Neverball

(Yep, another custom cover.)

I guess I'm a little late to the party with this homebrew release, the beta of which came out some time ago, but I've been on a bit of a homebrew high lately thanks to some recent releases like the amazing Counterstrike port below, catching up with games I had not got around to downloading until now, mainly content from DCevolution.

Neverball is a freeware PC game that has been ported over to the Dreamcast and released over at DCemu, and is essentially a Super Monkey ball clone, which is great as if the Dreamcast lasted just a year or two longer it may of got that game. It is a beta so it isn't quite perfect yet: for example the ball which should looks like it does in these screenshots looks more like a ball made of bubble paper and sometimes when there are a lot of objects on the screen things can disappear(though I believe this only happens if you have the polygon settings to high). Still, there isn't many 3D homebrew games about and for what it is it looks the part.

(Take note these are PC screens. It's almost there, though.)

What really makes this worth playing though is how additing it is. There are two games on the disc: Neverball is the Monkey Ball style game where you must collect a certain amount of coins and reach the exit before the time runs out. Just like that game you can fall off the stage and you only start with three lives, but can gain more by collecting lots of coins. You unlock the stages as you beat them, and luckily there is a VMU save state feature, as well as a replay save feature if you want to re-watch a skillful round. There are three sets of stages on the disc, including a set of harder ones all alphabet shaped!

The 2nd game Neverputt takes the same physics and apples them to a crazy golf game. If you ever played the highly additive golf game in the otherwise average 101 Dalmatians game on the DC it plays a whole lot like that, only the stages get just as surreal and topsy turvy as the Neverball stages, with teleporters and traps. Again theres three sets of difficulty stages, and it's great fun.

Another great thing about this game is the ability to add new stages. You can't make them in game, but if you check out the Neverball forums you'll see there are lots of extra stages that can be downloaded, and if you're tech savvy enough you could burn a disc of the game with these stages added. I haven't tried it myself yet, but if I get time I might have a go at it. There is software that will let you develop your own stages too if you really wanna put some love into it.

So if you're looking for something a little different to Beats of Rage mods and first person shooter ports this is a neat little game to pass the time with. It has some sweet MOD tunes as well. This is the only video of the Dreamcast version I could find online (being played terribly), but I might rip some footage myself at some point.


Counter-Strike DC Final 1.0

(borrowed your cover, gagaman, hope you don't mind :P)

Looks like Counter-Strike DC has finally reached its final stage of development. Here's what the guys behind it have to say:

This project has finally reached its final v.1.0 release.
You will find hours of Counter-Strike gameplay, now on Sega Dreamast.
This final release is now very stable, and is fully playable with a standard controller.


And for the record, this project was intended from the begining to be
a great single-player experience. So to answer with certainty,
online/multiplayer will never be possible on Dreamcast.


Standard half-life dc codes work from the menu, for example:
"Otis Loves Dreamcast" --> God mode
"Dreamcast Gives Firepower" --> Infinate ammo


Also, huge credit goes to original authors of the content that has
been borrowed with or without permission for this release
.

Looks good to me. You can download it here, and here's a gameplay video:

Custom covers for Homebrew games/ports




I've set up a folder on the Dreamcast Junkyard Photobucket of custom box art I've put together, so far all in the PAL style (might make American style versions soon). Quite a few are just edits of DCEvolution covers to make them look a little more official while some are completely made up designs like the Marathon trilogy cover using the highest res artwork of the game I could find, the Counterstrike one based on the X-Box cover art. Lot's of covers I made for the Dreamcast Forums scene years ago, mainly of Bleemcast releases. I like to make these from time to time so I can print them up and put them with the discs in their sleeves. All credits to whoever drew what in each image, these are just for free fun. :)


Hellgate video footage

As promised here's some quick footage I put together of that recently leaked Hellgate. The first video shows you a bit of the story mode where I show you all the weapons you have access to and generally bump in a lot of walls. Some areas of the game are pretty glitchy (like the 2nd cut scene you'll see). Take note I cut out the load times which are pretty long: anything from 20 seconds to 2 minutes if I recall.



This second video looks briefly at the time trail mode (a racing mode, essentially), where you can beat the clock on two stages (the 3rd crashes the game), and these scores were going to have online rankings, by the looks of it.

This is followed by a death match (much like a first person shooters multiplayer mode) which has options for split screen up to 4 players, as well as online play and link up play (very few games even used this)! Not sure if the link play works, but the online obviously will not.



Finally there's some footage of a glitch I came across. If you save the game in story mode when it prompts you to at one point, loading the game up makes you falls and get stuck for some reason. You can prevent this by holding the R trigger when it loads to fly forwards before you land in the area that makes you stuck.