Does it Matter if You're Black or White?

I know what you're thinking. You're thinking that this post will relate to the design shift from white to black in the old US of A-NTSC land. Well, you'd be wrong, I'm not going to talk about that. It's already common knowledge and well understood, though I will just quickly mention that it's supremely handy that both designs use a standard 10.2mm CD jewel case with a clear plastic tray. These are dime-a-dozen and can easily be replaced if you want to return your collection to showroom condition.
Nope, not going to talk about these.

A Quick Look At Atari Anniversary Edition

Ah, Atari. A company often credited as being the progenitor of the entire video gaming industry, but one which bowed out with such a whimper it's hard to know whether to laugh or cry. In the 1970s and 80s, Atari could literally fire diamonds from a cannon into a lake for 24 hours a day and it still wouldn't make a dent in the petty cash box lying under the receptionist's desk. By the late 1990s though, those halcyon days of wanton abandon were over. Many people point the finger at Atari's final console, the Jaguar for the fine mess the firm ended up in, but in retrospect a combination of poor management and a failure to capitalise on a rich back catalogue is really what sounded the death knell for Atari.
Before you jump down my throat though, know this: I am a massive fan of the Jaguar and have been collecting games, hardware and memorabilia related to that dumpster fire of a system for quite a while...so I consider myself well positioned to pour humorous scorn. Oh, and Super Burnout is one of my all time favourite racing games, so chill. This article isn't about that criminally-untapped pile of 64-bit awesome though. It's about the Dreamcast and a rather nice compilation of Atari arcade classics of yesteryear that I recently acquired: Atari Anniversary Edition.

SEGAbits Swingin' Report Show feat. DCJY

At the risk of totally bombarding you with even more podcast content, allow me the liberty of sharing SEGAbits' latest episode of their Swingin' Report Show here at the Junkyard. This is particularly relevant because this edition of the show features me (Tom) speaking to Barry and George about all things Dreamcast, the DCJY Ultimate Collectors Guide and the resulting drama, upcoming Dreamcast games from the indie scene, Dreamcast Deluxe and the state of Sega collecting at present.

Thanks to SEGAbits for inviting me onto the show - be sure to check the site (I'm sure you're aware of it already) and if you're not a fan of listening to podcasts via YouTube you can grab the episode on iTunes or as a regular MP3 download.


The entire archive of the SEGAbits Swingin' Report Show can be found here too, so be sure to fill your red and white boots!

Dreamcast Magazine Issue 8

If you'd shambled out of the incessant rain and into your local Woolworths in the days immediately after Thursday the 20th of April 2000, the chances are that upon visiting the magazine section you would have happened across issue 8 of Dreamcast Magazine. Nestled in amongst Total Control, Arcade, N64 Magazine, PlayStation Plus and all the other defunct periodicals of yore, Dreamcast Magazine issue 8 retailed for the meagre sum of £2.99, which means that the 114 pages contained betwixt its glossy covers weighed in at a total cost of just under 3 pence each. In modern money, that's about £5.67.
Now the science bit is out of the way (or is it maths? I regularly get those two mixed up, along with religion and politics), let's get down to business. The cover features Dead or Alive 2 for the second time in eight months, and the previews section details such delights as Evil Dead Hail to the King, Wacky Races, Rush 2049, Gauntlet Legends and Ultimate Fighting Championship.

DreamPod - Episode 26

iTunes
Stitcher
Buzzsprout
UK Podcast Directory

Sega Deserves To Rot - Digitiser 2000 article discussed in DreamPod 26. Interview with Clockwork Games' Neil Casini at Grumpy Old Gamers. Also, here's the list of Japanese games sales figures as discussed by Mike in the episode - Spirit of Speed 1937 actually sold 87 copies in Japan, not 37 as stated...which makes it a resounding success!

Music is from Headhunter and Sonic Adventure 2; and if you're in a particularly generous mood, please feel free to leave us an iTunes review!

Top 5 Dreamcast Games for Studying Japanese

The title of this article is a bit misleading so a disclaimer is necessary. Firstly, you will not learn Japanese through playing Dreamcast games alone but they can be a great tool when used to supplement regular study and great fun to boot. If you really want to learn Japanese to any significant usable level then you need to study some textbooks (Genki textbook* is a good place to start), go to a class and/or visit Japan for a significant period of time. A more appropriate albeit less catchy title would have been 'The Top Five Dreamcast Games to Supplement the Gruelling Years of Japanese Study Required to Play Most Story Heavy Games… with difficulty… whilst referring to a dictionary regularly,' but that's perhaps a little harsh and not nearly as click-bait-worthy.

Even something quite basic, accomplishable (is that a word? Well, it bloody well should be) in a weekend, such as memorising Katakana* (Japanese letters used to write foreign loan words usually imported from English) will enhance your experience with Japanese games. Now, let’s get started!
Paint-tastic!
5. Fire Pro Wrestling D (Arcade Style Games)
This really includes any game that isn’t reliant on story or excess text to be playable; fighters, puzzlers, racers, platformers etc. You can jump right into these games without knowing a single word of Japanese and still have a blast. Where you can often run into difficulty however, is in the menus. Despite being of Japanese region, many games have their menus and option screens written entirely in English, but there are just as many where this is not the case. Learning Katakana* will go about 70% of the way to making them understandable, luckily they can be memorised in as little time as a weekend or two. During or after the learning process, decoding menu and option screens can be a great way to improve your reading ability.
Fire Pro Wrestling D's menus are full of katakana*

This HKT-01 Dev Box Can Be Yours...For £1000

I have issues sleeping. Most nights I just lie there awake until Hypnos leaves his sunless cave, breaks in through the bedroom window and kindly grants me the power of divine rest at around 5am. Which isn't much help when I usually get up at 7, but I appreciate the sentiment. Yes, I've read all that guff about not looking at phones/tablets/PS Vitas/ Tapwave Zodiacs at night...but even when I don't, I still just lie there like an idiot staring into the darkness waiting to drift off.

Inevitably, I end up looking at Twitter or some other rubbish online but occasionally I stumble across something worthy of sharing here on this hallowed blog. Last night was no different, as I unwittingly found myself mindlessly browsing online retrogaming store retrogames.co.uk. Imagine my surprise then, when I stumbled across this HKT-01 Dreamcast development machine, complete with GD burner and a stack of GDs:
These don't come up for sale very often, and this one comes with all the relevant cables and software required to use it (providing you have an old Windows 98 PC to connect it to). Priced at £1000, this particular specimen is way out of my price range, and to be totally honest I don't want any more useless old technology cluttering up my house...but I thought somebody out there may find this to be of interest. There's a nice article here giving further details on what you can (and can't) do with the HKT-01, and that this one comes with the HKT-04 GD-Rom burner as an added extra is pretty cool.
Sometimes, these units have tags on them giving clues as to where they've been recovered from, but this one doesn't. That said - who knows what could be lying in wait on the unit's hard drive? As an interesting side note, the same site is also listing a box of 50 blank GDs (priced at £250) so the chances are both of these items came from the same place. If you're particularly well off and end up purchasing this item, please be sure to let us know if you find anything interesting on it. Right, it's 6.50am now - I'm off to get some sleep.

SLaVE: An Update

Those Dreamcast owners savvy enough to have pre-ordered the awesome-looking SLaVE from Goat Store will already be aware of this, but if you're yet to take the plunge you may find this news to be of some interest. Jay Townsend's SLaVE was announced quite some time ago and looked to be nearing completion when some game-breaking bugs were discovered in the code. Fast forward to 2016 and we're still waiting to play this retro-themed mash-up of 'Robotron 2084 and Doom.'
Pre-orderers who have checked their inboxes recently will find an update from Goat Store though, informing them that work is continuing apace and that SLaVE should be hitting Dreamcasts in the very near future. How near, we're not sure...but we thought it was worth spreading the news that this indie release is far from dead.  Here's the update:

"Quick update on your pre-order of Jay Townsend's SLaVE - a couple of the pesky bugs have been put to rest. We are now in process of finding and eliminating any others. We expect the process to go quite quickly at this point, although we do not yet have a final delivery time frame for the game, as we do not want to declare a date until the game is in official production. We hope to be able to provide this date soon!"
 - Goat Store

It's also worth mentioning that developer Coraline Annis recently issued an appeal for a Dreamcast coder's cable (and directly referenced that it was for debugging SLaVE) via Facebook so the game could be closer than we think. Fingers crossed!

SLaVE can be pre-ordered from Goat Store here for the bargain price of $20.

Developer Interview: KTX Software

The first Dreamcast game of 2016 - Leona's Tricky Adventures - is on sale now and currently making its way to longtime supporters who pre-ordered the game way back in 2013. The game's developer, KTX Software, graciously accepted our invitation for an interview to talk about the release, and we got a chance to sit down (ok, exchange emails, but sit down sounds more professional so just go with it) with the company's CEO Thomas Musal, and Chief Technical Officer Robert Konrad.
It's out now! Go buy it!
DCJY: Tell us a bit about KTX Software, who are the people behind the scenes? Is it a one person band or a team? How did you come together to work on Leona?

KTX is a subsidiary of European company SyA, which is basically an agency working on graphical products for more than 30 years, based in Spain since 2005 and represented in UK and Germany. At the end of 2009 there was a meeting with respect to a German software project when it was decided to create a department for software development at SyA.