Guest Article: Expanding The Dreamcast Collection Part 1 - The Naomi Connection

Ross O'Reilly is no stranger to the world of NTSC-J Dreamcast collecting or arcade gaming. Not least because he lives in Japan and his apartment is stuffed full of arcade machines and Dreamcasts. Here in this first of a series of guest articles at The Dreamcast Junkyard, Ross explains why the Dreamcast collection you have may seem complete, but is in actual fact far from it. The Dreamcast's history is intertwined with that of the Naomi arcade machine, and here Ross explains how you can expand your library of Dreamcast-style games by getting involved in the Naomi scene. At this point, I'd also like to point out that all of the quality artwork is the work of the author. Cough.

Ross, over to you...
I’d assume that many of you reading this already own a substantial Dreamcast collection or have at least played a wide variety of games on the system. It’s been almost 18 years since the console was first launched in its home territory of Japan, and while it’s still getting support (unofficial at least) to this day, the number of new titles has of course dwindled since its heyday.

Most gamers, even fans of the Dreamcast, moved onto greener pastures long ago. But what’s the hardcore Dreamcast fan to do?

Support the indie scene: A worthy cause no doubt, but let’s be honest, the quality of these titles are rarely anything special and never up to the standard of the Dreamcast’s best Sega developed games.

Import: Finding games that were unreleased in your home territory can be great fun. Whichever region you’re from, I can guarantee that there are a tonne of great games that never came to your shores. Many of us have already done this for years though; the list of import games we’ve yet to play is diminishing fast. What next?

Complete sets: The hardest of hardcore collectors can go for a complete set, but if we’re honest, the Dreamcast wasn’t that good; there were still a tonne of crappy games that came out for it. Do you really want a shelf half full of absolute rubbish you’ll probably never play and certainly not enjoy? Oh, you do? Well, even if that’s the case, I presume you wouldn’t turn down the chance to find some new 'good' games to play.

But don’t worry, there is still hope! In this series of articles, I’ll detail how you can expand your collection and find more than enough fresh content to keep you happy and out of the whisky bottle for at least another year or so. All you have to do is ever so slightly redefine the meaning of 'Dreamcast game.'

Update On Open Letter To Discotek Media

I have been contacted through unofficial channels from someone who works at Discotek Media in regards to our open letter. They got a kick out of reading about our suggestion for a Dreamcast Video Disc release, but unfortunately the licensing agreement for Hi☆sCoool! SeHa Girls is explicitly for DVD and Blu-ray only. Phooey!
Stupid legal contracts ruining our fun
However, they did reveal that a tentative suggestion has been put forward to perhaps release the discs in a special edition that mimics the Dreamcast game case style in a CD Jewel case. which is pretty exciting and a neat compromise.
So this still could happen, in a fashion
The covers and inserts would also be reversible and contain an alternative version that mimics the Saturn case style as well. At this stage, it is uncertain whether the suggestion will get approved though, but lets hope so. 

DreamPi To Launch 'Dreamcast Now!' Online Service

A few weeks ago we featured the stellar work of Luke Benstead and his Raspberry Pi-based DreamPi device; a device with which Dreamcast owners can get their consoles back online without the need for an expensive broadband adapter. The DreamPi is still very much a work in progress, but this work is progressing at a rate of knots and this week Luke announced the next step in DreamPi's path to world domination: Dreamcast Now!
A Raspberry Pi. Not to be confused with a Raspberry Pie.
Dreamcast Now! is a new service that will allow DreamPi users to see who is online at any given moment, and also to see which games other people (or rampant AIs) are playing. The test site is actually live now and can be viewed here. Luke also has also revealed details of an exciting partnership with Dreamcast browser portal Dreampipe.net, which in his own words will "provide a level of integration with the site which will allow you to see who's online without ever leaving the confines of the Dreamcast."

Vote For Us In The UK Blog Awards 2016!

Vote for me now in the UK Blog Awards #UKBA16 
The UK Blog Awards exist to celebrate and showcase the best content that UK-based bloggers produce. As a blog hosted by Google's Blogger platform, The Dreamcast Junkyard thought it might be worth entering the 'Digital and Technology' category...so we did! There are lots of different categories ranging from fashion and sport blogs to movie and business focused sites, and we're sure they're all superb. However, in order for The Dreamcast Junkyard to be in with a chance of being shortlisted to attend the glitzy awards ceremony in London, we need your help! If you can find it in you Hitachi SH-4 powered heart, please consider clicking the link below (or the image above) and casting your vote for the finest Dreamcast-related blog on the internet.

We need you...so vote for The Dreamcast Junkyard here! Also - see those little Twitter and Facebook buttons beneath this post? Feel free to use those and spread the word...

DreamConn V3 Adds PC VMU Browser Support

Welcome to 2016! The future has arrived and it looks just like it did in The Jetsons. Flying cars, robotic butlers, houses on stilts and 75" hovering CRT televisions for every room in the home. But by far the best thing about living here in 2016 is the DreamConn wireless Dreamcast controller. We have featured Chris Diaoglou's impressive Bluetooth-enabled peripheral here at The Dreamcast Junkyard several times in the past, and even did a full-on video review of the second revision here, but now DreamConn V3 has arrived with several hardware updates and one major software update: the ability to connect it to a PC to browse VMU files. The hardware updates include a new white on/off button and a bi-coloured LED, along with minor internal hardware and firmware upgrades. The real appeal here though, is the new VMU Explorer connectivity.
The DreamConn I reviewed comes with a USB cable and I did try to connect it to my Macbook to see if file browsing would be possible, and I also tried to connect via Bluetooth but it was futile as the DreamConn V2.0 will not allow such rummaging around - the supplied USB is for charging the unit only and it seems only the Bluetooth transceiver is capable of recognising the DreamConn itself. Now though, using the newly created DreamConn Backup Utility in conjunction with Speud's VMU Explorer, it is possible to connect DreamConn V3 to your PC via Bluetooth and edit the contents of the memory units (both the built in memory and external VMUs), and also add downloaded save files. Chris explains the power of this PC connectivity in his own words:

"As you see, this feature gives now numerous possibilities for VMU managing (like copying from a real VMU to DreamConn and then to PC); and it may even render the usage of real, physical VMUs as obsolete."
- Chris Diaoglou, creator of DreamConn

This is a great addition to an already fantastic device and we'll be keeping an eye on any further developments. While the price point may still be prohibitive for many Dreamcast owners, I can personally vouch for the quality of the product and would recommend it in an instant if you are in a position to buy one. DreamConn V3 is available to buy here.

Edit: Chris has made the PC software freely availible for people to have a look at. You can download the DreamConn Backup Utility here, although be aware that at present it is PC-only.

Dreamcast Magazine Issue 4

Dreamcast Magazine issue 4 was released on the 23rd December 1999 and was, in effect the Christmas issue of Paragon Publishing's Sega-related periodical. It was the first issue to sport a printed spine in place of a stapled design and featured a slightly re-jigged internal layout. The cover is split between Chu Chu Rocket and Crazy Taxi, two mainstays of the Dreamcast's library, but also mentions Soul Reaver and Fighting Force 2.

Deconstructing The Ring: Terror's Realm

In 2001 I saw a horror movie that totally changed the genre for me. I was at university and a friend who was (and still is) a complete movie nerd persuaded me to sit down and watch The Ring. Directed by Hideo Nakata and based on the 1991 novel of the same name by Koji Suzuki, The Ring tells the story of a mysterious VHS tape that if watched, will forsake the viewer to certain death in seven days. It certainly peaked my interest in Japanese horror movies and over the following years I went on to buy the home releases of stuff like Dark Water, Uzumaki and The Grudge.
I'm not entirely sure what it is about horror from that particular part of the world, but there's always an intrinsic and overwhelming sense of dread that permeates every scene. There seems to be a strangeness that modern-day Japanese horror films effortlessly produce in spades: a gut-wrenching sense that while everything may seem normal, it is far from it. The colour may be off, the air just a little bit too still, the room just a little bit too quiet.

A built up, technologically advanced setting in which traditions and spirits are integral, and the odd juxtaposition of a totally empty street or apartment block are far more skin crawling than a typical haunted house or graveyard scene packed full of screaming zombies or monsters; normality steeped in an unknown and untraceable uneasiness is far more terrifying than a skeleton popping out of a cupboard, or a maniac running around with a knife. To me at least, that is the essence of modern Japanese horror; and while I am a huge fan of Hollywood productions like The Thing or The Shining (and more recently It Follows), what excites me is the notion that older, more powerful things exist in our world that have the ability to circumvent our technology and scare the living shit out of us.

Dreamcast Magazine Issue 3

Issue 3 of Paragon Publishing's Dreamcast Magazine went on sale in the UK on 23rd November 1999. The main cover story was the magazine's first in-depth look at Shenmue, a game that with hindsight needs no real introduction. Other previews include Vigilant 8: 2nd Offence, Ferarri F355 and Resident Evil 2; while the news section details European sales figures for the fledgling system and takes a look at new peripherals available to buy.

Cancelled Dreamcast Game Coming Soon to Steam

Yesterday (Boxing Day 2015), an event was held in Akihabara, Japan known as Transition 2015, which showcased some shoot 'em up games for the PC market. While the Android and iOS mobile markets get the most attention, the event was designed to get Japanese developers more interested in spreading the shmup love to the PC master race. In attendance was Triangle Service, who had an exciting announcement: Shmups skill test was coming soon to Steam.
Wish I was there
If those names don't mean anything to you, allow me to illuminate. Triangle Service is a very small boutique developer specialising in old-school arcade gaming, notably for their retro style shoot 'em ups that eschew the modern curtain-style bullet-hell gameplay for a more traditional style of shooter. They were notably the last developer to score a third party development license from Sega (catalog code T-479), and the 'company,' if you can call it that, consists of only one man - Toshiaki Fujino

He is the Big Man in Red! It's Vader in Giant Gram 2000 in HD!

Merry Christmas! My first attempt at playing Giant Gram 2000 doesn't go as planned. Warning: there is some shouting involved!

Merry Christmas!

Thanks to everyone who continues to read our posts - without you we wouldn't be bothering to update this thing as often as we do. If you've been with us from the start in 2005 then thanks, but likewise if you've been coming here since last Tuesday - equally so. Merry Christmas to you all!

Musings on Christmas Eve


Ghosts of winters past, fresh regrets and a look into the future

I sat recently in front of my fireplace, something or other on the television, and my mind wandered into the past. I think everyone gets this once in awhile. Something triggers a memory in the mind and then, bam, the floodgates open and you are awash with people, places and events that you thought you had forgotten but actually were buried back there, nestled deep down in the little grey cells.

I think, more often than not - well it certainly is the case for me, anyway - these retrospective mental walkabouts end badly. It either leads to regret or, if not, a rose-tinted view of the past that makes the present appear dull, pale and inferior to those bright and sunny days. You can’t really win, to be honest - both lead you down a path that ends with a desire to recapture the past so that you can experience it or alter it. In reality you can do neither.

IO SATVRNALIA, er... I mean Dreamcastalia?

It's the most wonderful time of the year, when we honour the ancient Roman goddess Saturn for her bountiful harvests and superlative 2D software library. Where masters and slaves come together to eat, get drunk, puke, eat some more, puke again and then eat some more. Don't worry about the mess, the slaves only get one day off a year.
She's the reason for the season. No joke.
But I digress. An equally important aspect of this time of year is gift giving, and more importantly, gift receiving. And lucky for you, I've been beavering away on a little surprise for you all, our fantastic community, with a little Dreamcast related gift this year. Note: if you're a Sega lawyer, you can skip to the last couple of paragraphs now.

Dreamcast Magazine Issue 2

The second issue of Paragon Publishing's Dreamcast Magazine went on sale in the UK on 21st October 1999 for the princely sum of £2.95. While the first issue was more of a preview and had practically zero reader participation (for obvious reasons), issue 2 was more fleshed out and had a mail section for reader letters and a high score section to which readers could submit their best attempts at various Dreamcast games. Other new sections introduced for issue 2 included import reviews and the free gift was a Virtua Fighter 3tb solutions booklet.

Dreamcast Magazine Issue 1

Dreamcast Magazine from Paragon Publishing was the UK's best-selling unofficial Dreamcast publication during the system's natural lifespan. I bought it on more regular occasions than I purchased the official Dreamcast magazine because it was a bit cheaper, and was a little bit more tongue in cheek when it came to reviews and commenting on the Dreamcast's performance in the console war of the era. Sure, the official mag had the Dream On demo discs, but Dreamcast Magazine had total freedom to be as honest as possible, and this usually lead to some interesting exchanges between the editorial staff and software publishers which were usually printed in the mag, much to the amusement of readers.

Developer Interview: Duranik

Sturmwind is widely regarded as one of the most impressive independently developed titles on the Dreamcast, and having played it extensively I would be inclined to agree. Published in 2013 by RedSpotGames, Sturmwind was released to almost worldwide critical acclaim and popular website and YouTube/Dailymotion channel Classic Game Room even went as far as naming it as their Game of the Year.

I admit that I came to the party a little late, having only played Sturmwind for the first time earlier in 2015, but I thought it would be cool to catch up with Johannes Graf of developer Duranik to find out a little more about the team, the Atari Jaguar CD origins of Sturmwind and to ask more about the mysterious upcoming title Midsummer.
DCJY: Hi Johannes, thanks for taking the time to answer our questions. First off, could you tell us a little bit about Duranik? Who makes up the team and what are your roles?

Johannes Graf: We are two brothers. Each one is doing a different part, more or less split into coding and graphics/level and game design. For Sturmwind, there were also a couple of other people contributing in different areas. For example 505 did the soundtrack and we were also happy for the help of a very enthusiastic DC fan who did endless testing and a lot of other things.

Sega Marine Fishing Vs Reality

Which is better? Sega Marine Fishing on the Dreamcast, or actual marine fishing? It's a valid question and thankfully my good pal Andy Pryer of Gamesyouloved.com was on hand to find out...

A Quick Look At Real Sound: Winds of Regret

The power of sight. I'd wager that pretty much everyone reading this is using it and is dependant on it; and I am no different. As a gamer, a writer and a movie fan, it is sometimes lost on me just how much I take my sight for granted. Without glasses or contact lenses I can't see further than about 6 feet before everything turns into San Francisco Rush on N64, but if the usage of my peepers was taken from me for whatever reason, I really don't know what I would do.
But what of those of us whom have had this life-changing thing happen to them? Or those who were born without the ability to see? Should they be excluded from a pastime like gaming? Accessibility and gaming for the blind and visually impaired is something I personally find absolutely fascinating, and very recently I learned of a game for the Dreamcast which aimed to allow partially sighted and blind gamers the opportunity to enjoy an adventure in the same manner that a sighted gamer might. That game is Warp's Real Sound: Winds of Regret.

A Rare Shenmue Prototype Appears!

It's one of those posts about something cool that's popped up on eBay! Huzzah! This is quite cool though: a prototype copy of Shenmue, complete with a smorgasbord of hastily labelled VMUs that were apparently used for demoing sections of the game to the press back in those halcyon days of the late 1990s. Indeed, the seller goes on to detail the exact circumstances in which these labelled VMUs would be used:

This is the exact bundle my husband used when he demoed to the press, including save files from multiple points in the game so that he could easily show the various scenes. This was given to him as a gift upon completion of the Shenmue project.

We don't know who her husband is, but damn this is a nice leaving gift. Edit: this has been confirmed as belonging to Mike Rhinehart, the lead tester of the NTSC-U version of Shenmue. I know for a fact that I can't afford this bundle (which also includes a System Disc), but it'll be interesting to see what the lot eventually goes for. Here's the link to the auction. Oh, and the gallery is below...


Thanks to Gameboyle for the heads up. Be sure to check out his Gameboy-tastic YouTube channel!

Pier Solar Collector's Edition Gallery

Pier Solar has finally shipped and the general consensus is that it's a fine game, and that Watermelon has done a really good job with the packaging and variations on PAL, NTSC-U and NTSC-J Dreamcast boxes. The ultimate variant of Pier Solar appears to be the Collector's Edition, and fellow Dreamcast collector and blogger Blue Swirl has supplied me with some images of the packaging, extras and guide book that come as part of this lovely set. The gallery is below, but here's what Blue Swirl had to say about the Collector's Edition:

I recently received the Collector's Edition of Pier Solar for Dreamcast and thought you might like some photos.

I went with the PAL variation, it came wrapped in custom gold wrapping paper (an early Christmas present!) and it's really nicely done with gold ink on the game cover, inlay and manual. They also authentically recreated the PAL Dreamcast cases too - hopefully the plastic hinges are a little stronger though!

There are some pictures of the guide too, which comes bound in a faux leather cover embossed with the logo. I have to say they do go to some extremes for an indie developer, it's very professionally done.

We have to agree that it does look very nice, especially the guide book. Pier Solar is out now and available to buy from Watermelon's website and you can visit Blue Swirl's Dreamcast blog here. Also, be sure to check out Caleb's Pier Solar first look video here.

A Quick Look At Arabian Nights: Prince of Persia

I loved Flashback. It was such an epic game. The rotoscoped animation of Conrad B. Hart, the cinematics, the fantastic storyline and pacing of the adventure. You really felt like you were playing a role in the greatest sci-fi caper ever told; you literally had the fate of mankind in your frail, meat-based human hands. I initially experienced Flashback on the Mega Drive (and later the Jaguar and 3DO) and once I'd finished it, I looked into other games that were similar in scope and design and eventually my quest lead me to buy an earlier title from the bountiful table of Delphine Software and US Gold: Another World.
I'm not going to lie in an attempt to look like some learned and well-versed gaming expert: I thought Another World was shite. Even though it was lauded by the press, I couldn't even get past the first couple of screens with that big black dog and those stupid snaggle-toothed slug things nipping at my ankles. Ultimately, Another World (or Out of This World if you're American) was tossed aside after about an hour of trial and error (and random outbursts of rage at the TV screen if I remember rightly). Before you start foaming on your yellowing, crumb-filled Amiga keyboard know this: I have since played it as an adult and fully appreciate the game now; but back then in my youthful 'fresh from Flashback' comedown period, I thought it was an impenetrable mess. A good looking mess with excellent cut scenes, but a mess all the same. I can only apologise for such adolescent idiocy.

Unknown Tantalus Shooter Revealed

This is the latest in our series of unreleased games reveals, and to be honest we're not really sure what to call it. The game - if you can call it such - is contained on a GD with the word 'Tantalus' scribbled across it with permanent marker. That's it. No name, no version, no date. For those who don't know, Tanatalus is a developer that did several ports for the Saturn including Manx TT Superbike, Krazy Ivan and both WipEout and WipEout 2097. They also supported the Dreamcast, with the most notable game being Looney Tunes Space Race, the cell-shaded kart racer.
According to Wikipedia, Tantalus are also working on The Legend Of Zelda: Twilight Princess HD for the Wii U, which is cool. However, this post is about a game lost to the mists of time. A four player split screen demo with no name but a hell of a lot of Nazi imagery and more questions than answers. Is it the multiplayer component for a lost Dreamcast version of Return To Castle Wolfenstein? This sounds likely, but the video below will hopefully jog some memories...


Update: the CEO of Tantalus has revealed the story behind this demo!
Nice work guys! As far as we remember, this is a tech demo we produced, and presumably sent around to a few publishers. As much as anything, it was probably to showcase the fact that our Dreamcast tech supported four-player split-screen multiplayer. It never became an actual game.

Fantastic to see it though, we love a blast from the past.

Cheers,
Tom Crago
CEO - Tantalus
The mystery is solved...thanks Tom! 

The World's Smallest Dreamcast?

OK, so you've probably seen the Yujin Sega History Collection Dreamcast that comes in a plastic egg like something out of a Dobuita toy machine, but we're confident we've found an even smaller example of Sega's lovely white system. Behold:
This is available from Etsy seller Bricksanity for the equally minuscule price of £1.99, is based on a Lego brick, and is a pretty darn cool novelty item - even more so if you collect Lego. One of these Dreamcast bricks would look amazing in any Lego house, and it comes complete with a controller, VMU, mains plug and RGB Scart cable. Sadly this, much like the fabled cake in Portal, is a lie. In actual fact you only get a controller (of sorts):
This is in no way official, but it's pretty awesome. I wonder if Sega Europe will order the seller to cease and desist...surely not!

Cease & Desist

If you managed to snag a Collectors Guide, you'll be pleased to know that it itself is now a collectable. That's because Sega's legal department has asked The Dreamcast Junkyard to cease sale of the guide as it isn't an official product, and naturally we will honour the request. For transparency, here's the email:

Dear Sirs,

We are pleased that you support the SEGA video game console Dreamcast and we note your creation of the Dreamcast Junkyard Ultimate Collectors Guide Book. This is however an unofficial title which is not authorised nor endorsed by SEGA and for that reason, we ask that you kindly cease sale of this book on your website and/or any other online channels as soon as possible. 

Please can you confirm that you have removed the book by emailing the Legal Dept.

As you will understand, in order to protect the brands within our group companies, we are only able to allow the creation of and promotion of authorised products and platforms.
We thank you for your understanding.

Yours faithfully

Legal Department
SEGA Europe Ltd.

For and on behalf of SEGA Holdings Co., Ltd.

Fair enough. It's not an official product and Sega have every right to request this. After all, they own the Dreamcast copyright and all that jazz. I have replied asking if there's anything we can do to make the book available again, so we'll see what they say. In truth, the upcoming Pix'N Love Dreamcast publication has probably had something to do with this...but c'est la vie! Once again, there is no love lost here (from our side anyway!).
Thanks to everyone who bought one and keep dreaming!