Showing posts sorted by date for query rez. Sort by relevance Show all posts
Showing posts sorted by date for query rez. Sort by relevance Show all posts

The original Rez website has been fully restored

We love a story with a happy ending here at the Junkyard, and this one fits right in with that philosophy. Remember Rez? Of course you do. It's that psychedelic shooter with the wireframes and the flashing lights and the thumping soundtrack. You know the one. It's quite good too, apparently. Anyway, in the name of digital preservation and the fight to stop the internet simply becoming a portal to Facebook and YouTube, one man has taken it upon himself to resurrect the original Rez website. Well, the 2001 iteration, anyway.

That man is Brian Hargrove, and as described in his semi-viral tweet on the matter, he somehow managed to acquire the United Game Artists domain and restore the site to its former glory, with all of the content intact:

Naturally, wanting to know more we reached out to Brian to ask what the story was here - skin care products? What's all that about then? Brian explained in his own words:

"I don't think the domain was held captive or anything, just never really used since 2003. After UGA was transferred to Sonic Team in late 2003, the site went down. I have no way of telling if registry ownership changed over the years, but there was an attempt at one point to make a WordPress blog, then it turned into some kind of skin care information site. 

"I knew I had always wanted to pick up the domain and at least restore the Rez homepage. I would check every few years, taking note of the domain expiration date on a Whois lookup. Every time it expired, I was never able to purchase it. Until 2020.

"Early in 2020 I checked the Whois and did see that it was expected to expire in November. So I made a note in my calendar to check back. November rolls around and this time I try Godaddy's expired domain auctions, and it was actually there! The owner finally let it expire and I knew it would probably be my only chance save it. I won the auction and collected all the site backups from Archive.org

"With a Linux utility, I was able to bulk download multiple years of the backup directly from Archive. The majority of the files were recoverable, with only a few images missing. I was able to restore it to what it was right before the site went down."

- Brian Hargrove

It's a pretty cool story, and definitely qualifies as what we like to call a labour of love. So what can you do with the Rez website? Well, you can read upcoming 2001 news, look at screenshots, download assets and do pretty much anything you could with a website from 2001. 

It's worth noting that the site predominantly features the later PlayStation 2 release of Rez along with the Trance Vibrator (and it's curious that the Dreamcast release of Rez is seemingly absent), but seeing as Tetsuya Mizuguchi's masterpiece is a game that's more synonymous with the Dreamcast, we thought it was worth sharing Brain's work here.

If you would like to see first hand how the superb Rez holds up on more modern systems, be sure to check out the official Rez Infinite site too.

Trapped on Dreamcast: 10 exclusives that never left

In the dog days of the Dreamcast's reign, it became somewhat obvious and inevitable that Sega would take many of its most beloved franchises and port them to other systems. The pivot into becoming a major third party publisher was pretty much written in the stars, and Sega had the catalogue to pull off such a previously unthinkable task. The Sega of 2001 had a glittering array of first party gems that were screaming out to be unleashed onto the PlayStation 2, Xbox and Gamecube (and beyond), and nobody can deny that those first few years after the Dreamcast bit the dust were truly epic for Sega, as it left the hardware business and forged ahead as a major publisher.

"Sega is a company that has always dared to innovate and push this industry forward. Sega will continue to do so with its new strategy, and the result for consumers will be what you would always expect from a 'rules-breaker' like Sega - a library of pioneering, jaw-dropping content now available any way you want to play."

- Peter Moore speaking to IGN, February 2001

As well as arcade ports and first party games that were originally destined for the little white box, Sega took many of the Dreamcast's most iconic titles and either ported them to other platforms in-house, or farmed out responsibility to third parties. For the most part, this worked out pretty well for Sega and the games that made the leap often ended up having extra features imbued upon them. Sonic Adventure and its sequel, Skies of Arcadia, Ferrari F355, Crazy Taxi, Sega GT, Shenmue II, Rez, The House of the Dead, Space Channel 5...the list reads like a veritable smorgasbord of 'triple A' (Jim Sterling voice optional) experiences and franchises. Of course, this could also be said of the myriad third party releases that debuted on the Dreamcast; with esteemed titles such as Dead or Alive 2, Soul Calibur, MDK2, Headhunter and Resident Evil Code: Veronica all being ported. In the case of the latter, ported to death...which is ironic.

What I'm getting at is this - if you were a Dreamcast owner when the power cord was pulled from the console on that fateful day back in early 2001, you could quite easily have gone and bought a competing platform from any of the other major manufacturers and continued the Dreamcast party like it was 1999 (or 1998 if you were, y'know, in Japan). But what about the Dreamcast titles not only from Sega, but from third parties, that never made the leap from the sinking ship like so many digital rats? The titles that still to this day have never been ported to alternative platforms and can still only really be played on a Dreamcast, or an emulated Dreamcast, at the very least? Let's take a little look at 10 titles (in no particular order) that are effectively trapped on the Dreamcast, and never left for pastures new...


1. Seventh Cross: Evolution

We covered this little oddity a while back here at the Junkyard, so if you'd like to read a more in-depth analysis please feel free to check it out here. For brevity though, Seventh Cross is a game quite unlike anything else on the Dreamcast, in that you begin the game as a helpless organism that must adapt to survive the harsh alien landscape it is born into. 

From slopping about in a primordial pool trying not to become lunch for other lifeforms, to escaping the aquatic cradle and embracing a more land-lubber-esque (yep, just made that term up) approach to this crazy little thing called life, Seventh Cross is a truly bizarre experience. The game was localised in English but never received a PAL release, and it's not really very difficult to see why. I can't imagine many people would have been champing at the bit to give this a go during the early years of the Dreamcast's life when stuff like Pen Pen TriIcelon was vying for attention on store shelves. Um.


2. Gundam Side Story 0079: Rise from the Ashes

The Dreamcast isn't lacking when it comes to games featuring mechs head butting each other after spilling each other's pints, and Gundam Side Story is one of the better 'simulation' style offerings. Unlike the arcade brawlers like Tech Romancer, and the battle arena shenanigans of Virtual On and Frame Gride (see below), Gundam Side Story allows the player to slip inside the cockpit of a building-sized mech and take part in a first person tactical battle against enemy units on sprawling maps.

Cast your mind back to stuff like Iron Soldier on the Atari Jaguar, but add vastly superior graphics and a really quite engaging storyline and you're on the right track. While Gundam Side Story may look like a pretty basic military shooter, there's a huge amount of tactical play involved, and giving orders to your fellow mechs on the battlefield is an integral part of proceedings. Add to the mix a healthy dose of ranged combat and hand-to-hand mech fisticuffs and this is about as close to Pacific Rim as you can get on Dreamcast. Sort of.


3. Armada

Armada is a game that's quite difficult to categorise. In some ways it's an arcade shoot 'em up, in other ways it's almost an RPG, while in others it could be classed as a multiplayer couch co-op experience. Either way, it is an intriguing title that never experienced much in the way of success due to the fact that it was only released in the United States. A PAL release was scheduled and cancelled, as was the planned sequel. We have looked at Armada briefly in the past, check out our article featuring it here.

Essentially a top down space opera style adventure, in Armada you spend your time traversing the vast distances of the cosmos, plotting courses with co-ordinates and battling marauding alien fleets on the way. You can hire allies to help you fight off the alien threats you encounter throughout your journey and the game is playable by up to four people on one Dreamcast. It's almost like a couch co-op forerunner to stuff like Helldivers, where having some human comrades to assist you will make the game much more manageable (and enjoyable). It's also worth mentioning that Armada was originally conceived as an online multiplayer experience, but that option appears to have been removed during development. Still, it's an interesting and ambitious title that could have been way more popular had it been released with an online component as originally intended.


The Dreamcast Junkyard's choicest cuts and hottest takes of 2020

OK so I basically nicked this idea from Eurogamer, but I thought it would be good to do a sort of festive wrap up (geddit?) of our most interesting posts, podcast episodes and YouTube videos from the past 12 months. 2020 has been a disgusting year for reasons you really don't need me to spell out here, and for me personally one of great loss, but having this place to spew my creativity out onto has been a huge help when things haven't been so positive.

I'm sure I'm not alone in that sentiment either, as everyone here at the Junkyard has experienced ups and downs throughout 2020, as I'm sure you have dear reader. At this point I must admit to having forgotten about all the minor hits we scored here at the Junkyard throughout the year, and just how much cool stuff happened within the wider Dreamcast community. From new game releases, to unreleased games being discovered, and all the stuff that went in between. Anyway, cast your eyes below to find links and summaries to some of our choicest cuts from the last 12 months...


Articles

  • The Dreamcast games of 2020 - we kicked things off with a look at the plentiful bounty of new titles heading to Sega's final console during 2020. Some of them materialised, some of them have slipped to 2021...but that just means we can rehash this in a few weeks time!
  • Fun with Dreamcast Flags - Mike goes all Sheldon Cooper, and takes a look at the ways real world flags are treated when transplanted into Dreamcast games. It's an excellently researched article written with real humour and is actually quite educational.
  • Using Google Translate to play NTSC-J games - this was more of an exercise in trying to find something to entertain myself with during a period of intense boredom. Using the Google Translate phone app to play Japanese Dreamcast games. Yep, hard hitting stuff!
  • The Mystery of Real Racer IX - Lewis went on a fascinating deep dive trying to uncover the origins of the mysterious Real Racer IX, a game that was shown in a solitary photograph taken at the Tokyo Game Show in 2001. Never heard of Real Racer IX? I suggest you read this excellent article.
  • Dreamcast: Year One - we finally took delivery of Andrew Dickinson's Dreamcast: Year One, a book successfully funded on Kickstarter. Featuring retrospective reviews, a breakdown of the Dreamcast's history and interviews with such industry titans as Bernie Stolar, it was worth the wait.
  • Dreamcast racers that didn't make the podium - the Dreamcast plays host to some stellar racers, but what about the also-rans? James took a look at some of the Dreamcast's best 'tier 2' racing games in this superb article.
  • Heroes of Might & Magic III - earlier in 2020 a playable build of Heroes of Might & Magic III for Dreamcast was finally released from it's prison in the hands of a private collector, thanks to a community fundraiser. Follow up article here
  • This is a Dreamcast Disc - Tom embarked on another wild goose chase trying to discover the identity of the actor who utters the immortal words you hear when you place a PAL game disc into a stereo. This is part one, with part two to (hopefully) come in 2021.
  • All the times a Toyota Celica appeared in a Dreamcast game - believe it or not, the Toyota Celica appears in quite a few Dreamcast games. Tom only realised this after getting one in real life. Here is the fruit of his utterly pointless labour.
  • Dreamcast Printer discovered - yes, you realised this was an April Fools...but for a brief period, James' prank bamboozled at least a few of you. Here we look at the 'lost' printer prototype that would have theoretically allowed you to print off your Dreamarena emails and documents stored on a Zip disc.
  • Dreamcast Collectors Unite! - a multi-post endeavour from Mike looking at the wondrous and magical Dreamcast items held in the collections of community members. There's some really cool stuff here, be sure to check out part 2, part 3 and part 4 too!
  • Punk albums featuring Dreamcast music - Another banger from Mike, during which he takes us on a magical mystery tour of his favourite punk albums which also feature music or samples used in various Dreamcast games. 
  • 10 times rappers have referenced the Dreamcast - Lewis dons his massive collection of gold chains and goes for a trip to the shops in his low rider, while simultaneously demonstrating 10 times rappers have referenced Sega's little white box in their slapping tunes.
  • EMAP's lost Official Dreamcast Magazine - Andrew delves between the hypothetical pages of the pitched but never produced Official Dreamcast Magazine that was shown to Sega by EMAP. Dennis Publishing famously won the battle to provide the UK's Official Dreamcast Magazine, but this interview with Dave Kelsall of the production team is a fascinating look at what could have been.
  • A Dreamcast launch retrospectacle - Brian took a look at all of the Dreamcast's US launch titles in this superb listicle, eventually distilling the list down to reveal his favourite of the bunch.
  • The musical excellence of Rez - Martin looks into the audio splendour of Rez, one of the Dreamcast's most iconic yet unusual titles. The music and the visuals combine to create a truly out of this world experience, and this article explores this relationship.
  • Atomiswave games come to Dreamcast - anyone who spends enough time wrapped up in the online Dreamcast community will have heard that recent developments have allowed the Dreamcast to run Atomiswave arcade games. Here Tom takes a look at the story, with a follow up article on the games themselves here.
  • Simpson's Bug Squad discovered - you already know what this is. A lost Simpson's tech demo was discovered on an old Red Lemon Studios dev kit. We take no credit - that all goes to the lovely folks at Dreamcast Talk. It was nice of Eurogamer, VG247, Engadget, Kotaku et al to give us a mention and a link though!
  • After the Fall review - a Quake total conversion that had been in development for an inordinate amount of time, After the Fall was finally delivered by Pip Nayler in 2020. Tom grabbed his super shotgun and went in search of alien scum in this review.
  • Xenocider preview - originally slated to release in 2020, Retro Sumus' debut Dreamcast title now looks set to release early in 2021. It looks set to become the first heavy hitter of the year, and our review will be coming soon. For now, check out our preview.
  • Xeno Crisis review - Bitmap Bureau's excellent top down indie shooter finally hit the Dreamcast in 2020 and Mike was wowed by the quality of the experience, proclaiming it to be one of the best indie games to grace the platform. Read his comprehensive review here!
  • Arcade Racing Legends review - Another comprehensive review from Mike, this time looking at the lastest offering from JoshProd - Arcade Racing Legends. Did it live up to the hype or roll into the pits with a flat tire? Check out the review to find out.
  • Flea! a new Dreamcast game appears - a bit of a stealth release for the Dreamcast, this. 2020 saw Flea!, a retro-themed platformer come to the Dreamcast. Mike took a look at this charming game.
  • An interview with Tom Charnock - yes, an interview with me, about this blog. We're 15 years old this year, so James thought it would be a good idea to ask me about how it all began. Give it a read if you want.


Podcast episodes & YouTube highlights

Did you know we have a podcast? Well, we do! It's called DreamPod and you can find it on all the major podcatchers. Each episode we shoot the breeze on all things Dreamcast related, and quite often veer way off track, and there's always some lighthearted ribbing involved. Unless your name is James Harvey, where the insults are genuine. We've released quite a few episodes in 2020, no doubt thanks to the enthusiasm to the show exhibited by Andrew, coupled with Lewis's undying devotion to editing. Check them out below!
We also have a YouTube Channel, which was set up in the mists of time by Aaron 'the Gagaman' Foster, but is now curated by James Jarvis. We've posted quite a few videos up there this year, with some selected highlights listed below for your enjoyment!

So there we have it. It's not an exhaustive list of content we've put out this year, and if you search the archives you'll find even more content created simply for the love of the game. It's surprising how much we've actually put out in all honesty, and I'd like to thank all of the team here at The Dreamcast Junkyard for their efforts - Mike Phelan, Lewis Cox, Martin Irwin, James Harvey, Andrew Dickinson, Kev Mason, Mark Williams, James Jarvis, Brian Vines; and of course Jon and the rest of the the long-suffering moderation team over in our Facebook group.
Also a huge thanks to all of you who continue to read, listen to and watch what we create here on our little corner of the internet, and engage with us on Twitter. There's more to come in 2021, including some changes to the way we do certain things, so keep an eye out for those. For now though (sorry DreamcastGuy), keep dreaming!

Peripheral Review: Brook Wingman SD

Disclosure: The Brook Wingman SD was sent to us for review.


The Brook Wingman SD is an interesting device, coming from the powerhouse that is Brook Accessory. I’ve got one of their PCBs in my SEGA Virtua Stick High Grade, which permits its use on multiple formats with ease… and no lag. Brook have quite a catalogue of products, and I believe are building a decent brand name for themselves with quality useful products. 


What is the Wingman SD? In short, it’s a dongle, that allows the gamer to connect a multitude of modern peripherals to their Dreamcast as well as the Sega Saturn (check out Brian's article on The Saturn Junkyard for a look at the Saturn functionality). You can connect your 360, PS3, PS4, Xbox One, and Switch Pro controllers to the Dreamcast for some high quality gaming fun.

There was something a touch surreal pairing my PS3 controller to the DC… but it was incredibly easy to do, and worked extremely well, without any perceived lag. Same goes for the Xbox One controller. The Xbox controllers are often regarded as some of the most ergonomic (and I agree), and using them to play Sega Rally 2, Rez (OK I have that on 360 and PS4), Shenmue, Headhunter, Re-Volt, was really great. The device comes into its own with FPS, though, bringing the DC into the 21st Century proper. Some prefer keyboard and mouse, which you can do on DC, but I am a fan of controllers. And now, Quake, Unreal Tournament, etc… have proper dual analogue support. And wireless!! What a revelation! 


To Dream of Love: More Music of Rez

Much has been said about Rez here at the ‘Yard. Some don’t rate the game that highly, thinking it is either boring, or too simple. To me, that simply means that you do not “get” it. When you get it, Rez is like nothing else I have ever played. Well, perhaps WipEout is about as close as it has gotten for me. The reason I say this is the fusion between the “race” or challenge, the gameplay inputs, the visuals, and the music. To play Rez properly is to wear some bloody good headphones, and dedicate yourself to its gameplay. You can’t appreciate Rez if you have the sound low, off, or simply have a “5 minute bash”. Rez is more of an experience.

Rez went through a lot of changes in development (see video below), but the leaked beta is extremely close to the final game (though it's got a higher difficulty level).



I’ve yet to play Rez Infinite on PSVR, but one is on its way to me as I write. However, I do have the game on Xbox 360 and enjoyed playing through and completing it multiple times. I consider myself nowhere near an expert at the game, but definitely feel I am very well connected with it. When I see people write “it’s boring” or “it’s overrated” then to me, they simply don’t get it. It’s gone over their head. That’s fine. Though putting such things to the page makes me sound like an elitist prick (the data is still coming in on that), to say that I am more invested in Rez than the average gamer would be a fair comment. Most of my posts for the ‘Yard have been on the subject of the game; I have a copy of “Vibes”, the prototype beta of Rez:
So, why am I, once again, writing about this legendary game? It’s because yesterday I put on an album I haven’t listened to in ages; Second Toughest In The Infants, by Underworld. I was taken back into the game. 


Shenmusings of Dobuita, Community, and the Friends We Stalked Along the Way

In better times, my neighborhood reminds me of Dobuita, the vibrant business district setting of Sega and AM2’s pedestrian stalking simulator, Shenmue. It bustles with life as people pack the restaurants, bars, shops, parks, arcades, and the streets in between. I can take a quick jaunt down the road and be surrounded by patrons, workers, shop owners, cooks, bartenders, barbers, and even sailors (well, commercial fishermen, actually). These folks are more than cursory non-player characters. They are my neighbors. They are my friends. They are the very fabric of my community.

But for now, they are gone.
These days, walking through my neighborhood feels like I’m in a typical late '90s video game town. Clusters of buildings line the street but the developers were unable to render more than a handful of NPCs to populate it.

Taking a step back: My heart goes out to everyone struggling through this uncertain and challenging time. If there’s a silver lining, it might be that we’re fortunate to have a hobby like video games to help bide our time as our non-virtual world lies in stasis.

It also helps that gaming is a uniquely personal medium. Through our interaction and immersion, games invite us to co-author a broad range of experiences which we can enjoy on a multitude of levels. Games can bring welcome moments of reprieve and distraction. We can find comfort in their escapism and nostalgia. Whether from across the couch or the internet, we can share experiences with old friends and make new friends of strangers. Beyond that, games can challenge us – and not only in terms of precision, reflexes, or strategy. They can push us to expand our understanding, grow our perspectives, and stretch our imaginations through memorable experiences that we carry with us long after we’ve put down the controller.
In its own way, this situation is a unique opportunity to slow down and consider what is most important to us, whether that's friends, family, community, altruism…and video games, of course. Lately, I’ve been reflecting on my time with gaming, what I appreciate most about the hobby, and what I really want out of it going forward. I’ve also thought about the games that significantly shaped how I engage with the medium. In that sense, I can’t help but keep coming back to the Dreamcast’s library.

Nostalgic attachment aside, Sega’s swansong console simultaneously defined and challenged my perceptions of video games. Although the Dreamcast initially drew me in on its promise of more-than-faithful arcade conversions and the triumphant return of a blue childhood icon, it ultimately forged its legacy by striving to redefine gaming’s future more than rehash its past. It showed me how games can be more unique, interesting, and meaningful experiences well beyond their fun factor and replay value. Through its culture of unbounded creativity, the Dreamcast was refreshingly unorthodox and innovative in ways the industry rarely allows.

In some ways, the Dreamcast was as much an art collective as it was a consumer product. Nowhere was this clearer than in the unchecked (and frankly, fiscally reckless) authority Sega gave its development studios and publishing partners to create whatever the hell they wanted for its wacky white box. In that spirit, this essay could've been about any one of the Dreamcast’s unabashedly inventive works: Rez, or Jet Set Radio, or L.O.L.: Lack of Love, or the VMU, or Illbleed, or Maken X, or Chu Chu Rocket, or D2, or Roommania #203, or Seaman, or Samba de Amigo’s maracas, or…you get the idea.

But this is about Shenmue, because of course it is.

Dreamcast Collectors Unite! Exploring your collections - Part 4

Hello fellow Dreamers, and welcome back to our ongoing 'Dreamcast Collector's Unite!' series of articles, taking a closer look at the collections of Dreamcast fans from across the globe. So far we've uncovered rare controllers, heard people's fondest memories of the console, the game and the merchandise that make up their collections, and seen some of the rare - and not so rare - pieces that make collecting for this console such a passion for so many people.

We're bringing you a quartet of collectors today, with a range of collecting habits, desires and goals - so without further waffling from me - let me introduce you to our latest fab 4, who go by the names of Ser Flash, Chris, Lee and James!

Ser Flash

Hello fellow Dreamer! Tell us a little about yourself!

STG fans around the world know me as Ser Flash. I make up half of Studio Mudprints, and we create and host Bullet Heaven, the world's longest-running shmups review show.
You obviously have a love for the Dreamcast; when did that start?

More or less since it came out. As a staunch Nintendo player, the Dreamcast really captured my interest, especially against the PlayStation and Nintendo 64 at the time. It would become my first-ever Sega console in 2000.

So your current collection – can you give a brief description of what you have, what you collect (i.e. games only, games and console variants etc.) and what your 'end goal' is, if you have one?

We don't really refer to it as a "collection" so much as a "Library", meant to be accessed, not merely displayed. We acquire games from all regions, though North American and Japanese games make up the vast majority of our titles. In the early days, we bought all kinds of different titles, from RPGs to Fighters to shooters. These days though, it has been almost exclusively shooters, which was ultimately my end goal: Acquire and feature every Dreamcast shmup and border-liner.
Why did you start collecting for the console, and if you still are, what makes you continue?

We never really collected for the system per se; we just got games we wanted to play at first, and later just those that we thought would review well on our show. It became a more directed effort when it come to tracking down and procuring a complete set of shooting games for a large-scale video compendium. The only one requirement was that all Japanese games needed their OBI spine-cards. Now that they have been completely obtained, we still get the odd title every now and again as more new titles are made, but our focus is now almost entirely PlayStation One exclusive shooting games.

Where do you get new additions to your collection? Are you still able to find them 'in the wild' or is it online only now?

Almost exclusively online, predominantly on eBay. It sounds lazy, but scouting out and stalking the best deals on specific games can take a long while; all of the ones we have gotten were in great condition for comparatively bottom dollar, but some took time and planning. We sometimes find neat things at local shops though.

What's the favourite part of your collection, and why?

Probably Yu Suzuki Game Works Vol.1. I had no idea it existed, then I suddenly needed it more than anything else in the world. So basically it marked the time I completed a game set with a book. My favourite Dreamcast game is probably Bangai-o, though. So nice, I bought it twice.
We all love bargains, any in particular stand out for you whilst amassing your collection?

Grabbing a bunch of games on $10 Clearance in the early days was definitely nice. The used market was excellent until relatively recently then it suddenly exploded, especially for shmups. This kind of makes it hard to pick out a really good deal for its time. There have been several times we were able to get new, sealed games for well-under the typical used price in the last couple of years, so those would count, I guess.

For Funk’s Sake: A Space Channel 5 VR (Kinda) Review

Let's just rip this Band-Aid off right now: Space Channel 5 VR — developed by Grounding Inc. for the PlayStation VR — is absurdly overpriced and hardly anyone will buy it.

I purchased the original Space Channel 5 for $40 back when it launched on the Dreamcast in 2000. Adjusting for inflation, that translates to $59.85 in 2020 dollars. By that standard — and only by that standard — would most people consider this $40 sequel a decent value. I cracked open a beer while downloading Space Channel 5 VR. That was a little over an hour ago (as I begin writing this). I’ve already blown through its anemic four-stage story mode and dabbled in its repetitive 100-stage marathon mode. I've seen nearly everything the game has to offer and my beer is still cold.

There isn’t a lot to do in this game is what I’m saying.
These are SC5VR's modes...and really only a couple of them are distinct game modes.
Space Channel 5 VR is an improbable sequel to the relatively obscure 20-year-old Dreamcast rhythm series. And damn, does it double down on that obscurity. SC5VR can only be played in virtual reality, and only while standing up, and only by flailing around with a pair of PlayStation Move remotes. It's exactly as niche as it sounds. I’m just trying to imagine the subset of Dreamcast fans who also fondly remember Space Channel 5, and happen to own a PSVR, and also have a pair of working Move controllers, and whose expectations for VR rhythm-based games haven’t been completely spoiled by the amazing Beat Saber and Rez: Infinite.

There are six of us. I’ve done the math.

The game's full title is Space Channel 5 Virtual Reality: Kinda Funky News Flash!, which is more of a synopsis than the name of a video game. We can also abbreviate it to SC5VRKFNF! in case that's any less ridiculous. In a weird hipster way, SC5VR’s commitment to remaining obscure is appropriately on brand for a Dreamcast throwback title and I respect it. However, that also means I won't hold my breath for a physical disc release.

OK. So now that I've railed against the game's profound lack of value and marketability, how is it?
Pretty damn fun, as it turns out.
The best way I can describe Space Channel 5 VR — both in terms of its premise and aesthetics — would be if a Hanna-Barbera crossover went awry. Like if the Scooby-Doo crew did the time travel thing, solved their mystery, and went back home...except Daphne was left stranded in a future space city. After working through that understandably traumatic situation, she briefly dated Judy Jetson, and then paid her way through journalism school with a night gig at a go-go bar. Seeking to reinvent herself, she dyed her hair pink, adopted “Ulala” as a pseudonym, and eventually landed a prestigious career as an intergalactic TV news correspondent.

Book Review: Sega Dreamcast: Collected Works

Full disclosure before I delve betwixt the pages of this Dreamcast-flavoured slab of goodness: I - along with several other members of the Junkyard team - backed Sega Dreamcast: Collected Works on Kickstarter. Now that's out of the way, let's begin.
320 pages of Dreamcast loveliness
Sega Dreamcast: Collected Works is the latest book release from Read-Only Memory, the outfit responsible for such highly regarded tomes as 2014's Sega Megadrive/Genesis: Collected Works and 2016's The Bitmap Brothers: Universe. The Dreamcast-themed wad of paper we have here was originally funded on Kickstarter back in 2017, and was slated to be delivered to backers in November 2018, but for various reasons was delayed for the best part of a year. If you'd rather watch a video and listen to my horrendous voice instead of read my words, you can do so here:


Regardless, Sega Dreamcast: Collected Works has started shipping to backers across the globe (as of December 2019), and we decided it was only right and proper that we cast a critical eye over what those cool dudes Darren Wall and Simon Parkin have delivered for Dreamcast fans who love a good read/like to gawp at pictures.
The cover has a real air of quality
The version being looked at in this article is the standard backer's edition of Sega Dreamcast: Collected Works, but there are some fancier iterations, such as the Jet Set Radio, Phantasy Star Online and Shenmue themed ones; along with copies signed by Sega and Dreamcast visionaries such as Naoto Ohshima (Sonic), Tetsuya Mizuguchi (Rez) and Yu Suzuki (the kitchen sink). These were available at higher tiers than I could realistically afford to spend, but I'm sure whoever got them will be very happy with their purchases. That's not to say that the standard backer's edition is anything other than top drawer in terms of quality and content though - far from it, in fact.
Naturally, Shenmue features heavily
This standard edition comes with a solid, white hardback cover, complete with embossed lettering and a fantastic Dreamcast swirl hidden beneath a rather nice holofoil sleeve (emblazoned with a Dreamcast console, naturally). The book just oozes quality, and from the moment you peel off the shrink wrap you know you're holding a premium product. The book weighs in at 320 pages, and the hard cover and thick, glossy sheets of papyrus contained within are hallmarks of Read-Only Memory's consistently top notch offerings...

The Dreamcast Legacy - Jupiter and Mars

There is a hardy breed of gamer that has a special soft spot in their gaming hearts for a certain woe-be-gotten series, and that heart whispers the name Ecco. The games are not obscure by any means, as the majority of Sega aficionados would have at least had a taste of dolphin (eww!) during either the 16-bit golden age or the new millennium reboot on Dreamcast. Only a much smaller subset - the most diligent and committed gamers (read: sado-masochistic gamers) - persisted far enough through the sheer vertical learning curve to be rewarded with one of the most unique gaming experiences of all time. 
I think this is about as far as most people got in the original series
Unfortunately for fans of the series, the full potential of the Ecco saga has always been frustratingly unfulfilled. The original 16-bit games were supposed to be realised as a trilogy, but the third game never materialised. Ecco II: The Tides of Time sadly ends on a sombre note - much like the Empire Strikes Back - but unlike Star Wars, there is no Return of the Jedi to close out the third act.
Unlike Ryo in his cave, it seems Ecco is destined to be forever lost in the tides of time 
The amazing reboot on Dreamcast was handled by a new creative team at Appaloosa Interactive (formerly Novotrade) and did not continue the same story left open by the Mega Drive games. This does not hamper my esteem for the game, in many ways it had to start from a clean slate after a six year hiatus. Defender of the Future is my all time favourite game on Dreamcast, and it should be held in as high esteem and discussed in the same company as games like Metroid Prime for updating a classic 2D game style and successfully refashioning it into a fully realised 3D world. 

SEGAbits Top 100 SEGA Games VS. The Top 200 Dreamcast Games

Over at SEGAbits.com, I've been hard at work for the past six months compiling a Top 100 SEGA Games list. The list was a reaction to IGN's Top 100 Games of All Time, which was complete BS. Not because I disagreed with the order, but because it did not include a single SEGA game. What began as a hate-fueled reaction transformed into a very interesting experiment in finding what SEGA fans deemed their favorite games. 

Unlike the Dreamcast Junkyard Top 200, I couldn't list every SEGA game ever made in a tick box survey, so instead the SEGAbits list was assembled from over fifty top twenty-five lists that were then weighted with a points system favoring games that were closer to number one. Sure most people will include, for example, a game like Sonic the Hedgehog. But of those people, most rank it lower in their top twenty-five compared to a game like Shenmue II. The end result was a top 100 that brought both the number of votes and how much those voters enjoyed the games into account. 

Seeing as how the DCJY has their own list, I thought it would be fun to compare the top 10 games from each list to see how they compare. Since the Top 100 SEGA Games list does not include non-SEGA titles, I'll remove those from consideration in the DCJY list. The top ten, seen below, will show the placement on SEGAbits and DCJY lists, and in parenthesis where that game is found on the other's list.

New Xenocider Footage Released By Retro Sumus

Xenocider is a game we've been keeping a close eye on here at the Junkyard, ever since it was first announced by Spanish developer Retro Sumus back in 2015. Initially a Kickstarter-funded Dreamcast title, the Space Harrier/Sin & Punishment homage has gone from strength to strength and lead developer Carlos Oliveros and his highly talented team have been hard at work behind the scenes working on new enemies, levels and boss characters.
Xenocider is rapidly becoming one of the most hotly anticipated new IPs for the Dreamcast, and the latest development diary video dropped recently. In it, Retro Sumus give us a glimpse of a new stage (called Transistor Highway); and a new boss, inspired by none other than Dreamcast classic Rez. Here's the video:


You can still pre-order Xenocider here, and the recent announcement that the game will ship with artwork by DC Comics artist Agustín Padilla makes it an even more enticing prospect than ever.

A Quick Look At The Dreamcast Twin Stick Controller

The Dreamcast's peripheral lineup offers plenty of oddities for the discerning collector to pore over. From the karaoke unit and maracas, to the fishing rod and the Dreameye there's something for everyone. One peripheral we've never really looked at in any real depth here at the Junkyard is the Dreamcast Twin Stick, an odd looking beast of a controller that always peaks the curiosity of the public whenever we wheel it out at live events and expos. The Twin Stick was never released outside of its native Japan, although that doesn't stop it being compatible with both NTSC-U and PAL Dreamcast systems, but the incredibly small library of games that officially make use of it renders the Twin Stick something of a luxury.
Twinned with the relative high price these controllers command in the current climate, the Twin Stick is a device that still enjoys something of an enigmatic air. Like the Arcade Stick controller, the Twin Stick is one of those peripherals that greatly enhances the experience of playing games that make use of it, but outside that small selection is pretty redundant simply because of its fairly unorthodox design. Let's take a more detailed look at the hardware itself, and some of the games that make use of the Twin Stick before investigating whether or not this is something you should consider adding to your collection...

Classic Gaming Volume 2 Features The Dreamcast

The latest instalment of Future Publishing's retro gaming bookazine has hit the shops, and this time it features our beloved Dreamcast. Gamesradar Classic Gaming Volume 2 is 144 pages of retro loveliness, and it contains sections focusing on five different consoles plus a selection of the best games for each platform. The Commodore 64, Atari ST, Super Nintendo, Neo Geo AES and (of course) the Dreamcast are all included, and each chapter gives an overview of the hardware, a selection of peripherals and console variants. As a nice extra touch, contemporary magazines covering each platform are also mentioned, meaning classic mags like Commodore Format, Super Play and DC-UK are all given a shout out.
The games sections aren't exhaustive, but they do cover the best titles for each system, most of them with huge full-page images. The Dreamcast section in particular features games such as Sonic Adventure, Shenmue, Rez, Resident Evil Code Veronica and Soul Calibur; and there's a double page feature on the output of Capcom in general. There are a lot of other bookazines of this type also available from rival (well, former rival) publisher Imagine, and of course there's the monthly magazine Retro Gamer which consistently produces high quality articles on a range of retro topics.