Gauntlet Giveaway! An investigation into the Gauntlet Legends limited edition pewter miniatures

Back in 2015 we looked fleetingly at the Gauntlet Legends pewter miniature giveaway. If you're not familiar and can't be bothered clicking this link to refresh your memory, allow me to offer a quick recap on the situation. Gauntlet Legends is a 3D polygonal sequel to the original 2D Gauntlet and Gauntlet II titles released by Atari in the mid 1980s. Gauntlet Legends was subsequently released into arcades in 1998 and then ported to a range of home systems in 1999 and 2000 - one of which was the Sega Dreamcast.

The game received a fairly positive reception on release for the Nintendo 64, PlayStation and finally Dreamcast, offering a solid - if somewhat repetitive - romp through various fantasy stages, with the player (accompanied by up to 3 friends on N64 and Dreamcast) being required to knock the ever-loving crap out of hordes of mindless enemies as they progressed through the adventure. The Dreamcast version of Gauntlet Legends was the final home port to be released and featured several aspects of Gauntlet Dark Legacy, the follow up title released in arcades in 1999. 

This post really isn't about the actual game Gauntlet Legends though. It's about something a little bit more interesting and esoteric - the fabled Gauntlet Legends pewter miniatures that were given away for free to anybody who purchased the NTSC-U version of the game for either Dreamcast or PlayStation.

Gauntlet Legends NTSC-U box art showing the Gauntlet Giveaway! (source)

As detailed in that 2015 post, the covers of the NTSC-U edition of Gauntlet Legends offered the opportunity to claim a free set of these pewter figures based on characters from the game, and all that was required in order to own them was to send in a supplied mailing slip and proof of purchase to publisher Midway Home Entertainment. 

This 'Gauntlet Giveaway!' was advertised both on the front of the manual (which doubled up as the front cover in most NTSC-U and NTSC-J Dreamcast games), and on the rear cover; while the mail order slip could be found inside the manual. As the Dreamcast port of Gauntlet Legends was launched in early June 2000, and the giveaway only ran until the end of December 2000, gamers only had 7 months to stake a claim to their birthrights (well, their little metal models).

The Gauntlet Giveaway mail order slip
Close-up of the offer advert - details inside!

Until getting my hands on an American copy of Gauntlet Legends for Dreamcast, I had never heard of this promotion, but I later discovered that a similar scheme had previously been run in connection with the Nintendo 64 version of the game. The difference being that in the case of the N64, a single miniature came bundled in the box as part of an exclusive Walmart promotion, and they are now some of the rarest Nintendo 64 special editions available.

Back in 2015, I lamented about the mysterious nature of these minature models (well, mysterious from a European perspective), and the seemingly nonexistent nature of any information surrounding them; namely how many variants had been manufactured and how many sets had been claimed. Back then there was precious little info available about the promotion, and even now, if you do a cursory Google search you'll invariably end up looking at the same 2015 blog post hosted here on the Junkyard, the Gauntlet Wiki, or some forum posts from the early 2000s. 

What we do know though, is that the Gauntlet Legends pewter miniatures were manufactured by Reaper - one of the biggest names in the miniatures and model manufacturing sector. Why then, do I bring up this relic from the mists of time? Because we only went and got our hands on a set of the fabled Gauntlet Legends miniatures, that's why!

The Legends of Gauntlet in miniature form

The way these things came into my possession is actually pretty bizarre in its own right, so indulge me while I explain the whole sordid sequence of events before we take a closer look at the miniatures themselves, and also an extra nugget of interesting detail contained therein.

Let's take a look at the 'All About Dreamcast VCD'

Here at the Junkyard we appreciate the obscure and the bizarre. For folks that have had a Dreamcast-shaped monkey perched firmly on their backs for over two decades, it is probably only natural to begin delving into the unexplored corners of the console, whether that be vague rumours of cancelled games, potato-based marketing splashes, or weird little knick-knaks that catch your eye on eBay. This post is about an oddity that falls squarely into that last category. Some may suspect we are scraping the barrel for the last few dregs of copy here, but oh no, this post is being authored in the honourable service of  documentation and preservation (and distracting myself from the impending economic collapse due here in the UK).

The official Dreamcast logo is there, but something tells me Sega had little to do with this product...

The 'All About Dreamcast VCD' is a Chinese-language Video CD accompanied by a short six page pamphlet that was sold in Taiwan and Hong Kong in 1998 for the princely sum of $90 New Taiwan Dollars or $25 Hong Kong Dollars (around £3.50 GBP accounting for inflation). The package appears to have been produced and distributed in advance of the launch of the Dreamcast and was intended to showcase the console and its forthcoming games. It's definitely not an official product, and although there is an address and phone number shown for the producers, I can't identify a company name. The 30-minute VCD contains footage of the Japanese release day titles, games that were scheduled to arrive in December 1998 (including the canned Geist Force) and beyond, as well as some clips of Naomi titles that the creators presumably thought would make it over to the home console some day. If you ever used to watch pirated DVDs that had clearly been filmed from the back of a cinema, the last section will give you a nice nostalgic hit.

Aside from the handful of facts that can be gleaned from the package itself, nothing else appears to be known of the 'All About Dreamcast VCD'. Internet searches produce zilch. Perhaps that is simply down to this artifact being a little insignificant, although that hasn't stopped similar VHS-format Dreamcast videos being ripped and viewed thousands of times. While this VCD doesn't really show off anything new, we reckon some of you may get a kick out of it. So, grab some popcorn, transport your mind back to autumn 1998, and get hyped for the console that is going to solidify Sega's domination of the gaming hardware market for decades to come!

DeeDee Planet to be Playable Online for the First Time (updated - now online!)

Sample box artwork for DeeDee Planet
DeeDee Planet sample box artwork, sourced from Sega Retro.

Update: Since this article was published, Dee Dee Planet has sucessfully been brought back online thanks to the living legend known as Shuouma! You can find out more at Dreamcast Live. Original article continues below:

Just over a year ago, we brought you news about a fully playable beta version of a previously unavailable Dreamcast game being released to the public, thanks to the investigative work of a Dreamcast community stalwart, PC Wizard. The development of DeeDee Planet, a multiplayer single screen combat game intended to be a successor to ChuChu Rocket!, was fully complete, with the game slated for an official release in 2001. Alas, this never happened. Instead, the game was shelved (allegedly due to some pesky network related bugs) and for 20 years the closest we got to experiencing DeeDee Planet was forlornly gazing over snippets of gameplay and advertisements featuring artwork and screenshots.

Now, it seems that DeeDee Planet is imminently due to be playable online, as it was meant to be, in all its hectic glory. Over the last few weeks, Shuouma (Jonas Karlsson), has worked his magic to create a server and modify the game to ensure it communicates properly with this. PC and Shuouma have been putting this setup to the test and report that the game is running smoothly, with no appearances of those aforementioned network bugs, which may well have been present on the original Sega servers but haven’t dared rear their ugly heads here.

Screenshot of an online game of DeeDee Planet
Enjoy lobbing projectiles at your mates? Want to do it from the safety of your own home? DeeDee Planet has you covered. Screenshot of online play during testing courtesy of PC Wizard.

For the enlightened readers with an internet-connected Dreamcast at the ready, here are some of the key details to know:

  • The game is not Broadband Adapter compatible, so you will need to connect via a DreamPi, PC-DC server, or real dial-up - respect to anyone still cracking on with the latter!
  • You will require a patched version of the game to play it online – something which Shuouma and PC will be releasing into the wild in the near future.
  • An updated DreamPi image is not necessary, so you can keep those SD cards slotted safely away for the time-being.
  • Online play will require a username and password to be setup, which can be done in-game, as is the practice with ChuChu Rocket!. These details will be tied to your console ID, so try not to forget them!
  • The gameplay is almost exactly the same online as it is offline, so if you want to be a champion from day one of the server going live, then get some practice in on the version of the game that is already available.
  • Although it is the Japanese edition of the game that is being worked on, most of the online menus are in English and can be easily navigated.

As I write this, loose ends are being tied up and final touches are being applied, primarily relating to player stats and rankings. Those wanting to stay tuned on the latest progress can follow the Twitter accounts of Shuouma and PC, and should also keep an eye on the Dreamcast Live website. Of course, we will be sure to announce the release of the patched online version of DeeDee Planet when that happens too.

Screenshot of the online lobby for DeeDee Planet
Where do you recognise those icons from, eh? Answers on the back of a postcard (or in the comments) please. Screenshot of the online lobby for DeeDee Planet, courtesy of PC Wizard.

If you haven’t got online with your Dreamcast yet, then this is probably the best time to do so, what with online play for DeeDee Planet, Driving Strikers, and a whole heap of Capcom games likely to arrive soon. Ok, there aren’t quite the 6 billion players touted by Sega in their marketing campaigns at the turn of the millennium, but there are dozens of us. Dozens! Dreamcast Live, Dreamcast-Talk users, and the Sega Online discord group are all active in organising online sessions. Be sure to say hello and get involved.

Let's take a look at SEGA Powered issue 5: Dreamcast special

SEGA Powered issue 5 is out now, and it's a bit of a treat for Dreamcast fans. The magazine is a full on homage to all things Dreamcast, and is packed full of features and reviews that focus on the history of the console and some of the finest games to ever grace a GD-ROM drive. Priced at £6.50 for a physical print edition and £3.00 for a digital PDF, this is a must-buy for anyone with even a passing interest in the little white (or more probably yellow) box of tricks.

But that's not all. See, as discussed in our recent DreamPod episode with Daniel of WAVE Game Studios and SEGA Powered editor Dean Mortlock, issue 5 of this fantastic tome comes complete with a demo disc full of indie releases. This is the first time in over 20 years a physical magazine has come with a Dreamcast demo disc, and it features playable demos and game trailers - just like they did back in the day. Oh, and the menu music is banging.

But don't just take our (written) word for it. Below is a video that includes a quick flick through the pages of the magazine, and then a look at the demos on the disc which incidentally was created by Ian Michael - the same bodacious dude responsible for bringing the Turtles Cowabunga Collection to the Dreamcast. Check it out:


If you want to purchase a copy of SEGA Powered issue 5, visit the website here. You should also follow them on Twitter, and give WAVE Game Studios and Ian Michael a follow too, while you're at it. 

So - did you buy a copy of SEGA Powered issue 5? If so, let us know what you thought of the magazine and the demo disc in the comments.

Teenage Mutant Ninja Turtles: The Cowabunga Collection heads to Dreamcast

Image credit: k-do / Dreamquest

For those few people who frequent this blog who are not also members of the awesome Dreamcast-Talk forums, allow me to say this: you are missing a trick. See, so many interesting and cool Dreamcast-related projects are borne out of those hallowed threads that it's actually pretty hard to keep up; and I start this post in a such a manner that I might give full and unadulterated credit where it is due. To wit: this is a tale which starts life over at the aforementioned forum - Dreamcast coding legend Ian Micheal is porting Teenage Mutant Ninja Turtles: The Cowabunga Collection to the Dreamcast. Sort of.

Teenage Mutant Ninja Turtles: The Cowabunga Collection released on current gen systems in the recent past and is essentially a potted history of the heroes in a half shells' Konami-developed titles from the late 1980s through to the mid 1990s. Perhaps a little disgruntled that this trip through the halcyon days of the Turtles' domination of arcades and home consoles isn't officially Dreamcast-bound, Ian Micheal has turned his considerable talents to cramming a handful of 8 and 16-bit Turtles titles onto a Dreamcast disc, complete with a proper front end selection screen, music, VMU compatibility and even a few original Dreamcast-specific extras for good measure.

It's still a work in progress and while the project will fetaure SNES, NES, Megadrive and Gameboy titles, Ian has expressed that Gameboy Advance games will not be included due to the Dreamcast's ability to emulate said system being lacklustre: "No GBA games - please don't ask again! I don't want crap running. Not even I can make a GBA emulator worth a shit run well enough..." And to be fair - he's not wrong. Quality over quantity and all that.

No word yet on when The Cowabunga Collection will release on Dreamcast, but like the Technodrome, we'll be keeping one massive mechanical eye on the Dreamcast-Talk thread, and so should you. You can also find more videos of different Teenage Mutant Ninja Turtles games from the collection running on Dreamcast over at Ian Micheal's YouTube Channel.

Next-gen Dreamcast VMU 'VM2' campaign is now live on Indiegogo

A few months ago we brought you the news that Dreamconn creator Chris Daioglou had turned his attention to the humble Dreamcast VMU. In a scene not too dissimilar to that bit in that documentary where Steve Rogers is enrolled in the Super Soldier program, Chris has embarked on a full-fledged project to completely upgrade and overhaul Sega's diminutive little handheld-cum-memory card and turn it into a device befitting the 21st century.

Titled VM2, the newly redesigned Dreamcast memory card will boast such features as:

  • A new monochrome backlit LCD screen
  • Higher screen resolution
  • Micro-SD storage
  • Internal storage of 128KB (200 blocks)
  • Embedded High-capacity battery
  • USB-C connection
  • Original audio support
  • DreamEye support
  • The ability to stream LCD game images to a PC
Originally, VM2 looked like it would come in a slightly altered, chunkier bespoke form factor. However, with a little bit of internal jiggery-pokery it appears that Chris has managed to shoehorn all the internal gubbins into an original VMU case. Lovely stuff.
Source: VM2 Indiegogo campaign

So far, so good then. A new iteration of the VMU to sit alongside your GDEMU-enabled, DCHDMI-capable, Noctua fan-bequeathed Dreamcast console. But what of the price of such a device? Chris initially hinted that the price would come in around the £100 mark...and that's exactly where the newly launched Indiegogo campaign has landed.

It's a hefty sum for a VMU, but for the additional features and sheer novelty value, I'm pretty sure many Dreamcast nuts around the globe will have little issue with the asking price. The predicted delivery date is August 2023 and the flexible goal is currently set at a smidge over £78,000; but time will tell if VM2 hits these targets.

We took a few moments to ask Chris some questions about the VM2 Project, and he kindly supplied us with the answers!

DCJY: Hi Chris - I suppose the burning question is...why choose to update the VMU?

Chris Diaoglou: As a modder, I've been working with VMUs for the past 6 years offering services like the backlit LCD and rechargeable battery. Although the modded VMUs have been very popular across the community, lately I realised that the Dreamcast scene needed something more.

Getting original VMUs, new-in-box, is growing more and more expensive, and finding VMUs in specific colours is getting harder. As a developer, and being a perfectionist, I also wanted something 'cleaner' than simply modifying VMU shells and adding electronics. Finally, as a huge Dreamcast fan, I was aware of the original VMU design flaws, and always wished for them to somehow be corrected.

For all of the above reasons, the possibility of re-making the VMU started to take shape in my mind over the last couple of years. As an outcome, last February I decided to get on with this project and went straight through to designing a new PCB, external shell, and firmware. The result of this was the VM2.

DCJY: What was the reasoning behind starting a crowdfunding campaign?

Chris Diaoglou: Originally, I thought the VM2 was going to be a fairly simple project, that would interest only a few around the globe. When the project info released and the first prototype was shown, it turned out that actually a lot of Dreamcast users were very interested in the project.

Also, the cost for reproducing specific parts - like the external shell (with accurate molding, not cheap 3D printing), or the VMU special connector - was huge and required to be manufactured in large quantities. So, it turned out that for making the VM2 a reality, a crowdfunding campaign was actually a necessity.
Update (17/09/22): After listening to community feedback, Chris is now upgrading the VM2 to use USB-C instead of the initial micro-USB port. He has updated the packing list accordingly, as there is now no need for an additional micro-USB to USB-C adapter to ship with units. He has also updated the campaign page to list the updated specs and design.
***

So there we go. Thanks to Chris for answering our questions and also for heeding the requests of the community to include a USB Type-C adapter. Will you be investing in this next generation reimagining of the humble Dreamcast VMU? Let us know in the comments.

New Indies, Hardware and Mods galore! - Dreamcast News Round-up August 2022

It’s August 2022 and the Dreamcast renaissance shows no signs of petering out. All kinds of talented and creative folks from across the world clearly haven’t had their fill of the little white dream machine just yet, and a plethora of projects continue to be announced left, right and centre. But how are you supposed to keep tabs on this whirlwind of activity? Don’t you worry, the Junkyard is here to report on all the latest from the Dreamcast cosmos. Buckle up for a bumper news round-up freshly sourced from our network of highly informed sleuths.

Cover of 'Dream Information' volume zero
Move aside 'Dream Information' the DCJY News Round-up is the only game in town now.

Four new indie releases, Jeremy? That’s insane

In the recent past DCJY writers have salivated over the possibility that the indie release schedule of 2022 and 2023 would turn out to be ram packed. Of course, those who are a little longer in the tooth may know that announced indie games sadly don’t always make it through to completion or can fall into cycles of delays, but fortunately this has not been an issue in recent months, with four new titles landing so far this summer.

Shadow Gangs cover image

Shadow Gangs, the hotly anticipated Shinobi-esque side-scrolling beat em’ up, dropped in June. The Dreamcast release was finally made possible by a Kickstarter campaign that met its funding goal in March, after which the developers JKM Corp conspired with Wave Game Studios to rapidly turn out the physical release. Those who want to know more should check-out the publisher’s website, the handful of reviews that have quickly surfaced (The Dreamcast Junkyard, RetroFaith, Games Freezer), or have a gander at the various gameplay videos available on the likes of Youtube and Twitch.

Renkum Souls Adventure cover image
Two further releases quickly followed Shadow Gangs in June. Hailing from sunny Spain, Nape Games made their maiden voyage into Dreamcast territory with the release of Ploid and Renkum Souls Adventure. Both are pitched as action-adventure 2D platformers, each with their own distinctive stories that appear to link-up with worlds that have already been built-up over the course of Nape Games prior releases. Relatively little has been reported on the Dreamcast releases of these two titles so far – perhaps because the initial print-runs were quite limited. The publishers have hinted that a re-print could be on the cards in the future though, so be sure to keep those eyes peeled.

Mawthorne cover and disc
The final new indie release of the summer season, Mawthorne, shares a common thread with the Nape Games duo in that it was also primarily developed for the NES. Where it differs though, aside from being an entirely new IP, is in its simultaneous release on the Dreamcast and the NES. No waiting around here - the Dreamcast bound MIL-CDs shipped out alongside the cartridges in July. Details on this ‘metroidvania platform-adventure’ game can be found over on its Kickstarter page. Fingers crossed a re-print of the Dreamcast version will be coming down the line for those who missed out on the Kickstarter. As with the Nape Games duo, I can’t comment on the quality of this release, as I haven’t got my grubby mits on it, but with a bit of luck reviews will start to surface soon.

More indie releases on the horizon

Of course, there are shedloads of indie releases and re-releases on the horizon too. Read on for a rapid-fire rundown of the forthcoming games: 

  • 240p Test Suite – $24.99, due Q3 2022. Developed by Artemio, published by VGNYSoft. “A homebrew software suite for video game consoles developed to help in the evaluation of capture cards, upscalers, upscan converters, line doublers and of course TV processing of 240p video and scaled signals.”
  • Andros Dunos II - €34.90, due Q3 2022. Developed by Picorinne soft, published by JoshProd. A new side-scrolling shmup that is an officially licensed sequel to Visco’s 1992 Neo Geo game.  
  • Big2Small - $39.99, release date unknown. A cutesy puzzle adventure game, developed and published by RetroRoomGames, due for release on the Game Boy, N64 and Dreamcast. Pre-sales have been live since the end of May.
  • Driving Strikers - £???, development due to be finished by Q4 2022. Driving Strikers does what it says on the tin. You drive about in a car striking a ball into goals. Good, old-fashioned, no-nonsense football with cars, just like your ancestors played. Of course, the game will also mark a HUGE milestone upon release as it will be the first indie Dreamcast game to feature online play. The developer Kazade has indicated that he hopes to wrap the game’s development up before the end of 2022 and has also confirmed he intends for a physical product to be produced, although a publisher has not yet been confirmed. Get hyped for full lobbies from day one.  
  • Flight of the Amazon Queen - $24.99, due TBA 2022. Developed and published by RetroSurge. This Dreamcast port of a classic point-and-click game has been on the cards for quite some time now. Postponements have occurred in the past, so we wouldn’t be shocked if the game doesn’t reach completion this year. Fingers crossed the details begin to be firmed up soon. 
  • Hermes (re-release) - $29.99/$59.99, due Q3 2022. Developed by RetroGuru, published by VGNYSoft. Many will already be familiar with this little jump n’ run game, given that it was originally released on the Dreamcast in 2017. Aside from new box art, this re-release is most notable for the Limited Edition package which features a custom green VMU. 
  • Metal Canary - £???, release date unknown. A promising vertical shmup developed by Titan Game Studios and Frost Byte Games, first revealed in June 2021. It seems likely that a playable demo will be made available by year-end. Follow the Metal Canary Twitter account for gameplay footage and development updates. 
  • Non-Casual Encounter - £???, due Q4 2022. Developed by SEGASaturno Productions, Non-Casual Encounter will be the first graphic novel indie game to be released on the Dreamcast. The prologue (demo) released in December of last year was well received, despite being very short. 
  • Xenocider (re-release) - $39.99, due Q3 2022. Developed by Retro Sumus, published by VGNYSoft. The impressive 3D rail shooter gets a re-release targeted at North American audiences with new box artwork. 

Basically then, there are more forthcoming Dreamcast releases than you will know what to do with. Let me tell you something, the Dreamcast hasn’t even begun to peak. And when it does peak, you'll know. Because it’s gonna peak so hard that everybody in Philadelphia's gonna feel it. 

Mods, hardware and other tinkerings

A slew of announcements about newly invented modifications, improved hardware, and all kinds of other productive tinkerings have been coming in thick and fast this summer. While you’ve been touring Skeggie’s penny arcades and ice-cream vans on your summer hols’, others have clearly been hard at work…

The Dreamcast Broadband Adapter
Scrivani has been busy ensuring owners of the elusive Broadband Adapter can get a little more value out of their peripheral. If you have one, get it out of that dusty box and get online!

Following on from his 2021 invention of a method that allowed Broadband Adapter users to notify others of the games they are playing via DreamcastNow, Scrivani has recently produced a guide on how to use a DreamPi (I.E. a Raspberry Pi configured to enable online play via a simulated dial-up connection) as a WiFi to ethernet repeater. In lay terms, this configuration facilitates the use of the Broadband Adapter over WiFi. So, no more trip hazards from an ethernet cable snaking down the stairs to your router. Admittedly the use of this functionality is likely to be limited, but if you are one of the privileged few who make active use of a Broadband Adapter, then you should definitely check it out.

Advert for the cross-platform capabilities of Capcom vs. SNK 2
Capcom vs. SNK 2 was notable for allowing cross-platform play by Dreamcast and PS2 players on the KDDI service.

Sticking with the online theme but moving onto ground that may have a wider appeal, at the end of May, Dreamcast Talk user ‘dude22072’ revealed that they had undertaken some serious efforts to reverse engineer the online capabilities of the suite of Dreamcast games which were formerly playable online via the KDDI service in Japan. The KDDI service was what enabled a large chunk of Capcom games - including the likes of Heavy Metal Geomatrix, Marvel vs. Capcom 2, and Spawn: In the Demon’s Hand – to be played online. Given the number of games involved, this is significant progress in terms of the ongoing online revival of the Dreamcast. To be clear, the online functions of these games have not actually been restored yet, and there is no guarantee that they ever will be, but a big step forward has nevertheless been made (serious enough for the online restoration of these games to now be considered work in progress on the Dreamcast Live website).

Mock-up of the VM2 showing its planned features, including a backlit screen, USB charging, and USB PC connectivity.
No 'beeeeeep' sound from a dead battery? How can the VM2 miss this essential feature!?

Those who don’t play their Dreamcast online (sacrilege!), don’t fear, as there is some news that may interest you too. Chris Daioglou has released an update on the progression of the creation of the ‘VM2’, a modernised Visual Memory Unit with a whole host of upgrades, including a rechargeable battery, an improved screen and a MicroSD card slot. A funding campaign for the VM2 is due to launch via Indiegogo on the 1st of September, so you won't need to wait too much longer to part with your hard earned cash. Earlier this month, 8BitMods also publicly stated their intention to produce their own VMU but have kept quiet about precisely what this will entail, given that they are only in their initial stages of development. 

Last but not least

During its tragically short official lifespan, countless games were reported to be in development for the Dreamcast which never actually saw the light of day. Some of the titles that were all but complete, such as Half Life and Propellor Arena are well known, and leaked playable versions have been available for years. However, there are others that remain shrouded in mystery. Thankfully, lately pcwzrd13 has put his detective skills into action, tracking down and speaking with the developers who would have worked on these unreleased Dreamcast games, thereby setting the record straight on what was genuinely in the works and what was simply salacious gossip. He posted an extensive list of initial findings on the Dreamcast-Talk forums in May, including some quotes directly from the developers, and has been updating this on occasion since then. 

Mock-up of the cover design for the forthcoming book 'The A-Z of Dreamcast Games'
The mock-up cover design for Mike Phelan's exhaustively comprehensive forthcoming guide.

Early on in August, the Junkyard’s own Mike Phelan announced he had finally reached a cut-off point for his forthcoming tome ‘The A-Z of Dreamcast Games, confirming that the tally of games which it will cover is a whopping 703. Hopefully this means we can stop lusting over the photos of the mock-up edition and have the real deal in our hands before the year is out. Furthermore, thanks to the selfless efforts of those who continue to reliably pump out translations – such as Cool Cool Toon which a team including Derek Pascarella has recently begun work on – a growing chunk of the Japan exclusive titles covered by the book are playable by English-language audiences. 

So, that’s all for now folks. New indie releases, revived online games on the horizon, beefed-up VMUs, translations, and hefty books with as many pages as an old school Argos catalogue. What more could you want?

OK, OK, one last snippet of news, if you must insist. If you’d like to meet the Junkyard’s very-own Lewis and Tom, in person, then make sure you head to the Nottingham Video Games Expo on the 17th and 18th of December. Autographed headshots will be available but please be sure to form an orderly queue.

An English Fan Translation of Cool Cool Toon is in the works!

SNK's Japanese-exclusive rhythm romp Cool Cool Toon has long been considered a top title for gamers looking for import-friendly Dreamcast games, not only due to how accessible its gameplay is, but also because of how fun and colourful its crazy-looking characters and cel-shaded aesthetics are.

Despite all this, if you're looking to make much sense of the story and can't speak Japanese... well, you're splat out of luck. I guess you could use that Google Translate app, but that's immersion breaking, dammit! Phew. Anyway, Derek Pascarella, who previously brought us English fan translations of Sakura Wars Columns 2 and Rainbow Cotton (along with many others), has announced today that he has an English fan translation patch in the works for Cool Cool Toon.

Also joining Derek on his translation journey is Cargodin (whose previous work on Dreamcast includes the excellent Napple Tale: Arsia in Daydream fan translation) and Popomocco. Along with this announcement, Derek has posted some early work-in-progress footage to his YouTube channel, which you can watch below.

To keep track of this project as it progresses, you can follow Derek on Twitter, or keep an eye on the project's Dreamcast Talk forum thread.

Have you played Cool Cool Toon before and are excited for this translation to be released? Let us know in the comments below on our social media pages!

Review: Shadow Gangs

So here we are, halfway through 2022, a year that seems to have come around exceptionally fast, probably due to the disorientating effects of the grim COVID-19 pandemic which has been looming over us. 2022. That sequence of digits, whether typed out or spoken aloud, sounds spookily futuristic, and so perhaps it is fitting that phenomena which were hitherto safely contained within the realms of dystopian fiction are now not too far from reality. Somewhat less foreboding, but still hard to believe, is the fact that the Dreamcast has just received its fifth commercial indie release of the year (not to mention numerous re-releases on top of this). If you are disconcerted by signs that Google’s AI may be taking inspiration from the eery “It’s Thinking” Dreamcast slogan, then what better way to soothe your nerves than to immerse yourself in a game for an oh so familiar console?

Shadow Gangs, developed by Isle of Wight-based JKM Corp, and published by the increasingly prolific WAVE Game Studios, has long been anticipated by those in the know. Since the first hints of a potential Dreamcast port surfaced in 2016, the community has been regularly updated on progress by the game’s lead developer Ali Jakamy via the Dreamcast-Talk forums. It has not been smooth sailing from there on out though - an initial Kickstarter campaign launched in 2021 failed, most likely due to the setting of an overambitious six-figure funding target. To their credit, JKM Corp dusted themselves off and returned with a realistic funding goal of £25,000 which was met in March 2022. The fact that the developers have persevered through to the point of delivering the game into the hands of Dreamcast owners - and have done so within the space of three months since the close of the successful Kickstarter campaign - is no mean feat and is worthy of our kudos.

All this backstory is a little tangential to the main issue at hand though; what can Dreamcast enthusiasts expect from the game itself? Shadow Gangs is essentially a side-scrolling beat em’ up with platforming elements. You take up the role of ‘Master Dan’, one of a cohort of international agents whose purpose is to operate in the shadows, maintaining the global balance of power, and thereby ensuring peace. With world peace secure, Dan gets his P45 in the post, leaving you to direct him around his house as he traverses the punishing job market and mooches on the couch eating Pop Tarts...

Alas, that probably wouldn’t be much fun, would it? Of course, the fragile global order maintained by Dan and his comrades is under threat from the dastardly ‘Shadow Gangs’; groups of rogue ninjas who have destructive aims. It’s your age old good vs. bad, save the world scenario, where righteous protagonists have an excuse to beat seven bells out of hordes of despicable enemies. 

Shadow Gangs takes a mammoth dose of inspiration from the iconic Shinobi, and this shows in the fundamental gameplay mechanics. The player directs Dan across 10 more-or-less linear levels, making liberal use of ranged and melee attacks (get ready for sore thumbs) to vanquish his opponents, and precise use of the ducking and jumping functions to avoid incoming fire and hits. 

Your arsenal is spiced-up by the inclusion of powerful but sparsely numbered landmines and ‘ninja magic’ attacks (imagine the screen-clearing special attacks from the Streets of Rage series), as well as occasional power-ups that switch out Master Dan’s shuriken for a much heftier combo of samurai sword plus sub-machine gun. Six boss fights are interspersed throughout the regular levels, as well as shooting-range style bonus stages, providing a decent amount of content in all.

Although I lack the technical know-how to test it, I have no reason to doubt the publisher’s claim that Shadow Gangs runs at 60 frames-per-second on the Dreamcast. The silky-smooth performance certainly seems to bear this out, and the customisable controls feel tight, responsive and map nicely to the standard Dreamcast controller. The large, detailed sprites and varied backgrounds, with colour schemes that pop without becoming too garish, look gorgeous outputted over VGA. Shadow Gangs is well polished when it comes to its audio features too.

The music is well composed, catchy and suits the character of the game down to a tee, and although the voiceover (which sounds like it was recorded by a stereotypical classically trained British actor) is undeniably cheesy, it brought a smile to my face which can only be a good thing. A word of warning though: avoid taking a big slurp of tea just before ‘COLLIN!’ is blurted out of your speakers, unless you intend on redecorating in the near future. In sum, the porting of Shadow Gangs from the PC to the Dreamcast has been executed extremely well—something which is perhaps not too surprising considering the who’s who of experienced Dreamcast programmers that are thanked in the game’s credits. The care and attention that has been afforded is evident throughout, from the VMU icons and rumble pack compatibility, through to the four language options. 

Celebrate 22 years of Jet Set Radio with some licensed merch

It's June 29 2022 as I write this...and that means only one thing: it's exactly 22 years since Jet Set Radio was first unleashed on the world. Yep, on June 29 2000 Beat, Gum and Corn et al erupted onto the scene, taking on Poison Jam, the Love Shockers and Noise Tanks while grooving on down to the soothing choons pumped out by pirate radio DJ Professor K.

You could celebrate this event by playing Jet Set Radio. You could also celebrate by playing Jet Grind Radio. Or you could fire up your Xbox and play Jet Set Radio Future...but that would be pointless considering this anniversary is reserved for the original Dreamcast title's Japanese release. Soz.

One other way you could show your support for the cel shaded graffiti spraying hooligans of Smilebit's magnum opus (no, it categorically is not 90 Minutes) is by heading over to the SEGA Shop and checking out some of the interesting merchandise they have on offer. 

Personally I'm not a huge fan of the TUBBZ 'cosplaying duck' thing they have for sale (seriously, what even is that?); but some of the other stuff emblazoned with JSR coolness is actually quite...cool?

There's a couple of wearable items in the form of an officially licensed t-shirt and hoody, and a nice pin set. The item that does it for me though is the licensed water bottle that mimics the look of the paint cans that you need to collect in the actual game. Indeed, the blurb on the site says:

"Getting up to mischief in Fukuoka will certainly leave you thirsty! Why not hydrate yourself with this incredible Jet Set Radio Spray Can Water Bottle? The design of this water bottle is based on Beat's trademark graffiti spray can."

Quite. So now you can answer the call of Tokyo-To (not to be confused with the Call of Cthulhu under any circumstances) by filling an officially licensed Jet Set Radio receptacle with Frosty Jack cider and getting seriously fresh while spraying celebratory graffiti all over the city of Milwaukee. Actually, don't do that. Head to the SEGA Store instead and see if any of this licenced guff takes your fancy.

Bernie Stolar has passed away aged 75

Bernie Stolar has sadly passed away at the age of 75. The news of the former Sega of America president's passing broke over the last few days, and we thought it only right to mention it here on a Dreamcast-centric blog. Stolar was president of Sega of America from 1996 to 1999 and famously sat in the hotseat during the Dreamcast's formative years, before leaving the role to make way for Peter Moore.

Prior to working at Sega, Stolar was instrumental in the creation of Sony Computer Entertainment America, and later he worked for toy giant Mattel and then later gaming service ZOOM Platform alongside friend of the Junkyard Jordan Freeman (pictured below).

We were lucky enough to welcome Bernie to the Dreamcast Junkyard back in 2018 when he agreed to answer some of our questions about his time at Sega of America, the Dreamcast and - most importantly - his favourite Dreamcast games. Mentioning that Rush 2049 was one of his favourite games gave me a huge sense of vindication, waxing lyrical as I do about it being one of the finest games on the Dreamcast - if the former president of Sega of America and father of the Dreamcast agreed, that's good enough for me!

The sad news of Bernie Stolar's passing comes mere weeks after the news of former Managing Director Hidekazu Yukawa's death in 2021, and this marks a very poignant time for fans of the Dreamcast. 

Our thoughts and best wishes go to Bernie's friends, family and colleagues.

DCJY welcomes WAVE Game Studios & SEGA Powered

Episode 106 of our podcast DreamPod has landed, and it's a rather special one. This time, your regular hosts Tom and Andrew welcome Daniel from WAVE Game Studios and Dean Mortlock, editor of SEGA Powered magazine.

Anyone visiting this here blog will undoubtedly be aware of WAVE Game Studios as they are the Norwich-based publisher which is single handedly revitalising the indie publishing scene right here in 2022; while those who have more than a passing interest in SEGA magazines of yesteryear (and the present!) will recognise the name Dean Mortlock, as he was editor of the legendary SEGA Power and later Saturn Power before returning with SEGA Powered magazine in 2021.


Why have we got both of these fine gentlemen on one episode? Well, that's because issue 5 of SEGA Powered magazine (set to be avaliable in early July 2022) will feature a cover mounted Dreamcast demo disc, full of bitesize (and bespoke) game demos and videos! This partnership between WAVE and SEGA Powered represents the first time a Dreamcast demo disc has come on the front cover of a magazine since the early 2000s - and you won't want to miss it.

A look at the demo disc sleeve!

Listen to our chat using the embedded player above, or you can grab the episode over on Buzzsprout, Apple Podcasts, Spotify, Google Podcasts...or wherever else you usually get your podcasts from.

Follow SEGA Powered on Twitter here (and look out for our gander at issue 5 here in the near future); and follow WAVE Game Studios here.

Retrospective: The Flashback series on Dreamcast

With the recent announcement that a true Flashback sequel (imaginatively titled Flashback 2) is heading our way in late 2022, we thought it appropriate to cast our minds back to the recent past and take another look at the officially sanctioned Flashback titles released on the Dreamcast. 

It's not really common knowledge that Flashback was given a full physical release, complete with a hyper fragile PAL case, back in 2017. Well regarded publisher JoshProd was behind this fantastic edition of Delphine Software's sprite based action adventure, and the release was even given a full seal of approval by original creator Paul Cuisset.

We reviewed the game at the time, and gushed at the lovingly crafted package. From the excellent (and authentic) box art and printed disc, to the additional extras lavished upon the Dreamcast remaster, it really was excellent and packed with content.

This included such notable features as a full and uncut intro cinematic (previous console versions featured a cut down intro from the Amiga version), the option to enable pre-rendered cut scenes from the PC release, full voice acting, alternative soundtracks, 16-bit emulated versions, and quick saves using the VMU. 

Furthermore, quality of life improvements came in the form of numerous graphic filters and fully customisable controls. Underneath all the polish though, Flashback for Dreamcast was/is just plain old Flashback...but when 'plain old' Flashback is as good as it is, that's no bad thing.

The release of Flashback on Dreamcast went almost unnoticed by the mainstream gaming press though, and it was quickly forgotten about as the game was subsequently ported to modern platforms such as the Nintendo Switch. Naturally, the Dreamcast is a bit of a niche system these days so that's understandable, but the fact remains that the Dreamcast port of Flashback is as solid as they come and could arguably be viewed as the blueprint for the current gen re-releases that came after it.

What hapenned next was similarly seemingly ignored in the main - the 1995 follow up to Flashback, titled Fade to Black, was also given a fully approved 'official' physical release on Dreamcast. Fade to Black first came to the PC and PlayStation in the mid-nineties to some moderate success, eschewing the prequel's side on, rotoscoped gameplay for a more modern (for the time) leap into 3D. 

Once again assuming the role of main protagonist Conrad B. Hart, players of Fade to Black were thrown into another sci-fi adventure involving the wanton shooting of old foes the Morphs, solving of simplistic puzzles, finding keys and getting hopelessly lost...but this time from a pseudo over-the-shoulder perspective.

Again released by JoshProd and given full approval by the rights holder and designer Delphine Software and Paul Cuisset, Fade to Black on Dreamcast was released in 2018 to very little in the way of fanfare outside of the Dreamcast community. The Dreamcast release, in a similar fashion to the prequel, is a sort of mash-up of the other versions of the game, with the main bulk of the game seemingly based on the PC iteration. 

This is especially evident in the comparatively clean visuals and relative lack of severe pixellation and texture warping associated with a lot of PlayStation titles. Something that sets this game apart from the other indie Dreamcast releases of the era is that it is indeed a fully 3D game, that runs well on the Dreamcast and showcases just how well the Dreamcast might be used for the porting of other classic DOS or Windows games (something that has come to further fruition with the recent release of Postal). 

Controls can take a bit of getting used to, especially since the game employs a Soldier of Fortune style 'hold down a button to access a secondary menu' type system; and you can't manually aim Conrad's sidearm making for some frustrating firefights. Overall though, Fade to Black is a decent third person adventure, albeit one that is very much of its time.

There are a couple of interesting asides about this Dreamcast re-release of Fade to Black that are worthy of note. The first is that the game was originally published by Electronic Arts, an organisation which famously went on to completely ignore the existence of the Dreamcast. Does this make Fade to Black the sole Electronic Arts game to be officially released on Dreamcast, then? 

Also intriguing is a rumour abounds that the Dreamcast game has totally redrawn box art (drawn by Philippe Dessoly, see above) because the original high resolution versions of the Fade to Black artwork are lost to the mists of time. How true that is, I can't be sure, but it makes for a nice bedtime story.

So there we have it. Not one, but two Flashback titles came to the Dreamcast in an official guise. Most people reading this probably already knew this, but for those who didn't...well now you do. Both releases are superb renditions of their respective source material, and are well worth seeking out (go here for Flashback and here for Fade to Black - note these are not affiliate links). 

It's probably worth mentioning here that I am more than a little biased in my views as a huge fan of the series, having owned or played pretty much every single release of Flashback across numerous different plaforms over the years. Of course the Atari Jaguar version is the best (and has the superior variant of the box art), but the Dreamcast version gives it a run for its money. Fight me in the comments.