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| A Raspberry Pi. Not to be confused with a Raspberry Pie. |
DreamPi To Launch 'Dreamcast Now!' Online Service
Online Dreamcast Playercount Hits 1000 With DreamPi
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| Toy Racer is one of the many games enjoying a renaissance thanks to DreamPi |
| A naked Raspberry Pi rocking DreamPi |
Get Back Online With DreamPi
It seems that a clever guy called Luke Benstead has other ideas though, and has created a rather impressive little Raspberry Pi-based device called DreamPi. What does this creation do? Well, it allows the Dreamcast to connect to the internet using the dial-up modem so you can play games online again. Without a dial-up ISP or a Dreamcast broadband adaptor.
Planet Ring & Alien Front Back Online With DreamPi 1.5
- New software is included written by Jonas Karlsson called 'dcvoip,' this system process makes the VOIP communication in Planet Ring work! The software is distributed with permission.
- There is now built-in support for the upcoming Alien Front Online servers that will allow your vanilla normal AFO CD to work without a boot disc! (Thanks again for Jonas for the information to do this).
- The Pi's firmware has been updated which should bring better device support
- A bug has been fixed where the DreamPi software wouldn't shut down correctly
- The modem command timeout has been increased which fixes a number of bugs on modems which are slow to respond (for some reason...). Thanks to Neoblast on the DC-talk forums for finding this.
- Fixed a bug where the DreamPi process would boot before there was an internet connection (mainly affected WiFi) and would require restarting multiple times to get things to initialize correctly.
Edit: Just a minor piece of additional information. The Alien Front Online server was created by Petter3k with help from Jonas Karlsson (Shuouma), DreamPi simply adds support for these games.
The Original Quake and Doom are soon to be playable Online with DreamPi
The man responsible for bringing the vast majority of Dreamcast games back online with DreamPi, Shuouma has announced, he will soon release versions of Quake and Doom compatible with dial up online play via DreamPi.
Online Gaming On The Dreamcast Is As Easy As Pi
This is all thanks to the sterling work of Luke Benstead, Pcwzrd and all of the talented folks working behind the scenes to resurrect the Dreamcast's online abilities through the DreamPi project. After being supplied with a DreamPi unit several weeks ago (thanks Pcwzrd!), I thought it was about time that I actually got it up and running and jumped into one of the regular online gaming sessions organised through the Dreamcast-Talk forum. It was incredibly easy to set up using the instructions and various guides available over at Dreamcast Live, and with the use of an old DreamKey 3.0 disc I had lying around I was able to get my Dreamcast hooked up to the internet with little more than a WiFi-enabled DreamPi and a tiny USB modem.
As mentioned earlier, the whole online gaming thing is one aspect of the Dreamcast I never dipped into back when I had my original console in 1999, and I honestly didn't think it would be so easy or entertaining as it was playing Dreamcast games online in the modern climate. We're all so used to the effortless online multiplayer options offered by current consoles and computers that I feared trying to get online to play Dreamcast multiplayer games would be a bit of a pain. How wrong I was...
Get Your Dreamcast Online With DreamPi - 2017 Edition
Daytona USA 2001 is due to be Playable Online on the Dreamcast for the First Time in 21 Years
To say that online multiplayer was a central pillar of the Dreamcast brand would be an understatement. From day one it was touted as a standout feature, placed front and centre of most of the big marketing campaigns, and generally bigged-up by Sega executives at any opportunity that arose, from press interviews to industry events.
After a bit of a delay and some teething issues following the console's launch, an impressive online architecture was erected and over 80 games were released with an online multiplayer mode between 1999 and 2002. While hundreds of thousands had the fortune to experience the joys of playing their little white box online during this period, online multiplayer facilities did not send the Dreamcast into the stratospheric heights hoped for by Sega, and the official online lifespan of some games was as gut-wrenchingly brief as that of the commercial days of the console itself.
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| No doubt Sega had to spend a pretty penny to gain celebrity endorsements like this one... |
Daytona USA 2001, the go-to title for unabashed all-out
arcade-racing on the Dreamcast, is a prime example. Released to largely positive reviews (90% in Paragon's Dreamcast Magazine) between December 2000 and May 2001 across different regions, the official server reportedly
ceased to function before the end of 2002. I haven't been able to source a firm verification of precisely when the server closed, but by most accounts it was only operational for 18 months at most. Mercifully though, for those of
us who are hooked on the delights that online multiplayer on the Dreamcast can bring, I am delighted to report that we are now achingly
close to being able to play this particular title online once more.
That's right readers. Believe your eyes and ears. In the near future, Daytona USA 2001
is due to be playable online on the Dreamcast for the first
time in 21 years, thanks to the bright mind and unswerving commitment of ioncannon, who has been working on the revival of its online mode for the last six months.
The game is set to join the ranks of 25 other Dreamcast games which have had their online modes already revived and are playable online via unofficial servers. The key details regarding Daytona and some insights from ioncannon, who kindly took the time to answer our questions, can be found below.
DAY-TON-AHHHHHHH! What you need to know about playing it online
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| The PAL version shown here won't be of much use to those eager to play online... |
- There is no precise date set for the completion of this online multiplayer revival project (it is a voluntary initiative after all), but progress has been good and appears to be reaching the final stages. Successful games have been played between emulators and tinkerings are currently under way to get it fully working on real hardware.
- We'll be sure to post an update as soon as the new server is publicly available and ready to play on. For now, those interested can follow ioncannon's thread on Dreamcast-Talk.
- Daytona's online mode was axed from the PAL release at the last minute (in similarly enraging fashion to the PAL releases of Outtrigger and Unreal Tournament), therefore you will need an NTSC-U (North American) or NTSC-J (Japanese) edition of the game to play online.
- The game will not need to be patched to be played online. You will be able to play with your regular retail releases, whether those be legitimate GD-ROMs or "backups" that are played from an optical disc emulator such as the GDEMU.
- The revived online mode will feature nearly everything that the original online mode did: up to 4 players per race, with plenty of tracks and cars to choose from. The only feature that has yet to be figured out is the ranking system.
- The game is not compatible with the Dreamcast's Broadband Adapter, so to play online you will need to connect via your regular Dreamcast modem and a 'DreamPi' (a Raspberry Pi configured to enable your Dreamcast to play online) with an updated DreamPi image installed (something which is being worked on at present).
- Getting your Dreamcast online may seem daunting at first, but is actually a relatively easy task, even for those whose technical chops are lacking (like me!). Step-by-step guidance is available on the Dreamcast Live website, and the friendly folks over at the Dreamcast-Talk forums and the DCJY Discord Server are typically happy to help those who need a helping hand.
- Scheduling and joining online sessions of Dreamcast games is easier than ever before. The Sega Online discord group host Dreamcast games several times a week suited to different timezones, Dreamcast Live maintain a regular schedule and welcome engagement via their TeamSpeak channel, and you can also find opponents the old-school way via the Dreamcast-Talk forums.
The Revival of Daytona's Online Multiplayer Mode: Insights from ioncannon
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| Testing the server connection using the Dreamcast emulator Flycast. Image courtesy of ioncannon. |
DreamPi 1.1 with Dreamcast Now! Released
POD 2 / POD Speedzone Online Multiplayer Highlights
This past weekend, I was lucky enough to be able to take my Dreamcast back online via the DreamPi and get involved with an online gaming session organised by the folks from the Dreamcast-Talk forum, and I have to admit - it was pretty awesome. My only prior experience with POD 2 was in its offline guise, and I found the game to be pretty lacklustre. Chuck in a grid of human controlled adversaries though, and the game is transformed into something quite special. Below you'll find a little video detailing the session I was involved in.
Thanks to everyone who made it a really positive online gaming experience. If you'd like to know more about DreamPi or playing online with your Dreamcast, be sure to check out Dreamcast Live or the blog of Luke Benstead, creator of the DreamPi.
World Series Baseball back online with DreamPi
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| World Series Baseball 2K2 is back! |
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| The random images you can find on Google never cease to amaze me. |
Anyone who knows anything about baseball games (so not me) will tell you, WSB 2K2 is the best example of the sport on the Dreamcast, so it's fantastic that its online features have been restored. What's more, now they've successfully got one 2K sports title up and running, no doubt it's only a matter of time before others follow. I'm personally looking forward to NFL 2K1 which according to the Dreamcast Live's website, is currently a work in progress.
As always, great work guys!
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| Dreamcast Live's Shuouma has once again stepped up to the plate |
Online Multiplayer Restored To More Dreamcast Games (Updated)
Having never played Ooga Booga online - partly because it was never released outside of the US - I'm intrigued to see how this predominantly multiplayer title compares to modern battle arena style games. NFL 2K1 I'm not so keen on, simply because I prefer the proper version of football; you know, the one where players kick a ball around with their feet? I'm sure those who like chucking an egg about will be much more enthusiastic.
Either way, it's great to see more games brought back online - who knows what's next? Massively multiplayer online Daytona USA 2001? Yes please! You can keep abreast of Shuouma's great work by following him on Twitter here; and make sure you keep up to date with the Dreamcast's burgeoning online gaming scene, and find out more about DreamPi by visiting Dreamcast Live.
Update
As of 26th January 2018, Ooga Booga is back online! We'll be getting involved with some online games soon via DreamPi, but in the meantime check out Pcwzrd13's video below:
Source: Sega Nerds
You Can Still Use Dial-Up To Surf The Internet With A Dreamcast
| Line Di. See? |
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| Don't act like you've never Googled yourself! |
Monaco Grand Prix Online Is Back...Online!
As reported by our good friend Pcwzrd over at Dreamcast Live, Monaco Online (as I'm going to call it from now on because the actual title is ridiculously long) has been resurrected by Shuouma, a programmer far more intelligent than I could ever hope to be. Races can host a maximum of 6 racers at once and there are also online leaderboards just begging to be dominated...but probably not by yours truly. Because I'm shit at games, period.
You'll need a DreamPi to get involved in this whole Monaco Online thing, but you can head over to Dreamcast Live here for the full story, details on how to create or buy a DreamPi and also a handy Dreamcast internet connection guide.
Source: Dreamcast Live
Dreamarena Authentication Cracked, Quake III Arena & Toy Racer To Be Playable Online Via Dial-Up
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| Was it the Bismarck? Couldn't help myself, sorry. |
Simulant - a new game engine for Dreamcast
Luke explains in his own words:
Simulant is a general-purpose game engine for multiple platforms: Windows, Linux, OSX, and of course Dreamcast. General-purpose means it can be used to build any style of game. It's similar in concept to Unity but it doesn't come with a pretty user interface - games have to be developed purely in code.
I've been developing Simulant for almost 9 years, I started it well before I got involved in the Dreamcast scene and for the majority of that time I've been the only developer.
It's really very powerful, and is currently being used to build (at least) two Dreamcast games: Swirling Blades (my chopper game) and another 3D game called Dark Space Pioneer.
It's also spawned a whole community and a number of related projects, including a full OpenGL library called GLdc, which is being used by Summoning Signals, and the nuQuake Quake port to accelerate performance. An OpenAL audio library has also been built, as well as a software profiler for the Dreamcast called dcprof.
Even after all this time, Simulant is still in Alpha state. I'm always on the look out for skilled developers who want to help! I particularly could use help with the Android and OSX versions!
If you want to see what Simulant can do, check out Swirling Blades on itch - it's a fairly basic 3D helicopter shooter, but as a proof of concept that can be burnt to a disc and played on a Dreamcast hardware, it is impressive.
So now you know the basics, why not see if Simulant is something you'd like to try out for yourself? The Simulant project is open source, and released under the LGPL license, and the code can be found at the repository on GitLab here: https://gitlab.com/simulant/simulant
There's also a dedicated website with more information, screenshots and documentation at: https://simulant.dev.
So there you have it. A very brief introduction to Simulant. It's worth nothing that to use Simulant you'll need some level of C or C++ development skill , or at least some good experience in another language (and enthusiasm to learn), but hopefully this will bring a whole new wave of indie developers to the Dreamcast scene.
Be sure to follow Luke on Twitter for updates on Simulant. What do you think? Will you be taking your first steps into Dreamcast development with Simulant? Let us know in the comments or on Twitter.
POD 2 Is Back Online
According to this article and video over at Dreamcast Live, the usual cost of entry is a DreamPi or a lesser spotted Dreamcast broadband adapter, plus a copy of the game (obviously); but I for one am hoping that the ability to play against other, real people will enhance the experience of POD 2. If the experience offered by Monaco Online is anything to go by then I'm pretty sure any fears of mediocrity will be quelled after about 30 seconds of play...but one can never be too sure. All joking aside, it's actually pretty incredible that online-enabled Dreamcast games are being brought back from the dead and I'm looking forward to trying POD 2 out during one of the regular Dreamcast-Talk gaming nights.
I suggest you grab a DreamPi or a BBA and get involved too. See you out on the track...
Source: Dreamcast Live
Related Articles:
DeeDee Planet to be Playable Online for the First Time (updated - now online!)
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| DeeDee Planet sample box artwork, sourced from Sega Retro. |
Update: Since this article was published, Dee Dee Planet has sucessfully been brought back online thanks to the living legend known as Shuouma! You can find out more at Dreamcast Live. Original article continues below:
Just over a year ago, we brought you news about a fully playable beta version of a previously unavailable Dreamcast game being released to the public, thanks to the investigative work of a Dreamcast community stalwart, PC Wizard. The development of DeeDee Planet, a multiplayer single screen combat game intended to be a successor to ChuChu Rocket!, was fully complete, with the game slated for an official release in 2001. Alas, this never happened. Instead, the game was shelved (allegedly due to some pesky network related bugs) and for 20 years the closest we got to experiencing DeeDee Planet was forlornly gazing over snippets of gameplay and advertisements featuring artwork and screenshots.
Now, it seems that DeeDee Planet is imminently due to be playable online, as it was meant to be, in all its hectic glory. Over the last few weeks, Shuouma (Jonas Karlsson), has worked his magic to create a server and modify the game to ensure it communicates properly with this. PC and Shuouma have been putting this setup to the test and report that the game is running smoothly, with no appearances of those aforementioned network bugs, which may well have been present on the original Sega servers but haven’t dared rear their ugly heads here.
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| Enjoy lobbing projectiles at your mates? Want to do it from the safety of your own home? DeeDee Planet has you covered. Screenshot of online play during testing courtesy of PC Wizard. |
For the enlightened readers with an internet-connected Dreamcast at the ready, here are some of the key details to know:
- The game is not Broadband Adapter compatible, so you will need to connect via a DreamPi, PC-DC server, or real dial-up - respect to anyone still cracking on with the latter!
- You will require a patched version of the game to play it online – something which Shuouma and PC will be releasing into the wild in the near future.
- An updated DreamPi image is not necessary, so you can keep those SD cards slotted safely away for the time-being.
- Online play will require a username and password to be setup, which can be done in-game, as is the practice with ChuChu Rocket!. These details will be tied to your console ID, so try not to forget them!
- The gameplay is almost exactly the same online as it is offline, so if you want to be a champion from day one of the server going live, then get some practice in on the version of the game that is already available.
- Although it is the Japanese edition of the game that is being worked on, most of the online menus are in English and can be easily navigated.
As I write this, loose ends are being tied up and final touches are being applied, primarily relating to player stats and rankings. Those wanting to stay tuned on the latest progress can follow the Twitter accounts of Shuouma and PC, and should also keep an eye on the Dreamcast Live website. Of course, we will be sure to announce the release of the patched online version of DeeDee Planet when that happens too.
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| Where do you recognise those icons from, eh? Answers on the back of a postcard (or in the comments) please. Screenshot of the online lobby for DeeDee Planet, courtesy of PC Wizard. |
If you haven’t got online with your Dreamcast yet, then this is probably the best time to do so, what with online play for DeeDee Planet, Driving Strikers, and a whole heap of Capcom games likely to arrive soon. Ok, there aren’t quite the 6 billion players touted by Sega in their marketing campaigns at the turn of the millennium, but there are dozens of us. Dozens! Dreamcast Live, Dreamcast-Talk users, and the Sega Online discord group are all active in organising online sessions. Be sure to say hello and get involved.
VS Link cable now available from Dreamcast Live
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| Dreamcast Live's VS Link Cable |
| Tom Charnock playing with himself...the loser that he is. |
Guest Audio Article: Taking Your Dreamcast Online With a WiFi Ethernet Bridge
Happily, Sean 'Nz17' Robinson (no relation to Sean 'Coleco Chameleon' Robinson, by the way) has launched a new audio series called The Video Game Antiquarian, and the first episode focuses on this subject entirely. The Video Game Antiquarian: Taking Your Dreamcast Online With a WiFi Ethernet Bridge does exactly what it says on the tin, and while Sean does get quite technical later on, he does a great job of explaining the theory of getting any dial-up device online, and also giving clear instructions.
Enough from me though - hit play on the audio player below and allow your ears to drink in his dulcet tones. Who said being a Dreamcast fan couldn't be educational?!
If you'd like to see more of Sean's work, be sure to visit Nz17 Productions and if you live in the Naples, Utah area you might want to check out the site for his upcoming gaming convention G.A.M. Rocks - Gaming, Anime and More...it's Japan-a-mania in the Rockies!





































