DreamPod - Episode 46 Featuring Dreamcast Hub

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Music in this episode comes from Wind & Water, MSR, Sturmwind and the live Shenmue orchestra. The interview about Blue Stinger and Illbleed is here at Gamasutra and it's pretty heart-wrenching so be warned if you read the whole thing (I doubt anyone will, but it's worth it). You are the people we do this for, so thanks for listening. If you have any feedback please don't hesitate to leave it in the comments or at the Facebook group - we read them all. You can find our guest host Stephen Robinson at the Facebook group Dreamcast Hub.

Feel free to leave a review on iTunes and if you want to chuck us your change on Patreon we're here.

A Quick Look At Headhunter

You are Jack Wade. You were once the ACN's top Headhunter, rounding up the most fearsome criminals on the mean streets of near-future California and bringing organised crime to its knees. However, something went horribly wrong. Waking up in an operating theatre with no memory of who you are or how you got there, you break out of the restraints and hazily escape from the mysterious facility before collapsing in an alleyway.

Once again being brought around in a hospital, you learn of your past glories as the most feared Headhunter around - a type of government funded bounty hunter - the death of your boss and the rise of crime in your absence. You're an angry man with a beard, you want answers, and you want your memory back...but first you need to re-enrol as a freelance Headhunter, get your license, your gun and your motorbike. Somebody will pay for this, but who and why? That's down to you, Wade.
Headhunter is one of the oddest games on the Dreamcast. I don't mean that in a derogatory way - I mean it from a totally bemused standpoint. That's because it is easily one of the best titles ever released for Sega's machine, but due to the incredibly late launch in November 2001 Headhunter was only given a PAL release. It sits squarely amongst games like Evil Twin and Stunt GP that were fantastic games in their own right, but for mainly financial reasons never made the leap across the pond to the United States or Japan.

Amuze, the Sweden-based developer of Headhunter only ever made two games - Headhunter (and the later PlayStation 2 port) and the PlayStation 2/Xbox sequel Headhunter: Redemption - but it's clear from the quality seeping from every pore of Jack Wade's adventure that the development team had a real grasp of the Dreamcast hardware.

Crafti: A Homebrew Minecraft Clone For Dreamcast

Minecraft. A game which looks so simple on the surface due to its basic geometric visuals and fairly relaxed gameplay, but in reality is actually incredibly complex and even lends itself to being used as an educational tool. Yes, Minecraft is a true cultural phenomenon. It also made its creator disgustingly rich when Microsoft bought the franchise from Markus 'Notch' Persson in 2014 for $2.5 billion, and the game has gone on to become the second best selling game of all time. Not bad, I'm sure you'll agree.
There are ports of Minecraft available for a multitude of different systems and they all offer the similar gameplay and mechanics found in the PC original, and many people have carved out a career simply streaming gameplay online. The power of Minecraft knowns no bounds it seems, and now the game has come to the Dreamcast. Well...sort of. Crafti is a Minecraft clone developed by DCEmulation forum member gameblabla and is now free to download and burn to a CD-R for playing in a Dreamcast. Naturally, that's exactly what I did...

HDTV Compatible Wireless Dreamcast Gun Enters Production

You may remember the LightConn wireless gun we revealed recently. It comes from hardware modder Chris Diaoglou (the man behind the other wireless peripherals currently available for the Dreamcast), and since the last update the device has undergone a rather impressive overhaul. The LightConn uses the same Bluetooth technology as the DreamConn wireless controller and the KeybConn wireless keyboard, and incorporates a pair of virtual VMUs.
Not only this, it works with modern flatscreen TVs through a reverse-engineered Wii controller which has been incorporated into the chassis of the gun, along with a Wii sensor bar which has been adapted to work with the Dreamcast. The best bit is, the new LightConn does away with the visible portion of the Nintendo hardware seen in the prototype and also adds new functionality, such as PC connectivity for save file transfer. New LightConn specs:

  • Two internal virtual VMUs
  • Support for VMU in-game screen indications
  • Support for Rumble Pak
  • PC connectivity
  • Region-Free : Can be used with any game including NTSC "locked" games
  • Support for any TV (including HDTVs)
  • Embedded VMU menu for calibration
  • Auto-reload feature

In the Line of Fire Kickstarter Cancelled

In the Line of Fire was possibly the most ambitious Kickstarter we've yet seen for the Dreamcast, with a bespoke 3D engine designed from the ground up for Sega's hardware. Not only this, it wasn't a stretch goal for an existing project. A full-on 3D shooter with tactical gameplay elements and multiplayer options specifically created for the Dreamcast. We covered it several times here at the Junkyard, from the first teaser shots to the Kickstarter launch, and we got to preview an early build, and it looked like such a promising game. Sadly, the project didn't get the backing it deserved on Kickstarter and the team appear to have cancelled the game. An update from Wilson Guerrero of Militia Studios was posted on the project page which reads:

"Hello everyone, first I want to thank you all, you are one amazing and generous group of people. 
Sadly I'm quitting the team right now and the sound designer is gone too so basically there is no team now. Best regards."
- Wilson Guerrero, Militia Studios

It's a real shame because In the Line of Fire represented - to me at least - a move away from the myriad 2D shooters and platformers that have come to the Dreamcast. It represented something of a turning point for crowd-funded games and maybe a glimmer that there was a bright future for Dreamcast indie development - even more so when you consider Militia was looking to release the engine to other developers. The level of detail in the enemy character models, and environment in the stage I got to sample was almost on a par with commercially-related software.
However, the failure of something as impressive as In the Line of Fire to gain backing will no doubt make other potential developers question if the Dreamcast is a financially viable platform to put their games out on. Last year the impressive looking Xenocider from Retro Sumus also failed to hit its target, although that game was was resurrected through pre-orders. There are still plenty of games coming - at least at the time of writing - for the Dreamcast, but that In the Line of Fire was so criminally ignored could potentially have repercussions for future development on the system.

Officially Licensed Dreamcast T-shirts Available to Pre-order at Play-Asia.com

Heads up. Play-Asia.com are taking pre-orders for a range of officially licensed Dreamcast t-shirts now. Expected to ship in February 2017, the t-shirts are manufactured by Japanese clothing and apparel company Cospa so quality is pretty much guaranteed. Made from 100% cotton and coming in either medium, large or extra large (where's the small, guys?!), the t-shirts feature a Dreamcast swirl on the front and a stylised console design on the back. I think you'll agree that they're pretty cool, and for £20 you can't really go wrong. Head to Play-Asia.com for further details.

Trickstyle Heads To Apple Devices...In Sticker Form

Hold on to your hats folks! If you thought the Megadrive emulator thing was good...you ain't seen nothin' yet: Trickstyle stickers for iOS messages are an actual thing! I know, right?! Step into my super-exciting life and I'll explain everything. While I was skulking about on iTunes looking for nothing in particular, I decided to check in on the DreamPod to see if our lovely podcast was troubling the charts. Naturally, it wasn't but after searching 'Dreamcast' and checking to see if any of you lovely lot had left any more reviews (again, nope) I noticed at the bottom of the screen some 'suggested apps.' One of them was called Trickstyle and I was drawn to it like a moth to a raging flamethrower setting a nest full of Facehugger eggs alight.
Jokes aside, I don't even know why I'm writing this as I'm quite certain nobody is going to give a toss, but what I found was a little app that adds Trickstyle-themed stickers to iMessage in iOS 10. It's a bit of a weird one I know, and the app appears to be published by Throwback Entertainment - the company that now holds the rights to Acclaim's decent futuristic racer. Does anyone use the stickers in iOS? I didn't even know they were a thing until I saw this app. Still, it's slightly Dreamcast-related and so I am duty-bound to report it.

"Show your love for a Dreamcast classic to your friends and family! Elevate the conversation with this sticker pack featuring awesome tricks and moves from the hit title TrickStyle!"
- Throwback Entertainment

I took the advice above and sent some stickers to my brother, but it seems he wasn't overly impressed with my Trickstyle-themed messages:
The app has been knocking about since October but it seems literally nobody noticed. If you really want more information - and let's be honest, the chances of that are pretty remote - head over to Throwback Software's website here, or point your iPhone at the Apple App Store and grab them for free. I bet you Android users are raging with envy right now, eh?!

Official Mega Drive Emulator For Dreamcast Discovered

Mega Drive/Genesis emulation is nothing new on the Dreamcast, and Sega even went as far as releasing an official emulator (of sorts) with the Sega Smash Pack compilation that was only launched in the US. Since the death of the Dreamcast, various emulators have sprung up, some of which were based on the very code found on the Smash Pack GD. It's a really cool story and well worth checking out if you have the time.

It appears that there was an alternative Mega Drive emulator being worked on as a joint venture between Sega Japan and Sega Europe, and - like most stories about vapourware - this has never been substantiated with hard facts. Mentions of PAL versions of Sega Smash Pack with a better and more varied library, twinned with superior emulation can be found in Dreamcast magazines of the era but nothing concrete has ever been seen. Until now, that is.
This is all thanks to a Dreamcast fan called Comby Laurent, who recently found a mysterious GD-Rom in a bunch of discs he acquired. He posted a short video and a few images on the Dreamcast Junkyard Facebook group and I recognised the Mega Drive emulator as the same one I had played when I visited an ex-Sega employee some time ago to record footage of the unreleased Take the Bullet and Colin McRae Rally 2.0. I did record some video of the emulator back then, but my MacBook went into meltdown about a week later and the footage was lost.

Dreamcast Fishing Games: The Ultimate Guide

According to the old proverb, there are two types of fisherman: those who fish for sport and those who fish for fish. I'd like to add a third type to this list. The third type is the fisherman who stands in front of his (or her) TV, with a Dreamcast fishing rod grasped firmly in hand, waving limbs hither and thither in the hope they'll snare an elusive digital trout or silicon stickleback. If you fall in to the latter category, then welcome my friend. Welcome to the Junkyard's ultimate guide to fishing on the Dreamcast. I say 'ultimate,' but I actually mean 'blagger's,' so take everything else herein with a pinch of salt...and vinegar. Tartar sauce is optional.
The humble Dreamcast fishing rod is a peripheral we've overlooked for far too long here at the universe's number one repository for useless information regarding late 1990s Sega hardware™, and that's going to change over the course of the following article. From the actual hardware itself, to the games you can expect to play with the stunted controller, don your waders, fill your flask with Bovril and prepare to drink in a tidal wave of Dreamcast-related, briny and fishy goodness. Imagine eating a jar of whelks through a Dreamcast shell and you'll be on your way, oh salty and weary ocean/canal-side warrior. Let us begin by banishing the angry face of Poseidon from our collective portholes with nothing but harsh language, and examine our weapons of choice...

Escape 2042: The Truth Defenders Hits Kickstarter

Here we go. Another independent game for the Dreamcast has hit Kickstarter, this time coming from veteran Dreamcast developer Orion. Orion last graced the Dreamcast with Zia and the Goddesses of Magic in 2016 and that game was a highly competent take on the 16-bit RPG genre.
Escape 2042 looks like an interesting mix of platforming, strategy and puzzle gameplay, and takes a lot of inspiration from Amiga puzzlers from the early 1990s as far as I can tell - stuff like Flashback and Impossible Mission. To be totally honest, I think the Kickstarter trailer looks awesome and the game is planned for the Dreamcast, Gameboy, PC Engine and Megadrive (among others).

"This game is a fast-paced 2D platformer with two mini-games included. The main game features security cameras to avoid, firing enemies, grenades to collect, computer 'hacking' to open doors or disable laser protection fields, and level card based locked door in the first prison levels. If you copy and paste this from The Dreamcast Junkyard you won't even notice this sentence. The game will take place in three different environments (prison, forest and desert) interspersed with two minigames including a reversed shoot 'em up and an original abseiling game."
- Escape 2042 Kickstarter

Escape 2042 appears to feature several different types of gameplay scenario with platforming, puzzling and even shmup style levels included. Here's the awesome launch trailer:


The game has a funding goal of €25,000 and looks pretty impressive from the video. Don't forget that In the Line of Fire is still looking for funding, but what do you think? Is there scope for another Dreamcast Kickstarter or will the entire scene collapse under it's own bloated, underfunded weight?

You decide.

Check out Orion's website here, and our interview with the man himself here. You can also join the discussion at our Facebook group here.