You have to hand it to Capcom. The Japanese firm really did pull it out of the proverbial bag when it came to putting top notch games out on the Dreamcast. Man, just imagine the Dreamcast without Capcom. There'd be no Power Stone, no Street Fighter, no Resident Evil. Gunbird 2, Mars Matrix, Marvel Vs Capcom...they're all a result of Capcom throwing pretty much everything and the kitchen sink at Sega's system. Capcom were pretty damn cool back in the late 1990s and early 2000s, eh?
One game that rarely gets a mention though, is mecha fighter Tech Romancer; a 3D one-on-one brawler with a slightly ridiculous name but which exudes a level of production value rarely seen in an original franchise without an anime or manga heritage to fall back on. Furthermore, it might sound like a game in which Metal Gear Rex sends C-3PO a bouquet of roses and a box of chocolates, but to dismiss Tech Romancer on name alone would be a big mistake.
Upon booting Tech Romancer (known as Chronicle of Super Steel Warrior Kikaioh in Japan), you're greeted with an overly enthusiastic title screen and intro sequence that feels straight out of a 1980s Saturday morning cartoon that was appropriated from the Far East and syndicated; but only after being dubbed dubiously into English without a single fuck given. The only thing missing is the tracking interference regularly seen on VHS tapes you used to get from Blockbuster that had already been watched and rewound several thousand times before you rented it.
Herein lies the great deception though, for this game and all of its perceived heritage is nought but folly. Just like Wainhouse Tower, Tech Romancer and all of its apparent lore is a fabrication of something grander. While it may appear to be a game based on some obscure cartoon series you didn't know existed (because you're just not cool enough, frankly), Tech Romancer is a totally original IP that was created just for the arcade original, and this subsequent console release. All of the robots and animation sequences were designed by Studio Nue, a well-known animation studio responsible for some of the most widely regarded and respected anime productions around; and it's down to this mastery that you be forgiven for thinking you'd completely missed something awesome.
As an example of pure aesthetic genius, in which pedigree and kudos is demanded from its audience from the off, Tech Romancer is an unadulterated lesson in how to get things totally spot on...
A Statistical Analysis Of Dreamcast Launch Sales
By
Tom Charnock
Our good friend Vince19 has been at it again, this time analysing the launch window sales of the Dreamcast in the United States, and drawing comparisons to a host of other retro, contemporary and current gen systems. We recently featured Vince19 's other statistics-based videos here at the Junkyard ( heck out a statistical analysis of overall US games sales and a statistical analysis of Dreamcast game prices), and they're both well worth a watch if bias-free and purely factual analysis are something you're a fan of. Plus, Vince19's soothing mid-Atlantic accent is strangely soothing. Check out the latest video below, and see how the Dreamcast stacks up against the competition in terms of units shifted in the first few days of release:
Remember to give Vince19 a follow on Twitter to stay abreast of his uploads, and you can find his YouTube channel here.
Rare Dreamcast-based digital aquarium sells for US$3650
By
doceggfan
Ever wanted to own one of the rarest variations of the Dreamcast hardware? With touchscreen controls and an exclusive game where you can interact with digital fish? Sorry to say you've just missed out, but it would have set you back over US$3650. so you probably aren't that gutted.
We've previously covered the Sega Fish Life Digital Aquarium here, and here. If you're too lazy to click the links, it's basically a rare curio from Japan that was mainly sold to businesses like restaurants. While waiting for their steaming bowl of ramen, patrons are soothed by the realistic looking digital fish gently swimming around, and you could even tap the glass to interact with them. Unlike real aquariums, business owners never had to ever worry about forgetting to feed them or cleaning out a scummy tank. Japan thinks of everything.
Chilean-based Juppon Gatana retro store finally sold their unit to an identity obscured ebay member r***i, who dominated the auction with a bid of US$2000 on 22 Feb, and defended against 3 other serious bidders, before the auction ended yesterday at a cool US$3650. Juppon Gatana's reserve was met, so presumably the unit will soon be on its way to a happy (and decidedly poorer) new owner soon.
Here's hoping r***i has the ability and philanthropic compassion to digitally preserve the Sega Fish Life GD-ROM and dutifully release it into the wild, so that maybe one day us mere mortals might be able to experience its esoteric delights via a suitably modified emulator. I jest, that's probably not going to happen...stupid hoarders.
We've previously covered the Sega Fish Life Digital Aquarium here, and here. If you're too lazy to click the links, it's basically a rare curio from Japan that was mainly sold to businesses like restaurants. While waiting for their steaming bowl of ramen, patrons are soothed by the realistic looking digital fish gently swimming around, and you could even tap the glass to interact with them. Unlike real aquariums, business owners never had to ever worry about forgetting to feed them or cleaning out a scummy tank. Japan thinks of everything.
Chilean-based Juppon Gatana retro store finally sold their unit to an identity obscured ebay member r***i, who dominated the auction with a bid of US$2000 on 22 Feb, and defended against 3 other serious bidders, before the auction ended yesterday at a cool US$3650. Juppon Gatana's reserve was met, so presumably the unit will soon be on its way to a happy (and decidedly poorer) new owner soon.
Update: 40 Winks Dreamcast Stretch Goal Announced
By
doceggfan
Just a quick update to let you all know that the 40 Winks Kickstarter campaign has indeed announced a Dreamcast port stretch goal if funding exceeds US$200,000. *glares at every gumshoe reporter who contacted us on Twitter, Facebook, or just spitting-chip-at-me-on-the-street to insist I update my original rant* Happy now?
Not much new to report other than that. I think most of my reservations still stand. Further comments on the campaign page indicate that a back-up of the source code for the PlayStation version might still be available, which would help aid as a guide for a native Dreamcast port. They seem to know what they are doing and what they are talking about, but I'm still uncertain about whether they are underestimating the task ahead of them, or whether I'm making a mountain out of a molehill.
In any case, 200k would burn a significant hole in anyone's pocket, so wages for some devs to have a crack at it would be covered for at least a little while. If it all goes pair-shaped, a Bleem! based wrap-around solution could also be drawn upon as Plan B, which would also be fine.
But the biggest hurdle is general apathy and overall Kickstarter burnout. It seems fairly premature to be courting the interest of the Dreamcast community at this stage. Other campaigns that have tried and failed at least had a demo running on real hardware as a proof of concept. Maybe if they can provide such a demo before the funding deadline, I'll change my tune, but with so many "fully-funded" Dreamcast games apparently stuck forever in development hell, we've been thrice bitten, frice shy.
~~~***~~~
P.S. If this gets close to $200k, I'll probably be a hypocrite and still back it. I never learn.
The appropriateness of a Dream-themed platformer on the Dreamcast has not escaped me. |
In any case, 200k would burn a significant hole in anyone's pocket, so wages for some devs to have a crack at it would be covered for at least a little while. If it all goes pair-shaped, a Bleem! based wrap-around solution could also be drawn upon as Plan B, which would also be fine.
But the biggest hurdle is general apathy and overall Kickstarter burnout. It seems fairly premature to be courting the interest of the Dreamcast community at this stage. Other campaigns that have tried and failed at least had a demo running on real hardware as a proof of concept. Maybe if they can provide such a demo before the funding deadline, I'll change my tune, but with so many "fully-funded" Dreamcast games apparently stuck forever in development hell, we've been thrice bitten, frice shy.
~~~***~~~
P.S. If this gets close to $200k, I'll probably be a hypocrite and still back it. I never learn.
DreamPod - Episode 57
By
Tom Charnock
Feel free to join our Facebook group, like our Facebook page and follow us on Twitter. Oh, and one last thing - give us an iTunes review if you can be bothered. Cheers!
First new DC game of 2018 - Ghost Blade! (again!)
By
doceggfan
Breaking news (ok, month old news that I just found out about) that is sure to make our very own Ross jump for joy. We have a release date for the first Dreamcast release of 2018, and it will be another in JoshProd's series of US/J-NTSC style reprints. Ghost Blade will be available to own again on March 23rd 2018.
Help Support SEGA Raise Funds For Special Effect!
By
Tom Charnock
SEGA Europe is raising money for the most noble of causes - gaming charity Special Effect, an outfit devoted to enabling those with disabilities to enjoy the most awesome pastime of all time: gaming! The Gameblast 18 event will see various members of the SEGA and Hardlight teams take part in a 24-hour gaming session, during which a multitude of games will be played, rivalries will be formed and souls will will undoubtedly still burn well into the wee hours.
The entire stream will be...erm...streamed on that Twitch thing - you know, that thing the cool kids are all using these days. Personally, I have very little idea what Twitch actually is, and that's because I only ever browse the internet with a Dreamcast and a copy of Dreamkey 3.0. Can't knock me for living the dream, can you?
Anyway, SEGA Europe is trying to raise just £2,000 for Special Effect in an attempt to help all of our fellow gamers who have serious disabilities enjoy games in the same way everybody else does. I'm pretty confident we can help them smash this total though. With me? Then go here to Just Giving and donate what you can. I just gave a tenner because I'm skint after buying a new motorbike, but every little helps. You can also watch the stream here or by using the window below once the stream starts at 6pm UK time on Friday 23rd February. Thanks all!
Watch live video from SEGA on www.twitch.tv
Update:
It appeats that SEGA Europe successfully reached their target of £2000 - well done to all involved and all those who donated!
The entire stream will be...erm...streamed on that Twitch thing - you know, that thing the cool kids are all using these days. Personally, I have very little idea what Twitch actually is, and that's because I only ever browse the internet with a Dreamcast and a copy of Dreamkey 3.0. Can't knock me for living the dream, can you?
Anyway, SEGA Europe is trying to raise just £2,000 for Special Effect in an attempt to help all of our fellow gamers who have serious disabilities enjoy games in the same way everybody else does. I'm pretty confident we can help them smash this total though. With me? Then go here to Just Giving and donate what you can. I just gave a tenner because I'm skint after buying a new motorbike, but every little helps. You can also watch the stream here or by using the window below once the stream starts at 6pm UK time on Friday 23rd February. Thanks all!
Update:
It appeats that SEGA Europe successfully reached their target of £2000 - well done to all involved and all those who donated!
Dreamcast Hunting in Akihabara
By
The 1 Ross
A couple months back, during Japan's Silver Week national holiday, I took a short trip to Tokyo to meet up with a few old friends. Seeing as I was already in the area, I took a day to check out how the gaming scene was doing in the world famous Akihabara (it would have been rude not to really). I focused specifically on the Dreamcast for this article, but it's a similar story for most other consoles. Read on to see my findings...
VS Link cable now available from Dreamcast Live
By
The 1 Ross
Dreamcast Live's VS Link Cable |
Tom Charnock playing with himself...the loser that he is. |
Kickstarter: Not every retro game gets a Dreamcast stretch goal
By
doceggfan
Another day, another retro game Kickstarter. Refreshingly, today's effort is slightly more interesting affair in that it is targeting the Nintendo 64 audience for a change, aiming to publish a near two decade old cancelled game from the era.
40 Winks (aka Ruff and Tumble) did see the light of day on the original playstation, but the Nintendo 64 port was cancelled when its publisher GT Interactive went belly up, and when Infogrames picked over the carcass, the game ended up in the chaff pile instead of the wheat. Piko Interactive has recently picked up the rights to the game, and have already secured their modest US$20,000 goal within one day. They plan to develop, test and manufacture some brand new minty N64 cartridges for the game, so that it can be finally realised in physical form all these years later.
Some good ol' 90s era 3D platforming (apparently, never heard of it) |
Component Video Heading To Dreamcast Courtesy Of HD Retrovision
By
Tom Charnock
Recently here at the Junkyard we took a look at the different types of A/V connection that you can use with your Dreamcast. The various types of cable that most people will be using to get an image ono a television or monitor will fall under the umbrella of either RF, composite, RGB SCART, S-video or VGA. It looks like we'll soon be able to add another connection type in the near future if HD Retrovision has anything to do with it: component.
We did mention this very fleetingly in the aforementioned article, but it seems that those clever lot over at HD Retrovision - purveyors of high quality cables for all manner of retro systems - have been experimenting with a Dreamcast YPbPr component cable for some time now, and the tweet above shows that they have a working prototype that allows for 480p images for VGA-compatible games and 240p for those which aren't.
This is particularly interesting for those who want to play games like Hydro Thunder and Air Force Delta et al without the need to constantly switch cable types. Hopefully we'll hear more about this interesting development in the coming weeks and months.
In the meantime, be sure to check out the HD Retrovision website here.
We did mention this very fleetingly in the aforementioned article, but it seems that those clever lot over at HD Retrovision - purveyors of high quality cables for all manner of retro systems - have been experimenting with a Dreamcast YPbPr component cable for some time now, and the tweet above shows that they have a working prototype that allows for 480p images for VGA-compatible games and 240p for those which aren't.
This is particularly interesting for those who want to play games like Hydro Thunder and Air Force Delta et al without the need to constantly switch cable types. Hopefully we'll hear more about this interesting development in the coming weeks and months.
In the meantime, be sure to check out the HD Retrovision website here.
A Statistical Analysis Of Dreamcast Game Prices
By
Tom Charnock
Recently, we featured a video here at the 'Yard from a YouTuber known as Vince19 in which the various sales figures for Dreamcast games were investigated in great detail. It's a facinating study into the variables that affected certain titles' ability to make consumers part with their cash and we would recommend that anyone with even a passing interest in statistics take a look at it.
Now though, Vince19 has returned with a follow-up video in which he attempts to decode one of the most sensitive topics in the retrogaming sphere - the continued rise in the price of games. The reason why it's relevant to us, is that Vince19 uses the Dreamcast as the test bed for his research, studying the relationship between used prices and original sales figures, and all manner of statistical data to interpret just why certain Dreamcast games can command some pretty astronomical price tags. Furthermore, the roles of review scores, YouTube and eBay are all brought into the equation.
As with the previous video, this is all based on the US market and so whether the findings can also be transposed onto the PAL or Japanese market is debateable, but it's certainly an interesting and wholly empirical look at a topic many of us will no doubt have an opinion on.
Now though, Vince19 has returned with a follow-up video in which he attempts to decode one of the most sensitive topics in the retrogaming sphere - the continued rise in the price of games. The reason why it's relevant to us, is that Vince19 uses the Dreamcast as the test bed for his research, studying the relationship between used prices and original sales figures, and all manner of statistical data to interpret just why certain Dreamcast games can command some pretty astronomical price tags. Furthermore, the roles of review scores, YouTube and eBay are all brought into the equation.
As with the previous video, this is all based on the US market and so whether the findings can also be transposed onto the PAL or Japanese market is debateable, but it's certainly an interesting and wholly empirical look at a topic many of us will no doubt have an opinion on.
Feel free to follow Vince19 on Twitter here and find his YouTube channel here. What are your thoughts? And does the continued rise in the price of retro software concern you? Let us know in the comments or get involved in our Facebook group or on Twitter.
A Quick Look At Zero Gunner 2 - Dreamcast & Switch Comparison
By
Tom Charnock
Regular visitors here at the Junkyard will no doubt be aware of my affection for Nintendo's latest hardware release. While I was skeptical initially, since purchasing a Switch I have fallen in love with the system and I rarely go anywhere without it. With this in mind, whenever a game is released that has even the most tenuous link to the Dreamcast, I sit up and pay attention. Most recently both Gunbird and Volgarr the Viking have peaked my interest, and while the former isn't actually a port of a Dreamcast game (although I'm willing to bet the sequel will be along sometime soon); and the latter was only ported to the Dreamcast posthumously, the very fact that games with a connection to Sega's final system are being released on Nintendo's current warms my cockles no end. You could cook an egg on my cockles, in fact.
Pacific Rim or Zero Gunner 2? |
Following in the wake of the two aforementioned titles and the tsunami of Dreamcast/NEO-GEO ports, comes a re-release of Zero Gunner 2 - a paid-up member of the Dreamcast's celebrated stable of thoroughbred shmups. The Dreamcast's library of shmups is up there with the very best systems of yesteryear and there can be no doubt about that. The issue I have - and I'm sure many others will agree - is that the vast majority of the cream of the Dreamcast's shmup library was only released in Japan; and due to this numbers of available copies are limited. As a consequence, original copies of these games are incredibly hard to come by in the wild, and when they appear on eBay or other sites online, the prices they command are very often prohibitive to the average gamer.
Commuter reaction to train fare rises was justified |
Ikaruga, Karous, Under Defeat, Spirit of Speed 1937, Psyvariar, Trigger Heart Exelica, Giga Wing 2...the list goes on. And the one thing all of these titles have in common is that they are expensive as all hell when they come up for sale online. Quality varies across the board of course, but the the one constant is the high price. I can't convey the number of times I've sat staring at a genuine copy of Trigger Heart Exelica on eBay, ready to hit that 'buy it now' button, only to remember that I also have car tax, a loan shark or an electricity bill to pay...which brings us nicely to Zero Gunner 2. As with the other titles listed above, Zero Gunner 2 from Psikyo is another title you can pay an arm and a leg for if you are so inclined...but now you don't have to. That's because it has arrived on the Nintendo Switch, and we thought it would be interesting to look at the original Dreamcast version and also how this new Switch iteration measures up...
Is There A Market For New Dreamcast Console Shells?
By
Tom Charnock
Let's face it - the Dreamcast is enjoying something of an extraordinary rise in popularity as of late. The little console that didn't back in the day, has attracted a whole new audience to bolster the ranks of the ageing and decrepit veterans (like me) of the initial war in which the Dreamcast ranks were decimated. We have returned and we now have reinforcements.
With this in mind, firms like Retro-bit have jumped on the opportunity to capitalise on the renewed interest in the Dreamcast, and rightly so. The promise of affordable wireless controllers and VGA boxes has done wonders for the Dreamcast's reputation on social media. We want to go one step further though. Remember the aftermarket multi-coloured shells for the Dreamcast console? Well...why not bring those back too?
There were both official Sega-branded and unofficial Dreamcast console shells available back in the day and even though they were hard to acquire in the era of the Dreamcast, they have become almost impossible to find for a realistic price in the current climate. Only a couple of firms actually produced the third party shells, and these have long since gone bust, leaving the remaining stock to become highly collectable and fiercely contested when they appear on eBay.
With original Dreamcast consoles going yellow at an unprecedented rate (even after whitening, the colour fades after a couple of years), we are now calling on Sega to fire up those furnaces and moulds and re-issue aftermarket Dreamcast console shells. We don't care if they're in standard white, standard black or in any number of other colours - there is a huge market for this type of augmentation, and for Sega to ignore this demand would be pretty ridiculous.
Come on Sega - you rarely listen to your fanbase when it comes to software releases, but the recent collaboration with Retro-bit to bring wireless controllers to the mainstream showed that there is a real thirst for stuff like this. Listen to us. Listen to your fanbase. Get those Dreamcast moulds out of storage and give us a new range of multi-coloured Dreamcast console and controller shells and your license to print money will be reinstated.
What do you think? Would you buy these cases if Sega or a third party brought them back to market? We know we would! Let us know in the comments or join the conversation in our Facebook group or on Twitter.
With this in mind, firms like Retro-bit have jumped on the opportunity to capitalise on the renewed interest in the Dreamcast, and rightly so. The promise of affordable wireless controllers and VGA boxes has done wonders for the Dreamcast's reputation on social media. We want to go one step further though. Remember the aftermarket multi-coloured shells for the Dreamcast console? Well...why not bring those back too?
There were both official Sega-branded and unofficial Dreamcast console shells available back in the day and even though they were hard to acquire in the era of the Dreamcast, they have become almost impossible to find for a realistic price in the current climate. Only a couple of firms actually produced the third party shells, and these have long since gone bust, leaving the remaining stock to become highly collectable and fiercely contested when they appear on eBay.
With original Dreamcast consoles going yellow at an unprecedented rate (even after whitening, the colour fades after a couple of years), we are now calling on Sega to fire up those furnaces and moulds and re-issue aftermarket Dreamcast console shells. We don't care if they're in standard white, standard black or in any number of other colours - there is a huge market for this type of augmentation, and for Sega to ignore this demand would be pretty ridiculous.
Come on Sega - you rarely listen to your fanbase when it comes to software releases, but the recent collaboration with Retro-bit to bring wireless controllers to the mainstream showed that there is a real thirst for stuff like this. Listen to us. Listen to your fanbase. Get those Dreamcast moulds out of storage and give us a new range of multi-coloured Dreamcast console and controller shells and your license to print money will be reinstated.
What do you think? Would you buy these cases if Sega or a third party brought them back to market? We know we would! Let us know in the comments or join the conversation in our Facebook group or on Twitter.
DreamPod - Episode 56
By
Tom Charnock
Feel free to join our Facebook group, like our Facebook page and follow us on Twitter; and if you’re feeling flush and/or generous our Patreon is here. Oh, and one last thing - give us an iTunes review if you can be bothered. Cheers!
Articles referenced in this episode:
New Sega & Dreamcast Themed Clothing Lines From Insert Coin
By
Tom Charnock
Crazy Taxi, Jet Set Radio and Space Channel 5 are all reflected in the officially licensed designs, along with some others from the Mega Drive era and the famous swirl. The t-shirts and hoodies are available to pre-order now, and prices start at £22. No word on when they'll be shipping just yet, but they look pretty decent, don't you think?
Find out more at Insert Coin here. Will you be purchasing any of these? Let us know in the comments.
The Dreamcast Legacy - Jupiter and Mars
By
doceggfan
There is a hardy breed of gamer that has a special soft spot in their gaming hearts for a certain woe-be-gotten series, and that heart whispers the name Ecco. The games are not obscure by any means, as the majority of Sega aficionados would have at least had a taste of dolphin (eww!) during either the 16-bit golden age or the new millennium reboot on Dreamcast. Only a much smaller subset - the most diligent and committed gamers (read: sado-masochistic gamers) - persisted far enough through the sheer vertical learning curve to be rewarded with one of the most unique gaming experiences of all time.
I think this is about as far as most people got in the original series |
Unlike Ryo in his cave, it seems Ecco is destined to be forever lost in the tides of time |
The amazing reboot on Dreamcast was handled by a new creative team at Appaloosa Interactive (formerly Novotrade) and did not continue the same story left open by the Mega Drive games. This does not hamper my esteem for the game, in many ways it had to start from a clean slate after a six year hiatus. Defender of the Future is my all time favourite game on Dreamcast, and it should be held in as high esteem and discussed in the same company as games like Metroid Prime for updating a classic 2D game style and successfully refashioning it into a fully realised 3D world.
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