More shmupping action on the way...
Nice, huh? According to the developer (I think this is not really a project by NG:DEV.TEAM, but a side-project from some of its members) DUX will be released as soon as June/July with a price of about 20 euros.
Zero Gunner 2
"After the blast I had while playing Zero Gunner, I couldn't wait to try out its sequel, now on a real console instead of an emulator, so I popped the game in, turned on the Dreamcast, and...well, I liked some things but there's also some stuff that I really hate, so in the end I guess I have mixed feelings about this one.
To start with the good things, this game is beautiful. Really. Sometimes I end up forgetting just how powerful the Dreamcast is, and when I see it in action it blows me away. The textures are very detailed, the models have a great design to them, in that arcade fashion that only the Dreamcast seems to show, and the stages are really unique and impressive.
The gameplay is also very enjoyable for the most part, but the rotation system just fucks it all up. Unlike in the original ZG, where you would first lock onto an enemy and then rotate around him, here there's no lock-on system and you freely rotate your choopper. So far, so good. The problem is in the way this is done. To rotate you have to hold a button (thus stop firing) and then use the d-pad to rotate your ship. Now imagine doing this when all hell is broking loose around you! It's confusing, unintuitive and worse, it will most certainly make you loose lives, because you'll get so disoriented you'll loose any sense of direction and invariably run into enemy fire.
Unfortunately this is necessary, since enemies (and sometimes bosses) come from all directions, and sometimes the screen moves sideways or down instead of up. Shit... To make things worse, although this game offers many difficulty options, even the easiest setting is hard as hell. After two unsuccessful tries where I would always end up running out of credits in the last level, I thought "fuck it" and resorted to my life-saver, the Code Breaker cheat disc. With unlimited lives I eventually was able to beat the fucking game, but I immediately put it back in the shelter, since there's no extra modes to keep you busy, only a replay mode where you watch a previously saved game.
I may seem angry at this game for being so hard, but that's not the case. Hey, Under Defeat it fucking hard, I was never able to beat it, and I still love it. My problem with Zero Gunner 2 is that it's not only hard due to unforgiving enemies, but also due to a fucking control scheme that makes no sense! You don't loose because you suck, you loose because the control scheme to rotate the damn chopper is insanely unintuitive and impractical, and that's basically my major complaint about this game. Of course you can eventually get the hang of it you practice enough, but I doubt it's worth it when the Dreamcast as such an awesome library of shooters.
I would still recommend it to shmup fans, but be prepared for a challenge."
PS - As a bonus here's a picture of my (somewhat) customized Dreamcast. The picture is a little old, and right now the console looks a little different (I won't say exactly what I did to it because you would call me crazy...), so maybe I'll take another photo sometime, if you guys are interested of course.
Welcome Nebachadnezzar!
Lord knows that this site has benefitted from the contribuitions from Caleb, and now I'm inviting the awesome Nebachadnezzar to sew his Dreamcast seed all over the 'Junkyard. (ooer!)
Welcome Nebacha! May we bask in the glory of your Dreamcast knowledge! Oh and BTW, enjoy the video! I'm not sure it's been here before...
Lost Bleemcast video (and more!)
So this post doesn't look quite so meek, here is a collection of some of the best Dreamcast related videos I could find recently.
A Space Channel 5 live dance show at E3 2000. Not just another excuse for seeing a girl dressed up in Ulala gear, honest. Sega's set up at E3 2000 was simply magical, wasn't it?
A Saturn and a Dreamcast slagging each other off. Like that ancient Dreamcast Vs PS2 one, sort of.
A early tech demo that teases us with Scud Race models. Why did we never get a port of that game?
Hot naked Dreamcast porn. Actually, it's a video tutorial on calibrating your GD-Rom drive.
Dreamcast Hip-Hop from 'The Big Cheese' Sure beats that song Mega64 did, even if he is singing in in his kitchen.
A run through the "What's Shenmue?" demo. With narration that points out the subtle differences. Worth watching just for the cameo by Sega executive Hidekazu Yukawa.
Mario Kart 64 (just about) running on the Dreamcast. These emulators are just getting more ambitious, aren't they?
A expansive guide to getting good at Street Fighter 3rd Strike. Brilliantly edited with clips of Shenmue.
Gamma Powered!
They have:
World's Scariest Police Chases: Deadly Pursuit
Played the PSX version to death with my flatmates when I was at University, and it was a pretty decent craic. Especially after several litres of Lidl cider and a couple of tokes on the bong. The unreleased DC version looks like it could've kicked it's ass though - the graphics are way better:
Thunderboats
Thunderboats appears to be an arcade style speedboat racer very much in the vein of Hydro Thunder. Indeed, if you view the promo video, I'm almost certain you can hear the 'engine power down' sound effect used in Midway's blistering racer...
Galleon
Eventually released on the Xbox, Galleon was intended for an earlier Dreamcast launch and in it's original form probably would have garnered the recognition it deserved. As it is, it's just an also-ran Xbox game clogging up bargain bins around the country:
PBA Bowling 2001
Bowling. The real life game, for me, is just a tiresome way of interrupting a good drinking session so why anyone would want to actually play a computerised version is beyond me. Maybe the developers had the same thoughts and duly pulled the plug on PBA Bowling. Grapics look alright though...
Picassio
Picassio is one of the most enigmatic and simultaneously interesting games that was promised but never arrived on the Dreamcast. You were meant to play a sort of lycra-clad cat burglar who broke into museums and stately homes etc to pinch priceless works of art. A bit like Hudson Hawk, only good. Here's a (slightly grainy) video taken from Unseen 64's YouTube page:
Capconmen
On the plus side, Regina's quite fit. Wonder if she's a natural red head.
However, as you’ve no doubt gathered, I’m not Dino Crisis’s biggest fan. On the 32-bit consoles it’s probably par for the course, but not on a console that has stuff like Shunmue, Nomad Soul, Code Veronica, Headhunter or even Carrier knocking about. If you want a decent adventure game, go and seek out one of those badboys. If you want a by the numbers Resident Evil clone with a shit, cliché-ridden story, poo graphics (it’s even got that weird texture-warping thing going on that most PSX games have), and acting straight out of the Barry Burton Academy of Drama and Dance then by all means have a crack at Dino Crisis.
The Lost Golem is a Lost Gem
I first heard of this game while browsing through Segagaga Domain's Dreamcast write ups. Always a great place to get info on Japanese Sega releases, that. Described as a simple but clever puzzle game, I was intrigued as I do love me a good puzzle game.
So I tried to serach for more info, and came back with nothing. That was until I tried seraching for it by it's Japanese title Golem No Maigo, which gave me two excellent articles about the game by a Jeff M at his blog gogamego. The first claimed it to be "The Dreamcast's Best and Rarest Puzzler" with only around 500 copies sold, that gave a good description of the game play and features.
This was later followed by an interview with the games' developer who revealed that he was a student while producing the game, did a large lump of the work himself, and that the studio who put this out CaramelPot (who's logo looks like the Dreamcast logo stretched out) only ever made this one game before closing.
Now I just had to see this for myself. I was expecting when a copy did eventually show up it would cost a bomb like other rare games like Lack of Love, but it popped up on an Ebay shop for no more than £10, so I bought it.
Graphics wise the characters are very blocky crude models, much like those seen in Sengoku Turb, only in this case we're talking about a small team of student programmers and not the company that produced the Dreamcast's graphics chip. It makes up for the lack of any technical prowess with a very charming art style, including a beautiful colour scheme and characters you will find yourself warming up to, despite how simplistic they are. Even the instruction manual is full of cute child-like drawings of the characters. This charm comes across in the story as well, which I found a translation of at Gamefaqs...
masters of magic has come to an agreement that there would be only one of
them, nothing more. There were two peaceful countries, Pipiria and Mabel.
The kingdom of Pipiria was composed almost entirely by plains, with some
forests at the northern tip of the land. The magic sorcerers lived in that
forest during the peace time. Mabel, south of Pipiria, had an enormous lake.
On the lake, there was a wizard composing wizardry for Mabel, up on a tall
tower. One day, Pipiria was attacked by goblins and the people of Pipiria
lived in uncertainty and fear every day ever since."
So what do you do in this game then? Well, you play as the rock golem with it's big square body and beedy little eyes, who has to guide a king who seems to be lost and has no sense of direction. In each stage you have to guide him from one door to another using walls you can push around to change his direction. You see, much like the Lemmings series of games, every time the king comes across a wall he will turn in the next possible direction, either left or right, and he will do this no matter what. Even if he is about to walk straight towards a hole.
But getting the king into the exit is not all. You also have to make sure all the walls on the stage are linked to the red wall when the level is over, so the Golem can knock them all over in one push. This is where things can get complicated as you need to adjust the walls to move the king towards the goal and link them all together once he is heading in the right path.
There are many stage elements that will complicate matters more such as pole that will make walla rotate 90 degrees, and various types of enemies that will break down walls, get in the kings way or even attempt to kill him. half of the fun comes from seeing just how many ways the king can be bumped off. If a level is driving you mad you can push a wall into him, knocking him off the stage and landing on his fat arse.
There are about 100 or so levels in total with cut scenes inbetween every 10 or so of them. Once you have conqured all of those however the game is not over. Considering what a low budget, small staffed game this was, Caramelpot sure did utilize a lot of the Dreamcast's features. There's also a two player battle mode (which I have yet to try out) but the real life expansion for this game is the stage creator, which gives you free realm to produce a level using any of the games elements and save it to your VMU, as many as you like as far as I can tell. What's more, there is a link to caramelpot's website on the disc where you could download new stages and upload your own for others to play. It's a shame the website has long since vanished as i would have loved to try out some of the user created stages.
A note must also be made for their use of the VMU screen while playing. While it has no real purpose in-game, the animations displayed throughout the game are a nice touch, with a close up of the king's face in which ever direction he is facing, as well as death and victory animations amongst other things.
So if you ever manage to come across this rare but cheap game and like a good puzzle game that will get your brain going, I would defiantly recommended this, so long as you can get over the basic visuals.
Nomad Service Resumed
Scraping the Barrell
In a maelstrom of ventricle-ceasing boredom, I borrowed – and subsequently only watched half of – possibly the shittest Adam Sandler film (EVER) off a mate last week. It’s called Punch Drunk Love, and even though the DVD box says it’s “Fucking Awesome, you twatting cunt” (sic), it’s actually a load of bollocks about a socially inept cluster fuck who is afraid of (amongst other things) getting intimate with a woman. Yep – it really is that good. Anyhow, the reason I bring this celluloid bowel movement to your collective attention is this: It’s got a Dreamcast in it!
Spotted a DC in a film? Want to share it with the world? Don’t bother – this is just a shite filler until I can be arsed to write about my new stuff.
Shopping for a Dreamcast in 2008
They find a re-packed Dreamcast for $60. With the Wild Thornberries video game! (They knew that it wasn't a game for the Dreamcast. They were just making fun of it. But they really didn't know what a RFU adaptor was...oh these kids today.)
My favorite quotes.
"Why do you want a Dreamcast?"
"Because the PS3 sucks."
This mirrors alot of my experiences with buying Dreamcast stuff. (It's mostly Russian or French and not Spainish being spoken though) You have to go to these places though. You never know what you can find. And, sadly, they are about the only place to find older games in some areas with no independent video game stores that carry retro stuff.
And people are ALWAYS trying to include the wrong system/games in a bundle. WTF? Is it so hard to tell a Dreamcast game from a PS1 game or computer software? Read the side label people!
I should document my next trip to a local flea-market to find Dreamcast stuff.
People still want the Dreamcast though. That is clear.
I just got the unreleased K-Project for my Dreamcast and I have been playing some Expendable as well. Damn Expendable is a fun little game. Pick it up and play a round if you haven't.
Arcade Goodness
This post has been written by Portugese Gaming Guru and Saturn Junkyard correspondent Nebachadnezzar over that his most excellent website Nebachadnezzar's Place of Awesomeness.
Some interesting Homebrew projects
If nothing else, the past week has shown that there is still alot of interest in the Dreamcast out there.
Speaking of interest in the Dreamcast...check out this quote from http://dreamcast.dcemu.co.uk/
"Dreamcast Scene is going through a major resurgence with the releases of a New Genesis emulator, New Games, a new compilation and much more. If you have a Dreamcast rotting away at home or can pick one up cheap then you could be enjoying one of the best console homebrew scenes" wraggster
Let me give you a quick rundown of some of the releases he is talking about.
Gens4All
Yes, you heard right! A brand new Genesis/Megadrive emulator has just been released for the Dreamcast!
I am still playing Genesis games on my Genesis of course but emulation on the DC is a close second. I really enjoy being able to emulate games on a console vs a TV.
Read all about "Gens4All"
Neverball
Neverball, a game similar to Monkeyball.
It reminds me of one of those old wooden box games where you tilt the top to move a ball around a maze. One false step and your ball goes kerplunk.
Like Monkeyball I play this game even though I am horrible at it.
There are some very prettty colors though.
Read all about the new version.
Visit the Neverball Homepage.
Captain Commando And The Avengers by Gabo-Hanzo
Another Beats of Rage Mod.
It looks pretty spiffy and I like most games where you can play as Captain America or The Punisher.
EmuForge Homebrew Compilation CD
Do you like ZX-Spectrum video games? Do you also happen to like the Dreamcast? Well then by Golly you are IN LUCK.
This lovely CD image comes with a bunch of ZX-Spectrum games inlcuding Cannon Bubble, Phantomasa and Sokoban.
Camelot Warriors (the hardest platformer I have EVER played) is also present on this disk.
In addition it comes with an EDGE 3D engine port with FreeDoom.
All in all a very promising look toward the future all on one .cdi. I love the Dreamcast homebrew community for putting together such awesome compliation disks.
nxDOOM vs Escena DOOM
This seems to be a Doom mega disk filled with mods and new levels.
You do need the original Doom2 .wad to play this homebrew though.
I have not had a chance to run this yet since it's split up into different parts.
But, hey, I like playing DoomDC. The loading times on that kinda sucked but the game itself ran fine once you got into the program. Some of the mods seem like good fun.
So there are a number of great releases for the Dreamcast and the homebrew scene seems to going strong.
Sega asks us "Do we still own a Dreamcast"?
EDIT: Word is spending about on forums that this *might* be a hoax by a spammer trying to make money off the google ads from the G-mail account signing up to this gets you. Until Sega confirms that they are indeed not involved with this, I'm skeptical. At the moment the site is "temporarily suspended" due to so many requests, so who knows, but if someone is using the Dreamcast name as a scam...
The Escapist features an interview with Cryptic Allusion
http://www.escapistmagazine.com/articles/view/issues/issue_139/2993-Interview-Cryptic-Allusion-on-Keeping-the-Dream-cast-Alive
Even though Cryptic Allusion seems to be trying to move in new directions the vast bulk of the interview had to do with the white wonder machine.
Including the following tidbit...
"I don't see the homebrew scene really opening up unless Sega decided to get involved with KallistiOS to help it along, filling in the gaps and, in the process, recreating it as a true dev-kit. I don't see this happening in the near future, but I suppose an old Dreamcast engineer could pop up somewhere. I want to point out that I do not know of anyone out there even considering this. Don't think of it as a rumor." -"Hot Rod" Roddy Toomim (Escapist, 139 March 4th 2008)
TOO LATE! It's out on the interwebs and is now FIRMLY A RUMOR. It's as real as the Dreamcast 2. Accept it Toomim. Just accept it...
In any case they seem to think that there will be a Dreamcast revival in about 10 years. I had my estimates for about 5-6. We will just have to wait and see who is closer.
It was mentioned they felt the Dreamcast was somewhat of a fickle machine, prone to breaking down. I heard this so often I now have like 5 Dreamcasts as backups but none of them have broken to the point of no return. In fact the only problem I have had (control board fuse) was easily fixed. Maybe I am just not as "hardcore" as other gamers???
They were also somewhat understandably skeptical about the future of Sega making hardware. I chose to ignore that paragraph just like I ignore reality since the year 2000.
The Escapist has great articles on gaming to read if you are bored.
All Hail the Undead Console.
All Hail the Dreamcast.
Brand new Dreamcast port...and yes, it's a Shump.
The first release of Tyrian on the Dreamcast has snuck it's way on the off white box.
God, Dreamcast Homebrew devs must LOVE shumps.
Also there was a Golden Axe remake on the Dreamcast as well. Since I was out of the loop for a bit I forgot to mention this one before. It looks pretty sweet.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=91011
Sega Dreamcast NIB - ShopGoodwill.com
Hmm...$301.00? How much is the Wii again? I guess some people still know who the king of console gaming is.
The Dreamcast isn't new-gen or current-gen. It's AWESOME-GEN.
All Hail the Undead Console.
All Hail the Dreamcast.
Pulled from Kotaku
Originally posted on Gamertell
Reminder...
So sit back, enjoy and revel in the glory that was the major player (all be it not commercially) of the last gen, then weep for the glory of what could have been...