Showing posts sorted by relevance for query the games that never were. Sort by date Show all posts
Showing posts sorted by relevance for query the games that never were. Sort by date Show all posts

A Beginner's Guide to Visual Novels on the Dreamcast

Avid fans of the Dreamcast are most likely already aware that the console enjoyed a much longer life in its home country of Japan (the last officially licensed Dreamcast game, Karous, was released in 2007). For this reason, as well as the fact 90s console developers had a track record of thinking Western gamers were frightened of anything even slightly unconventional, there is an extensive list of Japan-only Dreamcast games just waiting for fans to import. The best part is that so many are playable without knowledge of the Japanese language. All you need is a boot disc or a modded Dreamcast and voilĂ ! you've unlocked another section of the Dreamcast library. Check out our A to Z of Dreamcast Games if you want to know the best Japan-exclusives to get your mitts on.

However, for every playable game, there are just as many that are unplayable for anyone who isn't fluent in Japanese. Anyone who is insane enough to try and collect a full Japanese set will soon realise that there is plenty of "filler" - the kind of stuff you only buy for the sake of checking another game off the list and not because you are actually going to be able to play it. You know, those games with the anime girls on the front. Games like this:
 
Some might mistakenly call these things "dating simulators", but that's a different kettle of fish entirely. No, these are "visual novels", and they do exactly what they say on the tin, they are novels with visual elements. The term was coined by developer Leaf, with their "Visual Novel Series" of text-based adventure games (source). Boot up any game like this and you'll be greeted with nothing more than walls of Japanese text and images of anime characters making various expressions. They are a very nichĂ© style of game that have never had a big following outside of Japan, especially back in the early 2000s (hence their Japanese exclusivity). Some may debate whether or not they are actually games at all, but they're still something I'd recommend to keen readers and anime fans alike. 

Their "gameplay" more or less consists of reading text and (in the case of the most common type of visual novel) occasionally answering a multiple choice question on how the main character should react or respond in a certain situation. That might not sound all that interesting to some, but I like to look at visual novels as a more visual version of a choose your own adventure book, and being a fan of anime, the artwork contained within is something I'm familiar with. A lot of the stories are enjoyable, and believe it or not, the plots aren't always romantic; there are visual novels that focus on genres like sci-fi and mystery, for example.

Title Defense: Dreamcast's lost boxing sim

Think boxing on the Dreamcast and no doubt your mind will be instantly transported to the cacophonous auditoria of Midway's infamous Ready 2 Rumble; an ebullient Afro Thunder pacing around the ring with the kind of swagger only normally reserved for arcade boxers that looked - through a contemporary lens, at least - like playable CGI creations.

Yes Ready 2 Rumble and its sequel Ready 2 Rumble: Round 2 pretty much had the boxing genre sewn up on the Dreamcast; so while other systems before and since have enjoyed a wealth of options when it comes to digital pugilism, Sega's own great white (now possibly yellowing) hope only played host to the two Midway propositions. This is especially curious since previous Sega systems offered an embarrassment of riches when it came to boxing titles, with games like Greatest Heavyweights on the Mega Drive and Victory Boxing on the Saturn being two particular highlights from my own sordid youth. Arguably the most famous boxing franchise of all time is Punch-Out!!, but seeing as I was a Sega kid, I never really dabbled with those games until later on.

At the risk of turning this into a stroll down my personal memory lane of boxing games, it's time to take a detour through a lesser-travelled ginnel. See, the Dreamcast may have only received the two Ready 2 Rumble titles as officially released boxing games, but there was scheduled a mandatory challenger to face Midway's undisputed champion. In the opposite corner to Ready 2 Rumble, and hailing from the south coast of England, wearing superlative hi-res visuals and offering an impressive array of inventive gameplay modes, stood Climax Studios' Title Defense

Or at least it did, before the camera panned back around and it had vanished from the ring leaving nought but the faint whiff of Ralgex and dissappointment.

Source: DC-UK / Out of Print Archive

Announced in March 2000 by Portsmouth, Hampshire based Climax Studios, Title Defense promised a more realistic simulation style approach to boxing for the Dreamcast. Acutely aware of the long, muscle-bound shadow cast by Ready 2 Rumble, the game's designers were keen to distance Title Defense from Midway's arcade rooted punch fest at seemingly any and every opportunity. While not a Dreamcast exclusive, the fact that the Dreamcast was the only 'next-gen' console gamers could actually purchase at the time of Title Defense's announcement meant that it was the lead platform in many ways; and also presumably the reason Sega's system was the focus for a lot of the early media.

"Climax today announced it has begun development on Title Defense, a cutting-edge boxing game for PC, Dreamcast, Nintendo Dolphin, PlayStation 2 and X-Box. As addictive as a pure arcade game, but as detailed as a serious simulation, Title Defense is being designed to provide the all-round thump-'em up experience that previous boxing games have failed to deliver. 

"Making full use of the power in PCs and next-gen consoles, Title Defense will use high-resolution 3D graphics to bring TV-style mug-punching to glorious life. It promises to be a heavyweight game in every respect, weighing in with a fluid control system, advanced AI and punch-by-punch interactive commentary."

- Climax Studios, 9th March 2000

In the months following the initial press release, various members of Climax Studios' development team were interviewed by the gaming press, extolling the virtues of their Ready 2 Rumble-killer, and detailed the various features and gameplay modes that Title Defense would offer over the competition. The game was also featured in magazines of the era, with UK Dreamcast magazine DC-UK printing a four page spread focussed solely on Climax Studios' upcoming Dreamcast releases in the June 2000 edition. Naturally, this feature included a 'first look' at Title Defense, which showcased the game's impressive graphics and detailed some of the modes players could look forward to.

Source: DC-UK / Out of Print Archive

These modes included a sparring session, an exhibition fight mode, a curious sounding 'shadow boxing' mode (in which players would spar against a 'ghost' version of their own fights, apparently), and of course a full on career mode. 

Speaking to IGN in May 2000, Climax Studios' Business Development Manager Chris Eden said: "There's a career mode in there, yeah. The plan is, in terms of game modes, there will be a sort of straightforward arcade style mode where you'll go through and you'll fight 'X' many fighters, yeah? That's something we really need to do to keep the arcade gamers happy. But what we plan to do is put in a career mode, that'll require so much progression into the game. And that's something people hadn't really thought about before. For example if you look at real life how many fights does a boxer have? What's the level of opponents they fight? Things like that. Boxing isn't a sport where you fight anybody all the time, and games like Ready 2 Rumble don't show the hard work behind a boxing career or anything like that. Something we're sort of looking at as well is a small management mode where you'd be able to manage a stable of boxers and you'd be able to take part in the fight itself."

DC-UK's Climax Studios feature, July 2000

It wasn't just the variety in gameplay options that impressed though. The visuals, from the scant screens that were available looked truly outstanding. While clearly very early, the shots that were shared with magazines and websites of the era depict some excellently detailed character models - somewhat reminiscent of the superb models seen in Ultimate Fighting Championship - and some large (albeit empty) venues which would no doubt have eventually have been filled with roaring crowds. 

Again speaking to IGN, Chris Eden stated: "Title Defense is mainly really nice technology. People talk about physics as the new Rock and Roll in games and that's true, we've got a very detailed physics model in Title Defense and it allows us to model where the muscles work, and stuff like that. When the characters move, the muscles bulge and deform realistically, that's essentially how it works. And that is what will set us apart from games like Ready 2 Rumble, this total realism, like watching a boxing match, the movement the physics of it all."

What's especially interesting about the visuals of Title Defense is that the fighters were apparently not animated using motion capture of real boxers, but instead relied on manual hand animation. This time speaking to Game Interviews, Chris Eden said: "The game is fully hand animated at the moment. We did toy with the idea of using motion capture but to us the benefits of animation outweighed those of mo-cap."

Alas, there is no known video footage of Title Defense in motion, so quite how well this animation style held up is something of a mystery at this point, but still an interesting little fact to note.

Source: DC-UK / Out of Print Archive

While Climax were quick to point out that Title Defense was at the opposite end of the spectrum to Ready 2 Rumble when it came to gameplay and feel, the one similarity both games would share would be the lack of any official boxing license, with EA Sports having the exclusive rights to real world fighters tied up in its pre-Fight Night era Knockout Kings franchise. 

"EA has most of the boxing licenses sewn up, I think. As we've seen with Ready 2 Rumble and other games, a license isn't necessary for boxing as it is for like football, yeah? If you look down the line and looking at a boxing game, we've got this idea of this game with a player to interact with, and an awful lot of the people you meet are going to be other players," Chris went on to explain during his interview with IGN. "In a game world like we envisage people will generate their own reputations and careers. Licenses are essentially about having pre-generated reputations that you're up against, yeah? But if you start thinking about a boxing universe then reputations get generated by players, which I think is far more interesting."

Dreamcast Collectors Unite! Exploring your collections - Part 3

We put the call out for collectors willing to show off their collections, and the responses have come thick and fast. After showing off our first 5 contributors earlier in the week, we're back again for part 3 of the Dreamcast Collector's Unite! series, with 4 more fans of the Dreamcast letting us take a peek at their cherished collections.

So take a seat, grab yourself your favourite beverage (in a Dreamcast mug, of course) and come with us as we explore the collections of 4 wise men who go by the names of Adam, Brandon, James and Mike.

Adam

Hello fellow Dreamer! Tell us a little about yourself!

My name is Adam, better known on YouTube under "TechnicalCakeMix". I'm a Brit who has found himself in the United States for... reasons? I think?

You obviously have a love for the Dreamcast; when did that start?

For years I've been a fan of Cammy White, from Street Fighter - and as it turns out, she has a spin-off game of her own, called "Cannon Spike" that was exclusively on Dreamcast. While living in the homeland, I never found it for a reasonable price, and so sadly it never came to fruition - cut forward to 2014, the year I moved to the United States, and my now wife (then fiancee) gave me a huge surprise with a gift of not only my own Dreamcast console, but also a copy of Cannon Spike. From there, the rest as they say, is history.

So your current collection – can you give a brief description of what you have, what you collect (i.e. games only, games and console variants etc.) and what your 'end goal' is, if you have one?

I have around thirty games so far in my collection, which does not sound like a lot - however I've been focusing mainly on the higher $$ titles and the harder to find items before the market inevitably explodes. My eventual goal is to get as close as I can to 100% of the NA library, and also get some region exclusive oddities (some of which like Frame Gride, I already own). I've also been on the hunt for promotional merchandise, as well as oddities from the era.

Expanding the Dreamcast Collection: Part 4 - Atomiswave

“Welcome back to the stage of history.” It's been a long time coming, and for that I can only apologise, but this mammoth article has finally been completed so let's take a look at the fourth system in the Dreamcast family of hardware: the Sammy Atomiswave. Out of all the hardware in the family, the Atomiswave is perhaps the most similar to the Dreamcast on a technical level and was supported by three names in gaming synonymous with the console's library: SNK, Sammy and Sega. With this in mind, if you consider yourself a fan of the Dreamcast, or the Neo Geo for that matter, you’d be doing yourself a great disservice by overlooking it.

The Dreamcast sealed games niche






The story of the Dreamcast’s demise has been told countless times, and countless times have fansites and journalists alike, explored the many great and innovate features that have seen the Sega Dreamcast ascension to the cult status that it now holds. However something that I know myself, and others, are fascinated by is the sealed games market that the DC scene seems to support.

Among the many great things about the Dreamcast, the cases, or more specifically the PAL cases, are quite frankly an abhorrent crime against design and manufacturing standards.

Turning Japanese (And Possibly American)

My very first experience with a Dreamcast came in early 1999 when a friend who was earning suspiciously large amounts of money for doing a menial warehouse job decided he wanted a new games console. Tired of playing Buck Bumble and Rush 2 on N64 in his cramped bedroom, we took a trip to an import store in nearby Manchester's Chinatown district where my friend handed over several hundred pounds for a Japanese Dreamcast and a few games. The games were Virtua Fighter 3tb, Dynamite Deka 2 and Shutokou Battle - a game we had no idea was a racing title because there were no screens on the back of the case and no English text at all (time must have muddied my memory - all three apparently have screens). Since then, I have played (and obviously own) all three of those games in their PAL guises: Virtua Fighter 3tb, Dynamite Cop and Tokyo Highway Challenge...but you no doubt already guessed the English title of the first game mentioned there.

It was really cool getting to play on my friend's DC back before the PAL release, and even cooler because everything was covered in Japanese text and we really had no idea what we were doing in most of the menu screens. It was literally a case of 'push A until the game starts.' One other cool thing was the Project Berkeley video that came on one of the GDs, but I forget which one it was - possibly Virtua Fighter 3...but I digress. As a side note, it turned out that my friend had been fiddling the till at the warehouse/timber yard he worked at and that's how he'd been able to afford the Dreamcast in the first place. He was eventually rumbled and the police were involved...but that's a different story.

The World's SMALLEST Dreamcast Games!

A minature scale model of the Dreamcast by Retroldtech

The Dreamcast's GD-ROM format was a strange beast, being ever so slightly bigger than a CD-ROM but nowhere close to the capacity of the impending, mighty DVD-ROM. Packing in 1GB per disc, a majority of the Dreamcast's retail game library barely even tapped into this extra available space. As we will explore here, storage space isn't everything though: you can squeeze some pretty darn good games into not even a tenth of a GD-ROM's space!

Screenshot of the GD MENU Card Manager application
In this day and age of being able to store Dreamcast games on many different kinds of hardware, like SD cards or hard drives, it is possible to strip these games of any blank data that is used to fill up the rest of a GD, leaving just the necessary files to save space. This can be a risky move, as doing so can break games if they're not optimized correctly, but there are "means" to find games that have already been shrunk down to be used on a optical drive emulator such as GDEMU or MODE.
Photo of a 256gb SD card
My entire shelf of Dreamcast games and more fit on this! What a time we live in!
It's via this technique that I have been able to put together this list of games that are all less than 100MB! Take note, I am not including indie releases, prototypes, unreleased games, Atomiswave ports or software like web browsers and Fish Life. Also I haven't downloaded every game ever released so there are probably some visual novels out there that are tiny in size for all I know.

15. Silent Scope - 96.91MB

Photo of the Silent Scope game case
Konami's Dreamcast output was kind of disappointing. When they weren't busy cancelling Castlevania games for the system, they did throw out the odd bone with some arcade ports such as this here sniping-romp. It's a real shame the Dreamcast wasn't blessed with a sniper light gun like the Xbox, as the game played with a standard controller feels like it's missing something. Much like Samba De Amigo, though, it is playable enough this way but you can't help feeling like it's a lesser experience. Oh well.

14. Ooga Booga - 91.49MB

Photo of the Ooga Booga game case
This very unique collection of mini-games, with an emphasis on online multiplayer, released exclusively in North America and was touted as one of the big hitters during the push to sell people on SegaNet. Luckily, this is one of those games where online play has been revived, though even if that wasn't the case, this would still be worth checking out as there is nothing else quite like it on the Dreamcast.

13. Evangelion Typing Project E - 71.59MB

Photo of the Evangelion Typing Project E game case
I won't go into too much detail about this one as it has been discussed here at length in the past after Derek Pascarella treated us all to an English translation! Evangelion Typing Project E gives us another game to practice our touch-typing skills on, but instead of gunning down zombies with words you er...do Evangelion stuff! Like the anime! I dunno, I haven't really had a chance to play much of it yet, but definitely give it a shot if you're a fan of the show! There are in fact two translated Evangelion typing games, but I couldn't properly shrink the other one without it breaking, so I assume if optimized well it'd probably be a similar size to this one.

12. SEGA Tetris - 62.56MB

Photo of the Sega Tetris game case
This was the first Japanese import Dreamcast game I ever purchased from eBay, if I recall correctly! Why this one stayed in Japan is beyond me, but the console rights for Tetris have always been a bit of a confusing ride as Sega themselves found out when their Mega Drive/Genesis release had to be recalled... But this is Sega Tetris, not to be confused with Tetris...by Sega. Got it?

I really dig the presentation in this game. It's also kind of notable for being one of the last arcade Tetris games before the new rules came into play like swapping, hard drops and now legendary T-spins. The gameplay of this one gets ridiculously fast-paced, making it one of the harder Tetris games out there, though there are plenty of modes to mess around in, including a UFO catcher claw game with cute Sonic 1 remixes!

This is another one on the "someone get it translated and back online if at all possible" wish list!

11. Plus Plumb - 62.53MB

Photo of the Plus Plum game case
No, I wasn't going to pop down the shops just to buy a plum to photo this with. That'd be silly.
Only 3kB less than Sega Tetris, we have another Japan-only puzzle game! Plus Plumb is a pretty obscure one as far as I know. I discovered it back in around 2000 when a car boot sale I went to every week had a store of bootleg games (oh no! ☠️). These bootlegs were incredibly low effort, literally just plain CD-Rs with the game's titles penned on them, most of which were random Japanese games I'd never heard of until I took them home and fed them to the rotating Utopia reindeer.

Plus Plumb is a pretty standard match 3 versus game with some Pokémon-looking mofos chatting in between stages (with full voice acting!). I played quite a bit of this back in the day (did eventually buy a legit copy, don't worry) so the music from this is one of those earworms that has stuck with me for 20+ years!

10. Planet Ring - 62.44MB

The cover artwork for Planet Ring
Also within the 63MB range is this PAL exclusive, online-only mini-game collection that was given away on the front of magazines and the like. I never got around to trying this one out when the original servers were up, but luckily it's one of those games that is back online today! It even has voice chat so you can talk to someone other than your mutant human-faced fish for a change!

Developer Interview: Isotope SoftWorks' Coraline Annis

Isotope SoftWorks is a developer with a plan - a plan to bring independently developed first person shooting action to the Dreamcast. Isotope currently has two such titles in development - SLaVE and Hypertension: Harmony of Darkness. Both are FPSs, and both are coming soon via GOAT Store...but they really couldn't be further apart in terms of aesthetics and narrative. The Dreamcast Junkyard really wanted to know more about what makes Isotope tick, and so we got together with founder and lead programmer Coraline Annis to discuss the exciting projects currently under way and due for release in the near future.

DCJY: Hi Coraline, thanks for taking the time to talk to us. Could you give a little bit of background to Isotope SoftWorks and TDG Mods? Who are you and how did you form as a developer?

Coraline Annis: My name is Coraline Annis (Corbin) and I’m the founder and lead programmer for Isotope SoftWorks. TDGMods stands for “The Doom Gods Mods” and was the name of my first independent mod team that formed Hypertension. The name change was done to move away from the “mod” and “Doom” mindset, and to differentiate that the current team working on Hypertension is completely different from the previous. The TDGMods monikor is only kept on to honor the previous developers throughout the lifetime of the game itself.

I was very small when I figured out I wanted to work on computer games. I got my start through a utility called DeHackED for DOOM, and BUILD for Duke Nukem 3D in my early years. It was awhile before I tried bigger things, but I got my start pretty much like everyone else in the 90’s industry. Determination led to the formation of TDGMods in high school, and many failed projects later, we are where we are today. Isotope SoftWorks is the ultimate culmination of all of our hard work to get where we are now, and believe me, it was very hard and complicated. None of this was started with a plan, we just kept rolling with it until we had enough to say “Hey, check us out!”
Hypertension features some impressive lighting effects
If you notice, historically, we have always presented our games with actual media, and not a bunch of concept art or babbling to a camera. In the end, I think that’s why people still believe in us, because we have never been big on ‘talk now, show concept art later’ - it’s always like, here’s in-engine material, suck on that! Haha!

And, despite my formal name being Corbin, I underwent a transition and now go by Coraline, but you’ll see my legal name accredited simply because it seems to confuse a lot of people or they don’t have the maturity to show respect towards me. I’ve never really addressed that part of myself publicly in detail, so there might be a time when I will, but for now it’s not important. I’m still the same person that’s worked on these things all these years anyway. Just prettier ;)
Isotope SoftWorks' new logo.

The Top 200 Dreamcast Games: Voted by you!


Happy 15th anniversary of the Dreamcast! The votes have been counted so now here is the final Top 200 Dreamcast games! Thanks to everyone who joined in on the voting!

Before we get started, some random facts about the final list:

- There is a total of 235 releases within this top 200: that's because in many case and game and it's sequel is one entry, and in the cases of a few, 3 or 4 games in the same series (NFL 2K, Pop n. Music) are one entry. The bottom 18 entries would have missed the list if I had not done this.

- Of those 48 were Japan only, 10 America only, 2 PAL only and were 11 indie releases.

- Release years are based on where they debuted.

- Of these 4 were released in 1998, 49 in 1999, 107 in 2000, 39 in 2001, 9 in 2002 and 20 in any year beyond that.

- Sega Smash Pack is not included, but Sega Swirl and Virtua Cop 2 from that collection are listed.

- I own 165 of the games featured, yikes!

Just a note: the article is a bit incomplete at the moment. All the poll positions are there but a few of the games do not have descriptions yet. I'm out all of today (in fact I'm celebrating the Dreamcast anniversary in style!) so I will be coming back to finish it off tomorrow.

So without further ado, beyond the jump is the complete list from last to first. Enjoy!

Stampede: The Lost Dreamcast Sheep Herding Sim

Of all the aspects of being a Dreamcast fan, discovering lost and cancelled games is by far the most fascinating to me. Yes, the games we actually got are numerous; and a large proportion of them are pretty darn good, but the merest glimpse at titles that never made it give us a tiny peek into an alternative reality. A reality where the Dreamcast was the commercial success it could have been, and a reality in which all those titles that were unceremoniously shelved received full retail releases.
There are some cancelled games that are widely known about and that have even been released in some form or another. Half-Life, Propeller Arena, Hellgate, Geist Force and PBA Bowling are famous examples; and more recently titles such as Agartha, Deer Avenger and Millennium Racer: Y2K Fighters have shown us that there are still lost games waiting to be discovered. We can now add another to that ever growing list: Stampede.
You'd be forgiven for scratching your head at this point, as Stampede is likely a title you've never heard of. But there's a reason to be excited about this one - Stampede for Dreamcast was running well on Dreamcast hardware when it was cancelled, and now a playable build has found its way into the hands of Xeno Crisis developer Bitmap Bureau. What's even more interesting, is that the guys who make up Bitmap Bureau (developers of the upcoming Xeno Crisis) were part of the development studio that originally worked on Stampede all those years ago.

With this in mind, there's a very real chance that Stampede could finally see the light of day, nearly 20 years after it was canned. But what exactly is Stampede? And why should you care? Read on for the answers, and an exclusive interview with the game's creative director...

A Metropolis Street Racer Treasure Trove

OK, this is the third Metropolis Street Racer related article I've posted here in the space of a fortnight, but this time I think you'll thank me for it, rather than shake your head in disgust before falling to your knees and screaming at the sky as dark, ominous thunder clouds gather and threaten to unleash a maelstrom of biblical proportions. After the preceding articles about some of the more interesting track side details to be found in Bizarre Creations' epic racer; and the follow up article detailing the hidden 'missing persons' posters dotted around the San Francisco and Tokyo circuits, comes this third instalment in which I will showcase some images and documents I'm pretty confident have never previously been published online.
A few days ago, I was contacted by somebody on Twitter (a person who wishes to remain anonymous) who asked if I was interested in a Dreamcast-related disc. Naturally I was, and a few days later the disc turned up in the post with no letter and no return address. Very strange, I'm sure you'll agree. Being the kind of person who risks infecting his computer with malware first and asking questions later, I threw the disc into my drive and explored the shit out of it with wanton abandon. I was met with things, most wondrous things...but mainly a treasure trove of Metropolis Street Racer screenshots, artwork, logos, shots of the game's wire frame models and development screens, as well as some press releases and a developer interview.

Personally, I have never seen a disc that looks like this before. I've seen all manner of GDs and prototype discs in my time, but never one of these blue and white Sega Europe branded 'confidential material' discs. That said, I do know that several collectors in the community have these, and their contents vary wildly, and some even contain the Dreamcast SDK on them.
There's over 250MB of stuff on the disc, and for something produced in 2000 that's pretty hefty. On closer inspection, it appears to be the type of high quality, pressed CD-R that would be sent to magazines of the era or other media outlets, and the documentation included reinforces this theory. However, for the preservation of your sanity's sake I'll only be reproducing some of the most interesting stuff here, so the main developer interview and some of the previously unseen wire frame/development screens and hi-res computer generated artwork. If you really want to see the press releases etc., then let me know in the comments.
Are you ready? OK - let's kick things off with some nice shots of the 'behind the scenes' stuff...

The Coolest Game On Dreamcast: The NHL 2K Series

My first encounter with NHL ice hockey came in the form of EA Hockey on the Mega Drive. The purity of the top-down, fast-paced gameplay just worked, and the game provided hours of entertainment. Later, EA Hockey was replaced with NHLPA Hockey '93 in the cartridge slot and my love affair with the exotic, ultra-violent sport of American hockey was born. A succession of annual updates during the 16-bit era allowed my knowledge base of popular players and teams to grow, and while the games on the Mega Drive reached their zenith with the spectacular NHL '96 my affection for the rough-and-ready sport came with me to the 32-bit Saturn and beyond.

NHL All Star Hockey and the successive NHL games from Electronic Arts kept me going on the Sega Saturn; and during my time as a Nintendo 64 owner games such as Wayne Gretzky's 3D Hockey, NHL '99 and NHL Breakaway '98 allowed me to keep an iron in the fire, so to speak. They were instrumental in teaching me the names of the stars of the day - Jaromir Jagr, Keith Tkachuk and Dominik Hasek; along with the franchises sporting such alien-sounding names as the Red Wings, Bruins, Penguins and Flyers. Naturally, there was a hockey league in the UK at that time (and there still is), but it never got the same coverage and was never really reported on in the news (my local team was Manchester Storm, but as far as I know they folded some time ago now) so games really represented the best way to get to know the rules and the stars of the sport.
This looked like a TV broadcast in 1993
Basically, the hockey games I played in my youth were the only real glimpse I got into the world of professional ice hockey, its best players and its culture, and whenever a new title was released it always caught my attention. They taught me what 'icing' was, that fights were normal, the strange makeup of the NHL with its weird divisions and playoffs and the oddness of the trades system when compared to something like football (soccer) and the Premier League. I've mentioned a few here already, but I played pretty much every major hockey game released on consoles between EA Hockey and NHL Breakaway '99. However, it was when the Dreamcast arrived that ice hockey games really reached a new level in terms of visuals, quality of commentary and gameplay. These advancements all came in the form of NHL 2K from Black Box.

It's actually pronounced "Ull"
What's interesting about the original NHL 2K for Dreamcast is that its developer - the aforementioned Black Box - was eventually acquired by Electronic Arts and renamed EA Black Box. As most Dreamcast fans will no doubt be aware, Electronic Arts famously ignored the Dreamcast and refused to publish any of its sports titles on Sega's platform. The reasons for this are subject to much conjecture but one of the more convincing stories to come out of the whole saga was that EA wanted exclusive rights to publish sports games on the platform. Sega refused EA's request and thus FIFA, NHL, NFL et al were not ported. In some ways this lead to a gaping hole in the Dreamcast's library, but in other ways it opened the door for Sega to introduce its own 2K series and a whole new franchise (and one that arguably trumped EA's own offerings) was born.

Why Dreamcast?

As popular as this blog may have become in recent years - I still have no idea why people want to read my rambling diatribes about a long-dead games console, by the way - I don't go around in real life announcing myself as some kind of saviour of the Dreamcast. True, I bore my gamer friends to death with stories about long cancelled games and how this series or that game originally started life on the Dreamcast...but generally in my day to day life I barely speak about my affection for Sega's final console. It's like a dirty little secret in some ways. However, on occasion people who aren't really involved in my gaming stuff do find out about this place or see something on social media that I may have tweeted or posted, and inevitably the question comes: "why the Dreamcast?"

Work colleagues who have a passing interest in gaming or retro tech find out that I spend my free time writing this guff, and at first they think it's cool or intriguing...then become a little puzzled. And sometimes I have to just sit there and ponder to myself...why Dreamcast indeed? What is it about the Dreamcast that has fuelled my desire to continue to churn out podcasts, videos and articles and haul all my stuff across the country to events for the last 11 years? I generally fall back on the old "the Dreamcast represents so many missed opportunities" response; but the more I think about it, the more I think I have another reason. But before I share it with you, dear reader, some more about my other gaming habits...

Hands on with the 'RetroFighters DC Striker' Pad

I dislike the term Retro gaming, as a label I feel like it's too simplistic a term and not anyway near tangible enough when people try to define what it actually means. Does a game or console need to be from a certain console generation? Does it need to have been released during a certain year or have other technological parameters to be defined as retro? Do you have to be at a certain age or experience level to be able to use the term? And why do other forms of media not have the same fascination with the term that gamers do?

For me a better way to describe 'retro gaming' is as something that is historically important to your age group or own personal life. Space Invaders and Pacman are still great games I am interested in playing, whereas I dislike others from the same period and will give up on them after about 45 seconds, similarly in cinema terms I would just call 'Jaws' a masterpiece and recommend it to anyone despite it coming out 7 years before I was even born, but I don't value or label all films from that era in the same way, there is no retro in other mediums as contentious as in Video games.

Breaking The Bank

The rising cost of hardware and software is something that affects us all as gamers – the latest console offerings from both Microsoft and Sony are out of the financial reach of a lot of people (me included), and while Nintendo’s latest system is cheaper than both the Xbox One and PS4, the Wii U will still leave a hole the size of £200 in your pocket if you decide you need Mario Kart 8 in your life (and from what I've played of it, that means everyone). But as I stated in a recent article/rant on emulation, the high price of gaming certainly isn't limited to the contemporary formats – retro-gaming and collecting is rapidly becoming a big business and the prices that some games, systems and memorabilia command can be pretty eye-watering. As an avid Dreamcast collector, I’m only too aware that Sega’s final system is no different to many others in that there are certain hardware variants that are way out of the budget range of most average gamers – look at the prices a Treamcast or a Divers 2000 fetch on eBay, if indeed they ever surface. However, I’m going to talk about a slightly different aspect of this subject in this post: software. More specifically, which Dreamcast games are the ones that will leave your bank account looking anorexic if you do decide to take the plunge? Please note that I’m only really looking at PAL releases here and I don’t actually own legitimate retail copies of any of the games on this list as I refuse to pay the ridiculous sums required, but I thought it would be interesting to have a look at some of the more expensive Dreamcast games out there…

The Import Lucky Dip No.1

I have a new rather daft hobby when it comes to buying Dreamcast games of the Japanese import sort. Every so often on Ebay i find a Store located in japan selling a bunch of games at a starting bid of 25p or even 1p. While some of the games do hit up some decent money, a bunch go unsold and unwanted. Because they're so cheap, I bid on a bunch of Dreamcast ones the other week and got all but one of them for the starting bid, and had them shipped on the cheapest way, which actually didn't take as long to ship as expected. From this batch I got 4 games for 25p, and one for £3, after the postage it came to about £14. One of the five was a Saturn game (Dead or Alive) but the rest were DC, which tend to go for less money in general. I call it "lucky" not because i don't know what I'm getting, but more often than not they're games I've never played before, but surely these games have gotta be worth a look for that cheap?

Pop N' Music

One of the earliest rhythm games by Benami (known best for Dance Dance Revolution) and one of four installments on the Dreamcast alone. Currently the series is up to it's 16th installment. Yikes! The 3rd and 4th ones on the DC require the 2nd game as they are appendix discs that add more music. This however is the very first game which is completely pointless if you own the 2nd one, which I don't. Still following me?

Anyway, the game consists of bashing 9 coloured buttons in sync to the little googly eyed things that fall down from the screen to a line. A special controller was built for the Dreamcast to make it identical to the arcade game with huge plastic buttons, but I'm not going out of my way to buy one of those unless i end up loving the game. So how does it play with the standard controller? Well the nine buttons get mapped to the shoulder buttons, all four buttons and every direction on the d-pad. I couldn't get the hang of any of the configuration at all but luckily it let you create your own, so what i did is match the colours on one side with the colours of the DC buttons and put the d-pad lot in the same places. There's also options to play the game in 7 and 5 button modes too to make things easier, which is nice.

This is my current custom set up. It kind of works..

I'm slowly getting the hang of it now with my custom set up and it's not that bad of a game once you gather your bearings. I actually prefer it over the DC DDR games which were dismal, with much catchier music (though still mind-numbly cheesy) and cute cartoon graphics. I might consider picking up the superior sequel at some point, but wherever or not I'm willing to invest in the special controller is still up in the air at the moment. Now if only it was playable with the maracas or dance mat..

Giant Gram Wrestling

I've never really like Wrestling games. They always feel like they're playing by themselves and you barely have much input in what's going on. I bought this on the basis that Sega made it and it features three Virtua Fighter characters (wolf, Jeffry and Kage) for some reason. That and of course because it was 25p.

I haven't played much of it but the graphics are quite good, better than any of the WWF games on the Dreamcast and it seems to play alright at first once I figured out how to punch, kick, and defend myself from throws. How I do anything else like tagging however i have no idea, and after a few easy rounds I get my arse kicked inside out by the CPU. Maybe I should read up on it, as it isn't a terrible game by any means.

Godzilla Generations

I pretty much knew this was going to be awful but I bought it anyway to see just how awful. It's was one of many disappointments in the Dreamcast's Japanese launch lineup, and I actually remember being wowed by the screenshots in Sega Saturn magazine when it was first showed off. The actual game however looks barely anything like those shots did: in fact it looks closer to a N64 game but with a few odd building blocks sitting on a flat surface. The game has you as your selected monster (you start with Godzilla or his robot twin at first but can unlock others like the shitty Hollywood Godzilla and his butt-ugly baby son) smashing as many buildings as you can in 12 minutes per stage while trying to not get killed by the tanks and jet fighters that zap away at you.

It's extremely slow to walk around and aiming your attacks like the laser breath is almost impossible. What's more the camera angle changes constantly, presumingly to make things more cinematic, except all this does is makes it very difficult to tell which way you're going or where the tiny enemies chipping away at you are. A lot of the time the camera is more interested in getting a close dramatic shot of your monster than it is letting you see where you're going. The best thing the game offers is in fact a gallery of Godzilla movie trailers, of which you can unlock about 15 of them. Not really worth it when you have to slug your way through the dull game to get them though. Time to whip out the VMUTool to unlock everything, me thinks!

A House of the Dead Zombies' reaction to Godzilla generations, this afternoon.

D2

This was the most costly of the 4 games I got, as I had to outbid someone a couple times to get it which ended up at about £3. Mind you, the game is 4 discs so no complaints there. Now I knew I wanted to try this out anyway after Caleb's fantastic Rummage video on it, and I was hoping that it would have just Japanese subtitles and English voice acting (like Blue Stinger and the Resident Evil series) but unfortunately that wasn't the case, and everyone was talking in moon speak. Not a big problem, though, as all the menus are in English so I can get about easy.

I defiantly like what I've seen so far: the graphics are pretty darn impressive, up there even with Shenmue when it comes to the characters. The combat works nicely and I can see myself far more patience with this than a Resident Evil game what with the unlimited ammo etc. If I can pick myself up a copy of the American version I'd probably replace this with that, but for now this will do me nicely. If anything I love the front cover of the box: it's hard to tell in the photo but it's sort of semi-transparent like the Cosmic Smash one. Well worth it.

Look at the lovely case art!

One thing I've learned from buying from Japanese based Ebay stores is just how much more well looked after second hand games are over there compared to here. They even put each game in a resealable seal that makes the game look brand new, and none of the games I got were scratched at all. rarely do I find PAL Dreamcast games anymore that are in as good condition as this, the cases are usually always broken and the discs repeatedly sat on, and that's even if they have the right game in the case at all! I did get Aerowings 2 and Toy Commander last week for £3 the pair this weekend which were almost mint though, so i can't complain too much.

Just today I managed to grab another three games for a total of £8 (excluding whatever the potage will be) that I have never played before: Treasure Strike (which was £6 of that £8), some anime looking golf game and something called Pita Pies...which was only 1p. We'll see if these were small money well spent or not another day..

Dreamcast Collectors Unite! Exploring your collections - Part 1


We put out the call to our fellow Dreamcast collectors, and my word, didn't we get a response! We've had such a quantity of replies, it's going to warrant several articles to cover you all - great for us, as there's more glorious Dreamcast goodies to gaze at!

So join us, as we delve into the games rooms of our first set of featured Dreamcast fans. There's a wide range of differing approaches to this collecting lark, and we have a selection of those on offer today. Without further ramblings from me, let's meet our first 4 collectors - say hello to Tristan, Mike, James and Stephen!

Tristan


Hello fellow Dreamer! Tell us a little about yourself! 

Hello! I’m Tristan (@Infiniteque) from Cleveland, OH and I run gaming and Esports events in the city that are free and open to everyone. I’ve been a huge fan and collector of the Dreamcast since it was released and it remains my favourite console. I love sharing my collection with others so they can experience games they may not have had the chance to play before! 
You obviously have a love for the Dreamcast; when did that start? 
  
So, I remember going to the mall arcade with a buddy of mine and we happened to walk by a game store's display where they had a Dreamcast playing Sonic Adventure. I remember being absolutely stunned and stopped in my tracks, not expecting to see it, and was blown away by the high-res screen and graphics. As I think back, they must have had it connected via VGA because more than anything, I just remember how sharp the visuals were! 
  
I didn't get my own until I set off for college when my younger sister got me a Dreamcast as a going-away gift! Who could ask for anything better? 
  
So your current collection – can you give a brief description of what you have, what you collect (i.e. games only, games and console variants etc.) and what your 'end goal' is, if you have one? 
  
Within my collection, I have a wide variety of original Dreamcast titles, arcade ports, and lots of peripheral-based games. Over time, I began to focus on those games that required special peripherals (arcade sticks, dance mats, fishing rod controller, light guns, etc) to get the full experience of, and my end goal is to find and acquire all of those games! 
Why did you start collecting for the console, and if you still are, what makes you continue? 

I started to collect Dreamcast stuff mostly because of the fact that I could not believe how amazing so many of the games were! Game after game, I was in absolute awe of the library every time I saw something new in a magazine or in-person. It got to a point where I thought to myself “Alright, I’m just going to get everything I can for this console!” Currently, I don’t consider myself to still be collecting technically, but I do not pass up opportunities when I come by them! 
  
Where do you get new additions to your collection? Are you still able to find them 'in the wild' or is it online only now? 
  
Interestingly enough, it’s a mix of both when it comes to buying offline and online! Of course, online is best but every so often I will wander into a used game store and stumble upon something. 
  
What's the favourite part of your collection, and why? 
  
Within my collection, nothing beats setting up and playing Virtual-On: Oratorio Tangram with others on two Dreamcasts, VS Link Cable, two sets of Twin Sticks, and both connected to monitors via VGA. That’s my absolute favourite for sure! When introducing new players to this game and playing it this way, seeing the joy on their faces is the best.
Also, sidenote; shout-outs to all the Phantasy Star Online fans! PSO was probably the single greatest gaming experience I've had in my life!