Showing posts sorted by relevance for query III/3. Sort by date Show all posts
Showing posts sorted by relevance for query III/3. Sort by date Show all posts

My collection as of now...200 games you say?

Well, roughly 200 games anyway. If you start to get technical and don't count games I own in multiple regions, don't count discs like Visual park, What's Shenmue etc etc it varies, plus I actually forgot to include a couple games that were in PAL cases and a couple Japanese games I'm considering selling. Either way to celebrate this milestone here's a bunch of photos showing most of them. The ones with spine cards are not sealed by the way; rather they have sleeves over them to make them look that way. I know, sad..

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Capcom vs SNK, Capcom vs SNK 2, Marvel vs Capcom, Marvel vs Capcom 2, Power Stone,
 Street Fighter Zero 3, Street Fighter III W Impact, Street Fighter III 3rd Strike, Star Gladiator 2, Vampire Chronicles,
 Last Blade 2, Garou: Mark of the Wolves, King of Fighters Dream Match 1999, Evolution '99, 2000,
 2001, Guilty Gear X, Dead or Alive 2, Fighting Vipers 2, Virtua Fighter 3tb.

18 Wheeler, Cyberteam in Akihabara Pita Pies, Bikkuriman 2000, Blue Stinger, Cardcaptor Sakura: Tomoyo's Video War,
Blue Submarine No.6, Cool Boarders Burrrn!, Cool Cool Toon, Crazy Taxi 2, D2,
Daisessen, Dance Dance Revolution 2nd Mix, Daytona USA 2001, Death Crimson OX, Expendable,
F355 Challenge, Fish Eyes Wild, Frame Gride, Get! Colonies, Get Bass.

Gigawing, Godzilla Generations, The Lost Golem, Mobile Suit Gundam E.F.F Vs Zeon & DX, Jet Set Radio,
Hanagumi Taisen Columns 2, Lack of Love, Mr.Driller, Napple Tale, Net De Tennis,
Netto Golf, Pro Yakyu Team de Asobonet!, Pop n' Music 2, 3, 4,
Power Jet Racing 2001, Psychic Force 2012, Plus Plum, Puyo Puyo 4, Puyo Puyo DA!

 Puyo Puyo Fever, Puzzle Bobble 4, Rainbow Cotton, Radilgy, Rayman the Great Escape,
Rent-a-Hero No.1, Rez, Roommania #203, Samba De Amigo, Samba De Amigo Ver.2000,
Sakura Wars, Sakura Wars 3, Sega Rally 2, Sega Tetris, Sengoku Turb,
Sengoku Turb Fanfan I Love me Dunce-Doubletendre, Silent Scope, Shenmue, What's Shenmue, Sonic Adventure 2.

Space Channel 5, Spawn in the Demons Hand, Sports Jam, Tako No Marine, Tetris 4D,
Tokyo Bus Guide, Treasure Strike, Trizeal, Virtual On Oratorio Tangram, Virtua Striker 2 Ver.2000.1,
Visual Park, Zombie Revenge, Zusar Vasar, Last Hope, Wind & water Puzzle Battles,
Rush Rush Rally Racing DX, Cosmic Smash, Segagaga, Last Hope Pink Bullets, DUX.

Dreamcast Express Vol. 4, Vol. 7, Armada, Gauntlet Legends, I Spy Operational Espionage,
Maken X, MDK 2, Pen pen Triicelon, Power Stone, Resident Ecil CODE: Veronica,
Space Channel 5, Speed Devils, Super Magnetic Neo, Sword of the Berserk: Gut's Rage, Tony Hawk's Pro Skater,
TrickStyle, Wacky Races, 4X4 Evo, Alien Front Online, Atari Anniversary.

Bang! Gunship Elite, Bomberman Online, Charge N Blast, Coaster Works, Demolition Racer No Exit,
Floigan Bros, Frogger 2, Gigawing 2, Illbleed, Jet Grind Radio,
Kao the Kangaroo, Looney Tunes Space Race, Mars Matrix, Maximum Pool, Metropolis Street Racer,
Midway's Greatest Arcade Hits 2, Ooga Booga, Outrigger, Phantasy Star Online Ver.2, Power Stone 2.

Q*Bert, Quake III Arena, Ready 2 Rumble Round 2, Sega Smash Pack, Samba De Amigo,
Seaman, Sega GT, Sega Marine Fishing, Shenmue, Skies of Arcadia,
Sonic Shuffle, Starlancer, Test Drive Le Mans, Tokyo Extreme Racer 2, Tony Hawk's Pro Skater 2,
Typing of the Dead, Ultimate Fighting Championship, Unreal Tournament, Vanishing Point, Xtreme Sports.

4 Wheel Thunder, Aerowings 2, Bangai-O, Chicken Run, Chu Chu Roket,
Confidential Mission, Crazy Taxi, Deadly Skies, Donald Duck's Quack Attack, Dynamite Cop,
Ecco the Dolphin, F1 World Grand Prix II, Fur Fighters, Gunbird 2, Heavy Metal Geomatrix,
House of the Dead 2, Hydro Thunder, Jet Set Radio, Jojo's Bizarre Adventure, Mortal Kombat Gold.

Pod 2, Project Justice, Pro Pinball Trilogy, Rayman 2, Re-Volt,
Rush 2049, Samba De Amigo, Shenmue II, Solider of Fortune, Sonic Adventure,
Soul Calibur, South Park Rally, Chef's Luv Shack, Stunt GP, Super Runabout,
Suzuki Alstare Extreme Racing, Stupid Invaders, Tech Romancer, Toy Commander, Virtua Tennis
Virtua Tennis 2, V-Rally 2.

The cheap, the not-so-cheap, and the.... er...

I'm pretty darn behind with you lot on how my DC collection has been going the last few weeks, me thinks. This could be due to multiple things such as:

1) The stupid heat sucking away all my productive energy.
2) My Modem buggering up and the useless phone calls to BT.
3) Said recent Dreamcast purchases taking up all of my time.
4) Seaman walking, having sex, giving birth to offspring and dying all in one week.

Anyway, let's start with the 'cheap'.
Boot sales. Ahh, the things you can find at them amongst all the common-as-muck Playstation titles, Winnie the Pooh toys and broken mobile phones. This one lady last Saturday, for example, had a box full o' CD related junk, that also contained next to all the DC demo discs. I didn't buy these as I already own them all, although I kind of wish I did now, as some of mine are pretty darn scratched up. Anyway, I rummaged under these demos and found in a thing little CD case...

MDK2! It had no case or manual, but had the front and back papers and of course the CD. How much did she want for it?

20p.

Yep, 20p. That's probably the current record for the cheapest DC game I've ever picked up, although still 2nd place to the bargain that was a bundle of Japanese import games for 50p each once (shame they were games you can get here anyway, but still, they have lovely full colour manuals). I soon sorted out the case problem by nicking one of a spare copy of Virtua Striker I have.

As for my opinion of the game, it's one of those games that I want to like, if not for the fact that is just so darn infuriating. It's certainly original, with plenty of new ideas being thrown about and a great sense of humour, but there is simply not enough checkpoints in a level so you end having to do massive chunks of a level over and over again, and those tiny space ships that are next to impossible to aim at in the first level are a pain. Currently I've only played the game once in a week, which is a not a good sign. It probably has something to with the first boss which I simply don’t want to have to go against again. I can do that sniping part easy enough now, but as soon as the alien bloke jumps down on the stage I don’t get a chance to figure out what his pattern of attacks is before he kills me, and I have to do the laborious sniping part over and over again. AGHHGHHGH. Score: 6/10

I went back to the same boot sale this Saturday hoping the find that woman there again so I could nab the demos, but she weren’t there. Darn. I did, however, pick up another gem for a dirt price.

The Sega Racing controller, fully boxed too with all it's paperwork too! Mine looked just like this above, only mine had some bonus tea stains on the top. How much was it, then?

£3.

Three quid for a ruddy great big steering wheel in possible the biggest blue and white spiral box I have ever seen. Ok, so it might not be on par with other racing controllers out there (No floor pedals? No built in rumble feature?), it'll do the job until one of those better third-party ones shows up. Someone's actually made a mutant mod of this controller to have those features, along with a seat and everything! I've tried it wit a few games and discovered that it didn't feel right with 18 Wheeler (making the game even harder to beat the times), Daytona was far too twitchy (again, easier with a regular controller), but games like Le Mans 24 and F1 World Grand Prix II worked a treat.

Le Mans 24 in particular has now got me hooked once again thanks to the new device, and now I'm attempting to blast through all the championship tracks, which take around 20-25 minutes to race through all ten laps. It's amazing how seamless the change of weather is in it, shame it has to keep raining cats and dogs half way through every race so I have to pit stop and switch tires. Le Mans is always the complete opposite of the un-bearable heat going on outside recently.

Now onto the not so cheap.
Ebay. Yes, the place where you can be hopping with joy one minute then kicking dents in your computer the next when someone outbids you at the last nanosecond. And then there's the waiting for the things to arrive from somewhere in-between Tokyo and Madagascar. I had a bit of luck with it recently, though.

First off, got two rather lovely titles, one PAL (but pretty hard to get your mitts on) and one Japanese, from the same bloke for £15 the pair. The former is Giga Wing, and the latter Street Fighter 3: W Impact. Both by the Dreamcast's favourite bed partner, Capcom.

Giga Wing is a game that, simply by looking at screenshots, would have you think you're actually paying for a Mega Drive game on a 128-bit machine, but you would be oh so wrong. This mental scrolling shooter may have big lumpy sprites, but when you see how many of hem whizz about the screen at once, and how fast, you'll soon change your mind. Simply said, if this was released on the saturn, it'd need one of those honking great big 4MB carts to run it. It's hella fun too, and while you do blow up a lot (especially if you suck at it, like UK ODM did) it's hella fun while it lasts. Oh, and one of the characters you play as is a Nun. A blue haired Nun! Score: 7/10

Now onto Street Fighter 3: W Impact. Now, those of you who are not Street Fighter nuts like me, you'll probably be wondering why there's two Street Fighter 3's out on the DC (this and 3rd Strike). Well, a lot like how Street Fighter II had about twenty-seven variations (estimated) released over the years with added characters, new artwork etc, Street Fighter III had three variants. It's the magic number! This release features the first two SFIII's. For those of you lost already, I can tell you now that only fans of the series and completists will really want this, as the games featured are just cut down versions if what you get in 3rd Strike. I just so happen to be a fan and a bit of a Capcom-arcade-DC-stuff completist, and the Japanese box art made it hard to resist, especially at that price. Score: 7/10

Those were last week, this week I spent some big money on two Japanese games. Well, big money for me to spend anyway. Capcom Vs SNK 2 for £18.50 and Puyo Puyo fever for £17.50. I'm aware you can get both of these games over here cheap for the gamecube, PS2 and X-Box, but then they wouldn't be on my Dreamcast. Also, these games are well worth the money I coughed up for them.

Capcom Vs SNK 2 is, yes, you guessed it, another capcom arcade port, only this is one of the biggest and most solid they have ever made. There's around 35 characters to pick from, 3 arcade modes (Ratio, 3-on-3 and single match), two survival modes, and like the first one even a colour edit system where you can make your own colour schemes of characters with custom names. One of my first mission was to take the guy with the biggest, spikiest hair, paint him blue and call him Sonic. This game is also a bit easier than the first one (which, when pitted against certain characters, was near impossible), although the final bosses that only show up if your score is good enough are as cheap as Capcom fighter bosses get. Still, this next to Marvel Vs Capcom 2 is one of the most engrossing and additive 2D fighters on the console, if not necessarily the prettiest (3rd Strike and Guilty Gear X take those awards). Score: 9/10

Puyo Puyo Fever was the last game Sega published for the Dreamcast, three years after it was off the market in the west, and is a rather shazzy way to go out. Anyone who hasn't heard of the Puyo Puyo series will have heard of it's mega Drive westren edit Dr Robotniks Mean Bean Machine, and this game improves on that formula with new shapes and sizes of blobs and the 'Fever' mode which makes everything go ape shit bonkers. The artwotk is sickenly cute and there is even the options to run the game entirely in English! Mind you, I have the voices on Japanese because the English voice acting is enough to make you want to rip out your spinal cord Mortal Kombat style. Who says 'Kiddies' anymore? That said, this is easily one of the best DC puzzle titles. The game even features the ability to save your best matches as well as some cool downloads for your VMU that customize your BIOS. You can add Puyo wallpapers to back of it, and transform it into a 3D area in which you can zoom and rotae the camera about. There's prooth of the pudding here. Score: 8/10

One last purchase to point out was of a American edition of Samba De Amigo for £6, simply as a spare copy of the game in English. Phew, that about wraps things up. Funny how these games prices were very much relative of their qualities, with the cheapest being the least impressive (if still impressive enough to be worth more than what I got it for) and the most expensive being the best quality.

In other words, my dad is hooked on Virtua Striker. Maybe I should dig out my to-sell copies of the other football games so I don’t have to hear that excruciating "GOOOOOOOOOAAAALLLLLLLLKKKKK!" sample all the time.

Finally, those are my quality cover scans there. They are just another vein in the leg of the Junkyard domination project. Mwa. Ha. Haa.

Top 5 Dreamcast Games for Studying Japanese

The title of this article is a bit misleading so a disclaimer is necessary. Firstly, you will not learn Japanese through playing Dreamcast games alone but they can be a great tool when used to supplement regular study and great fun to boot. If you really want to learn Japanese to any significant usable level then you need to study some textbooks (Genki textbook* is a good place to start), go to a class and/or visit Japan for a significant period of time. A more appropriate albeit less catchy title would have been 'The Top Five Dreamcast Games to Supplement the Gruelling Years of Japanese Study Required to Play Most Story Heavy Games… with difficulty… whilst referring to a dictionary regularly,' but that's perhaps a little harsh and not nearly as click-bait-worthy.

Even something quite basic, accomplishable (is that a word? Well, it bloody well should be) in a weekend, such as memorising Katakana* (Japanese letters used to write foreign loan words usually imported from English) will enhance your experience with Japanese games. Now, let’s get started!
Paint-tastic!
5. Fire Pro Wrestling D (Arcade Style Games)
This really includes any game that isn’t reliant on story or excess text to be playable; fighters, puzzlers, racers, platformers etc. You can jump right into these games without knowing a single word of Japanese and still have a blast. Where you can often run into difficulty however, is in the menus. Despite being of Japanese region, many games have their menus and option screens written entirely in English, but there are just as many where this is not the case. Learning Katakana* will go about 70% of the way to making them understandable, luckily they can be memorised in as little time as a weekend or two. During or after the learning process, decoding menu and option screens can be a great way to improve your reading ability.
Fire Pro Wrestling D's menus are full of katakana*

Five Dreamcast Games Better Than Street Fighter V


It’s no secret that the launch of Street Fighter V has been more than a little disappointing; an unfinished story mode, no arcade mode, a broken online component and the implementation of a quite frankly scary pay-to-unlock system.

While 'real' journalists have mostly rated the game highly, giving it the benefit of the doubt and assuming that because the core gameplay is solid, it will one day live up to their review scores, many fans have been extremely vocal in expressing their displeasure at the direction in which Capcom has taken the series. After spending a few days with the game myself, I’d mostly agree with them.
Probably not the best place to practice your drumming.
My first impressions were somewhat positive. The core gameplay and mechanics are certainly up there with the best in the series (if perhaps a little too similar to SFIV), but unfortunately it's been released in a drastically unfinished state. The general presentation and structure feels more like a free-to-play MOBA than a new entry to one of gaming’s biggest and longest running franchises. That’s all fine and dandy with me, many MOBAs are of high quality, but where they crossed the line was by charging full retail price. Capcom, you can’t have your cake and eat it. Either market and price the game as a free-to-play entry, or wait until the game is complete and release it in a finished form that warrants the price tag.

The Sega Dreamcast Controller is Getting a Second Analog Stick — Dream Color Plus Mod Update

The Sega Dreamcast was the only console of the sixth generation to have a controller with a single analog stick. (Yes, the GameCube did technically have a second analog stick, you’ve just got to squint a bit.) This lack of a second stick is a criticism often directed at the Dreamcast’s controller, and is even sometimes erroneously cited as a reason for the console’s downfall. Sure, having two sticks might have greatly improved a few first-person shooter games for those without Sega’s own mouse and keyboard, but the dual-analog control scheme that is now standard in modern gaming wasn’t really popularised until Halo: Combat Evolved came out on the Xbox (I know it came earlier with Alien Resurrection, but have you seen how much reviewers hated the way that game controlled upon release?)

Quake III Arena. Credit: Dreamcast Live

For those who want to play games like Quake III Arena with a regular pad the modern way, methods have existed for years to connect and remap dual-analog controllers —like those of the PlayStation 4 and Xbox One— to the Sega Dreamcast. But what about a standard Dreamcast controller with dual sticks? A few months back, we reported on an upcoming mod for the Dreamcast’s controller called Dream Color Plus, which not only makes it wireless but also allows it to display Visual Memory Unit graphics in colour, simply by replacing the existing PCB with a new one. While chatting with one of the fine gents involved in the project, Nai Adventure, he gave us a full rundown of the features the DC+ would include, so check out that interview to learn more about the specifics of all these. One thing he did mention during that conversation was the possibility of the DC+ accommodating dual sticks. Well, the developers revealed their prototype build demonstrating exactly that. Thanks to Rapaz in our Discord for bringing it to our attention.

The Dream Color Plus prototype controller board with a second stick. 

During a livestream last night, Angelo Pontes, designer of the DC+ PCB, showed off a revised prototype version that includes a second analog stick. Of course, to accommodate this brand new (ahem) appendage, a new front shell for the controller would need to be created, and so this was 3D printed. You can see the 3D printed shell below. From what I understand, the print model will be open-source, meaning it will be available to the masses to print themselves, although backers of this project’s upcoming crowdfunding campaign will get the option to request one.

Dream Color Plus plus second stick plus 3D printed shell (plus, plus)

Most importantly, the team confirmed they’ve got the second stick working. The Dreamcast's maple protocol actually supported two analog sticks officially, it's just that the console never had a controller that had them! Believe it or not, both Quake III Arena and Unreal Tournament were actually programmed to natively support two analog sticks, and will reportedly work with the DC+'s dual-stick setup straight out of the box. For games that don't have this compatibility, some button remapping will need to be done by the player in-game, or changed on the Dream Color Plus’ VMU display. The DC+'s dual sticks will also work with games that support the Dreamcast Twin Stick peripheral, like Cyber Troopers Virtual-On Oratorio Tangram, and even indies like Xeno Crisis and Postal.

I did wonder if the placement of the stick so close to the face buttons could pose a usability issue, but Nai Adventure has said the final version won’t have the analog stick so close (Update 23/03: a much improved stick position can be seen here). He also confirmed that for those just wanting to get a Dream Color Plus with a single analog stick, the option will also be available. Additionally, he let me know that the final version will include a built-in microphone, so the list of features just keeps on growing.

Here's a great clip Nai Adventure put on Twitter of the prototype Dream Color Plus' dual-analog control in action, being used with the Dreamcast port of Grand Theft Auto III. Two things we thought would never be possible on Dreamcast!

It really seems like the Dream Color Plus is looking to course-correct some of the limitations of the original Dreamcast controller. Dual-analog controls, colour VMU graphics, wireless connectivity, on-board memory, built-in rumble, a microphone, and with no soldering? That all sounds great on paper. It’ll be interesting to see how everything works once we get our hands on it. Nai Adventure has confirmed a crowdfunding campaign will launch for Dream Color Plus this Saturday.

Retrospective: F1 World Grand Prix II for Dreamcast

For a console that lived and died in such a relatively short span of time, the Dreamcast sure did rack up a veritable bounty of top class racers. No doubt if you're a fan of either the genre, the Dreamcast, or both - as I am - then you don't need me to list the big hitters here. If you're not au fait though, rest assured that if you're new to the Dreamcast and you're partial to navigating large, wheeled boxes down tarmac lanes at wholly ridiculous speeds, then you're in for a treat.
As a sub-genre of racing games then, the Formula 1 fan is equally well catered for when it comes to the Dreamcast library. There are no less than 5 separate F1 titles on the platform (well, 6 if you count Spirit of Speed, but in truth that's barely a game; and 7 if you count Super Speed Racing / CART Flag to Flag), each offering its own unique take on the real world motorsport and we have covered them all - albeit briefly - here at the Junkyard in the semi-distant past. But in this retrospective I wanted to focus on the game many aficionados consider to be the pinnacle of F1 racing on the Dreamcast, and also a title - it turns out - which has a fairly interesting origin story and an equally curious legacy: F1 World Grand Prix II for Dreamcast.
Before we even attempt to discuss the game's many positives and numerous failings, I think it is worth investigating the history of the F1 World Grand Prix franchise, and the enigmatic firm behind it - Video System. Video System Co Ltd was a Japanese developer and publisher that began putting out games in the 1980s in both the arcades and on home consoles such as the TurboGrafx-16 and Nintendo Entertainment System. Video System's foray into the world of F1 games began in 1991 with F1 Grand Prix on the Super Nintendo and in arcades; and this game spawned two sequels - F1 Grand Prix: Part II and Part III in 1992 and 1993 respectively.
F1 Grand Prix: Part II is playable on MAME
It was in 1998 that the series was rebooted as F1 World Grand Prix for the Nintendo 64, a game which was developed in partnership with a studio called Paradigm Entertainment. It's here where things start to get interesting, as the Nintendo 64 game and its 1999 sequel (F1 World Grand Prix II) are completely separate titles to the games that made an appearance on the Dreamcast, and they share very little other than a name. The Dreamcast version of F1 World Grand Prix was developed in-house by Video System, and received the suffix 'for Dreamcast,' simply to differentiate it from the Nintendo 64 version.
The N64 version of F1 World Grand Prix
Likewise, that game's sequel - the subject of this very article - was developed by Video System in a silo away from the Nintendo 64 version of F1 World Grand Prix II and comparing the two titles side by side demonstrates just how different they are in almost every way. If they didn't share a title and a publisher, you'd be forgiven for thinking they were from totally separate franchises that featured an FIA license. It gets even more curious when you learn that neither sequel was given a US release (though the prequels were), and the Dreamcast game was distributed in Europe by Konami.
Distributed exclusively by Konami...for some reason
There's precious little information available online about why this was, as Video System was still in a position to distribute its own games in the early 2000s; so why Konami - of all firms - was engaged to distribute F1 World Grand Prix II for Dreamcast in European markets is something of a mystery. Are you still with me here? OK - it gets a bit more interesting now. According to recently published information over at the Lost Media Wiki, a third game in the Nintendo 64 series - imaginatively titled F1 World Grand Prix III - was around 80% complete and fully playable before it was cancelled due to the console's waning popularity.

FuZzCasT Home Entertainment - Dreamcast Video Returns!

Cast your mind back to the dawn of the new millennium. Like everyone else, you were probably still happy enough renting VHS video tapes, but at the same time were also covetously envious of those shiny new (and expensive) DVD players displayed prominently in the high street stores. You were keen to kickstart your foray into the digital video future, and even though Sony was promising to deliver DVD to the masses with its looming PS2 juggernaut, your blood bleeds blue and your loyalty to Sega and the Dreamcast could not be shaken. But what to do?
Ooooh, shiny.
You had heard rumours of a video card for your venerable Sega Saturn but you could never find one. Whispers from the orient described some strange voodoo witchcraft involving burning movies to CD-ROM, but after you endured the interminable age that it took to download the file over your 33.6k dial-up modem on your Windows 98 machine, the experience was underwhelming. Watching a movie on your 13" CRT monitor just didn't have the right pop-corn munching vibe. 

Grand Theft Auto 3 for the Dreamcast - DCA3 Alpha Version Now Available

Japanese cover art mock-up courtesy of Dreamcast-Talk user k-do.
Most of you will likely know that a port of Grand Theft Auto III for the Sega Dreamcast has been in the works for some months now. Indeed, those outside the niche Dreamcast scene may have even heard the news given that the project gained coverage across the broader gaming press earlier this year, attracting everything from wide-eyed amazement through to cynical befuddlement. Back then, spectating the porting work was possible because the project was out in the open, with every ounce of progress laid bare for the public to see in real time.

In recent weeks though, this dynamic was lost as those at the heart of the project shifted to working in a behind-the-scenes fashion - most likely to reduce the risk of Rockstar putting the kibosh on the project before it had a chance to bear fruit. As such, we went from hearing near-daily updates, to a radio silence that carried the potential to feed cynical thoughts: where's my freaking GTA 3 already? What are those lazy no-good schlubs doing? Maybe a port wasn't feasible all along! and so on, and so forth. Fortunately though, even with the absence of a cheerleading public, it seems that the rapid pace of development didn't slow down one iota, as today the alpha version of DCA3 (top marks for this pun lads) has been released.

What does it stand for though? Can you do better than 'divine car abduction III'? Let's hear your suggestions in the comments please.

What does this mean exactly? Well, it means that, with a little jiggery pokery, you can compile a version of GTA 3 that will run on your Dreamcast. Given that it is an alpha version, bugs and occasional crashes are to be expected. Nevertheless, many testers have reported running the game for extended periods without issue, and, in my experience, the alpha version looks gorgeous and runs far better than I had expected it might. The controls map quite naturally on to the Dreamcast's regular controller (for the most part), and, perhaps most importantly, those who wish to progress with Claude through the game's infamous gangland story are be able to save progress to a VMU (although using one which is otherwise empty is recommended).

A key reason that you will need to compile your own alpha version, rather than simply download a ready-to-go .CDI or .GDI, is that players are expected to have their own legitimate version of the game. Morals and ethics aside, this is obviously an absolutely essential step to ensure the preservation of the porting project - any moves that have even the slightest whiff of piracy risk incurring the wrath of some extremely well resourced legal teams.

A sight to behold. Not the undecorated walls... GTA 3 on the Dreamcast!

Fortunately, compiling instructions are available. So, as long as you are capable of following these, have bought a copy of GTA 3 for PC (Rockstar offer a digital version with Vice City and San Andreas for a reasonable price), and have a Dreamcast that can play burned discs or has an optical drive emulator installed, then you should be good to go.

It would be wrong to drop this piece of news and not say something about the significance of the release. Really, it's hard to overstate what a monumental achievement the port is. In less than a year, an international crew of enthusiastic developers ('The Gang'), led by the mastermind skmp, have applied their skills to voluntarily deliver one of the defining games of the sixth console generation to the Dreamcast - a game that had begun development on Sega's swansong console, but instead ended up fuelling the stratospheric success of the arch-rival PlayStation 2, shifting 11 million copies for that console alone. 

In the intervening years the possibility of GTA 3 running on the DC has cropped up again and again as a topic of conversation in the scene, whether that be the technical flavour of 'could it be done?' or the alternative history variant of 'what if it had been?' The latter conversation may still plod on forever more, but the former is now totally dead and buried. Evidently, with the right skills and commitment, use of the free development library KallistiOS, and access to reverse-engineered code, it has now been definitively proven that the Dreamcast is more than capable of running this game.

Image created by Brazilian Dreamcast supremo NaiSan.

Of course, what is on offer right now is only an alpha version, but given the team's track record, it seems highly likely that the project will progress on to further iterations that buff out the rough edges. For now, all that's left to do is hear a few words from 'The Gang' themselves...

Fishing! Pinball! Spawn...ing?

First post from the GagaMan(n) here, mainly because I just bought some stuff for me lovely Dreamcast collection today. After managing to make £75 at a boot sale Easter Monday (score), I was desperate to buy me little white box something new for it to nibble on. Ebay had nothing tempting (except a £60 buy-it-now Dreamcast display pod which I'd have no room for), and Gamestation in Basildon had nothing worth grabbing either (makes a change, normally I bring back something from there every time). Popping into the Gamestation down here in Southend, however. I found a couple games to tempt me to part with my money.

Firstly here was Pro Pinball Trilogy, which was £7. On the basis that I want to own at least one good game of every genre for my DC (hence my recent £2 purchase of F1 Racing Championship), Pinball was one I had missing, and this is the only Pinball game on the DC, unless you count those funky pinball boards in Sonic Adventure. The others that were asking to take me home were Track & Field and Spawn: In the Demons Hand. My fingers decided they'd survive better with Spawn, which was a tenner next to T&F's fiver. Whats more, Spawn was by Capcom, and I loves me Capcom titles (trying to catch 'em all, excluding the Resi Evil type ones), even though was well aware of the 5/1 rating it got in Official Dreamcast Mag, of which I have all it's rating s pretty much memorized by heart from repeated readings. But I took note that they also gave Maxen X and Stupid Invaders 5/10, and I liked those, so I had it along with Pinball Trilogy. That lovely "Bog Off!" deal meant I got the pinball one for free.

Waiting in the queue, rummaging through a basket of random game controllers, I came across a fishing controller! Score! Then I saw the buttons...it was a Playstation one. Bugger. When i got to the till I asked if they had a Dreamcast one, and low and behold they had one hiding upstairs! Sometimes it helps just to ask. It's an unofficial "Fisson" brand one, and one of the orange handle thingys was snapped off (you only need one anyway) but it was a measly £3, so I couldn't pass it up. I've been after one of these beauties for ages, and finally I had one in my grasp, along with two games for £12.98. Which was nice.

I've owned Sega Bass Fishing and Sega Marine Fishing (found in a American Toys R Us about 2 years ago for about 50 cents in a clearance) for quite some time now, but playing them with a normal controller wasn't very exciting, but the fishing controller really makes a big difference. Sorry for the bloody awful pun, but I got hooked on the games now thanks to it! Complete with my dad's big telly, it's like playing the games in the arcades all over again, except it doesn't cost me a quid every minute. I don't now how they do it but those blokes at Sega sure know how to take a boring arse old sport and make it exciting. They did it to Tennis, and they've done it with fishing. What's next, Virtua Cricket? Now that would be a challenge.

Bass Fishing: Without Rod: 6/10 With: 7/10 Marine Fishing: Without: 7/10 With: 8/10

Now, onto the other two games. Now as the title suggests, Pro Pinball Trilogy features 3 pinall tables. While I think they culd have maybe put a lot more than that in (5 at least), the amount of options and detail you get for each table is amazing. You can change the strength of the flippers, the condition of the table (from out of the factory to beaten up pub table), look at every little detail close up, and a manner or other things. One thing I'd complain about would be the angel of the table, though. You can change it slightly, but you really don't want to play this on a small TV as the top half of the table will just look like a mess of colour. In fact, if you play your DC on a small TV, I can't recommended this at all. Still, for those that can make it out it's a nice pinball set. 6/10

Now, onto Spawn. It's a sort of deathmatch/beat 'em up thingy with, eventually, 36 unlockable characters and whole lot of weaponry and violence. The graphics are very nicely done, although the camera angles can be a pain in the arse at times. Also, the controls are a bit hap-hazard, as you find yourself bashing the buttons hoping for the best. The bosses are massive screen filler that can kill you over and over again sometimes ripping you i half) over and over again unless you managed to grab all the items and keep dodging. I've only played one mode n it so far, but first impressions are that it's a bit of a mess but pretty fun once you get the hang of it. 6/10

For anyone interested (hey, Tomleecee posted his when this blog started), here’s a list of my current DC collection. Unlike Tom, I'm not out to own every single game on it, but every game I like enough to keep.

PAL Format games: 18-Wheeler, 4 Wheel Thunder, Bangai-O, Bust-a-Move 4, Capcom Vs SNK, Chu Chu Rocket, Confidential Mission, Crazy Taxi, Crazy Taxi 2, Daytona USA 2001, Dead or Alive 2, Ecco, F1 Racing Championship, Gunbird 2, House of the Dead 2, Jet Set Radio, Looney Tunes: Space Race, Maken X, Marvel Vs Capcom, Marvel Vs Capcom 2, Mr.Driller, Phantasy Star Online Ver.2, Power Stone, Project Justice, Re-Volt, Sega Bass Fishing, Sega Rally 2, Shenmue, Shenmue II, Sonic Adventure, Sonic Adventure 2, Soul Calibur, Street Fighter Alpha 3, Street Fighter III: 3rd Strike, Stunt GP, Stupid Invaders, Tech Romancer, Le mans 24 Hours, Tony Hawks 2, Toy Commander, Virtua Striker 2, Virtua Tennis, Virtua Tennis 2, Wacky Races.

USA Format games: Alien Front Online, Bomberman Online, NBA 2K1, NFL 2K1, Seaman, Sega Marine Fishing, Space Channel 5, World Series Baseball 2K1.

JAPAN Format games: Cool Boarders BURRRN! (Snow Surfers in UK), Sega Tetris, Sonic Adventure 2 (10th Annversary boxset), Virtua Fighter 3tb, Virtual On 2.

Homebrew: Bleem Beta, SMSPLUS (Master System/Game Gear emu), Beats of Rage Collection 1 and 2, Amiga emulator, Feet of Fury, Armored Campain, DCcirus, DCfighting, Aiming Tank, Dream Seclection 1, Dream Selection Tetris Clone edition, Fenix Collecton, NesterDC (NES emu), Smash Pack 2 and 3 (Mega Drive emu), DreamSNES (guess), DC Video CD player, Neopockott (NGPC emu), Raptor Quake, probably others I missed out.

Some interesting e-mails I've had recently.

Yep, it seems when people want stuff posted at the Dreamcast Junkyard in some fashion they come to me. I'm not sure why, because a lot of the time I take far too long to reply to these e-mails or post them up here. So seeing as I've had quite a few lately I may as well get them all out there..

This first one from Jack Clough is a long one about convincing Sega to not only make Shenmue III, but to make it for the Dreamcast!

Hello Gagaman. Like the majority of people who owned or own a Dreamcast, I currently own two working PAL and a new NTSC US dreamcast (which I bought as I was reminded that eventually all Dreamcasts will die and that scared me, triggered by using a UK plug with my pink Hello Kitty dreamcast resulting in it's smoky demise, annoyingly finding her original plug with step-down convertor shortly afterwards, I'm still grieving. Anyway I digress), most are obsessed with with the Shenmue series. This was the first game I had an emotionally bound with, and it plagues me that the series never got a conclusion, it left me a hollow shell. The only way I can explain this situation to anyone who isn't acquainted with Shenmue is to imagine reading the first two of Tolkein's Lord Of The Rings and then discovering that The Return Of The King will never get published.

       I understand why Shenmue 3 is unlikely to be made. The Dreamcast was an period where SEGA allowed their creativity flow, which led to exciting games however it with hindsight was damaging financially. Shenmue was a prime example of this as the ambition of the games is equalled by none, however the extraordinary costs and the poor sales means it's near impossible to for SEGA to rationally back a second sequel.

       There are also obstacles for developing on a current system. It has been a decade since the release of the sequel fans expectations would be hard to match. Remember the mixed response with Nights: Journey of Dreams on the Wii, SEGA's attempts to cater for fans of the original and a new audience essentially left the game in limbo. Gaming has changed a lot over the years and Shenmue's intrinsic style would be alien to modern gamers. However if they changed the mechanics of the game it would ultimately disappoint Shenmue's loyal fan base who've been praying for a finale and this would leave them with a bitter taste.

When SEGA pulled out of the hardware market, fans scattered across the platforms, aligning themselves with different companies. I personally went with Nintendo, my second love of games, they felt familiar. It's impossible to please all Shenmue fan boys, like with another Suzuki series Virtua Fighter which became a PlayStation 2 exclusive if you didn't own one you had to purchase one especially or, like me, do without.

You could argue they should release across multiple formats, but this leads to another issue. Shenmue was an astounding feat in technology, and no matter how hard a developer tries with a multi-format release it will not push the machines to the limit, and as a GameCube owner I know that at least one will get an inferior port.  

That was the first part, it continued on to another e-mail:

 My solution, prematurely sending email means I'll cut to the chase, is that Yu Suzuki should finally resolve this series by releasing the third Shenmue on the Dreamcast.
       This may sound odd, but as you know there is a thriving dreamcast community and independent games from companies like redspot games are intermittently released. This means there is a market there and I assume SEGA still have the original Shenmue game engine so it should be relatively easy, they wouldn't have to (and I wouldn't want them to) create a game with updated graphics and gameplay to suit the contemporary gaming audience as this would essentially be a love letter to the fans, much in the same way as SEGAGAGA (although wouldn't it be nice if SEGA aided the current translation for SGGG that could be included with Shenmue III). As most of the Dreamcast community are now adults now, and judging by the prices that these limited run of independent games go for on ebay, SEGA could charge more to cover financial costs, no amount would stop me (I've recently bought the limited edition Border Down with mousemat for just over £120 and I've only recently got into scrolling shooters, which by the way I think is one of my favorite shooters).

I think that it be nice to have the Shenmue series from beginning to end on SEGA's last console, although this could be me just being selfish as the only console I play these days is the Dreamcast, I had an XBox 360 briefly (bought one, broke, bought another then sold it after about a month when I got bored) and I've got a Wii but again I've lost interest in it.

       The reason I'm contacting you is because I need your help to get this idea out there. I personally have bugger all internet presence, I'm not on any social network site, forum or anything like that. I read your blogs and watch your videos on Dreamcast junkyard and I know you have a passion for the Dreamcast, I very much enjoyed your top 100. But not only do you have the passion, you also have a following and you know others within the community.

I apologise for the rushed nature of this second part of my email. Since your an illustrator I hope you enjoy this photo of part of my art installation on my emotional connections to three video games consoles I have owned.


I'll be honest: I had no idea how to reply to this e-mail. Either way if you're reading this Jack I hope you don't take offense to this but I don't think the likely hood of this ever happening is all that great. I'd love to see a Shenmue III like most people would, but I think it's hard enough to sell them on the idea of simply porting the first two to XBLA/PSN, let alone have them produce a new one on hardware they haven't supporting for almost a decade for £120. Blimey.

Four days ago I got this from Tris Bates:

"I didn't realize that the Phoenix mirror was a real thing in china , check out these 




If only Ryo had knew he could pick them up on eBay."

Well would you look at that. The resemblance of this one in particular is quite uncanny! Looks like we have an idea for a expensive prop for a Ryo Hazuki cosplay right here! If these are real does this mean i can also obtain a Sega Saturn with a 1986 copyright? I sure hope so.

..and finally here's one I got just yesterday from 'Lewis':

"you are my hero

thank you for the junkyard, just thank you"

Well isn't that nice? Except I think people are starting to forget that Tomleecee is the man to thank for this blogs' existence.

There are some perks to being e-mailed by fans of the blog though, I must say. I'll back to that in a future article.

THE DREAMCAST TOP 100, as voted by YOU.

It's that time! Here's the final Top 100 as voted by you lot! Thanks to everyone who joined in on the voting! Also thanks go to Guardiana for the huge database of box art used here. Stick on the kettle and unplug the phone, this will be a long article (sorry in advance if some of it is a bit rushed)! That or you could just scroll down to see what game got the number 1 spot, your choice!


100: JoJo's Bizarre Adventure
'Bizarre' is right; this is one of the strangest fighting games you'll ever play. Capcom does the manga comic book superb justice with this pair of arcade ports on one disc that let's you fight as a Chihuahua, drop steamrollers on peoples heads and shoot nipples darts. I'm serious.
99: Wacky Races
A fun cartoon racer from Infogrames. Not only do the graphics and sound re-create the Hanna-Barbera classic in fantastic 3D, but there is loads of content to discover and unlock, providing tons of hours of game play.



98: Sega Swirl
The only game in this chart that was given away for free (excluding the European release of a certain other puzzle game) on demo disc and the Sega Smash Pack, Sega Swirl has all sorts of game modes of up to 4 players, and before you know it your evening has vanished.


97: Trigger Heart Exelica
The most recent game to reach the top 100, released in Japan in 2007! A scrolling shooter with a unique grab-things-and-chuck-them-back-at-them mechanic as some rather scantly clad anime girls attached to rockets.


96: D2
..and the reward for shortest title goes to..D2 is a huge 4 disc adventure that has you struggling through the snowy hills facing off against deformed mutants. Check out Caleb's Rummage! video review of it if you haven't already!


95: Spiderman
The web slinger's first major 3D outing had many people's Spider senses tingling as it has made it in the chart. Developed by the Tony Hawk's team, this game has tons of un-lockable goodies such as the bag man costume! Type a swear word into the password screen and Spidey will give it a wee slap! Tee hee!


94: Star Wars Episode One : Racer
The only thing most people actually enjoyed about about the first Star Wars prequel is transformed into a equally enjoyable racing game. A shame it's a port from the N64 rather than the Sega arcade game, but what you gonna do..


93: Super Puzzle Fighter II X
Released in Japan as part of Capcom's 'Matching Service' series, this puzzle classic had an online mode added among other things. Famous Street Fighter and Darkstalkers characters get shrunk into cartoon cuties that scrap with each other as you clear coloured gems to wipe the other player out.


92: Bust -a- Move 4 / Puzzle Bobble 4
This series needs no introduction, and this forth installment is one of the best in the series. Point your arrow and shoot bubbles to pop matching colours: it couldn't be simpler yet new game play features make battles vs the computer or another player an all out war that can turn at any moment in your favor or not.


91: Tech Romancer

A bit of a cult favorite this one. This 3D fighter from Capcom spoofs various giant robot Japanese anime and TV shows. A sort of spiritual sequel to the Saturn classic Cyberbots, Jin Saotome (also in Marvel Vs Capcom 1 + 2) and his Blodia robot are unlockable in this game, among many other unlockables like the VMU mini-game "Punch Love".



90: Re-Volt
One of the most fun 4 player racing games on the system, Re-Volt has you steering radio controlled cars around streets, gardens and museums with weapons in toll. There are loads of cars to collect and a bizarre clockwork toy mode that has you racing 30 cars at once, and a stunt mode.


89: Pen Pen Triicelon
AKA 'that game that got it's own poll because I forgot it'. A sudden flood of votes near the end meant this game didn't miss out on a place in the top 100. A rather odd but enjoyable cartoon racer, check out my Rummage! video review all about it.


88: Illbleed

A survival horror that can be best described as 'so bad it's good'. A daft plot about a theme park that has a $100million reward for anyone that can get through it alive, the game tracks not only your psychical health but also your mental health: your six senses. With this in mind you can actually die from freight. This game has of the most bizarre scenes you will ever see, such as a Toy Story parody which has you facing a giant demon Sonic.




87: Yu Suzuki GameWorks

A collection of Yu Suzuki's 1980's arcade classics all on one disc, sold with a book about his career as one of Sega's leading creative minds, a rare collectible now but clearly popular enough to reach the top 100. The disc contains Outrun, Super Hang-On, After Burner II, Space Harrier and Power Drift. Small changes to the games include a new non-Ferrari car in Outrun and Shenmue banners in Hang-On.





86: Sonic Shuffle
The blue hog has his crack at a Mario Party style game, that is even developed by the same team as that series. Replacing dice with cards, grabbing chaos emeralds scattered around the board, you need to battle monsters, collect rings and of course play mini games!


85: Puyo Puyo Fever

Sega's last first-party release on the Dreamcast in 2004, Sonic Team took over the series originally designed by Compile and mixed things up with a new Fever mode and new Puyo blob shapes. The game has hardcore Puyo fans split down the middle (mainly for its new cast of characters) yet is still a riot to play and has loads of bonus content in the Dreamcast version, such as wallpaper art for your BIOs and the ability to turn the BIOS into a movable 3D thing.




84: Cosmic Smash

A Japanese budget release in rather fancy DVD packaging, Cosmic Smash plays like a mix between Super Breakout's aim (destroy blocks with a ball) and Virtua Tennis like controls (sort of) with an abstract visual style kind of like Rez and atmospheric sound. The game is a direct ar
cade port with no extras whatsoever (hence the budget release) but can never the less have you hooked to it's additive gameplay.



83: Fire Pro-Wrestling D
The Dreamcast entry in the infamous Japanese 2D wrestling series that started it's life on the PC Engine, FP-WD features over 200 wrestlers from every federation at the time from around the world, and more game modes and options then you could ever hope for. Knocks Accalim's rubbish Wrestling games out of the ring without breaking a sweat.


82: Record of Lodoss Wars
Based on an anime yet with a very western style isometric RPG with wizards, orcs and knights in shiny armor. The Dreamcast didn't have many RPG's but here is the first of a select few to make it into the Top 100.


81: Super Street Fighter II X
Another online-enabled 'for Matching Service' release, this time of the all-time classic Super Street Fighter II Turbo. Proof positive that this game is a timeless classic no matter what console it's re-released on.


80: King of Fighters 2000

Not the only KOF game to make the list that's for sure,but the first that wasn't released outside japan and the first developed by Playmore, who took over all of SNK's brands when the original company went bankrupt, saving them from extinction. I found myself quite addicted to the bonus picture slide puzzles, for some reason.



79: San Francisco Rush 2049

Midway's arcade legacy continues with this futuristic sequel that adds a very odd extra feature to the cars...wings! This completely changes up the game play however and makes this one of the more unique racers out there. You'll actually find yourself spending hours flying around the courses searching for the highly elusive coins that can be very difficult to reach but oh so rewarding when you do grab them. Don't even get me started on the stunt mode, I've lost 
days to that.



78: Cool Cool Toon

Quite a departure for SNK, for this is neither 2D nor a fighting/shooting game but rather a rhythm game with a unique analogue control system that takes some getting used to but once it clicks it's great fun. A wonderful cartoon art style, creative levels and lots of unlock make this Japan only release a must play.

"Cool Cool Toon was just wonderful. Its ingenious gameplay made me smile every time. My favorite of the many excellent songs was Yellow Dog -- best played with a sub-woofer! I even wanted to dance like Amp!" -Terry



77: Mr. Driller

After Namco blessed the Dreamcast with a certain highly-ranked fighter, they pretty much gave up on the console. However, they did drop us this rather neat puzzle game that has you drilling through colourful blocks, desperately gasping for air tanks and trying to not get crushed by the falling blocks above. Could have very well of been one of their oldest classics, yet here it was in 2000 for the first (but not last) time, with plenty of game modes to keep you going.




76: 18 Wheeler
One of Sega's many arcade ports, sadly this one didn't get bundled with the same gigantic wheel and horn from the arcades, but it's still fun with the extra Score Attack mode and PARKING MODE. Go check out my Rummage! video review of it!.


75: Dynamite Cop
Great fun this. The sequel to the Sega Saturn game Die Hard Arcade, use anything you see to beat up the bad guys including French Bread! Pepper! Mannequins! Arcade cabinets! and of course the anti ship missile! This here is another game I did a Rummage! video review of, don't you know.


74: Virtua Striker 2

Football/Soccer games were hardly the Dreamcast's strongest point, yet this arcade port from Sega none the less has it's fans. No official FIFA stats or team management options here, just pick a country and kick about. The replays of your best goals with the rainbow effect are pretty neat with a rating system of how good each goal was, and there are some crazy secret teams!


73: Border Down

One of those shmups that came out after the Dreamcast was off store shelfs, including a limited print run and a special edition that goes for mega bucks. In fact there was so much demand G.Rev produced another small batch last year which naturally sold in five seconds flat too. Each time you get shot in this game you drop to a lower, even harder level of the stage, making it one of the tougher shooters on the DC.


72: Blue Stinger
Before Illbleed Climax made this launch title, another survival horror that borders on camp with it's unintentionally (?) hilarious dialog, perhaps the pure reason it even made the list. Despite this there is fun to be had with this wonky little game.
71: Fur Fighters

Almost released under the name Furballs until a copyright got in the way, Fur Fighters takes the cute cuddly style (right down to the gobbledygook voices) of Banjo-Kazooie and gives the characters guns to shoot the stuffing out of each other. An amusing story in the one player mode complete and a fun 4 player deathmatch mode to boot.

"Fur fighters blew me away with unfaltering quality and depth, sense of humour and tons of references and small touches that really made it: Definitely not just a kids game." - A Moomintroll

70: Gigawing 2
Improving on the prequel (also on DC but not high enough for the Top 100) with colourful 3D graphics, Gigawing 2 is a crazy shmup with thousands of bullets on screen that can be sucked up or wiped out with sezuire inducing bombs, and a score board that in no time racks up to ridiculously huge numbers.
69: Segagaga

The best evidence of Sega's ballsy creativity on the Dreamcast, SGGG is something of a swan song for Sega's console history amde for the most hardcore fans of their legacy. You start work at Sega and capture wild developers who you later get to work on computers where they'll develop games that will help Sega's dwindling profits. The fan service and in-jokes are immense. There is nothing quite like this RPG anywhere else by anyone else.


68: Mars Matrix

A Capcom 2D shmup that will test your reflexes and hand-eye coordination until everything becomes an abstract blur and you feel a bit dizzy, but you'll love every moment of it. The crazy presentation chucks everything at you so fast your eyes barely keep up with any of it, and the store items to buy require so many points you'll be playing it for a long time. $99999999999999 for a new ship colour, anyone?


67: Cannon Spike
Another Capcom shmup? In this 3D one you can play as many classic characters such as Cammy, Megaman, Arthur from Ghouls N Ghosts, that kid from 3 Wonders and B.B Hood, shooting out hordes of enemies including a very odd looking Vega!


66: Outtrigger
Sega AM2 inject their trade mark arcade style into the first person shooter genre and the results are a blast. America and Japan also benefited from online play which I'm sure helped it into it's spot here on the list. many FPS on Dreamcast are ported over from the PC, but this one is still an exclusive to the console.
65: Resident Evil 3: Nemesis
It may be ported straight over from the Playstation with only a few bells and whistles added, many were still engrossed with this classic survival horror with that vital unique element of the nemesis hunting you down.


64: NBA 2K Series

EA decided not to support the Dreamcast, so Sega came up with their own Sports series that would not only fill the hole left by the lack of any EA sports, but for many at the time these were considered even better, starting with this Basketball series that lasted on the Dreamcast for 3 installments.


63: Bomberman Online

Only released in America, a much needed Bomberman installed was released in 2001 with the highlight obviously being it's online play and customizable character. Even now there is still plenty there for offline multi-player (as should be expected) and even one player with a whole load of brand new game modes with unique rules.




62: Sega GT

Sega have had a crack at just about every kind of racing game imaginable over the years, so a Gran Turismo style game was inevitable at some point. Complete with hundreds of cars to unlock and a neat VMU mini-game.



61: King of Fighters Dream Match 1999 + '99 Evolution
These two KOF games with very similar names got the same amount of votes so here they are as one entry. Dream Match 1999 is actually KOF '98, and '99 Evolution is the real '99, does that make any sense?




60: Worms Armageddon / World Party
Team17's classic cartoon strategy series that began life on the Amiga returns in all its 2D sheep exploding, donkey dropping glory. World Party was an update release that added, as the title suggests, online play.

59: Under Defeat

Another one of those late shmup releases, this one from 2006 and also with a special edition that fetches a lot of cash. From Border Down creators G.Rev, this one has stunning graphics from the explosions to the rustling trees and cloud effects. It's not the highest helicopter based shmup on this list however...
58: Street Fighter III Double Impact

This disc contains the first two installments of the Street Fighter III series, which have still never been ported anywhere else. Ryu and Ken are joined by a all new cast of characters such as British boxer Dudley, ninja lady Ibuki and the leggy African Elena. Incredible 2D animation so smooth it still has yet to be beaten. Also has incredible in game artwork and backgrounds.


57: Le Mans 24 Hours

An incredible game from Infogrames based on the famous endurance sports car race that takes place in France. The game gets a perfect balance between simulation and arcade fun, giving you the ability to tinker with the games settings to whatever you prefer, and even has two completely different soundtracks for different tastes. The graphics are stunning, but it's the game play that makes this so engrossing. There is even a mode where you can actually play for a running time of 24 hours, coming back to it by saving in the pits. There is nothing quite like seeing the real time sun rise and sun set while driving.


56: Resident Evil 2
Another port over from the Playstation, maybe making up for the fact that the Sega Saturn never received this game. Still a lot of fans favorite in the series, or at least the series before the game play changed in RE4. Capcom also ported Dino Crisis over, though that hasn't made the list.

55: Last Blade 2
One of SNK's last fighting games before Playmore picked up the pieces, this is a beautiful samurai game that isn't as flashy as other 2D fighters but offers so much depth and a brilliant cast of characters. The American release was oddly censored, re-colouring the blood white and cutting some content out entirely. I can't think of many fighting games where one of the characters starts crying when she chops an opponent in half.

54: Zombie Revenge

An arcade House of the Dead spin-off that replaces light gun game play for scrolling beat 'em up action. A cheesy story with some of the silliest named video game characters ever (Stick Brightring? Linda Rotta?) and the ingenious VMU mini-game Zombie Fishing! The Dreamcast sure has a lot of daft horror games, and this one is great fun to play too!


53: Sword of the Berserk: Gut's Rage

Based on the popular Manga, this adventure hack and slash gives you a sword so big it'd make Cloud Strife blush, which you naturally use to hack up mutated monsters and demons. Lengthy cut scenes tell the story of Guts, Casca and the naked fairy sidekick Puck, who travel to a town plagued by a decease that turns people into monsters. Oh, and there's a guy in it called 'Balzac'. Nuff said.

"Easily one of the few times I was moved by a story in a game, and in it's time, few games compared visually." -Jason

52: Toy Commander
A launch title that stood out for many, drive toy tanks, cars, planes and helicopters around a house, shooting enemies with pencils, pins and rubbers. Bosses include an evil weapon packed teddy bear and a Godzilla toy in a bunny costume! Great fun in both single and multi-player: racing, aerial combat, missions and driving up the side of walls! Sega also released Toy Racer in Europe, a small online game for only £5, with half going to charity.



51: Unreal Tournament
One of the biggest PC first person shooters arrived on Dreamcast with this excellent port that even had online play in America (though sadly cut from the European version). The voice work in particular makes this even more satisfying when you get multiple kills in a row.


50: King of Fighters 2002
The last KOF released on Dreamcast and the highest on this chart, this dream match installment is a fan favorite for reasons you'll have the ask the hardcore fans about: it must be really well balanced or something.
49: Seaman

Sega certainly made a lot of unique games on the Dreamcast, but this one takes the cake. In with virtual pet sim you raise a fish like creature that has a human face and using the microphone attachment you can talk to it and it'll talk back. Not so much a 'game' as it is a very odd experience, the fish grows into a sarcastic little git that asks all sorts of personal questions, even what your favorite Dreamcast game is. He doesn't make a huge poll out of it, though!





48: Ready 2 Rumble Boxing + Round 2
This launch title got a lot of attention for it's comical character designs and facial expressions that were rarely seen in 3D graphics before then. It's also a very fun, simple 2 player game that anyone can jump into. The sequel (which got the same exact amount of votes) added many new boxers including appearances by Micheal Jackson and Bill and Hilary Clinton!
47: Cyber Troopers Virtual-On Oratorio Tangram

You don't get much more hardcore then this robot combat game from Sega. The controls pretty much require the 
especially built twin stick controller to play it right, and it's so fast paced only the truly dedicated will master it. Weapons need to be charged, so you can't just run in and smack the hell out of each other, so taking advantage of the scenery is key. Running at a solid 60fps this game still looks incredible all these years later and is many peoples' favorite in the series.



46: NFL 2K

Easily one of the most important franchises on the Dreamcast in America that probably helped the console launch sales more than any other game, NFL 2k had realism of the USA's favorite sport unlike anything seen before, blowing away EA's series. If only "soccer" got the same wonderful treatment on Dreamcast this sport did..

"NFL 2K1 was the complete package and easily the best football game of its time. Nobody can take away the great times I had playing the game with 3 friends, and for that I will always remember the Dreamcast as Sega's little white wonder." - Terry

45: Garou: Mark of the Wolves

A swan song for the SNK of old, Mark of the Wolves was the last (to date) in the long running Fatal Fury fighting series, and much like Street Fighter 3 it mainly consists of a brand new cast of characters and has become a cult favorite over the years for it's fantastic animation and deep game play
.
44: Tony Hawk's Pro Skater 2

Not only the series that turned skateboarding into a video game phenomenon, but also a very deep 
score attack game that takes a lot of practice to get great at, yet is easy to jump into. Two installments arrived on Dreamcast and many still swear by this one as one of the best in the entire series. You could unlock Spiderman as a playable character, too!

43: Soul Reaver : Legacy Of Kain

This adventure game starring an undead vampire 
has you dropping in-between the material and spectral worlds, gobbling up the souls of the monsters you kill, so you can get your revenge on the head honcho Kain who chucked you to your death thousands of years ago. Dark and blooding adventure games are not a common sight on the Dreamcast (with many turning out to be duds) but this one is the cream of the ghostly crop.

42: MDK2

The crazy minds at Interplay and Bioware brings you this comic third person shooter adventure with three characters to play as throughout:  Kurt with his sniping skills and skin tight get up, Dr Fluke with his two-item combination mechanic (kill enemies with atomic toast!)
 and his creation Max: a six legged gun touting, cigar smoking dog. This game is rock hard but will keep you coming back for more.

41: Capcom Vs. SNK

A crossover fighting fans always wanted to see finally took place in 2000 with this incredibly well presented battle. Finally you could face off the best of Street Fighters and king of Fighters, 
and it was a match made in heaven.Tons of content to unlock such as an additional soundtrack made of classic tunes, and there's even a colour edit mode.



40: Street Fighter Alpha/Zero 3

Capcom sure knew how to make massive, additive 2D fighting games on Alpha 3 is no exception. The last in the Alpha series, which flourished on the Saturn and PS1, this one has more game modes than most fighting games can even dream of: the stats building World Tour, manic 2 on 1 Dramatic battle mode, and a whole slew of multi-player options and characters.




39: Zero Gunner 2
A rare Capcom 3D shmup from Japan, Zero Gunner 2 has a unique control system which lets you lock and aim your helicopter in any direction you want. With 9 levels of difficulty gamers of any skill level (including 'children' apparently) should be able to enjoy this blow 'em upper with trains that transform into giant robots. You read that last sentence right? Trains...that transform...into giant robots.

38: Ecco The Dolphin: Defender Of The Future

Bringing back the Mega Drive classic into the world of 3D was never going to be an easy task but the results were one of the most visually beautiful games on the system. Ecco looks so realistic and you can almost forget about the tough adventures ahead and have fun simply jumping, swimming and diving with the dolphin in and out of the sea. Going in for real you'll find a game just as deep (sorry) and challenging as the original, and underwater atmosphere unlike anything else since.


37: Virtua Fighter 3tb

One of the first things everyone asked when the Dreamcast was announced was: "will i be able to play Virtua Fighter 3 on it?" and sure enough, it was there on day one. The Virtua Fighter series has always been Sega's showcase for 3D graphical evolution with staggering results between each new release, and while VF3 was already 2 years old by the time it hit Dreamcast, it was still as fun to play as ever.


36: Daytona USA 2001

While Daytona was perfectly playable on the Saturn, we never did receive a arcade perfect port, so Sega decided to treat us to an enhanced remake on the Dreamcast. America was lucky enough to get online play, and new tracks and cars joined the original classic such as the 777 Speedway and of course, THAT so-cheesy-you-can't-help-but-love-it music. Blue, blue skiiies!


35: Guilty Gear X

A 2D fighter not developed by either Capcom or SNK? Shock! This one is rather brilliant though: the sprites are huge which mean on your telly it looks like your playing some crazy anime, with equally nutty characters with inventive attacks like this one girl that beats people up with her long blond hair, or the bloke that makes drills pop out of the ground. This game has since gone the Street Fighter II route with about 568 variants.


34: Marvel Vs. Capcom

We had previously seen the X-men take on the Street Fighters but now it was finally down to the nitty gritty with Capcom's first 2D fighter on the Dreamcast. Marvel favorites the Hulk, Spiderman, Venom, Wolverine and Capitan America take on Capcom legends Ryu, Chun-Li, Morrigan and even classics like Megaman and Captain Commando. Random assist characters could also be called in to do extra damage, and these ranged from the vaguely familiar to the downright obscure.


33: Headhunter

Sega got in Swedish team Amuze to develop this two-disc stealth and action third-person shooter, which also includes a motorbike racing mode to get you from location to location and V.R training stages. You play as Jack Wade (what a name!) who has woke up with Amnesia after escaping a lab and is needed again as the top bounty hunter he once was. It's a huge game with many cut scenes (some in live action) that may have more than just a few similarities to Metal Gear Solid but it is still er...a solid game in it's own right (groan..).


32: Hydro Thunder

Midway's launch title for the Dreamcast is the best console port of this arcade turbo-charged boat racing classic. Getting those boost jumps just right and finding all the shortcuts is essential to beat the rest of the pack and unlock the later stages and advanced boats. You know you're really good at the game when it begins to tell you "You're crazy!".

"For sheer exhilaration, Hydro Thunder couldn't be beat. Its speed, huge jumps, and great tracks were a reminder of how much fun videogames could be." - Terry

31: Rayman 2

Ubisoft's long time mascot in his second and to many best platformer with a beautiful art style rendered in 3D superbly well. Fight your way past robotic pirates, swing from flying hoops and ride erratic rockets on legs. While many consoles got this game elsewhere the Dreamcast version has many exclusive features including downloadable bonus stages. Very few 3D platformers "get it right" so to speak, but this one nails it, rivaling even the legendary Super Mario 64.


30: Ferrari F355 Challenge

It was never secret that the guys at Sega are big fans of Ferrari, what with their inclusion in the Outrun series and the fact that some of them OWN Ferrari's, but on the Dreamcast they let their fanboy instincts go all out with a simulation game dedicated to s single car. Though it originated in the arcades this is a simulation through and though with realistic controls that has made this the Marmite of Sega racing games. There's no denying the attention to detail in this game is incredible.


29: Metropolis Street Racer (M.S.R)

Developed by Bizarre Creations, this was the biggest, most ambitious racing game Sega published for the system. San Francisco, London and Tokyo are painstakingly re-created road for road and wall for wall to the point that people that live in these cities would know the tracks better than anyone else!

The game also features a unique 'Kudos' system that not only scores you for winning a race, but also for driving well, with extra points added for every successful drift. These points could be used to buy new cars (of which were loads) and unlock new areas of each city. This game evolved into the Project Gotham racing series on the X-Box systems. And yet..


28: Sega Rally 2

...this is the highest rated (traditional) racing game on the list. Much like VF3tb this was one of those arcade ports that was guaranteed for launch day (except in Japan anyway), and is one of those games that you'll still find in most arcades. The sequel added far more cars and tracks over the Saturn original and still retained that classic game play everyone loves. "Long easy right, baby!" Oh wait, it was "maybe", or at least it defiantly was when the bloke said it.


27: Quake III Arena

Over taking it's FPS rivals considerably, maybe because this one actually had online play in Europe as well for a change. Other port from the PC that worked shockingly well, though many will still insist on playing it with a mouse and keyboard. A good thing the Dreamcast has both of those accessories, then! Even offline this is a 4 player riot.


Officialmashitup2's video response about Quake III


26: Samba De Amigo + Ver.2000

In the Japanese rhythm craze of '99 kicked off by DDR, Sega's response was this crazy maraca shaking game (and another pair of games, but we'll get to those) that came in a huge box with a pair of height-sensing red plastic maracas with real rattle! A one of a kind music game with a brilliant selection of music (including downloadable Sega classics), colorful visuals and a bunch of mini games like whack-a-mole(ley!). Quite possibly the happiest game on earth. [S.O.S in Ver.2000 is the greatest terrible song ever written.]
25: Bangai-O

Treasure presents the worlds smallest sprites blowing the living hell out of each with hundreds upon hundreds of bullets and missiles. What's not to like? You fly a tiny robot fighting your way through waves of equally tiny enemies with enough fire power to melt the screen. Ingenious level designs mix things up and the story is self aware and hilariously translated (in the PAL version, anyway). Check out my 
Rummage! video review of it!

24: The Typing of the Dead

A very clever way to both make a typing tutorial that is actually fun to play and recycle an entire game and sell it as a new one, this is House of the Dead 2 with the light gun shooting replaced with death by keyboard. Words pop up in front of the zombies and you have to type said word out as quick as possible. Even the characters you play as have battery powered Dreamcast's on their backs and a keyboard in tool! Also has a fantastic tutorial mode that is not only fun, but actually useful for learning how to type fast like those office types do.


23: Street Fighter III: 3rd Strike

The big daddy of the Street Fighter series, the only entry in the series for a whole decade (until SF4 just recently of course) and still a tourney favorite. New characters included the glorious return of Chun-Li, kung fu girl Makoto, shape shifting Twelve and evil Inspector gadget guy 'Q'. The classic beat-up-a-car bonus game also makes a return here. One for the truly dedicated fighter fans, and still one of the most stunningly animated 2D games of all time.


22: Chu-Chu Rocket

This action puzzler has you pasting down arrows on a grid to lead mice into their space rocket, avoiding the surreal looking cats as they mindlessly follow your path. The one player puzzle mode keeps you guessing as you're only allowed a limited set of arrows to place, but where the game really excels is in it's chaotic multi-player mode, online or off.

Here you simply need to direct as many mice as possible into your rockets and send the cats over to your opponents. As one of the first games to showcase online gaming on the Dreamcast (and even given away for free in Europe), Chu Chu was one of those games that sat in the most played pile for many gamers.




21: Dead or Alive 2

Tecmo really know how to push a consoles graphical capabilities, and DOA2 really wowed gamers with it's solid 60fps, detailed anime style characters (if that makes any sense) and huge stages that you could punch your foes through walls and off cliffs from. Of course we can't mention DOA without mentioning it's rather cheesecake fan service, with breasts that defy all the laws of physics, none the less the mass of extras and game modes such as the ta
g team battles made this a 3D fighting favorite.

20: Grandia II

As I said way back in #82, RPGs were hardly the Dreamcast's strong point and that's why this is only the 2nd you've seen, though there are more to come! The prequel on the Saturn sadly never made it outside of Japan (ssshh, i know it did on Playstation, shaddup) but was highly acclaimed at the time so a sequel had a lot of live up to. While this RPG doesn't do a whole lot original or unseen before, what it does with all those RPG conventions it must clearly do it superbly, as a lot of lot liked it. I would talk about it more but this is one of the few Dreamcast games on this chart I haven't played! Sorry!


19: Crazy Taxi 2

If it ain't broke don't fix it, and that's pretty much what Sega done as this sequel is nigh on identical to a certain higher ranked sibling, only now you're picking up customers and dropping them off at in-game advertisements in New York, and you have a car hop move to your advantage which you'll need to shortcut your way through the much taller buildings. The maps this time are far more complex so you need to spend far more time learning the best routes plus you now have the ability to pick up groups of up to 4 people who all want to go to different places, a great challenge for those who masted the first game.



18: Space Channel 5 + Part 2

Sega's answer to the music rhythm game phenomenon was Samba De Amigo, but for those who didn't feel like splashing out on the maraca controllers there was also the highly stylish Space Channel 5, the game that introduced one of Sega's biggest icons to the world of gaming: the sexy pink haired TV reporter Ulala. As Ulala you have to defeat aliens by out dancing them, Simon's says style, sometimes zapping aliens and rescuing hostages at the same time, making sure you don't accidentally get that the wrong way around!. Your timing has to be spot on and the better you do the higher your TV ratings will be. To beat a level you need to end with the required rating, not necessary just beat the stage.

Ulala became something of a massive star for Sega, at least for a brief period of time. She presented a part of an MTV Awards show and plans were made for her to have her own MTV news show which sadly fell through. Micheal Jackson even wanted to be part of the game and made an appearance in both games as Space Micheal, teamed up with Ulala doing all his trademark moves. Lady Miss Kier sued Sega over them apparently using her image after they rejected her offer to use her image for the game, which she lost.

The sequel on the Dreamcast sadly stayed in Japan and is now one of the most sought after games on the system, especially the deluxe special edition that comes with a clock and massive headphones, of all things. The soundtrack, characters, story and of course game play made this two parter a stand out instant classic.


See SliverMongooses' video response about Space Channel 5


17: Virtua Tennis 1 + 2

A sport so simple video games have been re-creating it since pong, yet very few Tennis games had had quite the same impact as Sega's Virtua Tennis (Power Smash in Japan). With graphics to die for and better yet: game play that only required one button, yet gives you so much control over the ball that it became an instant hit with all kinds of gamers: even those who hate sports games, and it one of Sega's biggest, most popular franchises today, especially in Europe. The simple but slick arcade mode had many playing for hours on it's own, but for single player there was the world tour mode where you could create a character, train up his skills in a series of brilliant mini games, enter tournaments to win money, and spend that money on new equipments and clothes.


Many sequels to this pair of games have been released since on newer consoles, and really all that has changed are the graphics, showing what a flawless formula it already was. The first installment on the Dreamcast also had the unadvertised feature of being playable with motion controls via the Fishing controller. It was just a throw away extra yet it predicted where gaming was going years before the Wii made it popular.

16: House of the Dead 2

Sega have always been the king of arcade light gun shooters (or at least joint kings with Namco), and yet very few were released on Dreamcast, and only one making this list, yet House of the Dead 2 made gamers flock to buy a light gun. Why? Brilliant zombie shooting action that never gets old, excellent boss battles, and of course the story.

The story, you say? Well yes, because it is so darn cheesy and badly acted that it has become a cult hit and one of the most quotable video games of all time. I can tell you that I'm probably not the only one that remembers every single line of dialog in this game by heart....am I?


15: Capcom Vs. SNK 2

The last game we would see from Capcom on the Dreamcast, and what a way to go out. Improving on the already excellent prequel in every way, such as adjustable character ratios, 3-on-3 and 1-on-1 arcade modes, infinite and all character survival modes, a whole bunch of new characters from Samurai Shodown, Last Blade, Final Fight and even Street Fighter 1, four new play styles and much more. It's hard not to end up playing this one for hours at a time, plus all those characters + six different ways to play them = countless possibilities.





14: Power Stone 1 + 2

Capcom's launch title for the Dreamcast was an original 3D fighting game that gives you a big stage to run around so you can lob objects at your opponent and find weapons. The main draw of the game is collecting three gems that transform you into a super form, so you find yourself fighting over the gems more than anything. The sequel turned the game into a 4 player brawl with even more ridiculous weapons like tanks, massive boss battles and stages that include one where you end up fighting while falling from the sky! A pair of games so simple to jump into that especially in multi-player will lead to hours, no..
days of enjoyment.

13: Phantasy Star Online + Ver.2

Bringing back the classic Phantasy Star series from the Mega Drive and Master System, but purely by name as PSO by Sonic Team was an all new kettle of fish, or rather a revolution in console MMO RPGs. There isn't a lengthy single player story here, but rather a game that is built on it's real time combat, team work between online players, and hunting for rare items to buy new weapons and abilities for your fully customized avatar character.

One of the amazingly clever bits of technology used in this game was it's universal language translator. You could communicate with players from other countries using pre-set words and this would be instantly translated for into the others players language for them. This might not seem much with the massive online console gaming communities about now, but back when PSO was released it was a first and had Dreamcast gamers flocking to play it.


"This game earns a top spot if only for the many memories of playing online with friends from all over the world. One team member, "Lion" of Brazil, would take gameplay breaks to put his baby to bed. I'd often team up with a friend, and we'd pretend to be Japanese girls. We earned lots of meseta that way.

Nowadays, booting up PSO and playing a game is akin to returning to your grade school on a Sunday as an adult. The whole place is empty and everything seems smaller than you remembered it. The lobbies are no more and my collection of guild cards are useless. Still, I have the good memories." - Barry the Nomad

12: Resident Evil Code: Veronica

Capcom had quite love affair with the Dreamcast, showering it with lots of fighting and shooting games (many still only available on the console) but they also debuted a brand new installment in the Resident Evil series on it (about a year before the PS2 got it). The static image backgrounds of previous games were now replaced with fully 3D surroundings While considered a spin off it was originally intended to be Resident Evil 3 by name.

"Resident Evil Code Veronica was the first single player console game I owned and played. I played it on someone else's Dreamcast and when they upgraded to an Xbox I bought their Dreamcast and games for $100. It's a great single player experience and fun as hell to play. I had been a PC gamer for a long time and this game struck as being a very different experience. The Dreamcast controller (deemed awkward by some) seemed like a perfect fit for the game.- Caleb

See SliverMongooses' video response about Code: Veronica

11: Marvel Vs. Capcom 2

The 2D fighter to top all 2D fighters, this game is still a favorite with casual fans and the hardcore tourney crowd alike, so much so that it just barely missed the top 10. With more characters to choose from than any other beat 'em up on the Dreamcast, having a team of three gave the game a whole new element of 
strategy. Saying that it is also one of the most chaotic games you'll ever see, with special attacks filling the screen with missiles, explosions, fireballs, robots and more. There is seemingly limitless fun to be had with this one.

10: Skies of Arcadia / Eternal Arcadia

Sega's RPG megaton on the Dreamcast was this sky pirates adventure of flying ships, treasure hunting, and intense combat. Hunting for treasure was particular neat in that your VMU bleeped to indicate when your getting closer to something worth grabbing. Spread across two discs, Skies is naturally a massive game with lots of brilliant characters to meet and team up with, and the turn based combat includes come incredible special attacks and animation.

Most of all this game is charming: no silly over dramatic FMV cut scenes that take them selves to seriously: just a simple but fun story with appealing characters and wonderful, colourful art direction, more akin to the 2D RPGs of the 16-bit days then of modern ones.

"Skies of Arcadia is one of the few games which has kept me up stupidly late on a work night. It's huge fun. The character combat is great and the ship battles are absolutely fantastic." - SonnyBoy

9: Ikaruga

The spiritual sequel to Treasures highly acclaimed Saturn shmup Radiant Slivergun had a lot to live up to, and if anything for many it exceeded those expectations. Not just content with blowing things up, Ikaruga has a polarity switching system that adds a whole new element of strategy as you can shift your way through the many black and white bullets by switching to those colours. The game has an epic atmosphere about it including a striking soundtrack and is still a favorite among many shmup fans everywhere, which is maybe why even after being re-released on XBLA the Dreamcast Japanese only release still sells for good money.

"Wow, was this game addictive! My friend and I made a decision to beat the game in 2-player mode. It took us 3 weeks and was one of the toughest (and most satisfying) games we ever played." - Terry

8: Rez

Are video games an art form? Yes, of course they are, and this game right here is evidence of that. A visual and audio masterpiece that sucks you into it's abstract computer world. Close your curtains, turn off the lights, stick your headphones on and immerse yourself in it's wonder,

The game plays a bit like the Saturn's Panzer Dragoon: you point at enemies, hold the button down to target them all, then let go to blast them. 
The game can also be played with the mouse. What separates this game from Panzer is the unique visual and audio layers that are created every time you defeat enemies: the music in a stage starts almost silent and as you progress all the layers pile up into a orgasm of electronic sound and vision. It's hard to describe without sounding pretentious, but it's fun, the bosses are incredible, and it's just an experience that cannot be matched.

"Rez opened my eyes to what could be achieved by the medium. It's not really a game, but a unique audio-visual experience." - Terry

7: Crazy Taxi

The zenith of Sega arcade gaming, Crazy Taxi is now just as much a Sega icon as Sonic the Hedgehog and Outrun, it was that popular. As a big yellow cab as one of four nutty characters, you tear around san Francisco picking up customers and taking them to their destination as quickly as you can, traffic and obstacles be damned. It's the perfect score attack game, you have a strict time limit and need to get time bonuses to keep it from running out.

Experts can technically make a run of this game last for hours by learning the best shortcuts and using the special techniques for extra tips. Nothing quite like drifting slam bang into the required destination, lifting the car up on two wheels, and holding it there while the customer tips you a few hundreds bucks before you finally drop into place.

It's a game that is nigh on impossible not to fall in love with. The crazy box mode full of tricky mini games and crazy challenges, along with un-lockables and an extra console exclusive map are just the icing on this delicious cake.

See SliverMongooses' video response about Crazy Taxi
6: Jet Set/Grind Radio

Again pushing their creativity to all new heights, Sega's Jet Set Radio set a new standard for cartoon style graphics with the first cel-shaded game ever created. This meant that in-game characters had a thick black outline around them to give them a hand drawn look. Nowadays hundreds of games use this technique. The game is also unique in the game play department: combining Sega's trademark arcade style scoring systems with huge 3D levels to explore, excellent characters and story with rollerblading and graffiti spraying. You could grind up rails, jump along roof tops, and do tracks to increase your score with an additive combo system vaguely similar to Tony Hawk's.

The whole package is just a pure treat to the senses. The music is some of the best heard in any video game, the visual style is one of a kind, and even the extras are special: like being able to create your own graffiti designs to use in game, which could also be shared online with others, and you could use images from the Internet in game too. One of the greatest single player experiences to be had on the Dreamcast.

"Jet set radio defined my concept of cool back when I first played it. It didn't try to be like any other game, and to this day it remains one of the few games who's soundtrack sounds good just to listen to." - AMoominTroll

"When I bought the game, I felt I truly had found the Dreamcast's equivalent of NiGHTS. It was, and still is, such a wholly original game. My addiction didn't stop at the US release, as I also bought the Japanese and UK versions for their unique music tracks and graffiti tags.". - Barry the Nomad


5: Sonic Adventure 2

Released on the tenth anniversary of Sonic first appearance on the Mega Drive, SA2 is a massive, slick platformer that is considered by many as the last Sonic game worth playing. The exploration from the prequel is cut out to streamline everything down to the cut scenes and action stages. This time you had stories for the Hero side (Sonic, Tails and Knuckles) and the dark side (Dr.Robotnik and new characters Shadow and Rouge). Gameplay consisted of fast paced platforming stages, treasure hunting and mecha based shooting (so no fishing here!)

The chao gardens were back and even better and there was tons of extra content to find and download, including a stage re-creating of the Green hill Zone which required getting a perfect rank on every single level: not an easy task. This was the last Sonic game on a Sega console and also the first to hit a console by old rival Nintendo, so it's something of a crossroads between the Sega of old and the Sega of new. Wherever or not that's a good thing or not is as always up for debate, but ignoring all that this was a fantastic game.

See SliverMongooses' video response about Sonic Adventure 2


4: Shenmue II

Tragically the epic tale of (apparently) 16 chapters was left on a cliffhanger due to this franchises financial disaster, but what we got here was a gigantic game, almost over whelming in it's sheer scale. Shenmue II is 3 chapters of Yu Suzuki unfinished master piece unlike the one chapter of the first game, so that gives you an idea of how much bigger this sequel was. Ryo is now found in China, where you don't have the comforts of your home and cosy little town but rather a daunting, massive city.


Shenmue II wasn't released in America due to a exclusivity agreement for the X-Box port, so Dreamcast fans flocked to import the PAL version which has English subtitles (unlike the dubbing in the first game). maybe this lack of a US release is the reason for it being in forth.

3: Soul Calibur

Namco had been sleeping in Sony's bed for years but the Dreamcast finally disturbed their slumber on which they treated us to quite possibly the greatest game they have ever produced, and the most highly acclaimed fighting game of all time (not to mention sixth highest ranked video game of all time, any genre, anywhere). A sequel to the Playstation game Soul Blade, the arcade version did run on PS1 hardware but was completely re-built and enhanced for the Dreamcast with incredible graphics that blew away everyone that saw it on the American launch day.

Not only did it look gob smackingly good though, it also played like an absolute dream. SC found a perfect balance between so simple to play a monkey could do it, and so deep you could spends months mastering it. That said, it was a game where someone who hasn't played a game since pong could beat someone who has been missing sleep practicing at it. Everything about the game mechanics just gelled together in such a way that it was simply impossible not to enjoy it.

But it doesn't even end there. This game was also packed to the gills with content: game modes like the many various survival modes, and of course the huge missions mode where you'd unlock costumes, characters, artwork, profiles, and even a intro scene editor. Just like Virtua tennis, this game was also compatible with the fishing controller for motion controlled weapon swinging, though again it wasn't a key advertised feature, just one of many small wonderful touches in this game.

So you have incredible graphics, flawless game play and enough to unlock and do to last months, does this game have a single snag? No one has come up with one yet all these years later yet. It did only (only?) reach number 3, though!


See SliverMongooses' video response about Soul Calibur

2: Sonic Adventure

Sonic is one of the first things that springs to mind when they think about Sega, and his first of only two Dreamcast platformers was not only the best selling game in the consoles entire lifespan, but also your very close second favorite game on the system. Sonic was pretty dormant in the Saturn days as Sonic Team put out new ideas like NiGHTS, but they had actually started planning Adventure as soon as Sonic & Knuckles ended production, with the 3D world in Sonic Jam being a testing ground for how Sonic could work in 3D.


Sega made a huge deal out of this game. In September 1998 they held a huge live show in Japan revealing the game for the first time, showing everyone their research traveling to South America, performances by Crush40 and Segata Sanshiro (he didn't die on that rocket after all!) egging the audience on to chant Sonic's name, which was recorded and used in the game. This was the return of Sonic the Hedgehog for good, after years of the odd spin off or two.

More has been said about Sonic's mostly unsuccessful move into 3D than probably any other Sega related topic in recent years, but most can defiantly agree that his first 3D adventure was also his best. It wasn't perfect (but then no game is), nor has it aged brilliantly, but for those of us who were there at the Dreamcast launch playing this back in 1999, it was a blast. Everything from the exhilarating Sonic stages, to the exploration and raising the Chao creatures on the console and the VMU, and even downloadable content. The less said about Big the Cat though, the better.

1: Shenmue

You probably saw this coming from miles off but it was actually quite a fight between this and Sonic for the top spot in the voting, and Shenmue only just took over in the last few days. It's a game that so many love and so many also hate, but a game that has left such a lasting impression and has such an amazing history behind it. It was one of the most expensive games of all time to develop yet didn't sell anywhere near enough copies to make Sega a profit sadly. You could say this game is a major reason why Sega simply couldn't afford to stay in the console business but it's also evidence of just how risky, adventurous and creative Sega were throughout those few years the Dreamcast was on shelfs.

Shenmue started life as a Virtua Fighter RPG, and it was Yu Suzuki's first major console based project after years of arcade classics. This project soon ballooned into a 16-part saga with all new characters that would be spread across a series a games for years to come, and the Saturn project was moved over to the Dreamcast, this game is only the first of those 16 chapters. Yu was so convinced of this games unique-ness that he coined a brand new genre for it 'F.R.E.E' (Full Reactive Eyes Entrainment). While that genre name never stuck anywhere else echoes of this games influence still flow though modern gaming. The game has a few bumps along the way and not every experiment worked, but the experience that many had with game is one that they feel has yet to be matched.
"The speculation and news leading up to the release of Shenmue was almost as epic as the game itself. At one point magazines claimed you could enter the home of every NPC and watch their daily routine. Tom brushing his teeth!" -Barry the Nomad

"It's simple, when I think of Dreamcast, I think of the wonderful Shenmue... Shenmue left a mark on me and many other gamers out there, and it's a shame that we'll have to miss out on a 3rd instalment. That game alone shows why the Dreamcast was the greatest of it's time, and that's why it got my vote... " -AZtheHedgehog


That's all folks! Now if you'll excuse me, I need to go have a lie down after all that typing, which I've been doing for a good few days to get it in on time.