Sega Hard Girls Premium Figure Unboxing Video

A new piece of official Dreamcast merchandise in the year 2016? Impossible! Well, no actually. This is the official Sega Hard Girls Premium Dreamcast Figure exclusive to Japan.
Guard that Dreamcast collection with your life, my precious...
In short, the Sega Hard Girls franchise stars cute big eyed anime girls each based on a classic Sega console. It already has an anime and manga series, novels, PS Vita game, figures and all sorts of other merchandise under its name.

A Quick Look At Exhibition Of Speed

The Dreamcast does have some great racing games and we've been over them many times here at the Junkyard. Metropolis Street Racer, Le Mans 24hrs, Ferrari F355 Challenge, Rush 2049...I could go on. However, as with all consoles there are some absolute stinkers and Exhibition of Speed is a race leader in those stakes. But before I get into the nitty gritty of why this is such a torrid affair, let's have a little look at EOS's history. Developed by Player 1 and published by Titus in 2001, EOS is a PAL exclusive arcade racer and the spiritual successor to Roadsters. What's interesting here is that EOS builds on the derided Dreamcast port of Roasters rather than the (quite decent) Nintendo 64 version, and as such feels every bit as cheap and half-arsed.
Doesn't look too bad in stills.
The game employs the standard features you'd expect in game of this type. You are presented with a Trophy mode which serves as the main championship, a quick race and time attack options and also a four player split-screen option. The Trophy mode takes cues from other titles in this genre in that you choose a driver, then a vehicle and then race in three different leagues. You start in the bottom division and work your way up by winning races and upgrading your vehicle; and each division's circuits have a new gimmick to differentiate them from the previous. This sounds quite cool, until you realise that you can literally play every track and use every car in the game just by selecting quick race. There's no point playing through the championship...because everything is already available from the start!

Dreamcast Magazine Issue 10

Released on 20th June 2000, Dreamcast Magazine issue 10 was the biggest edition so far and weighed in at 130 pages of Dreamcast-related goodness. Another edition stuffed full of previews and reviews, this issue is also a goldmine of information on unreleased software and hardware; and the cover hints at a free music CD.
There are previews of Independence War 2, Star Wars Super Bombad Racing, Colin McRae 2.0, The Road to El Dorado, Roswell Conspiracies, Castlevania Resurrection and Legacy of Kain Soul Reaver 2. There's also a brief look at the Bleem! for Dreamcast controller adapter and a news snippet about a possible port of Metal Gear Solid 2. Other features include a look at the various Sega Parks dotted throughout the UK and a fairly huge Samba De Amigo review.

Guest Article: The Great Serial Connector Hunt

Luke Benstead is a man on a mission - and that mission is to get the world's Dreamcasts back online without the need for a broadband adapter through his DreamPi project. We've covered DreamPi here at the 'Yard a few times and even had Luke on the DreamPod to talk with him about his masterplan. Luke isn't just interested in the online aspects of the Dreamcast though,  as he's now embarked on a side quest to create new system link and coders' cables. It's a grand vision and will hopefully end the drought and inflated prices that these items command. There's just one tiny stumbling block...

The Dreamcast is a highly extensible system shipping with more ports and connectors than most consoles. This extendability shows itself in the sheer number of unusual peripherals that are available or were announced. Everything from Zip drives to console link cables, from maracas to karaoke units were released or under development at some point; and since the demise of the console these extra connector ports have allowed modders to create peripherals such as Dreamcast-compatible hard drives and SD card readers.

Five Dreamcast Games Better Than Street Fighter V


It’s no secret that the launch of Street Fighter V has been more than a little disappointing; an unfinished story mode, no arcade mode, a broken online component and the implementation of a quite frankly scary pay-to-unlock system.

While 'real' journalists have mostly rated the game highly, giving it the benefit of the doubt and assuming that because the core gameplay is solid, it will one day live up to their review scores, many fans have been extremely vocal in expressing their displeasure at the direction in which Capcom has taken the series. After spending a few days with the game myself, I’d mostly agree with them.
Probably not the best place to practice your drumming.
My first impressions were somewhat positive. The core gameplay and mechanics are certainly up there with the best in the series (if perhaps a little too similar to SFIV), but unfortunately it's been released in a drastically unfinished state. The general presentation and structure feels more like a free-to-play MOBA than a new entry to one of gaming’s biggest and longest running franchises. That’s all fine and dandy with me, many MOBAs are of high quality, but where they crossed the line was by charging full retail price. Capcom, you can’t have your cake and eat it. Either market and price the game as a free-to-play entry, or wait until the game is complete and release it in a finished form that warrants the price tag.

Shenmue. A Retraction

Yesterday we reported on the recently released music album Shenmue. A Love Letter. You may have noticed that this article has now been removed, and that's because new facts have come to light regarding the legalities of this work. According to this thread over at Shenmue Dojo, several of the tracks do not belong to credited composer Patrem and were used without the consent of the original artists. Indeed, the album features performances by pianist Reuben Kee who sadly died in 2007.

"Hell no I didn't give him permission [to use my tracks]. If I didn't think trying to profit off Sega's properties was the dumbest idea ever, I'd be selling these myself."
 - LanDC

Furthermore, some of the tracks simply appear to be slightly slowed or sped up versions of tracks ripped straight from the Shenmue game with no permission from Sega. While we have had our own wrists slapped by Sega for selling the Ultimate Guide (I'm just mentioning that here so we don't look like massive hypocrites!), we cannot condone somebody profiting from others' hard work (especially when those performers are no longer around to cry plagiarism). Thanks to Skilljim, LanDC, Sega Scream and the other members of the Shenmue Dojo forum for bringing this to our attention.

DreamPod - Episode 27

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Music in this episode is from Sword of the Berserk: Guts' Rage and Draconus/Dragons Blood. You can find out more about Tony Jay here. If the the Coleco Chameleon story interests you, you can find the original AtariAge forum thread here and the Pat the NES Punk YouTube discussion here. If you like what you've heard on this episode of DreamPod, please consider giving us an iTunes review!

Le$ - Dreamcast Mixtape

Well this is pretty cool. Seems like US rap artist Le$ has something of a soft spot for Sega's final console, having recently released a mixtape of new material titled 'Dreamcast.' Furthermore, every track on the album is named after a familiar game and most of them are referenced in the lyrics too.
It's not the first time a rapper has drawn inspiration from the Dreamcast - we reported on Eminem's sampling of Soul Calibur on his track Hellbound way back in the early 2000s. Don't take our word for it though, check out the mixtape below (there are explicit lyrics so listen at your own discretion):

Rap isn't for everyone I know, but I quite like it personally and Dreamcast is perfect chill out music to play in the background while playing on your favourite console...which is an extra bonus if your favourite console happens to be the Dreamcast! Track 4 (GTA 2) is my personal track of choice and if you like what you hear, the full mixtape can be downloaded for free here. I'm just surprised there aren't tracks called Spirit of Speed 1937, Urban Chaos or Project Justice: Rival Schools 2. That last one in particular just rolls of the tongue.

Source: Rapwave

Turn Your PS4 Into A Dreamcast

Some time ago we featured the awesome PS4 controller from Extreme Consoles that's painted to match the Dreamcast's colour scheme. It's a brilliant idea and if I had money coming out of my ears I'd probably buy one. Sadly, I live in reality and cannot justify the cost of a month's food shopping on a bit of plastic. However, there's now a cheaper way to lavish some Dreamcast love on your shiny PlayStation 4 - the Dreamcast Isoskin:
Skins for consoles are nothing new, and there are a whole host of these things available for the PS4, but this is the first time I've seen a Dreamcast-themed one. It even comes with decals for the controllers, although I'm not sure how long the skins would last under moderate use. Still, for £14.99 this looks like a worthy and affordable alternative to Extreme Consoles' premium controller mod.

The Dreamcast Isoskin is available from the eBay listing here.

A Quick Look At Godzilla Generations

Godzilla is something of a cultural phenomenon in Japan, and the franchise has spawned no less than 28 different movies (30 if you include the two Hollywood adaptations). The appeal of a bloke in a rubber suit smashing up cardboard cities while super-imposed crowds flee is pretty universal though, as can be demonstrated in the way multiple movies following the same template have been produced. Hollywood movies like Cloverfield and Pacific Rim owe a lot to the Kaiju genre, in which massive monsters attacking major cities is a running theme, and the popularity of these types of film in Japan is demonstrable by the sheer number of them. With this in mind, that the Dreamcast played host to a Godzilla game upon launch should be no surprise, and in 1998 that's exactly what happened with the release of Godzilla Generations.
I can actually recall the first time I saw shots of Generations in a copy of GamesMaster Magazine, and it did look very impressive. Granted, back in early 1998 every Dreamcast game looked spectacular but the way in which this game promised the ability to wander around fully realised cities smashing the hell out of everything looked like nothing else. Actually - I tell a lie. It did remind me a little of Iron Soldier on the Atari Jaguar, another game that allows you to walk around in a giant robot blowing cities up...but in a much more rudimentary and pedestrian pace than Godzilla Generations promised. It came as something of a shock then, when Godzilla (and the Dreamcast) finally landed and the reviews were almost universally critical of the game. While the graphics were praised, the game was branded as slow, boring and ultimately just not very good.

Dreamcast Magazine Issue 9

It's that time again folks - time to take a trip into the distant past and dive into another issue of Dreamcast Magazine! Don't worry though - there's no need to fire up the DeLorean as we've done the hard work for you. Dreamcast Magazine issue 9 hit shop shelves on 18th May 2000 and features 18 Wheeler: American Pro Trucker on the cover. Previews include Nightmare Creatures 2, Half-Life, Spirit of Speed 1937 (ugh) and a little game from Quantic Dream called Quark.
There are few concrete details to be found about Quark, but it looks as if it was going to be a 3D platformer set across two distinct environments - one a fantasy world with elves and monsters; the other a sort of steampunk version of Victorian London. Another unreleased title, Black & White from Lionhead Studios is given a fairly lengthy preview too, and the first part of Dreamcast Magazine's Black & White Development Diary is showcased on page 38. This dev diary was continued for months and the Dreamcast version of Peter Molyneux's god simulator looked to be in a fairly advanced stage of completion when it was pulled. At the time of writing, the DC version has never been leaked but who knows if this will change in the future...

Does it Matter if You're Black or White?

I know what you're thinking. You're thinking that this post will relate to the design shift from white to black in the old US of A-NTSC land. Well, you'd be wrong, I'm not going to talk about that. It's already common knowledge and well understood, though I will just quickly mention that it's supremely handy that both designs use a standard 10.2mm CD jewel case with a clear plastic tray. These are dime-a-dozen and can easily be replaced if you want to return your collection to showroom condition.
Nope, not going to talk about these.

A Quick Look At Atari Anniversary Edition

Ah, Atari. A company often credited as being the progenitor of the entire video gaming industry, but one which bowed out with such a whimper it's hard to know whether to laugh or cry. In the 1970s and 80s, Atari could literally fire diamonds from a cannon into a lake for 24 hours a day and it still wouldn't make a dent in the petty cash box lying under the receptionist's desk. By the late 1990s though, those halcyon days of wanton abandon were over. Many people point the finger at Atari's final console, the Jaguar for the fine mess the firm ended up in, but in retrospect a combination of poor management and a failure to capitalise on a rich back catalogue is really what sounded the death knell for Atari.
Before you jump down my throat though, know this: I am a massive fan of the Jaguar and have been collecting games, hardware and memorabilia related to that dumpster fire of a system for quite a while...so I consider myself well positioned to pour humorous scorn. Oh, and Super Burnout is one of my all time favourite racing games, so chill. This article isn't about that criminally-untapped pile of 64-bit awesome though. It's about the Dreamcast and a rather nice compilation of Atari arcade classics of yesteryear that I recently acquired: Atari Anniversary Edition.

SEGAbits Swingin' Report Show feat. DCJY

At the risk of totally bombarding you with even more podcast content, allow me the liberty of sharing SEGAbits' latest episode of their Swingin' Report Show here at the Junkyard. This is particularly relevant because this edition of the show features me (Tom) speaking to Barry and George about all things Dreamcast, the DCJY Ultimate Collectors Guide and the resulting drama, upcoming Dreamcast games from the indie scene, Dreamcast Deluxe and the state of Sega collecting at present.

Thanks to SEGAbits for inviting me onto the show - be sure to check the site (I'm sure you're aware of it already) and if you're not a fan of listening to podcasts via YouTube you can grab the episode on iTunes or as a regular MP3 download.


The entire archive of the SEGAbits Swingin' Report Show can be found here too, so be sure to fill your red and white boots!

Dreamcast Magazine Issue 8

If you'd shambled out of the incessant rain and into your local Woolworths in the days immediately after Thursday the 20th of April 2000, the chances are that upon visiting the magazine section you would have happened across issue 8 of Dreamcast Magazine. Nestled in amongst Total Control, Arcade, N64 Magazine, PlayStation Plus and all the other defunct periodicals of yore, Dreamcast Magazine issue 8 retailed for the meagre sum of £2.99, which means that the 114 pages contained betwixt its glossy covers weighed in at a total cost of just under 3 pence each. In modern money, that's about £5.67.
Now the science bit is out of the way (or is it maths? I regularly get those two mixed up, along with religion and politics), let's get down to business. The cover features Dead or Alive 2 for the second time in eight months, and the previews section details such delights as Evil Dead Hail to the King, Wacky Races, Rush 2049, Gauntlet Legends and Ultimate Fighting Championship.

DreamPod - Episode 26

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Sega Deserves To Rot - Digitiser 2000 article discussed in DreamPod 26. Interview with Clockwork Games' Neil Casini at Grumpy Old Gamers. Also, here's the list of Japanese games sales figures as discussed by Mike in the episode - Spirit of Speed 1937 actually sold 87 copies in Japan, not 37 as stated...which makes it a resounding success!

Music is from Headhunter and Sonic Adventure 2; and if you're in a particularly generous mood, please feel free to leave us an iTunes review!