Before getting into the main part of the update, we would like to respond to two issues brought up by the community—the Shenmue III logo and voice audio options.
First for the Shenmue III logo. There have been many comments from Shenmue fans wanting the logo to match the original logos from Shenmue 1& 2. We have heard your calls and will of course put it on the to-do list. This particular issue will take some time, however, as game development is currently taking a front seat to other design issues. Designers and other parties will also need to be consulted with, so before we can give a more definite answer, we would ask you please give us some time.
The second issue receiving a lot of attention concerns the voice audio options. Many people have asked for there to be an option to switch between Japanese and English voicing. We understand how strongly people feel about this feature, and it is something we would like to include as well, but the inclusion of a dual audio option will ultimately come down to budgetary limitations. Whether it will be added or not, will need to be decided as development progresses.
- Shenmue III April 2016 Kickstarter Update
The rest of the update introduces Shenmue III's environment and architecture designer Manabu Takimoto, and shares some images of him at work with Yu Suzuki.
|"Stay inside the lines!"|
As mentioned above this isn't strictly Dreamcast news, but as so many people who are fans of Shenmue have a history with/are still Dreamcast fans, we felt this was worth documenting here. Furthermore, we spoke to Shenmue super-fan Adam Koralik and the voice of Ryo Hazuki Corey Marshall on our podcast recently, so there's another tenuous link and a shameless plug for the DreamPod!