragon Riders. You play a titular Dragon Rider who lives in a magical noddy-land type place called – you guessed it! – Pern. The world is under threat from some enigmatic evil thing called Thread and it’s down to you, with the help of your dragon, t’ save t’ world, laddy. Quite how you will achieve this by wondering around sparsely populated Kokiri Village knock-offs is unclear, but that’s the aim anyhow. Dragon Riders is essentially your bog standard westernized RPG. You build up stats for your character; you get different outfits; you engage in very poorly done hand to hand combat; you go on sub-quests that involve finding things for lazy NPCs. For me though, the biggest disappointment in Dragon Riders is that YOU DON’T GET TO RIDE ON A DRAGON!
Another plane based shoot ‘em up for the Dreamcast, Iron Aces differs from the rest of the pack (Aerowings 2, Deadly Skies, Incoming et al) in that it’s set during WWII. Sort of. You see, even though at its heart it is for all intents and purposes a game set during the height of the Second World War, all of the theatres are totally fictitious. Therefore, instead of fighting the Hun over the English Channel or the fields of Southern England, you shoot down Messerschmitts and attack enemy naval convoys around a made-up archipelago consisting of bizarrely named islands that are meant to represent real countries.
Cell shade overload alert! Coming from the same Infogrammes/Warner Bros stable as Wacky Races, Looney Tunes Space Race is another cell shaded racer that – dare I say it – features even better graphics! Seriously, at times you could be forgiven for thinking you were playing an actual cartoon. LTSR differs from Wacky Races in that eschews the familiar hub style setup in favour of a more traditional menu-driven system. You win races, you get tokens. Tokens are then used to ‘buy’ other cool things like challenge races or view gallery items like character models etc. What sets LTSR apart though, is that it a genuinely funny game. The voice samples are superb, and the humour is very clever – even though it is at its core a kiddies game.
Bust A Move 4
Fire different coloured balls up the screen. Get 3 together and they pop. If your screen fills up, it’s “GAME OVER MAN!” Cough. It’s a very simple game, with very simple graphics, but it still kicks 28 tonnes of ASS in multiplayer. Not the game to rival Chu Chu Rocket (what can?), but top fun nonetheless. The single player ‘story’ is unnecessary, as are the vomit-inducingly twee characters (please God, no more vomit), but Bust A Move 4 is a pleasant little puzzle game. And I don’t think there’s much point putting anything else. So I won’t. 6/10
Oh to be a police sniper. The fame, the money, the women. Well now you can have it all! That’s right – just whack a copy of Silent Scope into your Dreamcast, and your life will be transformed! No longer will you have ‘kick me’ sellotaped to your back; or have to give the school bully your dinner money! No – you can pop a cap in his fat face from seven miles away! Well, that’s what it says in the manual anyway. Silent Scope, then. Have you seen that cool-as-fuck looking arcade machine with the big rifle and scope on it? That’s Silent Scope, that is! And here’s the Dreamcast conversion – in all it’s arcade perfect glory. It would’ve been better if they’d packaged a sniper rifle peripheral with it, but I’m pretty certain – no I AM certain – it’d never work. Basically, it’s an on-rails shoot ‘em up, but instead of using a lightgun (which could’ve worked, maybe), you have a little curser that you move around. Press the button and it zooms in, sniper style. Leaving you free to fill any passing terrorist or ne’er do well with hot lead. It’s quite good fun in small blasts, but the longevity is tainted by the fact that it’s just an arcade game. That you’re only meant to play for about 5 minutes in a bowling alley whilst you wait for your lane to free up. And at that it excels, but Silent Scope is about as deep as a supermodel’s belly button, so you’ll get bored very quickly. Like I did. And go and make a cup of tea, or a Cuppa Soup depending on your preference. 5/10
On a different note, I saw a film called Kung Fu Hustle yesterday. If you haven’t seen it, go now and get it. They’ve got it in Tesco for 3 quid. It’s a ridiculous martial arts ‘comedy’ (that isn’t remotely funny), but the fight scenes are amazing. Nothing to do with the Dreamcast, I know – but just thought I’d mention it.
The internet, they say, is a wonderful thing. When you can get it, of course. That said, I have been scrounging other, more God-fearing people’s unsecured wireless connections for some time now and as such, thought it only decent to put said free bandwidth to good use and come on here to inform you, the great washed, of my recent (and not so recent) addi
tions to my bulging – nay burgeoning - Dreamcast catalogue of games…
But before I continue my diatribe - a gripe. Gamestation. What the fuck has happened there then? Once the last bastion of Dreamcasters everywhere, the Helms Deep of retro gamers, Gamestation has ceased to stock Dreamcast games!!!!! WHAT THE FUCK?! I went into one branch – that shall remain anonymous for it’s own sake, but lets just say it’s in the south of
And that’s where this story starts. Ebay. I remember a time when I simply refused to buy anything off ebay because of the postage costs sellers forced upon me. £3.50 to send a game in the post is not unreasonable. IT’S FUCKING SCANDALOUS. Ahem. However, desperate times call for desperate measures. So I’ve swallowed my ‘pride,’ bitten the proverbial bullet, and coughed up a lung to pay these ‘postage costs.’ And what has this behavior merited? Games galore, my friends, GAMES FUCKING GALORE!
So let’s review the situation, Fagin stylee: But before we do, go and make a brew and grab a packet of hobnobs. This may take a while…
Evil Twin: Cyprien’s Chronicles
Has anyone ever even heard of this? I hadn’t until I bought it. For twenty quid. Most I’ve ever paid for a DC game I think. I’m pretty sure that this was one of the Dreamcast’s final releases, and you can tell. Graphically, it’s quite superb – think Rayman 2 but with a more mature feel. But I’m jumping the gun. You play as a young orphan dude called Cyprien who must venture into a strange world called Undabed and kill stuff. Not original, no – but quite unique on the DC. Think Mario 64 with nicer, darker visuals and swearing – yes, swearing!, and that’s Evil Twin. Quality. 8/10
Le Mans 24 Hours
A bit legendary this. A racing sim that allows you to race for 24 hours. Yep, 24 HOURS. Who the fuck is sad enough to sit there for 24 hours, you might be thinking. No one. So you can go into the pits and save your progress. Genius! Le Mans 24 Hrs is basically a tarted up port of the PSX game of the same name, and by tarted up I mean overhauled. The graphics are simply astounding, the handling of the cars sublime and the loading times ridiculous. Verdict: One of the best looking and best playing games on the DC. There are loads of real life cars and plenty of tracks to race on, but let’s get to the point: The visuals are far and away the best thing about
Launch game alert! Dodgy lifespan alert! Buggy Heat. The world and his (fat, ugly) wife have played this. 4X4 sand buggies racing around boring, grainy tracks. Yawn. Limited play modes, basic graphics, crap music. Now rewind to 1998: WOW! This game looks IN-KER-EDIBLE!! Look at the in-game gear shift view! Look at the pseudo real time headlight effects! Look at the AI! Quite. Cost me all of 1p. No, Really. And I got what I paid for. Not that it’s not fun to have a blast on – it’s just not MSR. 5/10
Launch game alert! Dodgy lifespan alert! Snow Surfers. The world and his (bespectacled, obese) wife have played this. It’s a snowboarding game. It’s slow. It’s impossible to pull off tricks without landing on your face. It’s not a patch on 1080 Snowboarding, and even that is gash – so what hope for Snow Surfers? None. It’s endorsed by some nondescript ‘boarding company though, so it’s got that going for it. Next! 4/10
Q. Can I be bothered looking for decent pics of Snow Surfers?
Tomb Raider: Chronicles
Lara, Lara – where for art thou Lara? She may have disappeared in recent times thanks to a series of shit films with Rimmer in them; and a load of wank PSP/PS2 ‘games,’ but back in the day, Tomb Raider was the business. Chronicles is the second, and best, TR game on the DC and pretty much goes back to the roots of the first couple of games: You play as Croft and run, leap and roll around various maze like levels. Granted, only a few of them are actually tombs (mainly cities, sunken ships, (badly guarded) military bases etc), but it’s still good fun nonetheless. Furthermore, Chronicles actually looks as if it was programmed for the DC rather than just ported from the PSX – the visuals are quite good and Lara’s animation is spot on. Not as good as Flashback, mind - but good all round effort from Eidos. Which makes a change. 7/10
Rainbow Six: Rogue Spear
Fuck me. I’ve personally never experienced an epileptic fit, but after playing Rogue Spear I can pretty much guess what it must feel like. Put simply, no matter how good the PC version may be, the DC version is unplayable because of the screen update issues. Imagine playing ANY other game and getting your mate to shake the telly up and down. That’s what Rogue Spear is like. Actually no – imagine taking 3 ecstasy pills (not that I’d condone such activity). You know when your eyes suddenly start flickering? Rogue Spear. Avoid. 2/10
Exhibition Of Speed
Titus’s spiritual sequel to Roadsters, Exhibition Of Speed, or E.O.S as it likes to call itself, is an abysmal game. From reading these mini reviews anyone would think this was an anti-Dreamcast site, but being the impartial resource that we are, it is our prerogative to give you the truth. And here it is: E.O.S stinks. Even more that the kebab I threw up last night – and that stank to high heaven. To be fair, E.O.S has some good ideas thrown in – you can choose a driver and a car to make different combinations of handling; there are loads of customization options and loads of gameplay options…it just looks and plays like a spectrum game. The slowdown whilst playing in the 3rd person view is horrendous – even worse than the Saturn version of Doom. It’s a real shame because E.O.S has all the ingredients of a fun, San Francisco Rush-esque racer. It’s just the graphics engine that lets it down. And the graphics engine is an essential part any game…so it’s goodnight,
Youguessed it. ANOTHER stinker! Ducati World. One of only 3 motorbike games on the Dreamcast, and possibly the worst. I’m actually getting a bit bored of slagging DC games off. Short and sweet: PSX quality graphics, laughable menus, hideous hideous hideous HIDEOUS. 128 bit? AAAAAAAAAARGGH. It’s shit like this that killed the DC. Lets move on quickly. 1/10
Fighting Vipers 2
Ah! This is more like it! The sequel to the Saturn’s 5th best fighting game (after Fighter’s Megagmix, Virtua Fighter 2, Last Bronx and X Men: Children of the Atom), ighting Vipers 2 is your bog standard 3D scrap ‘em up. There are very few bells and whistles here, people. It’s nowhere near as good as Soul Calibur, but as a fighter it’s hard to fault. Gameplay is solid, visuals are crisp, options are plentiful. Downsides? The voice over that announces “Fighting Vipers…TWO” is a bit cringeworthy, and it’s a bit limited when it comes to characters…but overall a decent fighter. Can’t really think of owt more to say about it. 7/10
Cleaning Up Vomit (AM R&D #2)
Top game this. Basically, you play a mid twenties binge drinker who goes pissing it up at the weekend. Using the well implemented VM facility, you can mix large quantities of Bulmers, Magners, Carling and Blue WKD with a large donner kebab and then throw it all up at 4am. All over your bed or carpet – it’s totally up to you! The graphics are a bit blurry and the sound it a bit muffled, but the gameplay is brilliant. I played it –not for the first time – last night, and it’s still awesome. Xbox 360 update please. 9.7/10
In the next exciting episode, when I can be arsed:
Dragon Riders: Chronicles of Pern! Bust A Move 4! Iron Aces! Conflict Zone! Silent Scope! Looney Tunes Space Race! And more!!!!! Exclamation!
Bet you can’t wait.
It really does seem too good to be true, doesn't it? Dcemu.co.uk has all the technical details:
Daedalus for Dreamcast
I have ported two versions of Daedalus to the Dreamcast, mainly to see how the performance would be. Both versions only use the interpreter core of emulator and neither version has support for sound or saving. Both speed and graphics are far from being playable, and I can’t imagine that a N64 emulator can ever run at 25+ FPS on the Dreamcast. This emulator is not completely without optimization, the graphics plug-in for example uses the TA directly to get the maximum speed. However, the CPU core is completely free of optimizations and there is no DynaRec available. It would be a lot of work to implement a working DynaRec core for the Dreamcast and there would be only little RAM left to be used for the DynaRec.
Compiling the emulator
I used gcc 3.4.6 and KOS 1.3.0 for compiling the emulator. The Non-PSP-Version has a makefile made by me (which is not very good) and for the PSP-Version a modified version of the original makefile is used. There are no project files for an IDE included.
Using the emulator
Both emulators are available as scrambled 1st_read.bin and DaedalusDC.elf file. The scrambled file is intended to be burned to a disc (not tested) and the DaedalusDC.elf file can be used with dc-tool and a serial programmer cable. There is no real user interface; the emulator only scans the root directory of the inserted disc. The ROM filenames should have no spaces in them and I recommend using short filenames for the ROMs.
This is the faster of both versions, but has more limitations. This version only supports ROMs that match into the RAM of the Dreamcast. There are 16 MB RAM available on the Dreamcast. 4 MB are used for storing the N64 RAM. Up to 8 MB are used to store the N64 ROM and the remaining RAM is used for the emulator. The only game that goes ingame with this version seems to be Super Mario 64.
This version gets rid of the 8 MB ROM limitation, but therefore it is even slower than the older version. There are some games that go ingame (Mariokart, Zelda – Ocarina of Time, Rugrats in Paris – The Movie), but there are a lot of graphic glitches. In Zelda – Ocarina of Time for example you only see parts of the GUI ingame after ages of loading.
Because I’m sure that this emulator will never run playable, I won’t continue the development. This was just a test for me to see, how the SH4 would perform emulating the N64. I ported the emulator nearly one year ago (as you can see from the PSP-Version R8, currently there is PSP-Version R13 out) and since then I have not worked on this port. Some days ago I found my video that I have captured after the development and thought I could upload it on Youtube. I did not think that someone would be interested in perhaps the slowest emulator on earth.
Did you catch any of that? Nope, me neither! It's still pretty darn impressive, and who knows, maybe someone out there with the knowhow could get this running even better! Very exciting times, indeed, my friends.
This is during the last days of the official Sega European Servers.
While you can not longer play the game online "officially" anymore, there are other methods that can be used. I am still playing the game offline myself. It's too bad that they never setup a multiplayer offline option. (One of the gamecube releases did have some kind of split screen option)
It's a bit of a spoiler because it shows the end boss. Still pretty cool. You can tell that some people still enjoyed playing the game in 2007 and it's a shame that the plug had to be pulled.
But that's all right because 2007 was a year stuffed with awesome Dreamcast occurrences!
Join me, will you, as I blog about some of my personal favorites...
New Dreamcast games!
Karous, Trigger Heart Exelica and Last Hope. Remember these? What a great year for classic shumps!
Proving once again that the Dreamcast IS the undead console, new games were announced for 2008 as well. This was AFTER the GD-Rom was discontinued!
Redspotgames doesn't want to leave the Dreamcast.
They are coming out with Dalforce and Wind And Water Puzzle Battle this year!
And lets not forget about Dynamite Dreams!
4 players with VMU mode!
And of course we cannot forget the many homebrew releases and ports from the Dreamcast Evolution site!
Beneath a Steel Sky! If you have a Dreamcast mouse and keyboard you will be all set!
Nick Perry gets a new copy of Resident Evil 2 for the Dreamcast
Just a random youtube video. But I liked it and the Resident Evil 2 Dreamcast version is the best one out there!
The Dreamcast 2 rumour.
Is it possible to crush the Dreams of Sega fans anymore? Yes, yes it is.
This trademark renewal led to speculation and many many tears...
Getting a copy of Powerstone 2!
Ok, this was just a personal thing. I have wanted a copy of this game for a long time. I was so lucky to get this game and many other Dreamcast gems in 2007. I made the effort to rearrange my collection this year as well so I got to get some new pics up.
And my personal favorite for 2007?
The Dreamcast guitar.
I don't know why this masterpiece (originally blogged here by Gagaman(n)) caught my attention but it did. Perhaps it's just a nice symbol of how cool the Dreamcast and the Dreamcast community is.
Thank you Flooky from Destructoid.
Here is hoping for an awesome 2008.