The Dreamcast History Project
Yesterday I stumbled across this archive on Sega's Japanese website that lists every single game released for the Dreamcast in Japan by release date with box art, so being the obsessive compulsive I am, I decided to save every single one of the 500 and something front covers. Then this morning I decided to hunt down this online program I saw used for something about the history of animation called Dipity, which lets you create a full interactive timeline with images, info, video etc. It's really simple to use and all of today I've been working on a timeline of the Dreamcast's many game releases, starting with for now all the Japanese ones which I have these cover images and release dates for.
Consider this my late present for the Dreamcast's 10th birthday. It's a work in progress but there is already quite a few entries there (all of 1998, most of 1999, some of 2000 and most of the latter years), mainly just showing the box art and on some a wikipedia link, but I plan to take the descriptions from the long dead Dreamcast Junkyard wiki and add them to the games info too. This may take quite a while so i might need some help with it, especially for hunting down the English language names for a lot of the games (most are on segagagadomain, at least). I'll see how I do.
So try it out, I've embedded it above. The further you zoom (I find the 1 month setting is the best), the more you'll see. There's also a flipbook which lets you look at the covers much bigger, and a list, it's all very clever how it works. It really does show just how quickly all our favorite DC games were crammed onto the market, with many weeks featuring about 3 great games at a time.
Credit Crunch?
Having read the quite spectacular Dreamcast tribute in the most recent edition of the wonderful Games TM magazine, I've got a little nostalgic for my little white box. That doesn't mean I've been playing on it, lord no! The ubiquitous 360 has killed off my regular excursions onto the Dreamcast in quite an alarming way.
Maybe the arrival of Dux will turn me back (Wind and Water Puzzles has not prised me away from GTA IV or Fallout 3 recently and maybe it's silly to put those games on the same page?)
However, I dabbled on the old eBay to check out the prices of Lack Of Love. You know 'LOL'???
It was the progenitor of Spore, an emotional 'evolution simulator' sound-tracked by that dude from the Yellow Magic Orchestra. Apparently a forgotten Dreamcast 'classic', it could have been yet another Dreamcast revelation that I probably would never have played.

But when I checked out the price it was asking between £60-£100+. Well you know what I thought? Fuck that!!! I want a new Shenmue, Crazy Taxi or Headhunter. Scratch that, I want some clever mod /emu type to deliver me Blue stinger 2!!!
Rant over, I promise. The point I was about to make was that I stuck around on the Dreamcast section of eBay and stumbled across what I considered to be a 'must have' purchase. In a nutshell I discovered two brand new, boxed up VMUs for £3 + postage.
When factored in a £1 donation to the NSPCC, plus my complimentary festive Paypal voucher of four delicious pounds off any purchase on eBay, the whole package cost me £2 (inc postage).
That's a sum total of £1 each for two boxed up, coloured, see-through US VMUs. Only two years ago, I payed £15 for ONE. Point being, now that we are in full on credit crunch recession, (plus the 'current gen' has truly arrived), there are many, many sweet Dreamcast deals to be had...)
The batteries alone (to power a VMU) cost more than I paid online. Get surfing people and let me know what lovely bargains you have secured!
Dr. Robotnik still plays his Dreamcast
By the way, about the game, I have it and I've played a couple of stages already (one of each type of gameplay) and let me tell you, so far this looks like the best Sonic game that came out after Sonic Adventure 2. Surprising, I know, but really, unless something really disappoints me in the next stages, this is going to be a blast to play. The speed stages are simply made of awesomeness, the town stages are pretty much like they were in SA1, only a little less annoying, and the infamous werehog levels are...not so bad, actually. They're a little tedious, yes, but they add variety to the game and keep the speed levels fresh. Besides, even the SA games were not made of speed levels only.
Like I heard someone saying recently, the problem with a lot of people nowadays is that they don't even know what they want in a Sonic game anymore, and while Unleashed is not its best title yet, it's definitely a huge step forward in the right direction. It doesn't even compare to the disgrace that was the first Sonic game on the 360 and PS3...
Another excuse to pretend the DC2 is coming..




Happy 10th Birthday Dreamcast

Admittedly they probably should have released it a bit later as the games available on day one weren't exactly all too exciting: they got Virtua Fighter 3tb (early versions of this game had some nasty bugs), Godzilla Generations (shit), July (shit), and PenPen (not bad, but not a system seller). That's it. Also, stocks were limited as NEC struggled to get the graphics chip produced in time, and it took at least a month for some great games to show up (when Sonic adventure was released that December, it was even buggier than the version we got, hence the re-release "Sonic Adventure International"). These reasons might be why the Dreamcast didn't quite click with the Japanese quite like the Saturn did (everything over there appears to be opposite land).
With this in mind it was a smart move of Sega to release the system in the West almost a year later, as it gave them plenty of time to prepare what could quite possibly be the best launch line up of games ever when it finally arrived in America, with the likes of Power Stone, Soul Calibur, Sega Rally 2 and House of the Dead 2 all there at day one, rather than a few months down the road.
Still, while the Dreamcast wasn't quite so hot in Japan as it was for a short while over here, there has been a small hardcore gamers market for it for many years after it's supposed shelf-death. Last year we saw two final retail releases in the form of Trigger Heart Exelica and Karous, and we also saw the debut for German-based indie publisher Redspotgames, who released Last Hope last year and has just released Wind and Water Puzzle Battles, just in time for this anniversary.
A pretty crummy way of celebrating this, but I did have a few things planned for today/tomorrow/even this week that I won't be able to now thanks to my computer conking out, including a ten minue long tribrute video featuring around 100 games, and my Rummage video for Wind and Water. Oh well, I'll be able to get back to work on them soon. =)
GamesTM Dreamcast Edition

The articles cover the history of the Dreamcast, from it's Japanese launch, to it's current status, including Wind and Water Puzzles. It name-checks the best and worst software releases from 1998 to 2008, the GamesTM top ten Dreamcast releases, how the Wii is the Dreamcast 2, a profile of Ryo Hazuki from Shenmue and information on homebrew and independent releases.
All in all it celebrates the Dreamcast's legacy, it's relevence in 2008 and gives it the props it's due.
Not since RetroGamer's Dreamcast special have we seen a contemporary publication show the Dreamcast so much love.
Buy it read it and revel in it!
Strange Finds. New Copy of NBA 2K Found in Grocery Store
I found a new still in shrink wrap copy of NBA 2K for the Dreamcast in my local grocery store the other day. $1. Not a scarce game by stretch of the imagination but an interesting find considering the location.

Other stores in the chain used to rent games and videos. So they got a bunch of PS1 games and Dreamcast games in to sell for $2 or less.
Have you ever found some Dreamcast stuff in a strange location?
Pop Culture Icon.
Take this brand new brand new MegaTokyo strip where Fred Gallagher has a zombie dinosaur eating a Dreamcast console.
http://www.megatokyo.com/strip/1171
They are getting harder to find, aren't they?
It's amazing how many people utilize the Dreamcast as an icon. I won't dredge up any of the many many examples I have seen the in the past but I will make mention of new ones I happen to see.
Dreamcast-ius Clay
Fame/Infamy

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Yeah, baby...erm...yeah!

Wind and Water unpacking and first impressions
So Wind and Water Puzzle Battles showed up in the letter box this morning, so I promptly did a video of the excitement of getting a brand new Dreamcast game, showing the game's highly professional packaging as well as a quick look at the game running on the system. I'm very impressed by just how slick the presentation of both the manual and the game itself is, the Yuan Works team (all two of them!) are evidentially very passionate when it comes to making games, I hope we see more from them in the near future.
So my first impressions on the game? The story mode is the game's strongest point: you get a Super mario 3 like hub map where you'll bump into characters to chat to (two of which are based on the Yuan brothers themselves) and plenty of different mission based stages to play, that on completion open up more of the map. There is also a shop to buy items from and great little mini games to be found. The dialog between the characters in a great laugh: the game's story is based around Amy who has been deemed the task of teaching everyone how to play the game despite being a bit of a air head, while the game is still being developed around you by the Yuan brothers. One particularly amusing moment was coming across a little kid who was on his way to a RPG school, holding a giant, Final Fantasy VII like sword. There is also a arcade mode and a very clever puzzle mode where you only get one or two moves to clear all the blocks.
As for the gameplay, so far I'm finding it quite challenging at say the least. It's rather simple to get into, but deceivingly tricky once you start to get deeper into it, especially when facing CPU opponents. The game requires very quick reflexes and the ability to manipulate the blocks you swift about very strategically. Personally I tend to hold my own pretty well in puzzle games but in this case I'm getting my arse whupped. I still haven't even beaten the first opponent you need to face in the story mode yet after quite a few attempts, he just manages to throw me out of the game in seconds with his super quick maneuvers.
So at the moment I'm struggling to keep up with it but I'm going to stick with it and see if i can get better, so this game may even be able to pull me away from LittleBigPlanet for a bit, so that's something. When I said in the video the review will be by the end of the week it'll probably be more like next week as I want to play quite far through it first.
Subversion

Wind and water is out!

Rough with the Smooth

You may remember the enigmatic Gary from sporadic posts here at the 'Yard over the last couple of years. We first encountered him through his enormous DC collection, and then again when we managed to prise a copy of DC Half-Life from his grip several months later. Now, he's only gone and dumped a fucking lorry load of even more amazing stuff through my letterbox...
Granted, all of the following games are CD-Rs, but for the average non-importer like me, this is probably the only way I would ever get a chance to sample the delights of the following gems without paying an arm and a leg for them on eBay:

A favourite of online gaming community UK-Rockers, 4x4 Evolution is an off-road racer that eschews the arcade stupidity of 4 Wheel Thunder in favour of a more realistic SUVs-racing around-the-countryside setting. Posh twats in tweed and carrying shotguns are, however, thankfully absent. The sheer number of real-life vehicles on offer is mind-boggling, with nearly every major 4x4 manufacturer represented by their most popular gas guzzlers. So, you get Nissans, Mitsubishis and the like jostling for position, rather than made-up monster trucks and buggies. Sweet. The game itself offers a multitude of play modes (single race, time trial etc), but the main meat of the 4x4 Evolution experience is to be found in the Career mode in which you start out with a limited bank balance (a bit like mine after that fucking MOT) and must buy a vehicle, kit it out and then enter championships.



Project Justice is a game I actually owned in it's official guise many moons ago when the DC still had a pulse. I got it from Gamestation for about a tenner and boy, do I wish I'd held on to it now - it regularly appears on eBay for upwards of £100. Alas, my copy went when I (somewhat foolishly, with hindsight) traded in my DC set-up for a PS2 and a copy of NHL 2001. For shame. Getting hold of this replacement copy through Gary then, was like welcoming back an old friend. Project Justice is a 3D beat 'em up by those masters of the 2D genre - Capcom, and rather ingeniously features a storyline like something out of an episode of Saved by the Bell.



The original Tokyo Extreme Racer is a bit of a mixed bag really. Whilst the graphics are fairly decent, the gameplay was as deep as a puddle on Mercury: Race around one dull highway challenging boy racers to a duel. Repeat to fade. Enter Tokyo Extreme Racer 2, a game that offers more of the same, only with vastly improved graphics, more cars, and a slightly bigger stretch of highway. Like Project Justice, Extreme Racer 2 is a game that occasionally pops up in it's PAL guise on eBay for a hideous amount of money and is also a game I've owned previously in it's official form. The basic premise of Tokyo Extreme Racer 2, much like it's prequel, is to drive along the highways and byways of a neon-lit Tokyo searching for 'rivals' to race against.


And so concludes part two of the documenting of my recent games haul. There's much more to come, dear enlightened reader, so keep checking for updates - and in the mean time, if you want to get in touch with Gary and take advantage of his massive stock of games for sale, email him at dreamcasting@btinternet.com for a full list of titles.
Super Furry Animals

Super Magnetic Aaaargh!

1) Super
2) Magnetic
3) Neo
You know that old adage about the Devil disguising himself as something nice in order to appear more enticing? Well, meet the Devil. In the form of this little cunt:

Yes, I bought Super Magnetic Neo off eBay for the princely sum of £3.00 or thereabouts, and was expecting a colourful yet slightly childish romp through candy-cane worlds populated by jelly babies. And to a certain degree, I was right. You see, visually, Super Magnetic Neo is like an uber acid trip, helped on it's way by a couple of lines of coke, a bottle of JD and a punnet of magic mushrooms. You play as the titular Neo - a smurf-hued robot with a magnet for a bonce. An evil baddie bloke has taken over the world, or something, and populated it with similarly evil robots (although, I don't remember the Terminator just mincing backwards and forwards, minding his own business like the evil robots do here) and it's up to you to smash them to bits and restore order.
However, to accomplish your mission, you must utilise the aforementioned cranial magnet. How? Well, it has the ability to create positive and negative polarity fields and by creating these fields in certain places you can propel yourself off platforms, grab swinging ropes and, obviously, destroy baddies. And by reading that, and looking at the amazing graphics in the poor quality screen shots here, you be forgiven for thinking that Super Magnetic Neo was a platform fan's wet dream. Which it would be, was it not for the immense difficulty level. A wolf in sheep's clothing if ever there was one. And just to nail it in even further, Super Magnetic Neo makes MDK 2 seem like a walk in the park.
Everywhere you turn there are pits and baddies that kill you instantly with the slightest touch, and in some areas you must jump from swinging rope to swinging rope to platform to platform to swinging rope...where the polarities change and you have to get the right one...or it's game over. Hair tearingly annoying? You bet your ass.

As such, I haven't actually got past the second world at the time of writing this guff. However, seeing as the graphics are so mind-bendingly good and the story so completely off the wall, I'm prepared to stick my neck out and recommend this to neurotics, people with pace-makers and inmates of high-security medical wards only. Have fun!