




In a maelstrom of ventricle-ceasing boredom, I borrowed – and subsequently only watched half of – possibly the shittest Adam Sandler film (EVER) off a mate last week. It’s called Punch Drunk Love, and even though the DVD box says it’s “Fucking Awesome, you twatting cunt” (sic), it’s actually a load of bollocks about a socially inept cluster fuck who is afraid of (amongst other things) getting intimate with a woman. Yep – it really is that good. Anyhow, the reason I bring this celluloid bowel movement to your collective attention is this: It’s got a Dreamcast in it!
Spotted a DC in a film? Want to share it with the world? Don’t bother – this is just a shite filler until I can be arsed to write about my new stuff.
It reminds me of one of those old wooden box games where you tilt the top to move a ball around a maze. One false step and your ball goes kerplunk.
Like Monkeyball I play this game even though I am horrible at it.
There are some very prettty colors though.
Read all about the new version.
Visit the Neverball Homepage.
Captain Commando And The Avengers by Gabo-Hanzo
Another Beats of Rage Mod.
It looks pretty spiffy and I like most games where you can play as Captain America or The Punisher.
EmuForge Homebrew Compilation CD
Do you like ZX-Spectrum video games? Do you also happen to like the Dreamcast? Well then by Golly you are IN LUCK.
This lovely CD image comes with a bunch of ZX-Spectrum games inlcuding Cannon Bubble, Phantomasa and Sokoban.
Camelot Warriors (the hardest platformer I have EVER played) is also present on this disk.
In addition it comes with an EDGE 3D engine port with FreeDoom.
All in all a very promising look toward the future all on one .cdi. I love the Dreamcast homebrew community for putting together such awesome compliation disks.
nxDOOM vs Escena DOOM
This seems to be a Doom mega disk filled with mods and new levels.
You do need the original Doom2 .wad to play this homebrew though.
I have not had a chance to run this yet since it's split up into different parts.
But, hey, I like playing DoomDC. The loading times on that kinda sucked but the game itself ran fine once you got into the program. Some of the mods seem like good fun.
So there are a number of great releases for the Dreamcast and the homebrew scene seems to going strong.
Timberlake and chums clearly holding Xbox pads. In 1999. Anachronism?
Anyway, moving on to more pressing matters. I’ve been at it again. Wasting time and money on eBay when I really should have been working. Damn you, eBay
The aim of Wetrix+ is to construct ‘lakes’ on the little square of floating ‘land’ in the centre of the screen. You do this by dropping clusters of little ‘up’ arrows that magically descent from the ether above. By connecting these clusters or rotating them and then dropping them on the ground, the land raises up in that shape. Still with me? Good. After a while, the arrow clusters make way for water droplets that you can strategically drop into your newly formed dry lakes and they fill up with the wet stuff. The idea is to make as many ‘lakes’ as possible and make 'em as deep as possible before too much water drains off the side of the landmass and fills up the test-tube thingy at the side. It’s a very simple idea and works suprisingly well – until the bombs start falling, ripping gaping holes in the floor and allowing the water to drain off all the quicker. It can get very tense as you battle to repair holes and drop fireballs in order to evaporate water from lakes that either have a hole in the side or are overflowing. Simple, but again – crackingly addictive.
Like I said earlier, Wetrix+ is basically a slightly upgraded port of an N64 game (just plain Wetrix – no ‘+’ sign y’see). The main difference you’ll notice between the two titles is that this Dreamcast incarnation has, as you’d expect, slightly better graphics and crisper sound effects. Gone are the fuzzy old mega-aliased visuals of yore, to be replaced with new ones that have been sharpened up no end; likewise the old music has been put though a head cleaner so it all sounds better than ever. If weird aciiiiiiid trip-out muzak is yer thang, that is. There are plenty of different game modes in Wetrix+ too, ranging from your common or garden ‘Classic’ mode to the challenge modes and the ‘Pro’ game. All of which are basically the same, save for their difficulty and range of different pieces which fall from the sky.
Having just read Tom's frankly magnificent post (below), I felt inspired to chip in my two penneth worth, and give an update to the (frankly) most barren gaming period since I got my first Dreamcast...
You see I've gone a bit 'current gen' since I first started posting on this most fabulous of blogs... I've got a Wii, a 360 and a DS... The Dreamcast is no longer my exclusive console... and therefore, my attention to our fave system has been somewhat diluted...
Still! I have been thrown a little Dreamcast gem in the week, which came by post across the 'pond', from regular DCJY correspondent Nick944, in the shape of the most excellent Propellor Arena! This is 'vapour ware' peeps, unreleased Dreamcast goodness that never saw the light of day.
But somehow, through the magic of the internet, we can now enjoy these unreleased classics, as if we'd paid £40 sterling for an official release, back in the day...
Just wanted to get that off my chest.
One of the Dreamcast’s earlier releases, Blue Stinger is a 3D explore-and-shoot-things ‘em up much in the vein of Tomb Raider. But with a hint of Resident Evil thrown in. You play as either Elliot Balade or Dogs Bower and must travel to the heart of a mysterious island that has been overrun by mutants to basically find out what the fuck is going on. Along the way, you’ll get to meet various other characters, engage in unintentionally humourous conversations, kick the shit out of beasties (and steal their cash to buy ammo from vending machines (?!)), gasp at the swearing in the dialogue and marvel at the crispness of the garishly hued first-generation visuals.
If you can’t tell from that diatribe, I really like Blue Stinger. It’s a quality, no-nonsense action game that features a super-cheesy story and has brilliant action sequences bursting out from around every corner. Brilliant stuff that puts a lot of later releases to shame. 8/10
Taking the baton from the awesome Hydro Thunder and the not-so-awesome Aqua GT, Surf Rocket Racers is the third water based racing game on the ‘Cast. However, rather than having you race obscenely powerful speedboats (like in Hydro Thunder, that is. Aqua GT’s are more like pedalows), SRR squeezes your ass into a wetsuit and up onto a Jet Ski. Obvious comparisons to the N64’s seminal Wave Race can be made, but that’s just lazy. So I’ll leave that till later. So what does SRR offer? Well, loads of tracks, loads of playable racers to choose from (with the typical slow/good handling – fast/shit handling statistics), several championship modes and even a Crazy Box style challenge mode. So, you see – it already trumps Wave Race in that it has about a billion more play modes and tracks.
Graphically, it also manages to impress slightly. The trackside detail is commendable and the racers themselves are well modeled. It’s just that the water looks less like water and more like a mass of jelly. So Wave Race has better water effects, but for me Surf Rocket Racers is the better of the two just because the former has the longevity of the Hepatitis virus once it leaves the body. SRR on the other hand will have you playing for ages. Well, a good half an hour anyway, and that’s 23 minutes longer than Wave Race will hold the attention of any intelligent sentient being. 7/10
Pinball games aren’t really something I usually go for, but Pro Pinball Trilogy caught my attention simply because I’ve recently been hammering the shit out of the little pinball game that comes integrated with Windows XP. Yes, I am that sad. It’s addictive as hell though, so I figured that a full blown pinball game for the Dreamcast, complete with all the 128-bit bells and whistles you could wish for would be like gaming nirvana. Erm, not exactly. Pro Pinball has ‘Trilogy’ tacked on the end because it has 3 different tables to play on, and the back of the box proudly rams this fact home with some kind of smug satisfaction. My response?
No, that’s not it’s real title – but fuck me! How long does the name have to be?! Anyway, I believe that several posts ago, in my study of Wacky Races, I claimed that that game was the Dreamcast’s answer to Mario Kart (hmm – more suspect Nintendo envy…). Well consider that comment well and truly rescinded. WDWQ: MRT is actually the Dreamcast’s true answer to Mario Kart. Obviously, it doesn’t quite measure up to Ninty’s powerhouse series (that doesn’t include Double Dash, by the way) because nothing can, but it goes a fair way to claim the crown as the Dreamcast’s most enjoyable ‘Kart’ game.
Taking on the role of either Chip, Dale or one of the other strange Disney ‘characters’ that no-one’s ever heard of (where the frigging hell are Mickey Mouse, Donald Duck, Goofy etc?!), it’s down to you to race around various Disney World themed circuits in order to win back parts of a firework machine that exploded because nuts were emptied into it. Naturally. Ignore the daft story and rather poo graphics though, and what you get with WDWQ: MRT is a genuinely fun little racer. It’s obviously – as with most games of this ilk – for kids, and this is reflected in the difficulty level, but it really is quite an enjoyable game. It all moves at a fairly slick pace and features some great weapons (check out the ‘teacup bomb’), and is a hoot in multiplayer. All in all, a nice karter. Not a patch on Mario Kart or Diddy Kong Racing, you understand, but fun nonetheless. 6/10
I’ve only ever been in a Casino once, and that was only because a mate had a trial membership and all the other bars in town were closing. I didn’t actually play any games, you understand. My main focus was the bar, but this experience alone qualifies me to rate Caesar’s Palace 2000. And if the real Caesar’s Palace is even remotely like this game, I pity the fools who shell out a small fortune to go there. Casino Royale, this most certainly ain’t.
The box gleefully announces that the game boasts “…the largest assortment of heart pounding 3D gambling games ever under one roof!”. Heart pounding? I almost had a fucking heart attack when I discovered this mess masquerading as a Dreamcast game. Put simply, Caesar’s Palace 2000 is a collection of card games, slot machines and roulette wheel games modeled in 3D. There is very little sound or music to speak of, and unless you have more than a passing interest in any of the shit that goes on inside a real casino, you’ll find very little of interest here. I really wanted to see Joe Pesci smash someone’s head in with a whisky glass, but alas it wasn’t to be. The game’s Poor. Very Poor.