Rez Infinite Merchandise & Launch Date Revealed

Rez Infinite looks awesome and it's coming to the PS4 and PS VR on October 13th 2016. Initially a digital download, the game is also scheduled to receive a limited physical release...but that's not all. According to a PlayStation Europe blog post by Rez producer Tetsuya Mizuguchi, Rez Infinite's launch will be bolstered with a whole barrage of merchandise, including vinyl records, t-shirts, an art book, pin badges and a holographic kitchen sink.
We're big fans of Rez here at the Junkyard and we've featured the game extensively here in the past. From Ross's video hands on and first impressions with the PS VR version he recently tried out at the Game On expo in Tokyo; to the fan-made Dream Trance vibrator created by Scott (and reviewed by me here), we can't get enough of the music-based acid trip-a-thon.

Retropocalypse 2016 Show Report

Saturday 13th August 2016 saw the first Retropocalypse event held in Bournemouth, UK. While the seaside town on the south coast of England has played host to some fairly large comic, TV and film conventions in recent years, a dedicated gaming event has never graced it...until Retropocalypse that is! In truth, this was something of an experiment to see how much interest a retro event would generate and as such was held in a fairly small venue - The Four Horsemen pub in the town centre.
Supported by gaming sites Noah's Arcade, RetroCollect and - naturally - The Dreamcast Junkyard, Retropocalypse saw the modest venue turned into a cornucopia of retro gaming delights. It wasn't exclusively a Dreamcast-themed event, but there were a couple of consoles available to play alongside the Saturns, 3DOs, N64s and Jaguars. This event was in no way on a comparable scale to recent shows such as Revival Solstice or the upcoming Play Expo Manchester (which we'll also be at!), but throughout the day over 100 people ventured into the downstairs room, attracted no doubt by the melodious sounds of antiquated gaming goodness and promise of twinkling CRTs.

Developer Interview: Orion

Orion has been creating indie games for retro consoles for quite some time, and is behind the latest title to be announced for the Dreamcast: Zia and the Goddesses of Magic, out in September 2016. Orion's impressive back catalogue also includes recent Atari Jaguar to Dreamcast ports such as point and click adventures Elansar and Philia, and platformer Alice's Mom's Rescue. The Dreamcast Junkyard recently caught up with Orion to find out a bit more about this elusive indie dev and ask what is coming next from the French outfit...
DCJY: Hi, thanks for taking the time to speak to us and the Dreamcast community at large! Could you explain just who makes up the Orion team?

Orion: There is no team - just me! Orion is my internet nickname, I'm just one guy on my own trying to create games as a living.
Zia comes to Dreamcast in September 2016
A true one man outfit then! How did you get started in indie game development, and what are your earliest memories of wanting to be a developer?

My earliest memories are when I was playing games on my Atari STe computer at the age of 8, looking at those nice graphics and thinking to myself "I want to do the same!" From there, I quickly began to learn the Basic language by myself, and finally made my first 'game' when I was 12 years old. When the internet became popular, I started learning other programming languages, and continued making small games as a hobby. Later, I worked for 5 years at a small game company in Paris, and finally I decided to go solo and start my own company. It's been 3 years now that I've been creating commercial games on my own for various retro platforms.

The Video System Enigma Machine

Special edition systems are nothing new when it comes to the Dreamcast. There are a multitude of officially-commissioned commemorative and promotional models that are well documented over at Sega Retro; with franchises like Resident Evil, Gundam, Seaman and Hello Kitty all being celebrated with their own bespoke consoles. Further to this, the number of other special editions, fan-made custom jobs and competition prize one-offs is difficult to actually quantify. Put simply, the Dreamcast customization scene is a subject of internet and pop-culture lore that could spawn an entire thesis if somebody was brave enough (and had the time) to devote themselves to it.
That person is not me, thankfully but with this post I wanted to investigate an oddity I found online and pose the question - is this an ultra rare, officially licensed promo Dreamcast...or simply the work of an over zealous F1 World Grand Prix II fan?

Dreamcast Magazine Issue 16

Issue 16 of Paragon Publishing's unofficial Dreamcast Magazine hit shelves on the 30th November 2000 and was stuffed full of the latest Dreamcast previews and reviews. The cover featured first person shooter Unreal Tournament - a game that was billed as an online multi-player showcase...but which eventually launched in PAL territories with all of the online components removed.
Issue 16 is notable in that it was amongst the first of the magazines at the time to report on a Dreamcast port of PlayStation and PC favourite Driver 2, but alas that never materialised. Other non-released games to be featured in issue 16 include Commandos 2, Buffy the Vampire Slayer, Roswell Conspiracies and Woody Woodpecker Racing.
Interestingly, there are several reports in this issue that point towards an upturn in fortunes for Sega's little white box, with sales in both Europe and the US being touted as looking very healthy. In Europe Sega announce over 1 million systems sold and a Dreamarena user base of 400,000; while in the US a $50 price cut leads to monthly sales in October 2000 to double those of September 2000.

DreamPod - Episode 37: Featuring Dreamcast Hub



Massive thanks to Stephen from Dreamcast Hub for joining us on this episode, please make sure you check out his site here, and his Facebook and Twitter accounts. Music in this episode is from Yuan Works' awesome Wind and Water: Puzzle Battles and Duranik's utterly amazing Sturmwind. The event discussed was Revival Solstice 2016 and the show report is here, and the Tivola cases mentioned by Tom are these:
As ever, if you like what you hear please consider leaving us an iTunes review (or just a rating) as it all helps when it comes to getting exposure for the podcast. Once again, massive thanks to all our Patreon supporters - we love each and every one of you as if you were our own S.T.A.R.S. special edition Dreamcast consoles. Enjoy the podcast folks!

Saber Rider and the Star Sheriffs Screens Revealed

Just a quick one this. You may be aware of the recently crowd-funded indie title Saber Rider and the Star Sheriffs; we covered it recently but had a few reservations due to the lack of any gameplay footage or screen shots. It's saying a lot when a game with a fully playable demo (Xenocider) can't get funded but one without so much as a screen shot can...but hey ho. That's all changed now though, as the Saber Rider Kickstarter page has recently been updated and now includes a couple of in-game shots that hint at a game with more than a passing resemblance to 16-bit favourite Sunset Riders.
Further screens show some of the aerial manoeuvres the playable characters will be able to pull of, and these hint that the game may feature gameplay similar to Gunlord. The update goes on to explain that a lack of progress on Saber Rider was down to the lead developer having some health issues, and naturally we wish him a speedy recovery. For the time being though, these screens should tide any backers over and reassure you that work is continuing on the game.

Source: Dreamcast News / Kickstarter