Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts

Dream Disc 25 is Here! - Key Details and an Interview with the Organisers

Guess who’s back? Back again? Dream Disc’s back. Tell a friend. Guess who’s back, guess who’s back, guess who’s back, guess who’s back un-nuh-nuh….

Emboldened by the stonking success of their inaugural Dream Disc game jam in 2024, today (1 December 2025) Psyop Studios and Orc Face Games launch this year’s iteration of the competition ‘Dream Disc '25: Monster indie hits to grind until your eyes bleed’. Ok… I made that subtitle up. But if the outputs from the jam are anything like last time, then its sentiment will hold true.

For those new to this project, here is a basic run-down. The small but mighty development outfit Psyop Studios and the publishing maestros of Orc Face Games team up to organise a game jam (like a musical jam, but with coding) in which creatives of all hues are invited to collaborate and compete to produce games, applications, or even hardware for our beloved Dreamcast. The idea being that, with a supportive atmosphere and a clearly defined deadline to keep to, those involved will be motivated to produce new material that may otherwise have failed to materialise. Not convinced? Well, there are also the much more tangible incentives of cash prizes and a potential spot on a physical professionally produced demo disc. 

Pop in Dream Disc 24 and zone out to the trippy menu screen. You won't be disappointed.

Last year’s jam brought forth 24 software submissions, many of which were staggeringly well polished given the circumstances. The top ten made it onto a demo disc which is still available at the extremely generous price of shipping alone, but some of my personal favourites (Dream Ride and Big "Mfkin" Drill) didn’t make it past the crooked esteemed judging panel, and so I would still highly recommend checking out the full range of entries which we covered on the blog and the pod

Dream Disc '24 winner: Sky Pirates of Etalmar

Get the gist? Alright, on to the important points about this year’s game jam: 
  • It begins today (1 December) and runs all the way through until the end of February 2026, after which the public can review entries, and the judges begin the arduous task of whittling down the winners.  
  • Everyone is welcome, from beginners to old hands. Think you fancy producing something for the Dreamcast? Then check out the jam’s itch.io page, read the rules over on the Orc Face website and drop into the Orc Face discord server to meet up with others. 
  • The jam has a super wide remit. Aside from software and hardware for the DC, applications that run on other platforms which are directly related to Dreamcast development or gaming are welcome. However, all submissions must be based on original content or content you have the rights to use, which rules out most mods and fangames.
  • Lacking in time or creative thoughts (I feel you), but want to support the jam? Consider throwing a few quid into the prize pool – every penny counts!
Here at the Junkyard we are delighted to be sponsoring the Dream Disc jam once again. In practice that means one or two of us from the editorial collective will offer up our meticulous and fair-minded judging services, and that we will endeavour to give the game jam entries the coverage they deserve. OK, maybe they deserve better, but we will try our best…

Alright enough rambling from me. Here are a few words from the keystones of the whole shebang, Cypress from Psyop Studios and Ross from Orc Face Games.

DCJY: Thanks for taking the time to speak with us. We know you’re busy, so we’ll keep this sweet and to the point. Its great to see the Dream Disc game jam return for a second round. Presumably the inaugural competition must have been good fun if you are back for more?!

Cypress: For me, it was the most fun I’ve had with a jam, so it’s a no brainer to attempt to host it every year for my own interest. That being said, when we were originally coming up with the idea for Dream Disc, we envisioned it as a yearly jam, but understood that the deciding factor would be whether or not the year one event actually went successfully. Back then there was a point where we were worried we wouldn’t even get 10 submissions to fill up the disc!

Ross: Indeed! There were way more submissions than we anticipated last time and this year it’s looking to be nearly double that again! Orc Face Games’ contribution will be the same as last time: to compile and manufacture the physical CD-ROM with the top 10 submissions and provide it free of charge (at the cost of shipping) to anyone who wants one. Our belief is that the indie Dreamcast scene will become more interesting and vibrant with organised jams like this, and hopefully it will encourage more developers to consider making full releases for the platform. That’s where we’d be happy to provide publishing services.

The jam is being organised by Psyop Studios and Orc Face Games. Practically speaking does that mean Cypress and Ross, or is there a broader network of people involved?

Cypress: At least on the Psyops side, it’s just me (Cypress) handling it. The rest of the Psyops team is going full steam ahead on our next game, with Haikuno handling his libGumball UI library for our game, Nupi working on game and engine code for our Dream Disc submission, and Chao-Etta working on her VMU games.

Ross: Although the jam belongs to the community, it does fall to Cypress and myself to handle the organisation side of things. Generally the work is split between us with me handling the rules, the submission format, the promotional assets and the physical disc production side, and with Cypress handling the promotion and outreach side - getting more people involved in the jam, looking for judges, setting up the itch.io page and nudging me to get things done in between my very busy schedule.

The timeframe for the jam seems to have been extended quite significantly this time around, running over a 3 month period. What was the reasoning behind that choice?

Ross: Last year there were at least three people who said they would be unable to participate because they were travelling or seeing family over the holidays. Running the jam over the winter break is a great idea for many people as they have enough time to dig in and get some work done, but it was a shame to exclude those with other commitments. We hope extending the time will give more people a chance to contribute.

Are there any other changes to the format or approach? Anything you’re hoping to achieve that differs from the inaugural jam?

Ross: It was a struggle to get all the games working correctly on the compilation disc last time - so much so that it ended up taking me maybe two weeks of full-time work days including the time to build and optimise the menu and get the disc in the right format for pressing. I even had to modify the code for some submissions to fix bugs and get them to play nice on the final disc. This time around we’ve learned our lesson and are giving very strict submission format requirements. While this does mean a little more work for participants, the end result will be quicker to put together with fewer bugs. If this goes well, it will be our standard format for future years too.

The roster of entries last year was pretty special. Do you think enough time has passed for devs to cook up new projects?

Cypress: At least for Psyops team, the amount of steep competition has only driven us to work even harder on this year’s entry. I hope other developers feel the same heat, and bring some fire this time around. 

Ross: Even though the jam hasn’t formally started yet at the time of writing, we already have nearly double the submissions compared to last year. It looks like developers are really inspired to build something awesome for the Dreamcast and that’s everything we wanted for this project.

What’s the reception been like so far to the physical disc for Dream Disc ‘24?

Ross: Incredible! The quantity of orders of the physical CD-ROM has eclipsed our previous releases and this has pushed me to streamline our approach to picking, packing, labelling and shipping. It also boosted sales of our existing published Dreamcast titles, The Storied Sword and Chew Chew Mimic, plus an increase in preorders for our first in-house title HarleQuest! There are still a few copies of Dream Disc ‘24 left but we’re quickly running out. We don’t intend to manufacture another run, so if you haven’t got yours yet, I’d suggest ordering soon!

Cypress: It’s been big enough that it’s the first time I’ve heard people randomly talking about Psyops studios in the wild, as well as bringing up Orc Face Games too. Not only that, but seeing people online talk about it and introduce it to others - it feels surreal.

Producing a physical disc is quite the endeavour - are the time and resources available to manage that while keeping other projects on track?

Ross: For Dream Disc ‘24, the answer is no. Our other projects at Orc Face Games definitely took a hit as we had to divert time, money and energy into overcoming unforeseen problems. I felt a sense of guilt as HarleQuest! is already running quite behind our planned schedule from 2023, but at the same time I saw Dream Disc as a good investment for the company’s future and for the health of the scene.

It’s a tough balance trying to build a company with a strong presence in the indie Dreamcast world while also staying focused on the quality of our own releases. At the end of the day there isn’t a lot of money to pay people and so everything has to be done on a shoestring budget, with as much work as possible landing on a very small number of people (2 or 3 at a time maximum). The good news is that with all the lessons learned and processes in place, Dream Disc ‘25 will be much easier to put together and won’t have the same impact on our other work.

We’ve heard whispers that Murph’s big screen debut is in the works with Spielberg directing it… can you confirm or deny these rumours?

Cypress: Really? I’m going to have to grill my team and find out who the leaker is.

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Thanks go out to Cypress and Ross for gracing us with a fresh edition of the Dream Disc game jam. As and when any other jam-related news drops we'll have it covered here on the blog. Of course, we're always interested to hear the views of our readers too. You've made it this far, so why not leave us a comment below?