Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Dashy no Blast - Halloween-themed Dreamcast Demo released!

It's spooky month, people. While I personally have made little to no effort to acknowledge it whatsoever this year (I literally put a pumpkin emoji in my Twitter name, and that's it); retro game developer Voxel definitely has with a brand new demo just in time for All Hallow's Eve...

Voxel is no stranger when it comes to developing for the Dreamcast, as evidenced by his previous projects, such as proof of concepts RUINS and Unfungused Game

Voxel's latest project, Dashy no Blast, is a Halloween-themed 3D multi-directional shooter where you take control of a witch flying around on a broomstick shooting an assortment of fiendish ghoulies. 3D graphics in Dreamcast projects are always a welcome sight, and Dashy no Blast is looking really good visually, especially coupled with the spooky aesthetic. Voxel says he's been working on this game's engine for a while, which leverages "the powerful open source KallistiOS and GLdc libraries."

While the game doesn't currently support twin sticks, the left stick is used to move, and holding the right trigger will lock on to an enemy, in a similar vein to Cannon Spike. Basically, Dashy no Blast is like if Cotton met Cannon Spike, and I'm totally here for it.
Getting Jersey Devil vibes from these pumpkin heads... Anyone remember Jersey Devil? No one?

While Dashy no Blast is just a pre-alpha with one level for now, Voxel has asked on Twitter for people to let him know what they think, as he's "seeking as much input as possible before deciding on the future direction of this game." I know for certain I'd definitely love to see more. A game like this could definitely be a perfect candidate for an indie release once it's complete. If you give Dashy no Blast a go and like what you play, please let Voxel know!

To play Dashy no Blast, just download the .cdi from the page. It is playable on real hardware (VGA only) and emulators. Happy Halloween!

Colin McRae Rally 2.0 Revealed

Colin McRae Rally 2.0 for Dreamcast is a game that vanished from release schedules faster than Lord Lucan disappeared after his children's nanny was bludgeoned to death. As a massive fan of driving games, and rally games in particular, when it was canned I really did feel dejected. The PlayStation Colin McRae games are still some of my favourites in the genre (we don't talk about DiRT: Showdown) and the thought of being able to enjoy a graphically superior port with added gameplay modes excited me no end.
Alas, Codemasters decided that work on the game would be cancelled and with that the dream of a proper rally simulation on the Dreamcast died. Widely thought to be a 'lost' Dreamcast game, Colin McRae Rally 2.0 for Dreamcast has been the stuff of forum rumours ever since, but I am thrilled to announce I have had the pleasure of sampling the game...and I took footage to prove it. It's in no way complete (around 30%) and there's not a lot to it - just one track and some options (plus it requires a specific VMU to run) - but it is playable and apart from some slowdown is every bit as good as you would expect.

Dreamcast Express Videos

Remember me showing you these in a post a while back of recent purchases of mine, including that modded Japanese Dreamcast? If not I'll jog your memory: these are demo discs that you could only obtain if you were part of the Dreamcast Partners Club. They only made 7 volumes but many of them had 2 discs in each. I managed to get these two volumes pretty cheap and they're quite a novelty.

Volume 4 contains a Tokyo Game Show '99 disc which is crammed with video previews of all kinds of Dreamcast games, including many that were not released here. Below is two youtube videos of all of these clips on the disc. Be warned; squeaky Japanese narration throughout that may grate on your ears.

What you won't see is how they're presented: you select a stand of Sega's Tokyo Game Show area, and a camera is swooped through that area in live action. As you swim past the set up games, you can hit A to view a video of that game. There are also interviews about Space Channel 5, Virtual On 2 and D2. The D2 video is a special screening in a fancy cinema room. The disc also contains some content to download to your VMU.

Volume 7 contains two disc with a whole bunch of playable demos and heaps of VMU game saves. One of the discs contains a bunch of videos, which I have a video of above. Blue Submarine No.6 looks particularly interesting, with stunning cel shaded graphics for it's age. Looked it up and the game is mega rare and expensive. I remember seeing the anime of that once.

There is also a video on there all about the Dream Eye, that sweet digital camera we never got over here, which gives you a good insight into how it works and what you can do with the software. Web cam chat on a console in 1999. Mental. As a further tease, the video also has footage of 'presents' you could obtain if you were part of the same club you would get these demos from. Virtual On soft toys! A D2 figure! An Afro Thunder T-shirt! I want it all! :(

To get a good read up on all of the Dreamcast Express demo discs, check out Segagaga Domain's write up on them.

The Dream On Archives @ Dailymotion

You may of noticed in the sidebar I've added a video wall of some sort from the Dailymotion account. This is so you can see all the latest videos uploaded there. What's more, I'm trying to have a quality over quantity thing going on with the video accounts so this week I have put together a complete archive of every Dream On demo video preview they ever did, split into a total of 13 ten minute videos, in chronological order so you can get a rough idea when said games were released.

At time of typing this I have six uploaded with another seven to go. When they are all up there will be over 2 hours worth of Dreamcast footage, from a total of 74 different games! Mind you, for every game that brings back memories of sitting at awe watching them for the first time like Shenmue, there are sleep inducing bore-fests like Sydney 2000, Deep Fighter and WWF Royal Rumble, videos that feel like they go on forever (in fact I would recommend avoiding Part eight completely, it is very boring). Still, this way there doesn't have to be 70-odd videos for each and every trailer, and no one will have to request certain videos from them anymore as they're all here.

Next In plan to upload these to the Youtube account, removing all the separate little ones, just to tidy things up a little. I also plan to do something similar with all those Bleemcast videos, maybe by having a video feature that has small clips of them all rather than ten minutes videos of each. When I get time I also have some Rummage videos to finish off and upload too.