Showing posts with label DCJY News. Show all posts
Showing posts with label DCJY News. Show all posts

Dreamcast: Year Two shipping, HarleQuest! funded, Phantasy Star Collection, Sapphire Hotel - Dreamcast News Round-Up May 2023

Title image featuring a pixel art image of Space Channel 5's Ulala with The Dreamcast junkyard logo and the text "Dreamcast News Round-Up May 2023
Pixel art credit: Xtreme Retro

Spring is now well and truly upon us here in the UK. My central heating has finally been switched off, the nights are drawing out, and the air is alive with the sounds of songbirds, neighbourhood kids, and the obnoxiously loud engines of boy racers. The departure of winter typically does wonders for my mood, but this year my nerves are uncharacteristically shot to pieces as my boyhood football club is flirting with the prospect of imminent relegation. Rather than spend another afternoon anxiously inspecting the league table and fixtures list once again though, I thought I’d try to distract myself by penning a DCJY news round-up. The Dreamcast scene continues to bloom, delivering a bountiful harvest all year round, and there are some vigorous green shoots sprouting up too which are likely to bear fruit later in the year. So, dear readers, settle down, get comfy, and feast your eyes upon all the latest from the world of the Dreamcast.

Homebrew Happenings


The Dreamcast has long been blessed with a dedicated cast of coders who love nothing more than cooking up homebrew offerings of all shapes and sizes. The degree to which homebrew efforts have extended the console’s software library and capabilities is truly remarkable and the selfless souls who deliver these goods deserve our thanks (thank you!).

Lately it seems that Ian Michael’s Teenage Mutant Ninja Turtles: The Cowabunga Collection has become a trend-setter, as several other ‘collection’ type projects are now in the works. First of all is Ian’s own follow-up, a Phantasy Star collection, which allows the classic Master System, Game Gear and Mega Drive titles to be played on the Dreamcast in seamless fashion, complete with a menu system that pulls everything together, and extras such as separately playable soundtracks and videos. Sega produced a package of this sort for the Saturn, but its release was limited to Japan. If Ian’s previous work is anything to go by, then we anticipate that this follow-up will be well worth your attention.

Cover image for the Phantasy Star Collection for Dreamcast.
Cover image for Ian Michael's Phantasy Star Collection created by 'caruse'.

Shindougo has joined Ian in flaunting their chops in the DC homebrew collection space too, releasing Castlevania and The Simpsons collections in December and April respectively. Neither of these franchises ever saw official representation on the Dreamcast - exclusive titles were in development, but never made it past their fledgling stages. Leaked builds of both are available but are pretty bare bones. Those who want to scratch that itch they’ve been having for a Castlevania or Simpsons experience on their little white box should check out Shindougo’s releases, both of which are available via the links posted above. Video demonstrations of these collections have also helpfully been produced by friend of the Yard, gamesreup.

Screenshot of Hydro Thunder working in VGA mode.
Hydro Thunder working in VGA mode, as shown by Derek Pascarella (ateam).

Another homebrew project of a different ilk has also surfaced in recent weeks. Dreamcasters who have (justifiably) clung to VGA as their preferred video output option will be pleased to hear that TapamN appears to have delivered a method for playing virtually any DC game via VGA. Until now there have been a few dozen games that have stubbornly resisted efforts to force them into outputting VGA, but thanks to the elbow grease of TapamN, a comprehensive solution seems to be at hand. TapamN first demonstrated the new patching method in action with Bangai-O. A frenzy of further contributions have quickly followed from others within the community demonstrating that the method works for games such as Airforce Delta, Deadly Skies, and Hydro Thunder. A full list of the VGA patches created by TapamN are available on the console mods wiki.

Online Optimisations

Putting your Dreamcast’s modem to work really should be mandatory. If you aren’t swimming in the warm crystal-clear waters of the console’s online capacities then you are missing out - especially so, given that the experiences available keep expanding.

Screenshot of the Crazy Taxi 2 website replay upload function.
Hey hey hey, it's time to upload some CRAZY replays. Crazy Taxi 2 website screenshot courtesy of Xiden.

In mid-April, Xiden announced that the replay upload function of the Crazy Taxi 2 website has been revived. Now, as if it were 2001, that means you can upload replays of your lucrative fare-maximising runs, and find out how paltry they are in comparison to those of your compatriot taxi drivers by downloading their replays. Baggy jeans are recommended for the fully immersive turn-of-the-millennium experience. All you need to know can be found in Xiden’s Dreamcast-Talk post.

In other online news, Johne, a stalwart of Brazil’s DC online community, has launched a Dreamcast Now Android phone app. Dreamcast Now, of course, being the website that provides a live summary of who is currently online on their Dreamcast and what game they are playing. With the app, users are able to set a variety of notifications for different events, including when designated friends have come online, and when favourite games have currently active players.

Rent-A-Hero No. 1 has been Translated into English for Dreamcast!

The beauty of the Dreamcast is that when you think you've played everything the console has to offer, something new lands in your lap. These days, that often comes in the form of a brand new indie game, or in the case of what we have here today: a Japanese game from back in the day being playable for the first time in English on the Dreamcast thanks to the hard work of fans.

Many of us had a good feeling about Rent-A-Hero No. 1, some possibly even since the early 2000s, when muddling through the game with a translation guide was the way for non-Japanese speakers. Those wanting to truly experience the game were thrown a bone in 2008 when an unreleased officially-translated Xbox prototype leaked onto the internet, but those wanting to experience the game on its original platform, the Dreamcast, were still stuck with guides and translation apps... until today.

Thanks to the hard work and perseverance of VincentNL and his talented team of "Rent-A-Modders", Rent-A-Hero No. 1 is now fully playable in English on the Dreamcast! But this is no ordinary fan project, because the lengths this team had to go to in order to bring us this high-quality translation is an entire topic of conversation in and of itself. Before we go into all that, though, a bit of background on the game first...

The first Rent-A-Hero was developed by Sega-AM2 and released exclusively in Japan for the Mega Drive in 1991. The Rent-A-Hero character next saw an appearance as an unlockable character in 1996’s Fighters Megamix for the Sega Saturn. The game we’re talking about today, Rent-A-Hero No.1, released for the Dreamcast in Japan in May 2000. A remake of the Mega Drive original, it shares the same quirky and humorous tone of the game it is based on, but brings the gameplay into the world of 3D. The game is effectively an action-RPG that has you assuming the role of 16-year-old Taro, a budding hero for hire. As Taro, you run around town doing odd jobs and missions assigned by SECA to build his way up the ranks of herodom. The game also has beat 'em up style combat that uses the same fighting engine as that used in Sega's arcade game Spikeout.

Rent-A-Hero No. 1 looks and plays great on the Dreamcast, and if it wasn't for the incredibly eccentric Japanese humour that it wears like a bejewelled bangle on its sleeve, questions about the game's lack of a Western Dreamcast release would definitely be flying around. Oddball humour is this game's strongest suit, and with an abundance of Sega references throughout, Rent-A-Hero No. 1 is a game every fan of the house of hedgehog should spend some time with. Whether it be the inclusion of Segata Sanshiro or the "Creamcast" console you access in the game, the tributes to our favourite ex-console manufacturer throughout are hardly subtle.

So, back to the translation. This translation patch required many heavy lifts to get to what you’re seeing in this final release. A deep analysis and understanding of numerous original Katana SDK libraries was needed in order to reverse-engineer and interact with a slew of the game's already-compiled assembly code.

A Dreamcast Christmas Tree Ornament from Hallmark has been Revealed!

The Hallmark Dreamcast ornament hanging from a Christmas tree

They say that Christmas comes earlier each year. Well, Hallmark (America) seem to be determined to move it to as early as April, because they just announced their upcoming 2023 Keepsake tree ornaments range today, and... what’s that?! A Dreamcast ornament?!

Previously, Hallmark have released high-quality ornaments of the Sega Genesis (model 1) and the Super Nintendo Entertainment System, both with cool sound functions that play the theme songs of Sonic the Hedgehog and Super Mario World respectively. You can see the Genesis one demonstrated by our pal Derek Pascarella below: 

We never thought we’d see it, but the next Sega console to receive the Hallmark treatment is the Dreamcast! I guess they believe the nostalgia market is there for Sega's ill-fated swan song. I can't help but notice that they skipped right past the Saturn, though, but maybe we’ll get one next year. Your day will come, comrades.

Hallmark Dreamcast ornament with a measurement of 4.71" in height

Keeping in with the same high-level of quality Hallmark demonstrated with their previous game console ornaments, this Dreamcast version is looking fantastic. Measuring 4.71" in height, it certainly looks the part. Pressing the power button not only lights up the power light, but the VMU screen too, revealing a sprite of Sonic previously seen in the VMU game Chao Adventure. The music that plays is none other than the theme from Sonic Adventure's iconic Emerald Coast level. You can see this demonstrated in the video below.

There's one problem, though, and perhaps we should have sensed it the moment we saw that orange swirl. Hallmark America doesn't ship outside of the States, and this ornament isn't available to purchase from Hallmark's UK equivalent store. So non-American folk may have a considerable amount of trouble getting hold of one outside of the UK... I guess we'll have to see when October 14th rolls around and the ornament finally goes on sale. User perkin_warbeck in our Discord community did point out that the Sega Genesis ornament was previously sold on Amazon US, who allow overseas shipping, so we’ll have to see if the Dreamcast ornament gets sold on there too. In the meantime, you can go to its store page on Hallmark's website and stare at it longingly.

Would you hang this ornament on your Christmas tree? Maybe hang it up in your game room somewhere? Are you going to try and get hold of one? Let us know in the comments below, or on one of our many social media channels!

HarleQuest! - A new 3D Dreamcast Game launches on Kickstarter!

HarleQuest! Kickstarter artwork
A game that I know myself and the other members of the Junkyard team have definitely been excited for is HarleQuest!, which started its life as a prototype called Dungeon Ross for a Global Game Jam event that was held back in late 2016 in Dundee, Scotland. The developers were a two-man team made up of Ross Kilgariff (also known as ross.codes) and Alastair Low (of LowTek Games). We covered a more fleshed-out build later in 2017, and it was looking mighty impressive, even back then.

Since those days of yore, Ross went on to  work on contract with LowTek Games, porting Alistair's NES games Flea! and Tapeworm: Disco Puzzle to the Dreamcast, both of which have gone on to be regarded as DC indie staples in their own right. This gave Ross a taste of the process of bringing a new game to the Dreamcast, and along with being introduced to WAVE Game Studios (who re-released Flea!), it also inspired him to turn his and Alastair's 3D prototype into a new independent game!
Dungeon Ross being demoed
Dungeon Ross being demoed
We've been following along with Ross' development progress on Twitter for quite some time now, and it's fair to say the footage of HarleQuest!'s work-in-progress gameplay has never failed to wow us. While we champion Dreamcast indies of all shapes and sizes here at the Junkyard, there's nothing quite like seeing a fantastic-looking 3D game for our little box of dreams, and HarleQuest! is exactly that. This top-down roguelike dungeon crawler boasts a distinctive style too, with character designs that almost hark back to games like MediEvilJersey Devil (does anyone remember Jersey Devil? No one?) or 40 Winks. With all this going for it, no wonder we were buzzing to learn it was coming to Kickstarter on April 1st.
HarleQuest artwork of its main character
And no, before you say it, this isn't an April Fool's prank. On this wretched day of fools (which has only been amplified to insufferable levels by the very internet with which I am beaming you this very information), I am happy to tell you that HarleQuest! has launched on Kickstarter, with a goal of £11,250. Let's take a look at it.

The game's pitch reads as follows: 
"HarleQuest! is a tough-as-nails roguelike with technical combat, randomised dungeon layouts and tons of weapons and loot! Combat encounters require precise control and care, enemies lurk around every corner and bosses guard your only exit. Death is permanent. This is not a game for the faint of heart.

"The unlikely hero of our story is Estienne, a jester who has been thrown into the dungeon by a cruel and capricious king. He must run, spring, tumble and sneak his way through the twisted depths below the castle. Can you help Estienne regain his freedom and put an end to the King's tyrrany?

"Go it alone, or invite a friend to play couch co-op!"
Working on versions for both Dreamcast and PC, Ross states that with the help of backers, he can take HarleQuest! from being a "simple, fun" game, to a "fuller,  more feature-packed" title, and potential stretch goals of £15,000 and £20,000 even hold the promise of digital versions for the Nintendo Switch and PlayStation/Xbox respectively. Ross' goal is to deliver the game by October 2024.

But we're here for Dreamcast, and with the help of WAVE Game Studios, HarleQuest! can be delivered to our doorsteps in the professional, high-quality DC packaging that WAVE are very much known for. This means proper pressed discs (CD-ROMs) that are region-free, a full colour instruction manual, and your choice of EU Blue, US White or JP Orange theming in a standard CD jewel case. To get yourself this physical Dreamcast release, the lowest you'll be paying is £35 (excluding postage), although a genuine EU PAL case “upgrade” is on offer for the purists at an additional charge of £10.
A photo showing a Dreamcast controller, keyboard, and two versions of the physical HarleQuest! Dreamcast game
A lower tier that includes both digital versions (Dreamcast and PC) is available, for those who run ODEs, etc. There is also a £10 "goodies pack" tier, which gets you an enamel pin, a sticker and badge pack, as well as an embroidered patch (to sew onto your battle jacket, of course). It doesn't get you the game by itself, but could definitely be added onto the physical game tier to get you some extra goodies.
HarleQuest! gameplay footage showing the main character about to fight a hoard of skeletons
If you're looking for the real deal stuff though, look no further than the collector's and developer's editions. Including the physical Dreamcast game, the collector's edition includes a metallic print inlay, enamel pins, stickers, badges, an embroidered patch, a branded beanie (to wear while you rock your HarleQuest!-branded battle jacket), a personalised letter of thanks from the developer, as well as the ability to help "shape the game as it’s being developed". This basically means people who back this tier get priority on the feedback and ideas they share with the development team. 
HarleQuest! gameplay of the main character fighting a knight
The developer's edition includes everything from the collector's edition, but also grants you full access to the game's source code, art files, audio files and tools, as well as a copy of the game's design document with extensive details on every aspect of the game. This edition would also grant you permission to distribute a modified version of the game on the HarleQuest! website (non-commercial), and it even says that if you do make something great with the HarleQuest! assets, engine, etc., Ross would maybe consider it for a commercial release! Let's hope this could be the start of more special things to come from the Dreamcast indie scene.

Wrapping up these two editions, if the campaign reaches a stretch goal of £25,000, vinyl figures of in-game characters will be added to them! This would be really awesome to see, and I sincerely hope the campaign can reach this stretch goal.

If you want to try the game before you back the Kickstarter, Ross has released a demo .CDI which can be burnt onto a CD-R or put on an ODE. In this demo, you have to defeat all the enemies in each room to win! You can download the demo here.

Finally, and this is the most important bit: we have until Sunday the 30th of April to get this Kickstarter fully backed (and reach those stretch goals), so in order to get that "fuller, more feature-packed" version of HarleQuest!, the Dreamcast community will need to get backing! Again, you can back the Kickstarter here.

Samba de Amigo Ver. 2000 has been Converted into English

Samba de Amigo Ver. 2000 cover

Samba de Amigo is that monkey game with the maracas. 

What that rather inelegant opening serves to say, is that Samba de Amigo needs no introduction. Not only is it beloved by Dreamcast fans for its colour-soaked rhythm hijinks that made use of the delightful maraca peripheral (which required a significant amount of space to store on your gaming shelves), but it is also well known for a port it received on the Nintendo Wii; one which appeared at the right time to slot neatly into the motion control hype of the seventh console generation.

This Wii port is actually important to our topic today, because it incorporated many of the additions that were introduced as part of the Samba de Amigo Ver. 2000 package, a Japanese-exclusive upgrade for the Dreamcast. While this DC release was never brought to the West, it was still an easy import for many gamers (including DCJY's very own Andrew Dickinson) due to it lacking any significant language barrier to its gameplay.

Samba de Amigo big box
Photo nicked from Mike's @DreamcastPics account. Sorry, Mike.

This didn't stop hacker dukeblooders from converting Samba de Amigo Ver. 2000 into English, though. The reason I refer to this as a "conversion" is because what has been done here is effectively a similar process to what we've seen previously with community projects that made Space Channel 5: Part 2 or Resident Evil Code: Veronica Kanzenban (Resident Evil Code: Veronica X) accessible to English speakers, by taking content seen in later Western ports (in this case, the Wii port) and inserting it into the Dreamcast version with some kind of wizardry that I will never be able to comprehend.

On dukeblooders' project page on GitHub, they explain that there isn't technically any text in this game, only images. The majority of images and audio were replaced with those from the English Wii versions, although some images had to be reproduced by dukeblooders.

If you want to give this English conversion a go on Dreamcast hardware, you will have to play it on an ODE like a GDEMU or a MODE, as currently it is not able to be burnt onto a CD-R. Otherwise you can still play it via emulator using the Type A controller mode, sans maracas. Just head over to the GitHub page to download the patch, which can easily be applied to an image of the game using Derek Pascarella's Universal Dreamcast Patcher.

Daytona USA is Playable Online on the Dreamcast for the First Time in 21 Years

Daytona USA artwork by Sega

To say that online multiplayer was a central pillar of the Dreamcast brand would be an understatement. From day one it was touted as a standout feature, placed front and centre of most of the big marketing campaigns, and generally bigged-up by Sega executives at any opportunity that arose, from press interviews to industry events.

After a bit of a delay and some teething issues following the console's launch, an impressive online architecture was erected and over 80 games were released with an online multiplayer mode between 1999 and 2002. While hundreds of thousands had the fortune to experience the joys of playing their little white box online during this period, online multiplayer facilities did not send the Dreamcast into the stratospheric heights hoped for by Sega, and the official online lifespan of some games was as gut-wrenchingly brief as that of the commercial days of the console itself.

Artwork of Fred Durst accompanies a headline which reads: "Dreamcast with Bizkits and Gravy... SegaNet Says: This Bizkit Ain't Limp! SegaNet takes its show on the road with the band
No doubt Sega had to spend a pretty penny to gain celebrity endorsements like this one...

Daytona USA 2001, the go-to title for unabashed all-out arcade-racing on the Dreamcast, is a prime example. Released to largely positive reviews (90% in Paragon's Dreamcast Magazine) between December 2000 and May 2001 across different regions, the official server reportedly ceased to function before the end of 2002. I haven't been able to source a firm verification of precisely when the server closed, but by most accounts it was only operational for 18 months at most. Mercifully though, for those of us who are hooked on the delights that online multiplayer on the Dreamcast can bring, I am delighted to report that we are now achingly close to being able to play this particular title online once more.

That's right readers. Believe your eyes and ears. In the near future, Daytona USA 2001 is due to be playable online on the Dreamcast for the first time in 21 years, thanks to the bright mind and unswerving commitment of ioncannon, who has been working on the revival of its online mode for the last six months.

The game is set to join the ranks of 25 other Dreamcast games which have had their online modes already revived and are playable online via unofficial servers. The key details regarding Daytona and some insights from ioncannon, who kindly took the time to answer our questions, can be found below.

Update (14/07/2023): Daytona USA is back online! Check out PC Wizard's post on the Dreamcast Live blog to find out more.

DAY-TON-AHHHHHHH! What you need to know about playing it online

The PAL version shown here won't be of much use to those eager to play online...

  • There is no precise date set for the completion of this online multiplayer revival project (it is a voluntary initiative after all), but progress has been good and appears to be reaching the final stages. Successful games have been played between emulators and tinkerings are currently under way to get it fully working on real hardware.
  • We'll be sure to post an update as soon as the new server is publicly available and ready to play on. For now, those interested can follow ioncannon's thread on Dreamcast-Talk.
  • Daytona's online mode was axed from the PAL release at the last minute (in similarly enraging fashion to the PAL releases of Outtrigger and Unreal Tournament), therefore you will need an NTSC-U (North American) or NTSC-J (Japanese) edition of the game to play online.
  • The game will not need to be patched to be played online. You will be able to play with your regular retail releases, whether those be legitimate GD-ROMs or "backups" that are played from an optical disc emulator such as the GDEMU.
  • The revived online mode will feature nearly everything that the original online mode did: up to 4 players per race, with plenty of tracks and cars to choose from. The only feature that has yet to be figured out is the ranking system.
  • The game is not compatible with the Dreamcast's Broadband Adapter, so to play online you will need to connect via your regular Dreamcast modem and a 'DreamPi' (a Raspberry Pi configured to enable your Dreamcast to play online) with an updated DreamPi image installed (something which is being worked on at present).
  • Getting your Dreamcast online may seem daunting at first, but is actually a relatively easy task, even for those whose technical chops are lacking (like me!). Step-by-step guidance is available on the Dreamcast Live website, and the friendly folks over at the Dreamcast-Talk forums and the DCJY Discord Server are typically happy to help those who need a helping hand.
  • Scheduling and joining online sessions of Dreamcast games is easier than ever before. The Sega Online discord group host Dreamcast games several times a week suited to different timezones, Dreamcast Live maintain a regular schedule and welcome engagement via their TeamSpeak channel, and you can also find opponents the old-school way via the Dreamcast-Talk forums.

The Revival of Daytona's Online Multiplayer Mode: Insights from ioncannon

Testing the server connection using the Dreamcast emulator Flycast. Image courtesy of ioncannon.
Here in the Dreamcast scene we are blessed to have a talented pool of people, including ioncannon, who have committed their skills and knowledge to reviving the Dreamcast's online functions. We asked ioncannon to spill the beans on the journey he has taken with Daytona thus far and he kindly obliged...

Cosmic Smash in VR or something

Cosmic Smash is set to 'return' to consoles in February 2023. I emphasise 'return' because Cosmic Smash is a game few people outside Japan ever really got to play; and the usual (predictable) swarm of attention is now in full swing. Sega knows what it is doing with this type of release. It can't have gone unnoticed that anything even remotely connected to the Dreamcast gets vast swathes of gushing real estate on pretty much every gaming or tech blog now; and this latest Cosmic Smash related news will no doubt have people foaming into their cornflakes. 

There is a whole new generation of gamers (spenders) out there who want to know more about these enigmatic Dreamcast games which are - in the main - really poorly documented outside of fan blogs and forums. Luckily, this fan blog is still going.

Back in 2015 we covered Cosmic Smash, and I also wrote about it in issue 179 of the physical magazine Retro Gamer. Ultimately though, what you need to know is that it is a take on Pong or Breakout, where you control a humanoid player with a racquet, smashing a ball against a wall and various blocks that form ahead of you. It also looks like Rez. A bit. Using the parameters of the court, you can fling your character into multiple impossible shapes, hitting the ball back and advancing though the stages via the Passageway as a passenger on the Cosmic Bus. I've used this piss-poor 'joke' before but I'll be damned if I'm not using it again: you wait for one Cosmic Bus, and then two turn up at once. Literally just after you've received the Call of Chuthlu and realise it's a wrong number. I refuse to be stopped.

Right then, Cosmic Smash is apparently coming back as a VR game, titled C-Smash VRS. As an exclusive for the PlayStation VR 2. Sony or Sega or someone tweeted a countdown timer a few weeks ago but we already knew what it was after glancing at it for about 3 milliseconds. And now there's been some sort of official announcement. If I'm honest, I don't really care. Cosmic Smash on the Dreamcast was/is alright, but only in a sort of 'Virtua Tennis against a wall' type way. I don't really know what else to say about it to be honest. It's certainly not a game worth all the hype it is currently (at the time of writing) getting.

I find Cosmic Smash to be a pretty boring experience personally. Once you get over the fact that you're controlling a transulcent person who appears to have no small intestine or anus (would have been way more interesting if he did - I'd love to know what he had for his tea), then you mainly spend your time trying to hit a ball back and forth against a wall and jumping round experimenting with ways you can hit a ball back and forth. People only play squash for a finite amount of time because it isn't that interesting. But this is purely my opinion, and I am wrong on many occasions.

That said: Cosmic Smash in VR could be very cool. The virtual reality tennis games I have had the pleasure of waving a paddle/shoe around in have been enjoyable. Leaping from couch to wall and then onto the ceiling while wearing a VR headset; and being generally athletic could be just the thing needed to give the VR scene the kick up the arse it needs. Oh, and C-Smash VRS looks to include a multiplayer option too (Cosmic Smash on Dreamcast is a single player affair). C-Smash VRS might be the very title VR needs to put a fire under it.

It's nice that Sega is finally looking to games in its back catalogue that aren't Sonic or Mega Drive titles; but can we be honest here? Yes lets. Sega needs to license/resurrect Sega GTDaytona USA, Fighting Vipers, Jet Set Radio, Spirit of Speed 1937, NiGHTS, Burning Rangers, Skies of ArcadiaVirtua Cop, Golden Axe...before looking to Cosmic Smash. Even the most diehard Dreamcast fans don't really consider Cosmic Smash a Dreamcast classic. Might as well revive Soul Fighter or Hoyle Casino.

Go and get hyped over at Polygon or Eurogamer or Reddit if you're that bothered. I'm not, because I can barely afford my electricity bill, let alone a PlayStation VR 2. That said, do feel free to check out our previous article on Cosmic Smash and the multiple hidden characters only revealed 16 years later by Jeremy Hobbs.

The C-Smash VRS website is here.

English Translation Demo of Shiren the Wanderer Gaiden: Asuka Kenzan released!

I have often heard repeated online that the Dreamcast library was lacking when it came to RPGs... well, I guess that's kind of true, especially in the West. While we received standouts like Skies of Arcadia and Grandia II, along with a few other titles, there's plenty of Dreamcast RPGs that remained relegated to Japan. Shiren the Wanderer Gaiden: Asuka Kenzan was one of those titles. Today, however, I come bearing great news, as a translator known as SharkSnack has released a partial translation patch that will allow players to experience the game's first region.

Shiren the Wanderer is a series of roguelike RPG titles by Chunsoft (now Spike Chunsoft) that spawned from the Mystery Dungeon franchise (probably most famous for containing the Pokémon Mystery Dungeon series of games!) The first Shiren the Wanderer game was released for the Super Famicom in 1995. The series didn't see a Western release until 2008, when that original game was ported to the Nintendo DS.

The Dreamcast entry, Shiren the Wanderer Gaiden: Asuka Kenzan, was released in 2002, and was developed by Neverland. This title provided players with a side-story to the main series that focused on the character Asuka, a close friend of Shiren the Wanderer. Like other titles in the series, Asuka Kenzan features traditional roguelike gameplay. Graphically, the game looks similar to the series' second entry on Nintendo 64 (which also uses a top-down perspective with pseudo-3D looking sprites), but with an added Dreamcast sheen.

Talking to your sidekick, a ferret called Koppa.

SharkSnack started working on their translation of Shiren the Wanderer Gaiden: Asuka Kenzan back in May of last year. While it's mostly been a solo effort, they have also had some technical assistance from VincentNL and Derek Pascarella, Ozidual helped look over some of the translation dialogue, and testing was provided by TheKitchenSunk, Harpu and DocHikari.

Speaking with SharkSnack, I was intrigued to know what inspired them to translate this particular game:

"I think Shiren the Wanderer is a charming, underrated series with great gameplay, and Asuka Kenzan is said to be one of the best in the series within the Japanese communities (people still host events and speedrun the PC version of the game on YouTube and Twitch, despite it being such an old game), so I wanted to make it available for players to experience first-hand in English. 

"I also hope that it increases interest in the series and people purchase the official releases to support the series, because the Shiren community would like to see a new release. The most recent release is Shiren the Wanderer: The Tower of Fortune and the Dice of Fate, which released in 2020 for Switch and Steam.  

"Prior to this, I also completed a fan translation of Shiren the Wanderer 2: Oni Invasion! Shiren Castle! for Nintendo 64, working as a team with Ozidual."

Someone get that dragon some Antacids!

As stated before, what SharkSnack has released today is a partial translation of the game, a "demo", if you will, that allows players to experience the first region called 'Tenrin'. For players who have previous experience with roguelikes or Mystery Dungeon-style games, SharkSnack reckons the demo could take about three hours to finish. If it's your first time, however, the demo could instead take you upwards of six hours or more. If you get stuck, SharkSnack has been working on a strategy guide that you can use. Regardless of your skillset, though, there's a lot of game to experience here. 

SharkSnack elaborated on the overall progress of the translation:

"In terms of overall translation progress, the game is fully translated up to the first end credits (after clearing the second dungeon of the first region, Tenrin). The story continues into a second region called Sairai and there's a lot more game left after that (12 dungeons total), but since none of the dialogue is translated in that region yet, the demo patch is locked to Tenrin areas. 

"If players are determined to continue playing, they can load their save on an unpatched version of the game, travel to Sairai, and switch back to the patched game. The reason I locked it like that is to ensure people wouldn't have to start over from the beginning to experience the rest of the game once it's fully translated."

Being turned into an onigiri by a boss… or should I say a “jelly-filled donut”?

If you enjoy what you play, stay tuned for the full patch at some point in the future. We'll be sure to update you when that time comes. SharkSnack also let us know about some other Shiren the Wanderer translations they have in the works:

"I'm also working on fan translations for Shiren the Wanderer 4 Plus for PSP (with Arc Impulse), and Shiren the Wanderer DS2 for Nintendo DS as well, so basically the long term goal is to have most of the Japanese-exclusive Shiren games in English."

Checking the menu inside a dungeon.

To download the patch, just follow this link to the translation's announcement trailer. Check that video's description to find a link to get the patch, and be sure to subscribe to SharkSnack's channel while you're visiting! The patch can easily be applied to an image of the game using Derek Pascarella's Universal Dreamcast Patcher. The v0.16 build can be played on both real hardware and emulator.

Thanks again to SharkSnack for their hard work on this patch, and for providing me with information and screenshots. Let's hope this is the first of many Japanese-exclusive Dreamcast RPGs we get to see translated into English! Will you be playing Shiren the Wanderer Gaiden: Asuka Kenzan? Let us know in the comments!

A Tribute Documentary about D2 Creator Kenji Eno is on the way

A documentary about 90s gaming visionary Kenji Eno is on the way from documentary maker Archipel.

For those unaware, Kenji Eno was a maverick game developer and musician who founded WARP game studios. With WARP, Eno most famously brought us the excellent D trilogy: D, Enemy Zero and D2, the last of which was on the Dreamcast. All three games pushed the boundaries of what people at the time considered a "video game", the latter two of the trilogy in particular experimenting with multiple genres. Eno sadly passed away on February the 20th, 2013, due to heart failure brought on by hypertension.

On the tenth anniversary of Eno's passing, Archipel, a documentary maker that specialises in documentaries "about Japan's creative minds and culture" on YouTube, plan to honour him with a tribute documentary.

Back in October of last year, Archipel announced the documentary was being worked on, saying they'd recieved some "moving testimonials" about Eno, presumably from those who worked with him in the industry. They followed this up seven days ago, when they provided an update, saying they'd wrapped up shooting and that a teaser trailer will be released soon.

Update: On the 20th of February - the anniversary of Eno's death - Archipel finally released their teaser for this documentary. This very sombre clip shows the faces of Eno's friends, colleagues, and family who will be providing testimonials. Many highly regarded creatives from the Japanese video game industry are shown, including Hideo Kojima (Metal Gear Solid), Tetsuya Mizuguchi (Rez, Space Channel 5), Yoot Saito (Seaman), Kenichi Nishi (L.O.L.: Lack of Love), and Fumito Ueda (Ico, Shadow of the Colossus). The teaser ends confirming that the documentary will be out in 2023. Check out the teaser below.

As a huge fan of Eno's work, I'm really excited for this upcoming documentary. Will you give it a watch when it's released? Let us know via our social media channels, or simply by dropping us a comment below.

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DeeDee Planet - Newer Beta Version Uncovered and Preserved

In 2021 we reported on the public release of an all but complete build of DeeDee Planet, the quirky and endearing Dreamcast game that was intended to be a spiritual successor to ChuChu Rocket!, which was sadly shelved just before going on sale. This release was made possible by a stalwart of the Dreamcast scene, Pcwzrd, who managed to source the beta from an unnamed developer, ripped the contents, and put it out into the world. What really put the icing on the cake though was the implementation of online play in 2022, thanks to one of the gurus of Dreamcast server revivals, Shuoma, thereby enabling dozens of folks to experience the game as it was meant to be (cursing your inexplicably skillful opponents as they rain missiles down upon you from their levitating sheep).

Well, here we are in 2023, and the DeeDee train still appears to have more track to traverse just yet. Today, BANANABREAK, a prolific preservationist with a lot of work already under their belt, has kindly released another DeeDee Planet beta (available to download here). This version was allegedly acquired from an ex-Sega UK employee who worked for the team in charge of Dreamarena, the online service that was available across Europe. Could this mean that a localised version was tentatively in the works? It would be a bit of stretch to claim so, but if anyone out there would like to produce a translated version complete with cover art in the majestic PAL-blue style, then we certainly wouldn't turn our noses up!

The GD-Rom containing the latest DeeDee Planet beta to be found and digitally preserved by BANANABREAK.

What we do know (or at least, assuming the scribblings on the GD-Rom are correct) is that this beta is around 10 weeks newer than the version that was previously available. To my uninformed eye, there are no obvious differences between the two builds. However, given that the purported reason for the game's abandonment by Sega was a problem with the game's server connection, it could well be the case that changes affecting this part of the code are in-fact there, hidden away behind the scenes.

Pcwzrd and Shuouma did run some tests with this new build. Pcwzrd had this to say about it:

As far as we can tell, nothing changed. Nothing obvious anyway. Shuouma says the game is still sending the same corrupted stats back to the server so [Sega] didn't fix that. Shuouma thought that they may have possibly tried to implement a fix for something but it didn't work. That might have been the point at which when they just gave up and cancelled the game.

Can any of our eagle eyed readers sniff out the differences between these builds? Are we going to see even later builds gracing the internet in years to come? As always, do let us know your thoughts in the comments.

P.S. As a little treat for anyone who is as enamored with this game as I am, I have recently scanned a promotional flyer that was produced for the game. A preview is available below, but a higher quality PDF is also to be found over at Sega Retro

The 18th of May release date touted here sadly wasn't to be, but over 20 years on from being scrapped DeeDee Planet's developers can rest easy in the knowledge that their work wasn't in vain.

Want to see a voxel engine running on Dreamcast?

Again I ask: want to see a voxel engine running on Dreamcast? Of course you do. And now you can. See, programmer Luiz Gustavo (aka NaReeZ) has been working on a Dreamcast voxel engine for the past few weeks and has already produced something rather special, currently running in the Flycast emulator (real hardware is in the works):

As you can see, this short clip shows the disembodied camera roving across a rather nice landscape of lush green valleys, rolling hills, temples and rivers. It's all very tranquil, I'm sure you'll agree.

I first heard about this while browsing Dreamcast-Talk, and there's some interesting discussion in the thread about voxel-based games such as Outcast, which was rumoured to be coming to the Dreamcast at one point but then fell off release schedules as time went by.

I guess it shouldn't really come as a surprise that the Dreamcast can handle a voxel engine, especially since the Sega Saturn did it in commercially released title Amok (or A+M+O+K as the game refers to itself); but it is very encouraging that an independent developer is able to squeeze such an impressive looking and fluid engine out of the Dreamcast in a relatively short period of development time.

As it is, the engine - titled 'Voxel Space Engine Dreamcast' - is quite bare bones and is clearly in the 'tech demo' stage at the time of writing, but who knows where this could lead? A homebrew port of Outcast on Dreamcast, anyone? A Dreamcast port of Amok that runs above 8 frames per second? We can but dream...! You can also find the video from pikuma here, which is where the inspiration for Voxel Space Engine Dreamcast came from.

Update: Since posting this article, Luiz has been able to get his voxel engine running on real Dreamcast hardware, with assistance from Ian Michael and Luke Benstead (Kazade), see below.

We'll be keeping a close eye on Luiz's progress, and if any helpful programmers can assist please do follow him on Twitter or get involved over at Dreamcast-Talk.

Photos and Video Footage of the VM2 Revealed!

In 2022, Dreamcast fans the world over were buzzing at the announcement of a “next-gen” Visual Memory Unit - the VM2. The news even reached the likes of Yahoo! Japan. Created by Chris Diaoglou, who brought us the very impressive DreamConn Bluetooth controller back in 2016, the VM2 blasted past its goal on IndieGoGo. Congratulations, Chris! 

Including a backlit LCD screen with higher resolution, along with Micro-SD storage internal storage of 128KB (200 blocks), and a rechargeable high-capacity internal battery with USB-C charging; the VM2 looks to be the VMU to end all VMUs. No more having to swap VMUs around when you run out of space, or running through CR2032 batteries every two seconds. Woo!

Anyhow, our friend Derek Pascarella shared some photos on our Discord (as well as his Twitter), courtesy of Chris, of the first test production run of the VM2, and it's looking damn good. Note the larger screen that includes icons for the battery and the SD card, along with a power button (instead of a sleep button).

If you still want to get your hands on a VM2, all hope is not lost despite the campaign having ended. The project has moved to "InDemand", meaning you can still order yourself one. Just head on over to the campaign page and select the VM2 perk you want! It will also be available on Chris’ website DreamMods at some point.

Update: Since putting this article up, Chris has returned to wow us yet again, this time with video footage of the early production units in action. Donning surgical gloves, Chris shows off the many bells and whistles of the VM2. He starts off showing the VM2's many settings options, before diving into some games, all presented on the beautiful backlit display. Some of the options that stood out to me the most included the ability to turn the backlight on and off, view the files contained on the SD card, increase VMU game speed, and change the system's region/language. One of the most notable options that grabbed my attention is one that allows you to turn off the VMUs sound (including toggling the famous startup beep on/off!), which is interesting as it wasn't really made clear if the VM2 was going to include a speaker. While I'm sure many wouldn't miss the VMU's death knell of drained CR2032 batteries, games like Skies of Arcadia use the speaker as a sonar, so good to know one is included on the VM2. Check the footage out below!


Anyway, thanks again to Derek and Chris for the photos and videos. Have you ordered or are planning to order a VM2? Let us know in the comments below!