Sega Dreamcast: Collected Works Kickstarter Gets Impressive Update

We like cool stuff here at the Junkyard, and there's nothing cooler than a good book. Especially one that's all about the history of the Dreamcast. Darren Wall and Simon Parkin's Sega Dreamcast: Collected Works has been in production behind the scenes since it smashed its goal (by some margin) back in 2017, and the latest Kickstarter update reveals some fascinating new details about what will be contained betwixt those glossy, fresh-smelling pages.

The latest update for backers (of which I am one, obviously) goes into more detail about early concept images have been gleaned from Sega's archive, cleaned up and reproduced for print:

"Some of the most stunning material we received from SEGA during our research phase covered the design evolution of the Dreamcast console and controller. SEGA collaborated with Tokyo-based industrial design firm GK Dynamics (who primarily design motorbikes) to develop innovative form factors for the console. The resultant renderings from these early design stages range from the breathtaking to the outlandish to the surreal, and offer a fascinating glimpse into the ambitious thinking that was clearly in abundance at SEGA at the time.

"I was concerned however, that we might not be able to include them – the only images of this work that SEGA have in their archive are low res, compressed digital camera photos of the original artworks, not nearly fit for print. We attempted to track down the originals, but failed to locate them – my assumption is that, sadly, they has been destroyed or lost."
- Darren Wall, Editor

As well as this fascinating, unseen concept artwork the book promises oral history interviews with the likes of Yu Suzuki, Bernie Stolar and Hideki Naganuma among others; concept renders from various Sega games, and also lots of cool hardware photography of the usual standard that owners of Read Only Memory's previous books will appreciate.
I for one am really looking forward to getting my hands on Sega Dreamcast: Collected Works and it seems that the project is going from strength to strength. You can pre-order the book from ROM's website if you missed out on the original Kickstarter campaign.

Source: Sega Dreamcast: Collected Works on Kickstarter

It's Thinking: An Interview With Brian Bacino - The Man Behind The Iconic Dreamcast Slogan

The Dreamcast's North American launch was one of the most successful console launches of all time. It boasted a line up of games that was unmatched in terms of variety and quality, and an air of untouchable swagger and confidence swirled around Sega that hadn't been seen since the days of the Genesis. Key to the success of the Dreamcast's introduction to the lucrative American market was undoubtedly the bombastic and memorable advertising campaign that supported the console.


The iconic 'It's Thinking' TV commercials and the memorable launch date of 9.9.99 were powerful weapons in Sega's arsenal when waging a marketing war against Sony and Nintendo for consumer dollars. However, these two components of marketing collateral did not come about by pure coincidence. They were thoughtfully constructed prongs of the same pincer movement strategy, and arguably helped to propel the Dreamcast into millions of American homes in those first few months post launch.
Here, in an exclusive interview we talk to Brian Bacino, the man behind the North American advertising campaign. As former Creative Director at respected advertising house Foote, Cone & Belding (FCB) of San Francisco, Brian was instrumental in the creation of the Dreamcast brand and the system's early success...

DCJY: Brian, first allow me to thank you for taking the time to answer our questions. The Dreamcast console really was a game-changer when it was released (pun intended!) and still holds a dear place in the hearts of a lot of gamers. To kick things off, could you give us a brief description of what your role was at FCB and specifically with the Sega Dreamcast commercials?

Brian Bacino: Hi Tom – thanks, I’m totally psyched to talk about the Dreamcast launch. It was an epic adventure in advertising, full of drama, plot twists and explosions! I was FCB San Francisco’s SVP Group Creative Director/Writer in charge of the launch and roll out of The Sega Dreamcast. My partner, Steve Fong, and I conceived and created the ‘It’s Thinking’ campaign and the ‘Apocalypse’ launch film – heralded in 1999 by several video game magazines as “the most epic video game commercial ever created!” Steve and I would not argue.

Dreamcast Themed Scented Candles On The Way?

I've checked the date and no, it's not April 1st. That said, I'm still not sure if this is a cruel joke or not...so take this with a bucket of salt. Recently, the Sega Forever Facebook account shared these images of an 'in development' Dreamcast-themed scented candle (along with a Mega Drive one, too) and asked for suggestions on what they should smell of. My formative years with the Dreamcast mainly smelled of teen spirit, cheap lager and Pot Noodles; but I'm not sure anybody wants a candle that smells of a student's bedroom.
The design looks really cool and if these are real, surely it means that Sega still has the ability to create new aftermarket Dreamcast shells to replace our yellowing/cracked originals? That said, there's no indication of scale in the images so lets not get our hopes up.

So what do you think? Would you be down for a Dreamcast/Mega Drive candle to illuminate your summer evenings or dark winter nights while you huddle around a flickering CRT playing Spirit of Speed 1937? Let us know in the comments. Oh, oh - I've just thought of another: Smells Like Teen Spirit of Speed 1937. Guffaw. I'm wasted here, I tell you.

Source: Sega Forever Facebook

Pound Technology Releases New Dreamcast HDMI Cable (Updated)

The Dreamcast famously supports many different types of display cable (check out our guide here), and the ability to spit out a VGA signal has afforded contemporary hardware developers the opportunity to adapt the Dreamcast's aging internal guts to work with the latest display technology.


While the Dreamcast will always be best matched with a decent CRT television through RGB SCART or a VGA computer monitor via a suitable cable or box, the fact of the matter is that not everyone has the space for a hulking great cathode ray powered television or monitor, and so flat panel monitors are the only option. With this in mind, Pound Technology is the latest hardware manufacturer to take advantage of the Dreamcast's VGA option and have recently released the 'HD Link - Dreamcast.'
Following in the footsteps of outfits like Beharbros (check out our review of the AKURA HDMI box here), Pound Technology have created a fairly robust looking pass-through cable that takes the VGA signal from the Dreamcast and projects it through a HDMI cable onto the screen of any compatible monitor or TV set. Unlike the AKURA, the HD Link - Dreamcast doesn't offer any additional display modes or a scanline generator, but it does trump the AKURA in terms of cost, weighing in at just $29.99 at the time of writing.
The only negative we can see so far is that the HD Link - Dreamcast is currently only available in the United States due to Amazon's rules on new products passing internal review for international shipping. Rest assured that as soon as Amazon have approved the cable, we'll be putting it up against the AKURA to see how it fares. Update: Amazon is now shipping worldwide.


For more information visit the Pound Technology website here.

A Quick Look At Ikaruga: Dreamcast & Switch Comparison

The Dreamcast's stable of shoot 'em ups is legendary and is up there with the best line ups of any console ever released. Sitting proudly atop that stable, like a shimmering diamond is Treasure's marvellous Ikaruga. Ikaruga was initially released in the arcades as a NAOMI powered coin-op, before being published on the Dreamcast in 2002 as a Japan-only title. Like many late era Dreamcast shmups, the lack of a release outside its native territory has given Ikargua an almost mythical status amongst its peers, and the general scarcity of the title has inevitably pushed the price up.
Click/tap for full size version
A Gamecube port was released in the west later in 2003, allowing Ikaruga to reach a wider audience, but even that version commands a healthy price tag in today's climate; while further releases for the Xbox 360 and Steam followed in 2008 and 2013 respectively. Much like Zerodiv's re-release of Zero Gunner 2, Ikaruga now heads to the Nintendo Switch and brings with it a whole lot of history and reputation. Being dusted off and put out on Nintendo's hot new hybrid system can only be applauded, especially when offered at a budget price point - original copies of the Dreamcast game can reach into the hundreds of pounds depending on condition of disc, manual and case.


Before we get ahead of ourselves though, let's take a look at the game itself, its main features and selling points. Then, once that's all squared away we'll investigate how faithful a port this new Ikaruga is, and what - if any - differences there are between the Dreamcast / NAOMI original and this brand new resurrection for the Switch generation...

Top 5 Dreamcast Online Games...That Never Actually Existed

The Dreamcast’s online capabilities out of the box were no doubt somewhat revolutionary for a console back in 1999. Sega couldn’t have played up the fact that a modem was included much more than they did; with a heavy push on web browsing and emailing when the Dreamcast first launched.

The promise was that online gaming would follow shortly and whilst we did get some outstanding online experiences eventually, I think looking back now, it is fair to say that Sega didn’t really live up to their pre-release “up to 6 billion players” hype. There were some great games designed around their online features, but there were just not enough.

The sad part is that the Dreamcast was ahead of its time when it came to online gaming on console, and I can’t help but think that with a few more quality online-focused releases earlier in the Dreamcast’s lifespan, it could have turned an also ran feature into THE reason to buy Sega’s wonderful grey box.

Walk with me as I uncover the five Dreamcast online sensations that never actually existed, but I think wish really should have...

Reaperi Cycle Developers Want Your Input (Updated)

Remember Reaperi Cycle? It's the slightly odd looking indie title we featured a few weeks ago that - so far at least - has everyone pretty stumped as to what it might be about. Well, things are about to become a little clearer, as the main developer of this enigmatic Dreamcast exclusive is planning to livestream a Q&A session on YouTube very soon.
Not only are the developers of this mysterious game asking for questions, but they'll also be showing off an early build of the game, too. As we stated in the previous reveal, Reaperi Cycle looks like it could be quite an interesting little puzzle title, and that it's coming exclusively to the Dreamcast means it has piqued our interest.
Indie Devs spotted in the wild...
Scattered throughout this article are a few exclusive shots of Reaperi Cycle to whet your appetite. If you'd like to get up close and personal with the developers and see an exclusive preview of the game in action, set an alarm for 14:00 EDT / 19:00 BST this coming Wednesday 6th June and head over to the official Reaperi Cycle YouTube channel to catch a glimpse.

Update: The livestream took place, and here's the video:


Oddly, the Reaperi Cycle official website seems to have been taken down since our last look at this intriguing project, but you can find the game's Patreon page here.

Is A Modern 'Dreamcast Collection' Release Closer Than We Think?

Is the Mega Drive Classics collection a sign of things to come? Recently we’ve had seemingly more and more assurance from Sega that they are in fact, still the awesome force that many of us remember from childhood; and beyond our formative years for many in the case of the Dreamcast.

Whilst it seemed to be criminally underreported at the time, producer Kagasei Shimomura did hint that Sega would like to look at expanding the Sega Ages releases beyond the standard 'retro' early era stuff we typically see, and hinted this would be linked to how well the initial batch of material is received.

While not the type of thing we’d usually cover on this Dreamcast centric blog, I felt that the recent release of the Mega Drive classic collection is something of an eyebrow raiser for those of us hoping that Sega’s swansong console may see some form of similar contemporary bundle release.
The Mega Drive / Genesis Classics collection itself is a nicely put together affair, and whilst this isn't a review I currently have no qualms with it, especially with the low entry price. My day one consumer thoughts are that it is much closer to the standard of the Rare Replay collection than anything we’ve seen previously from Sega.

Toy Racer Retrospective: Dreamcast Online Gaming

If you ask most Dreamcast fans what their favourite games are on the system, it’s not unusual to hear things like Soul Calibur, Sonic Adventure, Phantasy Star Online, Crazy Taxi, and so forth. One answer you don’t hear very often is Toy Racer; a budget Toy Commander spin-off focusing primarily on online multiplayer racing.

For me, Toy Racer is one of my favourite and easily most played Dreamcast titles - not because it’s necessarily a fantastic game - but because it genuinely changed the way I enjoyed video games forever by fully opening my eyes to the world of online gaming.
Released in 2000, Toy Racer was developed by No Cliché and published by Sega themselves. It only ever saw the light of day on store shelves in Europe, as a planned US release never ultimately materialised. Toy Racer enjoyed chart topping success in the UK thanks mostly to its insanely budget price of just £5 (approx $6-7 today, but more like $3-4 back then) - the same price as a Dreamcast demo disc - and this was certainly a huge reason why I took a gamble back in the day.
Being a student at the time, new gaming purchases were a rare occurrence. But how could I resist at such a low price for a new racing game promising endless multiplayer fun!  Up until this point, I’d been intrigued by online gaming but had never really invested any significant time into it. I didn’t own a gaming PC and my free copy of Chu Chu Rocket (thanks to being an early sign-up to the Dreamarena) didn’t really have any lasting appeal for me beyond the initial novelty of playing against other real people via the power of the internet...

You Can Now Access The Original Jet Grind Radio Website From Your Dreamcast

While the promise of online gaming was a big part of Sega's marketing campaign when trying to flog the Dreamcast to the masses, many games simply didn't have any online gameplay portion. That didn't stop certain games proudly displaying the fact that they offered 'online functions' on the packaging, though. Usually, what this meant was that high scores could be uploaded to a leader board; or that certain things could be downloaded from a dedicated portal to a VMU that added extra features. For example, ghost car times in racing games, or mini games that could be played on a VMU screen. Some games offered more than others in this area, and one of the best when it came to added online extras was the awesome Jet Grind Radio.
As detailed in this story over at Dreamcast Live, the Jet Grind Radio website has been resurrected in (almost) its entirety, meaning that you can once again hook your Dreamcast up to the internet and browse the various pages that could be accessed from the game's main menu. Hidden away in this treasure trove from yesteryear are a graffiti gallery and ranking page, along with a hints and tips section that actually corrects some of the information printed in the physical manual. This isn't the first time a game's bespoke website has been revived, as the Sonic Adventure and Sonic Adventure 2 sites were both brought back online recently too.

A Quick Look At 18 Wheeler: American Pro Trucker

Of all the NAOMI to Dreamcast ports that were given a wide release - there are several that only got a limited release in Japan - 18 Wheeler is undoubtedly the one that gets the shortest of shrifts. Cast your mind back to those pastel hued days of Sega's arcade dominance and subsequent ports to the home tellybox, and names like Crazy Taxi, Ferrari F355 Challenge, Virtua Tennis, Outtrigger and Cosmic Smash instantly spring to mind. 18 Wheeler? Not so much.
This is odd for a couple of reasons, but the main one - for me at least - is the awesome way in which the game was presented in coin-op fashion in some locations. To whit, the game was set up with a huge mock truck cab that did a good job of allowing the player to feel like they were really driving an articulated lorry - it certainly felt very grand to the teenage me playing 18 Wheeler in the Namco Station at Manchester's Trafford Centre, anyway.
Since those heady days of the early 2000s, I have gone on to acquire my HGV license in real life (don't ask, it's a long story) and I am legally allowed to drive trucks of varying sizes. I can say though - with some authority - that driving a truck in reality is nowhere near as fun as it is in 18 Wheeler: American Pro Trucker. The game was ported from the arcade to the Dreamcast and released in PAL territories in June 2001 - several months after the announcement that Sega was ceasing production of the console. As you can probably imagine, the reception was lukewarm - to say the least.
This late release probably has a lot to do with the decision to allow Acclaim to publish the game on the PlayStation 2 and Gamecube after Sega had consigned the Dreamcast to the great bargain bin in the sky; but for the purpose of keeping this consignment of Dreamcast-related cargo on track, let's hit the road and take a look at Crazy Taxi's poor relation. More specifically what it gets right, what it gets wrong and whether it's worth your time and money. This is 18 Wheeler: American Pro Trucker...

Dreamcast Release Schedule 2018

As reported in March, JoshProd's next batch of Dreamcast titles will be available soon, and will include the likes of sides-scrolling beat-em-up Okinawa Rush, Flashback sequel Fade to Black, vertical shmup Battle Crust, and 2D Adventure game The Escapee. Unlike previous JoshProd batches, none of these are reprints of previous indie games and all are new ports to the Dreamcast, which is terribly exciting.

According to the French online store Rush On Game, these Dreamcast "Unreleases" will be available to order tomorrow, May 3.

In other "new" game news, JoshProd's first release for 2018 might have slipped you by under the radar. After releasing a PAL style reprint in 2017, a US/J-NTSC style release of Ghost Blade was released on March 23. We originally reported this as an exclusive to Video Games New York store, which was taking pre-orders in February, but the game has since showed up at Play-asia.com (link) and The Bit Station (link).
This is the Japanese cover, which is printed on the flip-side of the manual to the US-style cover.