Developer Interview: Orion

Orion has been creating indie games for retro consoles for quite some time, and is behind the latest title to be announced for the Dreamcast: Zia and the Goddesses of Magic, out in September 2016. Orion's impressive back catalogue also includes recent Atari Jaguar to Dreamcast ports such as point and click adventures Elansar and Philia, and platformer Alice's Mom's Rescue. The Dreamcast Junkyard recently caught up with Orion to find out a bit more about this elusive indie dev and ask what is coming next from the French outfit...
DCJY: Hi, thanks for taking the time to speak to us and the Dreamcast community at large! Could you explain just who makes up the Orion team?

Orion: There is no team - just me! Orion is my internet nickname, I'm just one guy on my own trying to create games as a living.
Zia comes to Dreamcast in September 2016
A true one man outfit then! How did you get started in indie game development, and what are your earliest memories of wanting to be a developer?

My earliest memories are when I was playing games on my Atari STe computer at the age of 8, looking at those nice graphics and thinking to myself "I want to do the same!" From there, I quickly began to learn the Basic language by myself, and finally made my first 'game' when I was 12 years old. When the internet became popular, I started learning other programming languages, and continued making small games as a hobby. Later, I worked for 5 years at a small game company in Paris, and finally I decided to go solo and start my own company. It's been 3 years now that I've been creating commercial games on my own for various retro platforms.

The Video System Enigma Machine

Special edition systems are nothing new when it comes to the Dreamcast. There are a multitude of officially-commissioned commemorative and promotional models that are well documented over at Sega Retro; with franchises like Resident Evil, Gundam, Seaman and Hello Kitty all being celebrated with their own bespoke consoles. Further to this, the number of other special editions, fan-made custom jobs and competition prize one-offs is difficult to actually quantify. Put simply, the Dreamcast customization scene is a subject of internet and pop-culture lore that could spawn an entire thesis if somebody was brave enough (and had the time) to devote themselves to it.
That person is not me, thankfully but with this post I wanted to investigate an oddity I found online and pose the question - is this an ultra rare, officially licensed promo Dreamcast...or simply the work of an over zealous F1 World Grand Prix II fan?

Dreamcast Magazine Issue 16

Issue 16 of Paragon Publishing's unofficial Dreamcast Magazine hit shelves on the 30th November 2000 and was stuffed full of the latest Dreamcast previews and reviews. The cover featured first person shooter Unreal Tournament - a game that was billed as an online multi-player showcase...but which eventually launched in PAL territories with all of the online components removed.
Issue 16 is notable in that it was amongst the first of the magazines at the time to report on a Dreamcast port of PlayStation and PC favourite Driver 2, but alas that never materialised. Other non-released games to be featured in issue 16 include Commandos 2, Buffy the Vampire Slayer, Roswell Conspiracies and Woody Woodpecker Racing.
Interestingly, there are several reports in this issue that point towards an upturn in fortunes for Sega's little white box, with sales in both Europe and the US being touted as looking very healthy. In Europe Sega announce over 1 million systems sold and a Dreamarena user base of 400,000; while in the US a $50 price cut leads to monthly sales in October 2000 to double those of September 2000.

DreamPod - Episode 37: Featuring Dreamcast Hub



Massive thanks to Stephen from Dreamcast Hub for joining us on this episode, please make sure you check out his site here, and his Facebook and Twitter accounts. Music in this episode is from Yuan Works' awesome Wind and Water: Puzzle Battles and Duranik's utterly amazing Sturmwind. The event discussed was Revival Solstice 2016 and the show report is here, and the Tivola cases mentioned by Tom are these:
As ever, if you like what you hear please consider leaving us an iTunes review (or just a rating) as it all helps when it comes to getting exposure for the podcast. Once again, massive thanks to all our Patreon supporters - we love each and every one of you as if you were our own S.T.A.R.S. special edition Dreamcast consoles. Enjoy the podcast folks!

Saber Rider and the Star Sheriffs Screens Revealed

Just a quick one this. You may be aware of the recently crowd-funded indie title Saber Rider and the Star Sheriffs; we covered it recently but had a few reservations due to the lack of any gameplay footage or screen shots. It's saying a lot when a game with a fully playable demo (Xenocider) can't get funded but one without so much as a screen shot can...but hey ho. That's all changed now though, as the Saber Rider Kickstarter page has recently been updated and now includes a couple of in-game shots that hint at a game with more than a passing resemblance to 16-bit favourite Sunset Riders.
Further screens show some of the aerial manoeuvres the playable characters will be able to pull of, and these hint that the game may feature gameplay similar to Gunlord. The update goes on to explain that a lack of progress on Saber Rider was down to the lead developer having some health issues, and naturally we wish him a speedy recovery. For the time being though, these screens should tide any backers over and reassure you that work is continuing on the game.

Source: Dreamcast News / Kickstarter

Cancelled Atomiswave Fighter KenJu Discovered

This is only very tenuously related to the Dreamcast, so apologies if it offends your eyes. That said, Ross recently posted an awesome analysis of the Atomiswave here and Sammy's arcade hardware is linked loosely to the Dreamcast and Sega...so I won't lose any sleep over it. What am I on about? Well, it looks as though a long lost Atomiswave arcade fighter has been discovered. As reported on both the Assembler Games forums and hardcore fighting game site Shoryuken, 3D fighter KenJu was in development by Ehrgeiz and Tobal No1 creator DreamFactory before it dropped off the radar and was never seen again. Details on how the game was discovered by collector ShouTime are a little hazy, but we're not really that bothered - it's just cool to see yet another forgotten title come to light.


As you can see from the video, KenJu is aesthetically very similar to Capcom's Project Justice Rival Schools 2, and the stage demonstrated in the clip is uncannily reminiscent of the sports arena seen in the aforementioned high school-based brawler. Twelve interesting characters appear to be available to the player initially, and it's probably safe to assume that more would become playable after meeting certain gameplay milestones. Visuals appear to be pseudo cel-shaded and on the whole it looks to be quite a competent entry into the genre. There doesn't appear to be much information online regarding KenJu or the reasons for the game's cancellation, but we're sure you'll agree it's very cool to see hitherto unknown games still coming to light.

A Quick Look At Rush Rush Rally Racing

Rush Rush Rally Racing. For some reason, every time I think of this game I can't help but say the title in my head to the tune of the Power Rangers theme song. Hopefully, now you'll be the same and my plan for earworm world domination via the medium of indie Dreamcast games will be complete. I'm trying to think of other defunct kids' TV shows that rhyme perfectly with Dreamcast game titles; but I've hit a wall and fear I may have peaked way too soon...but I digress.
Rush Rush Rally Racing is a top down racing game released by Senile Team in 2009, and while I've been aware of the game for ages it's taken me until now to actually acquire a copy and play it. I know, I know...I can only apologise. The fact of the matter is, Rush Rush Rally Racing (henceforth referred to as R4) is one of those indie games that has increased in price/value exponentially since it was released and so I've never really had the funds or inclination to buy a copy for my own collection. That all changed recently when I was perusing a stall of gaming trinkets at Revival Solstice and asked if the seller had any Dreamcast games other than the NTSC-J copies of Blue Stinger and Pen Pen TriIcelon he had adorning the table. He produced R4 and was asking only £20, so I bit his hand off. Not literally you understand, but for that price I couldn't refuse.
That said, I did endure about 20 minutes of buyers remorse as that crisp £20 note was the only cash I had on my person, I desperately needed a drink and the nearest cash point was a good 15 minute walk away from the event. This momentary bout of negative introspection was soon allayed when I slapped my new disc into one of the myriad Dreamcasts I had at the event though, and here's why: Rush Rush Rally Racing is bloody brilliant.

Indie Shooter Xenocider Returns!

Rise from your gwave! You'll no doubt remember Xenocider; the impressive Space Harrier/Sin & Punishment homage from Spanish indie dev Retro Sumus hit Kickstarter earlier in 2016 but was cancelled with days to go when it became apparent that the goal would not be reached. Well, we have some good news: Xenocider is not dead! Far from it in fact, and lead developer Carlos Oliveros has spoken exclusively to The Dreamcast Junkyard to reveal that not only is Xenocider alive and kicking, but the team have completed work on a whole new stage and some new enemy types:

"We simply wouldn't allow ourselves to be so discouraged by a failed Kickstarter as to fully abandon our project. We are still exploring other funding options and alternatives which we will announce soon. In the meantime, we have been working hard on new assets for the game - in our spare time that is - and there's a whole new stage pretty much finished as we speak. Xenocider was simply never gone. And neither is AMEBA, for that matter."
- Carlos Oliveros, Retro Sumus

This is fantastic news as Xenocider was shaping up to be one of the Dreamcast's most promising titles and as the demo showed, the bespoke 3D engine looked like it was going to deliver something new to the scene.

Leona's Tricky Adventures Competition Winners!

Thanks to everyone who entered our competition to win a copy of KTX's awesome indie release Leona's Tricky Adventures! We received almost 1000 entries but there were only 5 copies to give away, and the following people were chosen at random using the Gleam competition app:

Carl from Sweden
Andrew from the UK
Sam from the USA
Safi from the USA
Elisabeth from the USA

Not going to lie - I was kinda hoping it would randomly choose five winners from the UK so it wouldn't cost me an arm and a leg to send these all over the planet, but hey ho - such are the risks associated with running the globe's most popular Dreamcast blog! Congratulations to our winners, we hope you enjoy Leona's Tricky Adventures as much as we did (find our huge review and developer interview by clicking the image links below); and also massive thanks to Tamara and KTX Software for supplying these copies of the game to give away. If you weren't lucky enough to win this time, don't worry - there will be more competitions coming in the near future.
http://www.thedreamcastjunkyard.co.uk/2016/05/review-leonas-tricky-adventures.html
http://www.thedreamcastjunkyard.co.uk/2016/02/developer-interview-ktx-software.html
Remember, Leona's Tricky Adventures can still be purchased from the official website and on Steam so get over there and support our indie developers!

Expanding the Dreamcast Collection: Part 4 - Atomiswave

“Welcome back to the stage of history.” It's been a long time coming, and for that I can only apologise, but this mammoth article has finally been completed so let's take a look at the fourth system in the Dreamcast family of hardware: the Sammy Atomiswave. Out of all the hardware in the family, the Atomiswave is perhaps the most similar to the Dreamcast on a technical level and was supported by three names in gaming synonymous with the console's library: SNK, Sammy and Sega. With this in mind, if you consider yourself a fan of the Dreamcast, or the Neo Geo for that matter, you’d be doing yourself a great disservice by overlooking it.

Revival Solstice 2016 Show Report

The weekend of the 30th-31st July saw Revival Retro Events' Solstice take over Walsall's Bescott football stadium for the UK's largest dedicated retro gaming event. The Dreamcast Junkyard was there to spread some love for Sega's final console and the event was an outstanding success. It wasn't all about the Dreamcast though, as pretty much every retro system imaginable was on display in the large gaming hall - all fully accessible and available to play. Even extremely rare systems such as the Pippin Atmark and NUON were on offer, and I took the opportunity to experience Marathon on the Bandai/Apple console and Tempest 3000 on the VM Labs hardware.
On the subject of Marathon on the Pippin, it ran way better than I was expecting and had a silky frame rate - far better than Saturn Doom, for example. Those two games were probably the (non-Dreamcast) highlight for me, but there were plenty of arcade machines and pinball machines on offer, and retro consoles going back to the very dawn of gaming were on show.

OutbreakX - Another New Dreamcast Game?

News has reached us via Dreamcast News and the Dreamcast-Talk forums that there might - might - be another new game coming for the Dreamcast. Early shots hint at a 3D platformer with shooter aspects, and looks (to me at least) like the bastard lovechild of Blinx: The Time Sweeper and Gears of War. This is no bad thing, obviously. The game, titled OutbreakX is the work of a solitary programmer who goes by the forum name '111' and as stressed multiple times in the reveal post, is only around 10% complete.
That said, 111 confirms that the current build is running on Dreamcast hardware and is likely to be entered in the recently reported DCJAM 2016 homebrew competition. Also, emo cats are criminally underrepresented on the Dreamcast.

The NTSC-J Dreamcast Alarm Clock

The humble alarm clock. Quite an innocuous piece of technology, but one that strikes fear into the very soul of those lucky/unlucky enough to have been born into a capitalist dystopia in which earning a paltry wage is a necessity. Every morning, the incessant and skull-splitting cacophony of either a traditional alarm clock or a mobile phone's electronic wail drags us from our slumber, heralding the start of a new day chained to a desk or doing some other mundane task for hours at a time. It needn't be like this though, oh no. The first remedy to this revolting scenario is to find a job we actually enjoy. The second (and easier option) is to employ the use of an alarm clock so overtly fabulous that waking up to it is never, ever a chore. Ladies and germs, I present to you the NTSC-J Dreamcast alarm clock:
I actually acquired this specimen with the help of my DCJY co-writer Ross. You see, he lives in Japan and after I spotted this clock on a Japanese auction site I asked him to bid on it for me and then send it to the UK after the auction ended. He obliged, and a mere three weeks later the clock is sat on my bedside table in rainy Britain.

Dreamcast Magazine Issue 15

Issue 15 of Paragon Publishing's Dreamcast Magazine was fired from a gigantic pink howitzer and onto newsstands across Blighty on the 2nd November 2000. This is one of my favourite issues simply because of the iconic Phantasy Star Online cover art, but it's also one of the most awesome-packed editions of the magazine; and there's barely any hint of a slowdown (unless you count the Half-Life review!) for the Dreamcast or Sega.

Considering the Dreamcast's cancellation was announced only 4 months later, this makes it quite a perplexing issue to look back at. The Dreamcast was only a year old (in the UK, at least) and the 'second wave' of AAA Dreamcast titles was just about to hit, and this magazine is a showcase of that.
News of the VMU MP3 player being cancelled is mentioned in brief (see above), but this doesn't sour proceedings in the slightest, guv'nor. Half-Life, Jet Set Radio, Metropolis Street Racer and Silent Scope dominate the reviews section like sweaty 128-bit ogres, while the previews section is absolutely full of new games. Outtrigger, Sonic Adventure 2, 18 Wheeler, Phantasy Star Online...if you'd only ever read issue 15 of Dreamcast Magazine there'd be enough here to convince you that the future was very, very bright for the good old Dreamcast...

A Quick Look At Fighting Force 2

Clones. You can't live with 'em, you can't fight a global future war without 'em. Luckily, the Knackamiche Corporation is on hand to secretly develop a genetically modified super soldier from recycled body parts, mutated human DNA and left over Ginsters pasties. We can all sleep soundly in our beds tonight, safe in the knowledge that good old Knackamiche will be there to dispatch certain death should anyone start causing trouble. Unfortunately, the Si-Cops think human clones are a bad idea and they've unleashed special agent Hawk Manson to single-handedly destroy every computer, desk, mug, photocopier and calculator Knackamiche owns. Yay!
The Feng Shui was all wrong.
Fighting Force 2 has very little to do with the first Fighting Force game - a game that famously started life as a prototype for Streets of Rage 4. Sure it features a returning protagonist, but gone is the side-on viewpoint and traditional roaming beat 'em up gameplay; and in its place is a third person, over the shoulder camera angle and Tomb Raider-esque exploring and shooting. That Fighting Force 2 comes from Core Design and Eidos further increases the chances that it'll be likened to the Lara Croft adventures of the era, but where those games were (arguably) quite enjoyable, Fighting Force 2 is far from it.

DreamPod - Episode 36: RacePod

Music in this episode of DreamPod comes from Metropolis Street Racer, Daytona USA 2001 and Sega Rally 2. Be sure to visit fellow Sega Network site Sega Driven and also Lewis’ other site UK Scummscene if metal and rock music are your thing. Once again, massive thanks to our Patreon supporters; and if you like what you’ve heard please consider leaving us an iTunes review as it really helps to get the podcast noticed.

Developer Interview: Yuan Works

Yuan Works wowed the gaming community in 2007 with the release of their first indie game Wind and Water: Puzzle Battles. A charming mix of tile-based puzzling, role playing and mini games, Wind and Water blew many away with its outstanding pixel art visuals, catchy music and cutting sense of humour. The game went on to be a massive hit on the Dreamcast as well as the other platforms it graced, and recently received a re-print through publisher Dragonbox Shop.
We've documented our love and admiration for Wind and Water: Puzzle Battles many, many times here at The Dreamcast Junkyard and fellow Sega Network site Dreamcast Hub recently published a review of the game. We wanted to go a bit deeper though and find out more about Yuan Works, the developer behind one of the Dreamcast's most highly regarded indie gems; and so we got together to interrogate them about the history of Wind and Water, the future of Dreamcast indie dev and to ask if they know the identity of the elusive Dreamcast barber...
DCJY: First off - thanks very much for taking the time to talk to us and the Dreamcast community at large! Could you tell us a little bit about Yuan Works? Who are you and how did Yuan Works start as a developer?

Yuan Works: We are an independent game company founded by brothers Yuan-Hsi and Yuan-Hao Chiang. Although we have received help from others before, 90% of the work we do was pretty much done fully by ourselves. Yuan-Hsi is in charge of the art, aesthetics, music and sound, while Yuan-Hao focuses on programming and testing, as well as other parts of design (think website, manual). As for the gameplay and direction, we worked together by designing a concept and sending it back to the drawing board as many times as we needed. We grew up with all kinds of classic games, which inspired us to create our own.

Small fact about us: We are half Costa Rican, half Taiwanese and in Chinese culture, siblings and cousins sometimes share the first character of the name — in our case, Yuan. Yuan-Hsi is better known as 'Yuan' while Yuan-Hao is better known as 'Hao,' which can get very confusing at times.