Showing posts sorted by date for query dreampi. Sort by relevance Show all posts
Showing posts sorted by date for query dreampi. Sort by relevance Show all posts

Dream Disc '24 Dreamcast Game Jam - A Showcase of All 24 Entries!

The entry period for the first ever Dream Disc game jam —a homebrew jam for the Sega Dreamcast— came to an end on January 3rd. Organised by Cypress of PsyOp Studios, and Ross Kilgariff of Orc Face Games, the jam was created with the aim of uniting the talented developers of the Dreamcast homebrew scene behind the shared challenge of developing new software for the console in a short space of time — and boy, did they deliver! 

Although judging is still yet to take place, each entry is already available to download from the Dream Disc '24 itch.io page for free. While the majority of submissions take the form of bitesize game demos for play on the console itself, there are also VMU games and some other miscellaneous pieces of software to check out too.

As detailed in Lozz's article from October (check it out for more details on the jam), the top ten entries chosen by the judges will go on to be featured on a physical compilation disc from Orc Face Games. While we intend to talk in more detail about those chosen games on an upcoming episode of our DreamPod podcast, for now I wanted to showcase every submission here so you can learn more about them and choose your own personal favourites from the bunch! 

Update (08 March 25): the judges have made their decisions! Click here to see the top ten.

Junkyarder Mike Rogers also took the time to record some footage of all the Dreamcast software entries, which we have uploaded as a nice compilation to YouTube, which you can watch below. I also recommend checking out The Sega Guru's great coverage on each entry as well.

So without further ado, let's get into the entries — all 24 of them. 24 entries for Dream Disc ‘24. How fitting!

Game Entries

Each of the 20 games submitted to Dream Disc '24 is unique, with an eclectic mixture of gameplay, graphical styles, and game engines on offer — there's something here for everyone to enjoy. 

While compatibility can vary, you should be able to burn all of these games onto a CD-R, stick them on an ODE (i.e. GDEMU, MODE), or play them on an emulator like Flycast.

A-Blaster by PrOfUnD Darkness

Mashing up ideas from classic space shooters Astro Blaster (Gremlin/Sega) and Megamania (Activision), A-Blaster is the first of many entries that will be challenging your dexterity. You get a single life to shoot down nine single-screen levels’ worth of alien invaders, as they move quickly across the top of the screen. To help overcome their barrage and be within a chance of staying in the game, you have a “warp” ability at your disposal (a feature made famous by Astro Blaster), which slows down enemy movements and lasers for a few seconds.

Download A-Blaster

Beach Box by PsyOp Studios

A complete remake of a Summer Jam 2024 entry, Beach Box is the first of two submissions to Dream Disc '24 by jam organiser Cypress, aka PsyOp Studios. This summery romp may be made up of simple shapes, but its gameplay is addictive. Taking control of a little square, the aim is to dodge larger rectangles by jumping or shifting dimensions, collecting coins as you go. It's sort of like Flappy Bird, except if Flappy Bird was actually fun. You also don’t have to give yourself carpal tunnel to play it.

It's a nice touch to see such a simple game have such a surprising range of unlockable power-ups and characters. I'm still trying to collect enough coins to get the little sock dude, Murph.

Download Beach Box

Big Drill by captkuso

Big Drill is what trendy internet pundits would call an "idle" game (wait, does that make me one of them?), in which you are in charge of a... big drill. It does what it says on the tin, really. 

Basically, the 3D blocks on screen are mined away automatically, with your resource numbers —which are listed on the right-side of the screen— increasing as you go. When your resources total specific amounts, it's time to take charge and buy upgrades for your drill. Upgrades include speeding up the drill, making it more durable, and increasing the amount of resources it collects. Pick the correct upgrades at the best time to see how deep you can drill.

For those looking to challenge themselves further, there is also a "prestige mode" to unlock, which resets any current progress and starts you again at a higher difficulty. 

Keep your eye out for a video detailing Big Drill's development coming to captkuso's YouTube channel in the next couple of weeks.

Download Big Drill

Ordering a Pizza Online on a Sega Dreamcast in 2024

A few months ago, fellow Junkyard compatriot Harvey Jones notified me of a cool thing he'd seen in the Sega Online Discord. Considering Harvey's online/musical alias is Pizza Hotline, it was no surprise that what he wanted to share was, of course, pizza-themed...

Those of you in the loop may be aware that a sizeable section of our scene has been indulging in multiplayer gaming via fan-hosted servers for many years now, yet although it doesn't often get discussed, the ability to browse the web via the Dreamcast never disappeared either. Of course, given that the composition of your average website has changed dramatically since the turn of the Millennium, your mileage may vary while surfing the web via Sega's aging hardware. Many contemporary websites simply will not load, and to the dismay of geeks like us, few administrators are enlightened enough to produce Dreamcast-friendly versions of their sites, such as that created by Reye for the Dreamcast Junkyard (http://dcjy.reye.me).

But what if, after an exhilarating session of Phantasy Star Online, you are feeling hungry? Maybe you have a hankering for a piping hot pizza? You could reach for your smartphone and open your preferred delivery app... but no. Real Dreamcast gamers should order their pizza on the Dreamcast.

Well, that is exactly what "Delux" has proven to still be possible in the year of 2024. While ordering a pizza from Domino’s was actually possible on Dreamcast back in the day, Delux has been forced to think outside the box to acquire his favourite pizza pie. In the video that he has kindly prepared for us below, you can see the lengthy but very impressive process that is taken to place an order for two 12" pizzas with extra pepperoni - one pan style, one New York style - on the Domino's website.

So I suppose I should try and provide some kind of explanation for what is going on in the video... Okay, so basically, Delux is able to access the Domino's website on his Dreamcast by using a tool known as a "WRP", or "Web Rendering Proxy", which Google describes as a tool that's designed to "render web pages for use in antique web browsers". Wow... antique, huh? I'm not sure if I should be offended or not.

The Dreamcast Directory: Websites We Love in 2024

Late last year, in a gratuitous act of procrastination, I authored a piece for the Junkyard that surveyed the hefty range of Dreamcast websites that had sprung up in the console’s “post-Sega” era but which had sadly since bit the dust. In reality that piece was an excuse to indulge in some nostalgic daydreaming about the period when I first came across the console as a nerdy teen: a bizarre time when the burgeoning unofficial world (Goat Store, Beats of Rage, Treamcasts) sat alongside the last vestiges of Sega’s official involvement (idiosyncratic Japan-only shmups and surprisingly resilient online game servers).

As this list of deceased Dreamcast websites was pretty lengthy—and could have been even lengthier if not for a couple of oversights—readers could be forgiven for assuming that the hobby of maintaining websites dedicated to a 25-year old console was fading away. Fortunately though, they would be badly mistaken, and therein lies the purpose of this follow-up: to shine a light on the plethora of websites that are alive, kicking, and proudly serving the Dreamcast scene in 2024.

In no particular order, I present to you the Junkyard’s comrades-in-arms:

Dreamcast-talk (https://www.dreamcast-talk.com

Founded in 2004, and thereby pre-dating the Dreamcast Junkyard by a year, Dreamcast-talk is undoubtedly the lodestar of the scene. The website’s founders set out to establish a forum where DC-heads of various stripes could converge to chew the fat, sans what was perceived to be the overly restrictive administrative practices of certain prior forums. Dreamcast-talk quickly achieved that goal, and has continued to do so persistently and reliably for two decades now. Theoretically it's a fairly easy gig: set out a bunch of themed boards where relevant topics can be discussed, weed out spam or egregious flaming, and undertake technical maintenance from time to time. In practice though, maintaining a forum can be a bloody nightmare, and the fact that a day rarely goes by without fresh posts being made or a new member signing up is a testament to how important Dreamcast-Talk remains. 165,348 posts made and not out: as solid an innings as you are likely to see from an internet forum. When the gold anniversary hits in 2054 I promise I’ll deliver a better present than a couple of paragraphs in a rambling blog post…

DCEmulation (https://dcemulation.org

DCEmulation is another of the scene’s OGs that is still trucking in 2024. Actually, screw that. Given that it was founded in September 2000 (!), and is by my estimation the oldest Dreamcast-focused website to grace the worldwide web today, it would only be fair to say that DCEmulation is the OG of the scene. When the historians finally turn their academic gaze to our beloved little white box, DCEmulation will probably be mentioned in every other footnote. 

As the name suggests, DCEmulation’s initial focus was on documenting and discussing the development of emulators designed to run on the Dreamcast. Naturally, due to the type of audience and contributors that flocked to it, this focus quite quickly broadened out to cover Dreamcast homebrew development in its entirety. A few years in, spats between admins resulted in some splitting (which is succinctly summarised by our German brethren at Sega-DC.de), but thankfully this behaviour wasn’t endemic. In fact, efforts turned from splitting to amalgamation in 2010, when DCEmulation incorporated the forum for the unofficial Phantasy Star Online server, Sylverant.

Although the DCEmulation Wiki has now been mothballed, the forum, which alongside the Simulant Discord server is home to some of the most knowledgeable Dreamcast coders out there, is still in active service after 729,068 posts. Props to [darc], Bluecrab, and the whole DCEmulation community for keeping the show on the road all these years. 

The Dreamcast Junkyard's choicest cuts and hottest takes of 2023

Well, here we are again. A whole 12 months since the last time we did one of these yearly roundup articles, and 10 months since I decided to retire from the Junkyard for the sake of my fragile sanity. Going against my better judgement, I thought it would be nice to pop in to the 'Yard at this special time of year to look back in anger with fondness at some of the highlights of 2023, published by the hard-working and dedicated team of nerds who keep this place going in earnest. Even with the AI-powered threat of the Dead Internet™ and Big Gaming Websites™ slowly terraforming the entire World Wide Web into a sanitised, homogenous wasteland of black text on white backgrounds and carefully prepared press bullshots, The Dreamcast Junkyard is still here showing that little niche blogs can survive in the present era. But, y'know, that's not to say if some conglomerate wants to buy us out for a few million quid we wouldn't listen to offers. Of course, I jest...cough.

Now, back to that actual topic at hand. The dystopian nightmare that is/was the year 2023AD. It's been...interesting. So much new Dreamcast news to report on, new releases to salivate uncontrollably over, and original features that simply wouldn't write themselves without the aid of an advanced large language model and a few clever prompts. Yes, the humble Dreamcast has had quite the year, and so without further ado, I present to you a concise(ish) whistle-stop tour de force of the choicest cuts and hottest takes published here over the last 365(ish) days.

Are ya ready? Here we go...


Reviews

  • Not actually a Dreamcast release, but a title heavily influenced by Jet Set/Grind Radio, Lewis laced up his roller blades, donned his finest DayGlo lycra and tackled Team Reptile's excellent homage Bomb Rush Cyberfunk. Reports of lycra chaffage are wholly unfounded, refuted and are to be quashed immediatley.
  • Taking a pinch of inspiration from Rocket League, the first online-enabled retail release in nigh on 20 years arrived on Dreamcast in 2023. As expected, Lozz buckled up, checked his mirrors, signalled and then manouvred into battle in Luke Benstead and David Reichelt's indie hit Driving Strikers.
  • Another game heavily influenced by a much-loved Dreamcast original, Cosmic Smash homage C-Smash VRS from RapidEyeMovers and Wood & Wolf was given a thorough going over by a VR-helmeted Brian. Rumours that he destroyed his living room while jumping around in said VR helmet are wholly unfounded, refuted and are to be quashed immediately.
  • After Tom checked out the Dreamcast re-release of Visco's 1992 Neo-Geo title Andro Dunos (brought to us by JoshProd and PixelHeart), Lozz entered the very same (heavily sanitised) cockpit to take on the challenge presented by Andro Dunos II.
  • Our colleague Andrew Dickinson wrote a book once - did he mention that? Well, guess what - he wrote a sequel to it and it was released this year. Dreamcast: Year Two featured many contributions from across the Dreamcast community and Lewis was on hand to leaf through it. Will there be a Dreamcast: Year Three? Will Andrew mention he wrote a book again? Answers on a postcard.
  • Mike kicked off his Dreamcast-themed loafers, donned his velvet smoking jacket (probably) and delved betwixt the pages of Fusion Retro Books' Dreamcast-themed special edition, the snappily titled Fusion Dreamcast Magazine.
  • Mike also cast a critical eye over two indie releases this year, with PRO's physical release of Wolfenstein 3D mod Witching Hour and Lowtek Games' semi-sequel to Flea!, Tapeworm Disco Puzzle, both getting the Phelan treatment. Which sounds way more ominous than I thought it would now I've typed that sequence of words out.
  • Drunk on nostalgia while waiting for some form of Crazy Taxi reboot to appear (it'll never happen), Brian hailed down Cassius John-Adams' Fifth Element-inspired Crazy Taxi homage MiLE HiGH TAXi - a game which presumably also took at least some naming inspiration from psychedelic Saturn k-hole NiGHTS into Dreams.


Features and News

  • A highly skilled Dreamcast developer who goes by the name Frogbull decided they wanted to see PlayStation 2 stalwart Metal Gear Solid 2: Sons of Liberty running on Sega's superior hardware. So they went out and created a proof of concept demo. No, we aren't making this up, and Lewis was on hand to investigate.
  • Tom noticed that it was high time he delved back into the Atomiswave library that was recently made playable on Dreamcast, with a look at Sammy's lesser-spotted Need for Speed: Underground rip-off homage Faster Than Speed.
  • 2023 represented a major milestone in the history of the Dreamcast - 25 years of existence. To mark the occasion, Brian revisited the Japanese release of the console, and even looked at the four launch titles on offer, particularly zooming in on one of the more maligned of the four - Godzilla Generations.
  • Y'know, it wasn't always like this. Not very long ago, just before your time, right before the towers fell, circa '99, this was catalogues, travel blogs, a chat room or two. And loads of random Dreamcast-themed fan sites. To illustrate, and take a look at what became of our brothers and sisters in arms, Lozz sampled a load of other online Dreamcast resources that were founded after the Dreamcast was discontinued (some even before the Junkyard started)...and where they are now. Thanks to Bo Burnham for this guest entry.
  • Back in 2022, Tom lamented over the lost Dreamcast boxing game Title Defense. With the help of Dreamcast community legend PC Wizard, he managed to track down and speak to someone who was heavily involved with said game's development and ultimate demise, and uncover the true story of why Title Defense never came to the Dreamcast. Spoiler alert: it never existed.
  • Apparently modern Sega isn't simply a hollow shell and shadow of its former self, and this year teased reboots of two of its most popular Dreamcast franchises. So you can disregard the previous comment about Crazy Taxi never coming back. Because it is, along with Jet Set/Grind Radio. Hopefully not as mobile games, but only time will tell. As ever, Lewis was on hand to take a look at the teaser trailer.
  • Long time Junkyard contributor Aaron "The Gagaman" Foster checked in earlier this year with a rather fascinating investigation into the smallest Dreamcast games. Not small in stature, but in file size. No, it's actually more interesting than you'd think. Honest.
  • How many versions of The Typing of the Dead are you aware of? Apart from the Dreamcast release of this zombie-themed Mavis Beacon homage, you might be surprised to know that there were numerous spinoffs and ports to both computers and other console platforms. Want to know more? Of course you do, so be sure to check out Lewis' superb dissection of The Typing of the Dead's weird and wonderful ports.
  • Many Dreamcast releases were originally promoted via the arcane medium of the humble flyer or leaflet, and in this excellent deep dive into one of the more esoteric aspects of Dreamcast lore, Lozz investigated the myriad flyers and leaflets now preserved online for all and sundry to gawp at.
  • If you've been online for as long as most of us have, and have been trawling the Dreamcast-flavoured underbelly of the internet for an equally terrifying stretch of time, you'll have undoubtedly come across heavily compressed images of Dreamcast consoles modded to resemble the Microsoft Xbox, Nintendo Gamecube and Sony PlayStation 2. Ever wondered where these curiosities came from, or what became of them? Enter contributor Dark, who investigated the origins and fate of these mysterious variations of the Dreamcast.
  • Tom took time out from shaking his fist at a cloud, put some clothes on and ventured out of his delapidated shack; and then took a train to London to experience C-Smash VRS and interact with some real life humans. Read his report on the launch event here, and then scratch your head in bemusement at the final paragraph where he annouces his retirement from the Junkyard...while you simultaneously read these very words which are being written by him on a keyboard right now.
  • Contributor Oliver Luddy announced his debut at the Junkyard by checking out the various iterations of steering wheel peripherals with which Dreamcast users can control onscreen vehicles. Some are good, others are not so good. But how will you know which is which without checking out Oliver's Dreamcast Steering Wheels - An Overview?
Credit: The Sega Guru
  • Dreamcast indie royalty and wombat appreciator Ian Micheal fully inserted himself into something commonly known as 'Christmas spirit' by releasing his latest creation - a compendium of Christmas-themed games for the Dreamcast. Featuring rom hacks and ports of games from a multitude of genres, the Dreamcast Christmas Collection is also notable for featuring covers of various festive songs which are sung by Ian himself. Ian, your talents are clearly wasted on indie dev.
  • The DreamPod crew asked our listeners to share their favourite Christmas Dreamcast memories from years gone by, and boy did they not disappoint. In this festive roundup which served as a companion piece to DreamPod episode 125 for RadioSEGA's WinterFest, Lozz packages them all up for your reading pleasure, while nursing a hangover inevitably brought on by enjoying too many Creamcast ales.
  • Bet you didn't know Radirgy/Radilgy received a spinoff on the Nintendo 3DS. Well, it did, and in his deep dive, Lewis discovers that not all is rosy in this particular entry's cel-shaded garden. To be fair, the clue is in the title of the feature: Radirgy De Gojaru! - Radirgy's Terrible 3DS Spinoff.
  • It's been a good few years at this point since Retro-Bit teased their wireless Dreamcast controllers. While wireless controllers for the Dreamcast have been available for quite some time thanks to the work of Chris Diaoglou, the Retro-Bit ones are officially sanctioned by Sega and were spotted "in the wild" a few months ago in 2023.
  • Fresh from his recent foray into the world of Dreamcast soccer management blockbuster Giant Killers, Kev decided it was high time to turn his attention to American sports games. More specifically, the unusual Japanese releases of NFL 2K1 and NBA 2K1. What makes these two titles so notable? Well, it's the fact that they received special “bible” editions. Want to know what any of that means? Then check out Kev's feature on the Sega Sports 2K1 Bible Editions. Note: God and/or Jesus are not involved. Sorry.
  • Sticking with Kev for a moment, he also investigated the experience of playing a range of games with the Dreamcast Arcade Stick (see what I did there?), but the twist here is that they aren't games that any normal person would actually want to play with an Arcade Stick, but which are fully compatible. The things we do in the name of science, eh? You can read about Kev's highly empirical findings in his feature here.
  • Last but by no means least, and after a whole year, many hours of work and hundreds of contributions, The Dreamcast Junkyard's refreshed Top 200 Dreamcast Games 2023 was finally unveiled to coincide with the 25th anniversary of the system. This really was a Herculean effort from all of those involved, and the final list throws up some very interesting placings in the definitive ranking as voted for by you - the loyal readers of t'Junkyard.

English Translations

This year saw even more Japan-only titles translated into English by the dedicated Dreamcast fan translation community. There are many talented people involved in this niche within a niche (with a special nod to the likes of Derek "God" Pascarella, VincentNL, SharkSnack, Rolly, RafaMGam, TheKitchenSunk, Harpu, Ozidual, DocHikari, dukeblooders, Marshal Wong, Duralumin, James Tocchio/GGDreamcast, Yuvi, Cargodin, rio de popmocco and TapamN, to name but a few).

Some of the most notable titles to receive an English language translation were covered by Lewis here at The Dreamcast Junkyard, with one of them even being worked on by him (Nakoruru). Check 'em out:


Interviews and Podcasts

  • Daytona USA 2001 was brought back online in 2023, restoring much of the original multiplayer experience that was enjoyed by Dreamcast owners in Japan and the USA back in the day. The bulk of the work to bring the game back online was completed by developer ioncannon, and Lozz was on hand to get all the details on this excellent resurrection project.
  • On episode 126 of our podcast DreamPod, Lewis and Kev welcomed Nick Thorpe, Retro Gamer Magazine Features Editor. The conversation covered a wide range of topics, including how Nick's career in games media started and progressed, some contentious entries in the 2023 Top 200, Nick's memories of the Dreamcast launch and favourite games, and how he would get hooked on playing the Dreamcast demo pod in order to get his Sonic Adventure fix, much to the frustration of the other kids.
  • Seasoned games journalist Chris Scullion joined Kev and Mike for episode 121 of the DreamPod, during which Chris detailed the process of writing his latest book The Dreamcast Encylopedia, his memories of the Dreamcast, and some of his favourite titles. Mike mentioned that he is also writing a book. Andrew wrote a book once, too. Not sure if he's ever mentioned that.
  • Episode 120 of the DreamPod saw Andrew and Lewis welcome YouTuber Dreamcast Enjoyer (aka Dominic) to the podcast, during which they spoke about a range of topics, from the Dreamcast's “cosiest” games to Dominic's foray into the world of YouTube.
  • Regular hosts Lozz and James welcomed guests Harvey (aka Pizza Hotline) and Holsten to episode 118 of the DreamPod to discuss the burgeoning online gaming scene, which has had something of a resurgence on the Dreamcast thanks to DreamPi. If you ever wondered how to go about getting your Dreamcast online, and which online games are worth your time, then this is the episode for you!
  • Harlequest developer Ross Kilgariff joined Lewis and Lozz on episode 115 of the DreamPod, during which the jolly trio discussed all things indie dev, Kickstarter and of course Harlequest - a brand new 3D platformer heading to Dreamcast in the not too distant future.
  • Of course, you can find all of the other episodes of The Dreamcast Junkyard DreamPod on all of your favourite podcatchers, so be sure to give us a review and a rating if you can be bothered. We'll love you forever if you do. It doesn't even have to be positive. I left a one star review myself on all the ones I'm on, for example. Can't stand the sound of my own voice.

Community Collaborations

  • Mike and Lewis were special guests on episode 377 of the excellent podcast The Retro Hour, chatting all things Dreamcast and Dreamcast Junkyard. Turns out the episode Mike and Lewis appeared on was one of The Retro Hour's most popular episodes of the year...who'd have thunk it?
  • We also appeared as guests once again on RadioSEGA's WinterFest 2023, sharing fuzzy memories of Dreamcast Christmases past for the 125th episode of the DreamPod, joined this time by none other than Patrick Traynor of Sega Saturn, SHIRO! fame. WinterFest is an institution within the Sega community at this point, so as ever we thank the team at RadioSEGA for having us.
  • Lewis was invited to appear on episode 201 of The SEGA Lounge podcast by venerable host David "KC" Luis, where he spoke about his own personal history with the Dreamcast and gave a little glimpse at what goes on behind the scenes at the Junkyard (hint: it's organised chaos).


What's next?

I'm pretty confident that the Dreamcast scene will continue to go from strength to strength in 2024, and no doubt the fine team manning The Dreamcast Junkyard will be on hand to offer a familiar torrent of news, features, reviews, previews, podcasts and interviews. If you haven't already, please go and give The 'Yard a follow on Twitter, or join our lovely Discord community so you don't miss anything.

I'll return at the same time next year to post my annual round-up of other people's hard work; but until then, I wish you all a very happy 2024 and give you my thanks - as ever - for continuing to support the Dreamcast, the Dreamcast community at large, all the indie devs doing amazing stuff, and of course this very blog. Ciao for now!

Driving Strikers Review - The First New Online Dreamcast Game in 20 Years

With Driving Strikers, LD-2K and Reality Jump have taken Sega’s iconic “why don’t we play together?” slogan to heart, producing the first online multiplayer Dreamcast game since 2002. Whatever your assessment of the gameplay itself may be, this is a monumental achievement - probably about as significant a leap as we are likely to see within our niche community. Commercial indie releases have been hitting the shelves for two decades now, and although there have been some phenomenal entries made to the Dreamcast’s library during that time, no one had mustered the courage to tackle what is probably the keystone of the console’s identity; online play. That is, until recently.

Luke Benstead and David Reichelt, the former of which invented the popular DreamPi method for connecting your Dreamcast to the internet, have been plugging away at the development of Driving Strikers, a fast-paced ‘car football’ game, for several years now (Rocket League? Never heard of it, mate). The duo, assisted by a handful of others, and with WAVE Game Studios on board as publisher, finalised the game back in June and physical copies have recently begun landing on doormats. Regular scene-watchers may already be familiar with the fundamental concept and overall design given that several demos have been dropped during the game’s developmental lifespan. For those that are still uninitiated though, it’s really quite simple: you take control of a car in a football match, and are tasked with scoring more goals than your opponents within rounds of a few minutes at time. You drive. You strike. It’s all in the name! Well actually, you can boost and jump too, but Boosted-Jumping-Driving Strikers would’ve been a bit of a mouthful.

All screenshots provided by Luke Benstead.

Those who have played the demos will immediately notice that the final commercial release of Driving Strikers is significantly expanded and improved upon when compared to those earlier builds. The most important change is undoubtedly in the handling of the cars, which are directed via your analog stick or D-pad. To be honest, in the demos I found controlling my vehicle to be virtually impossible, resulting in a chaotic experience replete with own goals that would make Frank Sinclair blush. In the final product though, the cars are much more manoeuvrable, allowing for more clearly defined defensive and attacking plays which are greatly rewarding when they pay off - especially so when you can rub it in the face of a human opponent. Matches are still quite hectic in nature, but now to a degree that suits, and while the gameplay is intuitive enough for total beginners it also has space for the development of skill from practice.

The arenas available to players, four regular and two unlockable, are diverse in their design, ranging from a serene beach (which looks more Seychelles than Skegness) to a dingy cobblestone castle. The distinct earworm-laden music that accompanies each stage is a particular highlight, with the Christmas stage track acting like a homage to the classic Dubstep Santa. If the stadia had differed a little more in their shape and terrain, and if the teams you choose from had material differences in their operation (speed, boost, strength etc.), then that may have helped spice things up a little more, but understandably for a game like this, boundaries need to be kept manageable.

The ‘league’ mode featured in the commercial release definitely adds a little longevity to the game (and must be traversed if you want to unlock one of the arenas) but fundamentally Driving Strikers is all about multiplayer - whether that be in person or online. What can at times be a bit of a dull experience when played solo becomes infinitely more fun when the competitive human connection is thrown in. If you are blessed enough to be able to call on four friends to cram round a screen, then Driving Strikers will easily give you the same vibes as local multiplayer classics of old. 

Best game ever. No bias, or anything.

Of course, if your Dreamcast is connected to the internet, then playing online is a must. However, as much of a watershed achievement as this feature is, it does come with some caveats. When it runs smoothly, the online multiplayer experience is fantastic, and you’ll find yourself happily burning through half a dozen rounds before you need to take a breather. Unfortunately though, the lag experienced by DreamPi users can disrupt things, and it seems to be a bit of a lottery as to whether you have no lag, a noticeable yet serviceable level, or a big fat dose. LD-2K and WAVE do acknowledge this, recommending in the manual that hosts should be using a Broadband Adapter wherever possible. The times I have played with a BBA have certainly been noticeably better, but the reality is that this peripheral remains expensive and far less widely used than the DreamPi. Aside from the lag, the game’s online mode does have other occasional hiccups too, whether that be freezing (requiring a console reset) or potential difficulties with the login screen.

No doubt some folks may feel a little aggrieved by these issues, which is understandable. After all, everyone is entitled to an opinion, especially so when the exchange of hard-earned money is involved. However, I personally feel that a more rounded perspective is warranted, and can be arrived at if we account for a couple of contextual factors. Firstly, lag and other snafus aren’t unknowns in the realm of playing your Dreamcast online. Those of us who play regularly will all have had jittery slideshow-like rounds of Mobile Suit Gundam, sessions of DeeDee Planet that desync, or pulled our hair out as a match of Worms World Party fails to start for the third time in a row. Secondly, Luke and David are the first to attempt the feat of getting an indie release online, without being able to follow pre-existing guidelines or rely on the support of a large well-resourced team.

What has been delivered is a meticulously thought out online architecture, compatible with all current Dreamcast internet connection methods and featuring cross-platform functionality with the PC. Granted, there are flaws, but in my view at least, they are forgivable. And, as the online code will be publicly shared, the door for other future online indie titles has finally been smashed open. Given that the battering-ram used for this progress is a vibrant, well-designed, and fun little game leaves me feeling that the £20 I forked over was well spent. The finishing touches such as multiple language options, in-game VMU icons, and a plentiful options menu (that aren’t always present on DC indie releases) only reinforce this perspective.

The three styles of physical copy available from WAVE on release - from Mike's A to Z account!

Here’s hoping that LD-2K return in the future with another online outing for our beloved little white box - after a well earned break of course. In the meantime, check the Dreamcast Live and Sega Online schedules to join us for some rounds of Driving Strikers.

Driving Strikers is available now in physical or digital format from WAVE Game Studios.

Have you played Driving Strikers yet? If so, have you had the chance to enjoy playing it online? Let us know in the comments below or via our various social media channels!

Daytona USA back Online, Dreamcast: Year Three, Samba De Amigo in VR, and more! - Dreamcast News Round-Up July 2023

Summer is here... not that you'd know in the UK, though, because it's been raining nonstop for two weeks straight. At least the forecast for new developments in the Dreamcast community is looking promising, so much so that I thought I'd round it all up for you in this handy post. There's an overarching theme of homebrew wizardry this month, whether that be in the form of new software or hacking old software, so be sure to thank all the talented individuals mentioned for their hard work.

Dreamcast: Year Three announced!

This piece of news is one I have no shame plugging first! Last month saw the release of Dreamcast: Year Two, a book edited by Andrew Dickinson that features many written collaborations from The Dreamcast Junkyard team and others in the Dreamcast community. Well, for those who were wondering, Andrew confirmed in a tweet that Dreamcast: Year Three is coming, revealing its awesome cover, illustrated by KinkySketch, as well as saying to "expect a [Kickstarter] campaign mid-2024". The plan with this one will be to launch the campaign with much of the content already produced to avoid long waiting times for backers.
Front cover art for Dreamcast: Year Three
For more information on The Dreamcast Junkyard's book releases, check out our dedicated section on the website.

Debug Indie Sampler, Vol. 3

Wave Game Studios have already given away two great demo samplers, each featuring snippets of the latest and greatest in Dreamcast indie games and homebrew. Anyway, here's a heads-up to say that Debug Indie Sampler, Vol. 3 has gone up on Wave's store for pre-order, and as before, the only ask if that you pay for shipping. None of the demos have been confirmed yet (as represented by the anonymous coloured squares on the cover below), but Wave have said that "[we] won't be disappointed". Exciting! The sampler is limited to 2,000 copies and won't be reprinted, so make sure you go and grab one!
Cover art for debug indie sampler, vol. 3
This modern art is getting out of hand...

Reinvigorating the games of old...

While you sleep, talented hackers in the Dreamcast community toil away, tweaking the inner workings of your favourite Dreamcast games to make them more accessible in various ways. You may never have knew you needed hacks like the ones discussed below until this article, so let us know if they went straight onto your GDEMU or a CD-R after reading.

VGA Dreams
This follows on from a topic brought up in Lozz’s last Dreamcast News Round-Up. TapamN has been doing some amazing work making a whole load of Dreamcast games compatible with VGA output. A bugbear of many a DC fan is the seemingly random assortment of games that don’t natively work with this oft preferred method of video output, so what TapamN is doing is a godsend. 

The most recent title to receive TapamN's VGA treatment is the The King of Fighters '99 - Evolution, the Japan-exclusive Dreamcast remake/port of The King of Fighters '99. Here's to enjoying Neo Geo-quality bouts in beautiful VGA on the best console ever made.
Screenshot of King of Fighters '99 working via VGA
The King of Fighters '99 - Evolution working in VGA mode, as shown by Derek Pascarella (ateam).
Also hacked to work with VGA is survival horror title Seven Mansions - Ghastly Smile, another Japan-exclusive game that received an English fan translation thanks to SnowyAria and MrNobody back in 2019. This one is particularly handy, as I'm pretty sure it was the only fan translated game available for the console that lacked VGA compatibility, so this hack is a great addition to GDEMUs everywhere.

A full list of the VGA patches that are available and where to download them can be found on the console mods wiki. With these most recent additions, the number of Dreamcast games that remain incompatible stands at a surprisingly slim 24. 

Driving Strikers: The First Online Dreamcast Game in 20 Years Is Up for Pre-order!

The Sega Dreamcast is alive and well, my friends, and today's announcement not only solidifies that fact, but also marries together two of the most unstoppable forces of the Dreamcast's modern day indie scene: new software and online play. Upon its release next month on July 24th, Driving Strikers will be the first Dreamcast game release to support online multiplayer in 20 years.

Developed by Reality Jump (a team made up of Luke Benstead and Dave Reichelt), Driving Strikers is a 3D action-sports game where up to four players zoom around an arena in cars playing a giant game of football. The gameplay has obviously drawn comparisons to Rocket league, although the perspective is top-down rather than following your car from behind. Also Rocket League can't go online on the Dreamcast, so sucks to be that game. 

Anyhow, considering Luke developed DreamPi, a popular means to get your Dreamcast online, it was only natural that one of the games he'd eventually go onto develop would include online play. You will be able to enjoy Driving Strikers' gameplay in person or over the internet with full modem and broadband adapter compatibility. It also supports cross-play between Dreamcast, Windows, and even Linux!
Blue skies... definitely Dreamcast.
Wave Game Studios are in charge of Driving Strikers physical release, and as we've always said here at the Junkyard, their quality is consistent and can be trusted. Now up for pre-order, the release is available in three styles, all indicative of official Dreamcast box styles: European blue, American white and Japanese orange. A cool addition from Wave on the game’s artwork is the "online gaming" banner and "online multiplayer" oval as seen on original European and American Dreamcast releases, respectively. 

For a limited time, the game is being sold for an early-bird price of £19.99 (full price £29.99), so go grab it at this cut price while you still can from the Wave Game Studios store! There is also a digital version available for those who are rocking an ODE like GDEMU in their Dreamcast.
If you're interested in learning more about Driving Strikers' development, give our interview with Luke Benstead a read. Also, if you've stumbled upon this article and are asking "What? You can play the Dreamcast online in 2023?", check out Dreamcast Live's connection guide to get started!

Are you excited for Driving Strikers? Will you be playing it online when it's released? Let us know in the comments below or via one of our many social media channels.

Daytona USA is Playable Online on the Dreamcast for the First Time in 21 Years

Daytona USA artwork by Sega

To say that online multiplayer was a central pillar of the Dreamcast brand would be an understatement. From day one it was touted as a standout feature, placed front and centre of most of the big marketing campaigns, and generally bigged-up by Sega executives at any opportunity that arose, from press interviews to industry events.

After a bit of a delay and some teething issues following the console's launch, an impressive online architecture was erected and over 80 games were released with an online multiplayer mode between 1999 and 2002. While hundreds of thousands had the fortune to experience the joys of playing their little white box online during this period, online multiplayer facilities did not send the Dreamcast into the stratospheric heights hoped for by Sega, and the official online lifespan of some games was as gut-wrenchingly brief as that of the commercial days of the console itself.

Artwork of Fred Durst accompanies a headline which reads: "Dreamcast with Bizkits and Gravy... SegaNet Says: This Bizkit Ain't Limp! SegaNet takes its show on the road with the band
No doubt Sega had to spend a pretty penny to gain celebrity endorsements like this one...

Daytona USA 2001, the go-to title for unabashed all-out arcade-racing on the Dreamcast, is a prime example. Released to largely positive reviews (90% in Paragon's Dreamcast Magazine) between December 2000 and May 2001 across different regions, the official server reportedly ceased to function before the end of 2002. I haven't been able to source a firm verification of precisely when the server closed, but by most accounts it was only operational for 18 months at most. Mercifully though, for those of us who are hooked on the delights that online multiplayer on the Dreamcast can bring, I am delighted to report that we are now achingly close to being able to play this particular title online once more.

That's right readers. Believe your eyes and ears. In the near future, Daytona USA 2001 is due to be playable online on the Dreamcast for the first time in 21 years, thanks to the bright mind and unswerving commitment of ioncannon, who has been working on the revival of its online mode for the last six months.

The game is set to join the ranks of 25 other Dreamcast games which have had their online modes already revived and are playable online via unofficial servers. The key details regarding Daytona and some insights from ioncannon, who kindly took the time to answer our questions, can be found below.

Update (14/07/2023): Daytona USA is back online! Check out PC Wizard's post on the Dreamcast Live blog to find out more.

DAY-TON-AHHHHHHH! What you need to know about playing it online

The PAL version shown here won't be of much use to those eager to play online...

  • There is no precise date set for the completion of this online multiplayer revival project (it is a voluntary initiative after all), but progress has been good and appears to be reaching the final stages. Successful games have been played between emulators and tinkerings are currently under way to get it fully working on real hardware.
  • We'll be sure to post an update as soon as the new server is publicly available and ready to play on. For now, those interested can follow ioncannon's thread on Dreamcast-Talk.
  • Daytona's online mode was axed from the PAL release at the last minute (in similarly enraging fashion to the PAL releases of Outtrigger and Unreal Tournament), therefore you will need an NTSC-U (North American) or NTSC-J (Japanese) edition of the game to play online.
  • The game will not need to be patched to be played online. You will be able to play with your regular retail releases, whether those be legitimate GD-ROMs or "backups" that are played from an optical disc emulator such as the GDEMU.
  • The revived online mode will feature nearly everything that the original online mode did: up to 4 players per race, with plenty of tracks and cars to choose from. The only feature that has yet to be figured out is the ranking system.
  • The game is not compatible with the Dreamcast's Broadband Adapter, so to play online you will need to connect via your regular Dreamcast modem and a 'DreamPi' (a Raspberry Pi configured to enable your Dreamcast to play online) with an updated DreamPi image installed (something which is being worked on at present).
  • Getting your Dreamcast online may seem daunting at first, but is actually a relatively easy task, even for those whose technical chops are lacking (like me!). Step-by-step guidance is available on the Dreamcast Live website, and the friendly folks over at the Dreamcast-Talk forums and the DCJY Discord Server are typically happy to help those who need a helping hand.
  • Scheduling and joining online sessions of Dreamcast games is easier than ever before. The Sega Online discord group host Dreamcast games several times a week suited to different timezones, Dreamcast Live maintain a regular schedule and welcome engagement via their TeamSpeak channel, and you can also find opponents the old-school way via the Dreamcast-Talk forums.

The Revival of Daytona's Online Multiplayer Mode: Insights from ioncannon

Testing the server connection using the Dreamcast emulator Flycast. Image courtesy of ioncannon.
Here in the Dreamcast scene we are blessed to have a talented pool of people, including ioncannon, who have committed their skills and knowledge to reviving the Dreamcast's online functions. We asked ioncannon to spill the beans on the journey he has taken with Daytona thus far and he kindly obliged...

Modern Vintage Gamer checks out the Dreamcast BBA

The current trend of Dreamcast games being brought back online shows no sign of slowing down (in some cases, totally new online games are being developed for the console); and if you have a DreamPi and a selection of online-enabled titles then you have no reason not to get fully involved. Just go to Dreamcast Live and follow the instructions and you'll be fragging, slam dunking, and racing with single analogue-sticked cramp in no time flat.

But what of the previous, more contemporary methods of connecting a Dreamcast to the world wide web? Those 33k and 56k modems may be a little dormant these days, but the Dreamcast Broadband Adapter is still quite operational with a modicum of effort, and YouTuber Modern Vintage Gamer (MVG) has done a deep dive into BBA game compatibility and web browsing functionality in 2022:

I've been a fan of MVG for some years now, his dulcet tones effortlessly deciphering even the most complicated of topics when it comes to many aspects of gaming and game development. In short, the man is a something of a genius (this is not a paid post, I should add). 

So yeah, even though MVG in no way needs a boost from this inconsequential little blog to help his astronomical viewing figures, I thought it might be nice to share his video here in case you somehow missed it. Also, if you dive into the comments over on YouTube, you'll spot some familiar names from Dreamcast-Talk and the wider Dreamcast community. Lovely stuff.